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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-13 13:41:15 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-11-13 13:41:33 +0100 |
commit | d107fd4c9e198e6100eb683ee4fb13d5c6b3ba31 (patch) | |
tree | 075ca57ce4b91d24d768919bb498b5b8419985fd | |
parent | f73374629dd57d3eea6a960859ca223fa2d95fc4 (diff) |
SceneTree: Fix reparent crash with animation tracks renaming disabled
This check was there since the first commit in 2014, but a later feature added in 2018
with #17717 did not properly update the code while adding non animation-related code
in `perform_node_renames`.
Fixes #40532.
-rw-r--r-- | editor/scene_tree_dock.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index add5047c99..038b18a648 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1270,10 +1270,6 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri } void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames) { - if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) { - return; - } - Vector<StringName> base_path; Node *n = p_node->get_parent(); while (n) { |