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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-01 19:47:56 +0200
committerGitHub <noreply@github.com>2020-09-01 19:47:56 +0200
commitcb5db91cf0af0bfc257abe4f80e13d7382948415 (patch)
tree0705413cf630b27840838cedded466e0fa95abd6
parent64e0a129001b670a81ffa833aa85d8ed7bc73d39 (diff)
parent8d0099f5fcb5a0366d85759673674e031683e79f (diff)
Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular
Document support for normal and specular maps in AnimatedSprite2D
-rw-r--r--doc/classes/AnimatedSprite2D.xml1
-rw-r--r--doc/classes/SpriteFrames.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 7a992d0c03..e23a4fe9f8 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
+ [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
<link title="2D Sprite animation">https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html</link>
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index 6e1e1688f4..516ae25e92 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Sprite frame library for [AnimatedSprite2D]. Contains frames and animation data for playback.
+ [b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
</tutorials>