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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-31 12:28:50 +0200
committerGitHub <noreply@github.com>2022-05-31 12:28:50 +0200
commitcf9aad63badbb3cc002071335fdddc9153491d3b (patch)
treedab7dbc9219bdd7f7b89d09a6f45d00d6f2ed31d
parent9f473ec09ec8210360095057294f2051d15cecdb (diff)
parentee89c65b11462853c6b963959ee76e4941427eb7 (diff)
Merge pull request #61453 from m3g4d1v3r/master
Fix #61444: Executing Tree.scroll_to_item crashes Godot
-rw-r--r--scene/gui/tree.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index b4602e7a5a..dee5ff3db9 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -4523,6 +4523,7 @@ Point2 Tree::get_scroll() const {
}
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
+ ERR_FAIL_NULL(p_item);
if (!is_visible_in_tree() || !p_item->is_visible()) {
return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
}