diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-13 20:12:46 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-13 20:12:46 +0100 |
commit | cd5320a93d5569f29f98d1b0eaa0a47ca1895f87 (patch) | |
tree | 36ba248c2a4e95fd26e39991082d90ea26a060fc | |
parent | 47c35f5b9665a04bdddccb0d34fc7983dd78be3d (diff) | |
parent | 3c53752b4a13a8f81b57bb6efb69dd4c08b55ed3 (diff) |
Merge pull request #59110 from KoBeWi/Godot_for_embedded_systems
-rw-r--r-- | doc/classes/Viewport.xml | 7 | ||||
-rw-r--r-- | editor/editor_node.cpp | 2 | ||||
-rw-r--r-- | main/main.cpp | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 11 | ||||
-rw-r--r-- | scene/main/viewport.h | 3 |
5 files changed, 8 insertions, 19 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 825fbd108b..a72e7f1eb0 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -130,11 +130,6 @@ Removes the focus from the currently focused [Control] within this viewport. If no [Control] has the focus, does nothing. </description> </method> - <method name="is_embedding_subwindows" qualifiers="const"> - <return type="bool" /> - <description> - </description> - </method> <method name="is_input_handled" qualifiers="const"> <return type="bool" /> <description> @@ -219,7 +214,7 @@ <member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false"> If [code]true[/code], the viewport will not receive input events. </member> - <member name="gui_embed_subwindows" type="bool" setter="set_embed_subwindows_hint" getter="get_embed_subwindows_hint" default="false"> + <member name="gui_embed_subwindows" type="bool" setter="set_embedding_subwindows" getter="is_embedding_subwindows" default="false"> If [code]true[/code], sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If [code]false[/code], they will appear as separate windows handled by the operating system. </member> <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true"> diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index de0465a160..7251530fdc 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6291,7 +6291,7 @@ EditorNode::EditorNode() { scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL); scene_root = memnew(SubViewport); - scene_root->set_embed_subwindows_hint(true); + scene_root->set_embedding_subwindows(true); scene_root->set_disable_3d(true); scene_root->set_disable_input(true); diff --git a/main/main.cpp b/main/main.cpp index ccd48a9343..4ed55cabf0 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2247,7 +2247,7 @@ bool Main::start() { bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true); if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) { - sml->get_root()->set_embed_subwindows_hint(true); + sml->get_root()->set_embedding_subwindows(true); } ResourceLoader::add_custom_loaders(); ResourceSaver::add_custom_savers(); @@ -2429,7 +2429,7 @@ bool Main::start() { "interface/editor/single_window_mode"); if (editor_embed_subwindows) { - sml->get_root()->set_embed_subwindows_hint(true); + sml->get_root()->set_embedding_subwindows(true); } } #endif diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index de6aa2b139..e580e64db6 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3040,14 +3040,10 @@ Viewport *Viewport::get_parent_viewport() const { return get_parent()->get_viewport(); } -void Viewport::set_embed_subwindows_hint(bool p_embed) { +void Viewport::set_embedding_subwindows(bool p_embed) { gui.embed_subwindows_hint = p_embed; } -bool Viewport::get_embed_subwindows_hint() const { - return gui.embed_subwindows_hint; -} - bool Viewport::is_embedding_subwindows() const { return gui.embed_subwindows_hint; } @@ -3638,8 +3634,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter); ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter); - ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint); - ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint); + ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows); ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows); ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat); @@ -3721,7 +3716,7 @@ void Viewport::_bind_methods() { ADD_GROUP("GUI", "gui_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows"); ADD_GROUP("SDF", "sdf_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale"); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 93e42f1838..1976b20502 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -600,8 +600,7 @@ public: virtual DisplayServer::WindowID get_window_id() const = 0; - void set_embed_subwindows_hint(bool p_embed); - bool get_embed_subwindows_hint() const; + void set_embedding_subwindows(bool p_embed); bool is_embedding_subwindows() const; Viewport *get_parent_viewport() const; |