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authorJohn Wigg <31868812+CaptainProton42@users.noreply.github.com>2021-09-24 21:41:17 +0200
committerGitHub <noreply@github.com>2021-09-24 21:41:17 +0200
commitccf05aeb9a6fec3382398dd41cb1334bef3740e3 (patch)
treebb7cfd18281d71e431784bf292b3f413ca00b3aa
parent89c718c58b4fe5c98ea188fa9980711d1703442c (diff)
Fix Face3::get_random_point_inside()
Use correct overload of Math::random(from, to) to return floating point values within the correct range.
-rw-r--r--core/math/face3.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 9af3f868d2..045ab67ce8 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -151,8 +151,8 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
}
Vector3 Face3::get_random_point_inside() const {
- real_t a = Math::random(0, 1);
- real_t b = Math::random(0, 1);
+ real_t a = Math::random(0.0, 1.0);
+ real_t b = Math::random(0.0, 1.0);
if (a > b) {
SWAP(a, b);
}