summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-01 15:29:35 +0200
committerGitHub <noreply@github.com>2021-06-01 15:29:35 +0200
commitcb4635f260836d28404ed2e80325a6fa44e55216 (patch)
tree353ded36734da01c95f6e6ad393cbe5086575078
parentaf3ee1c860034af855c4e9899e63380fa9dc1f8f (diff)
parentd202cf68992c9dd1218133cf887731cdb2475d64 (diff)
Merge pull request #49241 from floppyhammer/fix-tree-item-dragging
Make tree item dragging not affected by touch dragging
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d2b98eb0fa..50e7ba97bc 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3106,7 +3106,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
drag_accum = 0;
//last_drag_accum=0;
drag_from = v_scroll->get_value();
- drag_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
+ drag_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
drag_touching_deaccel = false;
if (drag_touching) {
set_physics_process_internal(true);