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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-13 20:12:46 +0100
committerGitHub <noreply@github.com>2022-03-13 20:12:46 +0100
commitcd5320a93d5569f29f98d1b0eaa0a47ca1895f87 (patch)
tree36ba248c2a4e95fd26e39991082d90ea26a060fc
parent47c35f5b9665a04bdddccb0d34fc7983dd78be3d (diff)
parent3c53752b4a13a8f81b57bb6efb69dd4c08b55ed3 (diff)
Merge pull request #59110 from KoBeWi/Godot_for_embedded_systems
-rw-r--r--doc/classes/Viewport.xml7
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--main/main.cpp4
-rw-r--r--scene/main/viewport.cpp11
-rw-r--r--scene/main/viewport.h3
5 files changed, 8 insertions, 19 deletions
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 825fbd108b..a72e7f1eb0 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -130,11 +130,6 @@
Removes the focus from the currently focused [Control] within this viewport. If no [Control] has the focus, does nothing.
</description>
</method>
- <method name="is_embedding_subwindows" qualifiers="const">
- <return type="bool" />
- <description>
- </description>
- </method>
<method name="is_input_handled" qualifiers="const">
<return type="bool" />
<description>
@@ -219,7 +214,7 @@
<member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false">
If [code]true[/code], the viewport will not receive input events.
</member>
- <member name="gui_embed_subwindows" type="bool" setter="set_embed_subwindows_hint" getter="get_embed_subwindows_hint" default="false">
+ <member name="gui_embed_subwindows" type="bool" setter="set_embedding_subwindows" getter="is_embedding_subwindows" default="false">
If [code]true[/code], sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If [code]false[/code], they will appear as separate windows handled by the operating system.
</member>
<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true">
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index de0465a160..7251530fdc 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6291,7 +6291,7 @@ EditorNode::EditorNode() {
scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
scene_root = memnew(SubViewport);
- scene_root->set_embed_subwindows_hint(true);
+ scene_root->set_embedding_subwindows(true);
scene_root->set_disable_3d(true);
scene_root->set_disable_input(true);
diff --git a/main/main.cpp b/main/main.cpp
index ccd48a9343..4ed55cabf0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2247,7 +2247,7 @@ bool Main::start() {
bool embed_subwindows = GLOBAL_DEF("display/window/subwindows/embed_subwindows", true);
if (OS::get_singleton()->is_single_window() || (!project_manager && !editor && embed_subwindows)) {
- sml->get_root()->set_embed_subwindows_hint(true);
+ sml->get_root()->set_embedding_subwindows(true);
}
ResourceLoader::add_custom_loaders();
ResourceSaver::add_custom_savers();
@@ -2429,7 +2429,7 @@ bool Main::start() {
"interface/editor/single_window_mode");
if (editor_embed_subwindows) {
- sml->get_root()->set_embed_subwindows_hint(true);
+ sml->get_root()->set_embedding_subwindows(true);
}
}
#endif
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index de6aa2b139..e580e64db6 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -3040,14 +3040,10 @@ Viewport *Viewport::get_parent_viewport() const {
return get_parent()->get_viewport();
}
-void Viewport::set_embed_subwindows_hint(bool p_embed) {
+void Viewport::set_embedding_subwindows(bool p_embed) {
gui.embed_subwindows_hint = p_embed;
}
-bool Viewport::get_embed_subwindows_hint() const {
- return gui.embed_subwindows_hint;
-}
-
bool Viewport::is_embedding_subwindows() const {
return gui.embed_subwindows_hint;
}
@@ -3638,8 +3634,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_filter", "mode"), &Viewport::set_default_canvas_item_texture_filter);
ClassDB::bind_method(D_METHOD("get_default_canvas_item_texture_filter"), &Viewport::get_default_canvas_item_texture_filter);
- ClassDB::bind_method(D_METHOD("set_embed_subwindows_hint", "enable"), &Viewport::set_embed_subwindows_hint);
- ClassDB::bind_method(D_METHOD("get_embed_subwindows_hint"), &Viewport::get_embed_subwindows_hint);
+ ClassDB::bind_method(D_METHOD("set_embedding_subwindows", "enable"), &Viewport::set_embedding_subwindows);
ClassDB::bind_method(D_METHOD("is_embedding_subwindows"), &Viewport::is_embedding_subwindows);
ClassDB::bind_method(D_METHOD("set_default_canvas_item_texture_repeat", "mode"), &Viewport::set_default_canvas_item_texture_repeat);
@@ -3721,7 +3716,7 @@ void Viewport::_bind_methods() {
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embed_subwindows_hint", "get_embed_subwindows_hint");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_embed_subwindows"), "set_embedding_subwindows", "is_embedding_subwindows");
ADD_GROUP("SDF", "sdf_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"), "set_sdf_oversize", "get_sdf_oversize");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sdf_scale", PROPERTY_HINT_ENUM, "100%,50%,25%"), "set_sdf_scale", "get_sdf_scale");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 93e42f1838..1976b20502 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -600,8 +600,7 @@ public:
virtual DisplayServer::WindowID get_window_id() const = 0;
- void set_embed_subwindows_hint(bool p_embed);
- bool get_embed_subwindows_hint() const;
+ void set_embedding_subwindows(bool p_embed);
bool is_embedding_subwindows() const;
Viewport *get_parent_viewport() const;