diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2018-10-01 02:00:49 -0400 |
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committer | Aaron Franke <arnfranke@yahoo.com> | 2018-10-01 02:01:06 -0400 |
commit | cd349efb0e2e46e41fe968a4410e9eeb7add7a09 (patch) | |
tree | 1537262771ab2ebcf4fade089425806149774bca | |
parent | c24277a520acf856831ed78d4f96444290d17597 (diff) |
Minor nit-picky tweaks in spatial_editor_plugin.cpp
* Orthogonal cameras don't have an FOV that's "near zero". Or zero, or any number of degrees. It's not a measurement of degrees, it's just a fixed width. This comment is more accurate. Also, "terrible" is a better word than "awful" here.
* While I'm editing this file, the "String ortho" variable name could be more intuitive, so I've changed it to "view_mode".
Minor nit-picky changes, I know, but I found it so I may as well improve it.
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 271f753003..b68ea71cd4 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -531,12 +531,12 @@ void SpatialEditorViewport::_select_region() { void SpatialEditorViewport::_update_name() { - String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective"); + String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective"); if (name != "") - view_menu->set_text("[ " + name + " " + ortho + " ]"); + view_menu->set_text("[ " + name + " " + view_mode + " ]"); else - view_menu->set_text("[ " + ortho + " ]"); + view_menu->set_text("[ " + view_mode + " ]"); view_menu->set_size(Vector2(0, 0)); // resets the button size } @@ -1912,7 +1912,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) { // Freelook only works properly in perspective. - // It technically works too in ortho, but it's awful for a user due to fov being near zero + // It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width. if (!orthogonal) { real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity"); real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel); |