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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-10-07 11:44:07 +0200
committerGitHub <noreply@github.com>2018-10-07 11:44:07 +0200
commitcff89fc4e4f2ceb577b5f7a119d98cb22d41ea44 (patch)
tree6bc7e1938cc6cbd36ce220b90f79506e31e562fb
parentc5da418b0bebec626df34f69ca924838be74827a (diff)
parent353af122b87c8bfb6f778f81c22bd8977d67d37e (diff)
Merge pull request #22678 from Dragoncraft89/set_pause
Add Behaviour of SceneTree pausing to the doc
-rw-r--r--doc/classes/SceneTree.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 1985845552..b89ecd1de9 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -278,6 +278,10 @@
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
If [code]true[/code] the SceneTree is paused.
+ Doing so will have the following behavior:
+ * 2D and 3D physics will be stopped.
+ * _process and _physics_process will not be called anymore in nodes.
+ * _input and _input_event will not be called anymore either.
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections.