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author | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-06-23 17:38:31 +0200 |
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committer | Gilles Roudière <gilles.roudiere@gmail.com> | 2021-06-23 17:38:31 +0200 |
commit | ccbf31685d075889dfe5d69bc25b6d0982267457 (patch) | |
tree | c9af3d25f2848274bb8f8fab576463be8d24af8a | |
parent | 52984a391570573aca421c66b397ad852f12ad21 (diff) |
Fixes Mesh2D drawn without modulation
-rw-r--r-- | servers/rendering/renderer_rd/shaders/canvas.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/canvas.glsl b/servers/rendering/renderer_rd/shaders/canvas.glsl index 2186bd174b..a443bcdcb8 100644 --- a/servers/rendering/renderer_rd/shaders/canvas.glsl +++ b/servers/rendering/renderer_rd/shaders/canvas.glsl @@ -65,7 +65,7 @@ void main() { #elif defined(USE_ATTRIBUTES) vec2 vertex = vertex_attrib; - vec4 color = color_attrib; + vec4 color = color_attrib * draw_data.modulation; vec2 uv = uv_attrib; uvec4 bones = bone_attrib; |