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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-19 20:02:26 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-19 20:02:26 +0200 |
commit | cb9d02a8d1b5bb71abcec6be0e75002c5ea656c4 (patch) | |
tree | eb1e4062b39ec6c26d16c05076f74ebd6203425f | |
parent | c857d77d84774b38b962a8642822a9e3c6522063 (diff) | |
parent | 971a0deeb6261ff2a66451b943746333e816a16d (diff) |
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Increase the default DirectionalLight3D and OmniLight3D shadow biases
-rw-r--r-- | scene/3d/light_3d.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index ef24676d69..9270b548b7 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -424,9 +424,11 @@ DirectionalLight3D::DirectionalLight3D() : Light3D(RenderingServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); + // Increase the default shadow bias to better suit most scenes. + // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. + set_param(PARAM_SHADOW_BIAS, 0.05); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); - blend_splits = false; } @@ -468,6 +470,9 @@ void OmniLight3D::_bind_methods() { OmniLight3D::OmniLight3D() : Light3D(RenderingServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); + // Increase the default shadow biases to better suit most scenes. + set_param(PARAM_SHADOW_BIAS, 0.1); + set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0); } String SpotLight3D::get_configuration_warning() const { |