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authorRémi Verschelde <rverschelde@gmail.com>2017-11-20 23:49:45 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-11-20 23:53:31 +0100
commitd11a61962f538cb515afc0b006582fdccc514955 (patch)
tree6aa6ed469450c3c93d3807fd7bb3794109d9355b
parente39dade17706f0572da182d8aa542ef06441ac20 (diff)
Bump version to 3.0-beta a.k.a. *feature freeze*
*Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
-rw-r--r--version.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/version.py b/version.py
index 38847d68f5..cce155c9af 100644
--- a/version.py
+++ b/version.py
@@ -2,5 +2,5 @@ short_name = "godot"
name = "Godot Engine"
major = 3
minor = 0
-status = "alpha"
+status = "beta"
module_config = ""