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authorRémi Verschelde <rverschelde@gmail.com>2018-07-24 22:36:24 +0200
committerGitHub <noreply@github.com>2018-07-24 22:36:24 +0200
commitd1624cca990637a571f56cbcb2f512c0d0d28e20 (patch)
tree1bb8349ed4fe11350f5aa04678b4652640a40b6a
parentfda6b78baebf67e20eb29fd7b949db468c10a990 (diff)
parent31a0b9eaed1ff4ef27655281c56daa0704d67200 (diff)
Merge pull request #20245 from bruvzg/fix_win_pp_transp
Fix OpenGL buffer depth for per pixel transparency support (Windows)
-rw-r--r--platform/windows/context_gl_win.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index d312fbcb12..a158237418 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -106,9 +106,9 @@ Error ContextGL_Win::initialize() {
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
- 24,
+ OS::get_singleton()->is_layered_allowed() ? 32 : 24,
0, 0, 0, 0, 0, 0, // Color Bits Ignored
- 0, // No Alpha Buffer
+ OS::get_singleton()->is_layered_allowed() ? 8 : 0, // Alpha Buffer
0, // Shift Bit Ignored
0, // No Accumulation Buffer
0, 0, 0, 0, // Accumulation Bits Ignored