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authorYuri Roubinsky <chaosus89@gmail.com>2020-03-20 17:45:48 +0300
committerGitHub <noreply@github.com>2020-03-20 17:45:48 +0300
commitcce0a27ec7dd7c11fcb37eb724b0b7e97b3b1478 (patch)
treed987f96b6cf0a0821775b607baaf488a4cce5055
parent2772840a602654e315ef221a84022525d159b33f (diff)
parent50729e4e35d5cd3e69045d612a6b61ad5280104d (diff)
Merge pull request #37187 from Chaosus/shader_fix
Fix incorrect shader block parsing
-rw-r--r--servers/visual/shader_language.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 5739a35882..98786fad3b 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -5083,7 +5083,9 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
//a sub block, just because..
BlockNode *block = alloc_node<BlockNode>();
block->parent_block = p_block;
- _parse_block(block, p_builtin_types, false, p_can_break, p_can_continue);
+ if (_parse_block(block, p_builtin_types, false, p_can_break, p_can_continue) != OK) {
+ return ERR_PARSE_ERROR;
+ }
p_block->statements.push_back(block);
} else if (tk.type == TK_CF_IF) {
//if () {}