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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-17 19:44:00 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-17 20:01:40 +0200
commitce8a54b634318c09f78275ffd65217769ffdf5aa (patch)
tree9f138ba436cf56ab1852d78579853f71387dd86c
parentd087a9e3283528792634de84b55a607d9b9b5137 (diff)
Lower the default directional shadow maximum distance to 100
With the default camera node settings, this makes directional shadows look consistent between the editor and the running project. The original issue occurs because the editor camera defaults to a Z-far value of 500, whereas the Camera node defaults to a Z-far value of 100. Since the directional shadow maximum distance is clamped to the Z-far value, it caused the running project's effective shadow distance to be lower compared to the editor (100 instead of 200). This partially addresses #13575.
-rw-r--r--scene/3d/light.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 4ef945ab8d..91595657b1 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -413,7 +413,7 @@ DirectionalLight::DirectionalLight() :
set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
set_param(PARAM_SHADOW_BIAS, 0.1);
- set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
+ set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);