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authorAaron Franke <arnfranke@yahoo.com>2018-10-01 02:00:49 -0400
committerAaron Franke <arnfranke@yahoo.com>2018-10-01 02:01:06 -0400
commitcd349efb0e2e46e41fe968a4410e9eeb7add7a09 (patch)
tree1537262771ab2ebcf4fade089425806149774bca
parentc24277a520acf856831ed78d4f96444290d17597 (diff)
Minor nit-picky tweaks in spatial_editor_plugin.cpp
* Orthogonal cameras don't have an FOV that's "near zero". Or zero, or any number of degrees. It's not a measurement of degrees, it's just a fixed width. This comment is more accurate. Also, "terrible" is a better word than "awful" here. * While I'm editing this file, the "String ortho" variable name could be more intuitive, so I've changed it to "view_mode". Minor nit-picky changes, I know, but I found it so I may as well improve it.
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 271f753003..b68ea71cd4 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -531,12 +531,12 @@ void SpatialEditorViewport::_select_region() {
void SpatialEditorViewport::_update_name() {
- String ortho = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
+ String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
if (name != "")
- view_menu->set_text("[ " + name + " " + ortho + " ]");
+ view_menu->set_text("[ " + name + " " + view_mode + " ]");
else
- view_menu->set_text("[ " + ortho + " ]");
+ view_menu->set_text("[ " + view_mode + " ]");
view_menu->set_size(Vector2(0, 0)); // resets the button size
}
@@ -1912,7 +1912,7 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
// Freelook only works properly in perspective.
- // It technically works too in ortho, but it's awful for a user due to fov being near zero
+ // It could technically work in ortho, but it's terrible for a user due to FOV being a fixed width.
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);