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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-10 01:27:54 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-10 01:27:54 +0200
commitcf1cf6c6eb77edc3dc119c3677e14f4d42460263 (patch)
tree0d2c9db07d5d269447067724e6b68ad85fd11b7a
parent6e3f47983cabb5f162eaec075d810f717985beda (diff)
Scroll faster when holding Alt in TextEdit (and script editor)
This feature is inspired by a similar feature found in Visual Studio Code.
-rw-r--r--doc/classes/TextEdit.xml5
-rw-r--r--scene/gui/text_edit.cpp8
2 files changed, 11 insertions, 2 deletions
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 088bcd1c3c..e2467b84a1 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
TextEdit is meant for editing large, multiline text. It also has facilities for editing code, such as syntax highlighting support and multiple levels of undo/redo.
+ [b]Note:[/b] When holding down [kbd]Alt[/kbd], the vertical scroll wheel will scroll 5 times as fast as it would normally do. This also works in the Godot script editor.
</description>
<tutorials>
</tutorials>
@@ -714,10 +715,10 @@
If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added.
</member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
- If there is a horizontal scrollbar this determines the current horizontal scroll value in pixels.
+ If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels.
</member>
<member name="scroll_vertical" type="float" setter="set_v_scroll" getter="get_v_scroll" default="0.0">
- If there is a vertical scrollbar this determines the current vertical scroll value in line numbers, starting at 0 for the top line.
+ If there is a vertical scrollbar, this determines the current vertical scroll value in line numbers, starting at 0 for the top line.
</member>
<member name="selecting_enabled" type="bool" setter="set_selecting_enabled" getter="is_selecting_enabled" default="true">
If [code]true[/code], text can be selected.
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c924f89709..045480bedb 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2917,14 +2917,22 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
+ } else if (mb->get_alt()) {
+ // Scroll 5 times as fast as normal (like in Visual Studio Code).
+ _scroll_up(15 * mb->get_factor());
} else if (v_scroll->is_visible()) {
+ // Scroll 3 lines.
_scroll_up(3 * mb->get_factor());
}
}
if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
+ } else if (mb->get_alt()) {
+ // Scroll 5 times as fast as normal (like in Visual Studio Code).
+ _scroll_down(15 * mb->get_factor());
} else if (v_scroll->is_visible()) {
+ // Scroll 3 lines.
_scroll_down(3 * mb->get_factor());
}
}