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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-10-07 11:44:07 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-07 11:44:07 +0200 |
commit | cff89fc4e4f2ceb577b5f7a119d98cb22d41ea44 (patch) | |
tree | 6bc7e1938cc6cbd36ce220b90f79506e31e562fb | |
parent | c5da418b0bebec626df34f69ca924838be74827a (diff) | |
parent | 353af122b87c8bfb6f778f81c22bd8977d67d37e (diff) |
Merge pull request #22678 from Dragoncraft89/set_pause
Add Behaviour of SceneTree pausing to the doc
-rw-r--r-- | doc/classes/SceneTree.xml | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 1985845552..b89ecd1de9 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -278,6 +278,10 @@ </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code] the SceneTree is paused. + Doing so will have the following behavior: + * 2D and 3D physics will be stopped. + * _process and _physics_process will not be called anymore in nodes. + * _input and _input_event will not be called anymore either. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> If [code]true[/code] the SceneTree's [member network_peer] refuses new incoming connections. |