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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-23 13:24:01 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-23 13:24:01 +0100 |
commit | cdafcc3206d9ddd0c3778aea36291b4c40e180bc (patch) | |
tree | 14cdf066c5e3984d45564d7478e3b584b82f1d0d | |
parent | 6610289fdd36a52ad48b184bc9054b5baf461896 (diff) | |
parent | 6a61b9f6e84485d49152c6d572d630b2f1d923be (diff) |
Merge pull request #42974 from skyace65/NavMesh2
Document more NavigationMesh properties
-rw-r--r-- | doc/classes/NavigationMesh.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index 1f6e582731..871c92798a 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -79,6 +79,7 @@ </methods> <members> <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0"> + The minimum Y space needed for navigation to be generated. </member> <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9"> The maximum height difference between two areas for navigation to be generated between them. @@ -87,8 +88,10 @@ The maximum angle a slope can be at for navigation to be generated on it. </member> <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6"> + Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing. </member> <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2"> + The height of a cell. </member> <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> The size of cells in the [NavigationMesh]. |