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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-07-29 19:31:26 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-29 19:31:26 +0200 |
commit | cc0e5e51b816cadcbf4ae3f909d35c783a71d3d5 (patch) | |
tree | fa47c46997035442541e21900e788ec8aa9de3b9 | |
parent | b90ef52eceef51ff6ad58ca230b159642f984651 (diff) | |
parent | 508761e0cd3685f65d64718d72d5627b12968cd8 (diff) |
Merge pull request #30931 from guilhermefelipecgs/fix_30917
Fix set_default_cursor_shape always sending motion event
-rw-r--r-- | doc/classes/Input.xml | 1 | ||||
-rw-r--r-- | main/input_default.cpp | 4 |
2 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index bbf1ee186f..f938cd0757 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -318,6 +318,7 @@ <description> Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW]. [b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. + [b]Note:[/b] This method generates an [InputEventMouseMotion] to update cursor immediately. </description> </method> <method name="set_mouse_mode"> diff --git a/main/input_default.cpp b/main/input_default.cpp index caa5c10518..5ba98c20e2 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -629,6 +629,10 @@ Input::CursorShape InputDefault::get_default_cursor_shape() const { } void InputDefault::set_default_cursor_shape(CursorShape p_shape) { + + if (default_shape == p_shape) + return; + default_shape = p_shape; // The default shape is set in Viewport::_gui_input_event. To instantly // see the shape in the viewport we need to trigger a mouse motion event. |