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authorlucaslcode <32044095+lucaslcode@users.noreply.github.com>2020-04-03 23:40:31 +0100
committerGitHub <noreply@github.com>2020-04-03 23:40:31 +0100
commitcbe73766e3f9bda7d3f3e17873d1e9b80763f24f (patch)
tree7722bcd321e9d9b54290b87c42b76ed3a37f28e8
parent3d0c633e7b8a15473b2a21bdf498d23794f5d476 (diff)
clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
-rw-r--r--doc/classes/TileMap.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 1db1142aa0..5b7694b775 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -43,7 +43,7 @@
<argument index="1" name="y" type="int">
</argument>
<description>
- Returns the coordinate of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
+ Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
</description>
</method>
<method name="get_cellv" qualifiers="const">
@@ -161,7 +161,7 @@
<description>
Sets the tile index for the cell given by a Vector2.
An index of [code]-1[/code] clears the cell.
- Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
+ Optionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.
[b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: