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authorRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:33:00 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-03-17 07:36:24 +0100
commitcb282c6ef0bb91957f8a6f422705813bd47c788c (patch)
tree7eba92b08fc89f46f1b7402b86372cfcc82486db
parentc5d76139dc9c5721e09e0e782bed5ccf1789554b (diff)
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
-rw-r--r--.clang-format4
-rw-r--r--core/bind/core_bind.cpp26
-rw-r--r--core/class_db.cpp2
-rw-r--r--core/class_db.h4
-rw-r--r--core/compressed_translation.cpp6
-rw-r--r--core/debugger/local_debugger.cpp4
-rw-r--r--core/debugger/script_debugger.h4
-rw-r--r--core/input_map.cpp14
-rw-r--r--core/input_map.h6
-rw-r--r--core/io/config_file.cpp4
-rw-r--r--core/io/config_file.h2
-rw-r--r--core/io/file_access_memory.cpp6
-rw-r--r--core/io/http_client.cpp2
-rw-r--r--core/io/resource_importer.cpp4
-rw-r--r--core/io/resource_importer.h6
-rw-r--r--core/io/resource_loader.cpp4
-rw-r--r--core/io/resource_loader.h2
-rw-r--r--core/io/resource_saver.cpp2
-rw-r--r--core/list.h4
-rw-r--r--core/math/geometry.cpp18
-rw-r--r--core/math/geometry.h26
-rw-r--r--core/method_ptrcall.h10
-rw-r--r--core/oa_hash_map.h2
-rw-r--r--core/ordered_hash_map.h2
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/threaded_array_processor.h2
-rw-r--r--core/project_settings.cpp12
-rw-r--r--core/project_settings.h4
-rw-r--r--core/reference.h4
-rw-r--r--core/resource.cpp8
-rw-r--r--core/resource.h8
-rw-r--r--core/script_language.cpp2
-rw-r--r--core/script_language.h4
-rw-r--r--core/translation.cpp6
-rw-r--r--core/translation.h2
-rw-r--r--core/type_info.h2
-rw-r--r--core/variant.cpp36
-rw-r--r--core/vector.h2
-rw-r--r--doc/classes/TreeItem.xml3
-rw-r--r--drivers/dummy/rasterizer_dummy.h6
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp8
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.h10
-rw-r--r--drivers/gles2/shader_compiler_gles2.h2
-rw-r--r--drivers/gles2/shader_gles2.h2
-rw-r--r--drivers/vulkan/rendering_device_vulkan.cpp16
-rw-r--r--drivers/vulkan/rendering_device_vulkan.h8
-rw-r--r--editor/animation_bezier_editor.cpp4
-rw-r--r--editor/animation_track_editor.cpp16
-rw-r--r--editor/animation_track_editor.h2
-rw-r--r--editor/collada/collada.cpp10
-rw-r--r--editor/collada/collada.h4
-rw-r--r--editor/connections_dialog.cpp2
-rw-r--r--editor/connections_dialog.h2
-rw-r--r--editor/debugger/editor_debugger_tree.cpp2
-rw-r--r--editor/debugger/editor_profiler.cpp4
-rw-r--r--editor/debugger/editor_profiler.h2
-rw-r--r--editor/debugger/editor_visual_profiler.cpp4
-rw-r--r--editor/debugger/editor_visual_profiler.h2
-rw-r--r--editor/debugger/script_editor_debugger.cpp6
-rw-r--r--editor/debugger/script_editor_debugger.h2
-rw-r--r--editor/dependency_editor.cpp6
-rw-r--r--editor/dependency_editor.h2
-rw-r--r--editor/doc/doc_data.cpp4
-rw-r--r--editor/editor_asset_installer.cpp2
-rw-r--r--editor/editor_data.cpp2
-rw-r--r--editor/editor_data.h4
-rw-r--r--editor/editor_export.cpp8
-rw-r--r--editor/editor_export.h8
-rw-r--r--editor/editor_feature_profile.cpp2
-rw-r--r--editor/editor_feature_profile.h2
-rw-r--r--editor/editor_file_system.cpp10
-rw-r--r--editor/editor_file_system.h2
-rw-r--r--editor/editor_help.cpp10
-rw-r--r--editor/editor_help.h6
-rw-r--r--editor/editor_inspector.cpp20
-rw-r--r--editor/editor_inspector.h4
-rw-r--r--editor/editor_node.cpp30
-rw-r--r--editor/editor_node.h8
-rw-r--r--editor/editor_plugin.cpp8
-rw-r--r--editor/editor_plugin.h2
-rw-r--r--editor/editor_properties.cpp8
-rw-r--r--editor/editor_resource_preview.h2
-rw-r--r--editor/editor_settings.cpp8
-rw-r--r--editor/editor_settings.h2
-rw-r--r--editor/filesystem_dock.cpp4
-rw-r--r--editor/import/editor_import_collada.cpp20
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.h8
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp14
-rw-r--r--editor/import/resource_importer_scene.cpp40
-rw-r--r--editor/import/resource_importer_scene.h8
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp8
-rw-r--r--editor/import/resource_importer_texture_atlas.h4
-rw-r--r--editor/import_dock.cpp20
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp12
-rw-r--r--editor/plugins/script_editor_plugin.h4
-rw-r--r--editor/plugins/script_text_editor.cpp6
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp14
-rw-r--r--editor/plugins/spatial_editor_plugin.h6
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.h2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp20
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp16
-rw-r--r--editor/plugins/tile_set_editor_plugin.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
-rw-r--r--editor/property_editor.cpp12
-rw-r--r--editor/quick_open.cpp12
-rw-r--r--editor/quick_open.h4
-rw-r--r--editor/rename_dialog.h2
-rw-r--r--editor/scene_tree_dock.cpp20
-rw-r--r--editor/scene_tree_dock.h6
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--editor/script_create_dialog.cpp2
-rw-r--r--editor/script_create_dialog.h2
-rw-r--r--main/input_default.h2
-rw-r--r--main/tests/test_ordered_hash_map.cpp4
-rw-r--r--main/tests/test_physics.cpp2
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2
-rw-r--r--modules/assimp/import_state.h6
-rw-r--r--modules/assimp/import_utils.h2
-rw-r--r--modules/bullet/soft_body_bullet.h2
-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg.h4
-rw-r--r--modules/csg/csg_shape.cpp14
-rw-r--r--modules/csg/csg_shape.h2
-rw-r--r--modules/gdnative/gdnative.cpp6
-rw-r--r--modules/gdnative/gdnative.h2
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp6
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp28
-rw-r--r--modules/gdnative/nativescript/nativescript.h14
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h2
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdscript/gdscript.cpp46
-rw-r--r--modules/gdscript/gdscript.h10
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_compiler.h4
-rw-r--r--modules/gdscript/gdscript_editor.cpp12
-rw-r--r--modules/gdscript/gdscript_function.cpp2
-rw-r--r--modules/gdscript/gdscript_function.h2
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/gdscript/gdscript_tokenizer.h10
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h2
-rw-r--r--modules/gridmap/grid_map.cpp18
-rw-r--r--modules/mbedtls/crypto_mbedtls.cpp2
-rw-r--r--modules/mono/csharp_script.cpp26
-rw-r--r--modules/mono/csharp_script.h8
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/editor/bindings_generator.h2
-rw-r--r--modules/mono/mono_gd/gd_mono.h2
-rw-r--r--modules/upnp/upnp.h2
-rw-r--r--modules/vhacd/register_types.cpp4
-rw-r--r--modules/visual_script/visual_script.cpp8
-rw-r--r--modules/visual_script/visual_script.h4
-rw-r--r--modules/visual_script/visual_script_editor.cpp36
-rw-r--r--modules/visual_script/visual_script_editor.h6
-rw-r--r--modules/visual_script/visual_script_nodes.cpp2
-rw-r--r--modules/webrtc/webrtc_multiplayer.cpp26
-rw-r--r--modules/webrtc/webrtc_multiplayer.h4
-rw-r--r--modules/websocket/emws_client.cpp2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp8
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h2
-rw-r--r--modules/websocket/wsl_client.cpp2
-rw-r--r--modules/websocket/wsl_server.cpp12
-rw-r--r--modules/websocket/wsl_server.h2
-rw-r--r--platform/android/api/java_class_wrapper.h4
-rw-r--r--platform/android/java_class_wrapper.cpp2
-rw-r--r--platform/android/os_android.cpp2
-rw-r--r--platform/iphone/app_delegate.h8
-rw-r--r--platform/iphone/app_delegate.mm1
-rw-r--r--platform/iphone/export/export.cpp10
-rw-r--r--platform/javascript/os_javascript.cpp4
-rw-r--r--platform/javascript/os_javascript.h2
-rw-r--r--platform/osx/os_osx.h4
-rw-r--r--platform/osx/os_osx.mm4
-rw-r--r--platform/windows/os_windows.cpp2
-rw-r--r--platform/windows/os_windows.h2
-rw-r--r--platform/x11/os_x11.cpp2
-rw-r--r--platform/x11/os_x11.h2
-rw-r--r--scene/2d/animated_sprite.h2
-rw-r--r--scene/2d/collision_polygon_2d.cpp8
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/navigation_polygon.h2
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/3d/collision_polygon.cpp2
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--scene/3d/immediate_geometry.h2
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/3d/ray_cast.cpp4
-rw-r--r--scene/3d/soft_body.cpp2
-rw-r--r--scene/3d/voxelizer.cpp2
-rw-r--r--scene/3d/voxelizer.h2
-rw-r--r--scene/animation/animation_tree.h4
-rw-r--r--scene/debugger/scene_debugger.cpp32
-rw-r--r--scene/debugger/scene_debugger.h4
-rw-r--r--scene/gui/control.h8
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/main/scene_tree.cpp10
-rw-r--r--scene/main/scene_tree.h4
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation.h12
-rw-r--r--scene/resources/bit_map.cpp6
-rw-r--r--scene/resources/bit_map.h2
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp12
-rw-r--r--scene/resources/dynamic_font.h14
-rw-r--r--scene/resources/font.h2
-rw-r--r--scene/resources/mesh.cpp20
-rw-r--r--scene/resources/mesh.h6
-rw-r--r--scene/resources/packed_scene.cpp10
-rw-r--r--scene/resources/shader.cpp2
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/texture.cpp10
-rw-r--r--scene/resources/texture.h2
-rw-r--r--scene/resources/theme.h12
-rw-r--r--scene/resources/tile_set.cpp14
-rw-r--r--scene/resources/tile_set.h8
-rw-r--r--servers/arvr_server.h2
-rw-r--r--servers/audio/effects/audio_effect_spectrum_analyzer.h2
-rw-r--r--servers/audio_server.h4
-rw-r--r--servers/camera_server.h2
-rw-r--r--servers/visual/rasterizer.h6
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp22
-rw-r--r--servers/visual/rasterizer_rd/rasterizer_storage_rd.h4
-rw-r--r--servers/visual/rasterizer_rd/shader_compiler_rd.h2
-rw-r--r--servers/visual/rendering_device.h2
-rw-r--r--servers/visual/shader_language.cpp4
-rw-r--r--servers/visual/shader_language.h2
-rw-r--r--servers/visual/visual_server_raster.h4
-rw-r--r--servers/visual/visual_server_viewport.cpp4
-rw-r--r--servers/visual/visual_server_wrap_mt.h4
-rw-r--r--servers/visual_server.cpp4
-rw-r--r--servers/visual_server.h6
247 files changed, 794 insertions, 794 deletions
diff --git a/.clang-format b/.clang-format
index 237fd9ce30..eba6d586f0 100644
--- a/.clang-format
+++ b/.clang-format
@@ -112,11 +112,11 @@ UseTab: Always
---
### C++ specific config ###
Language: Cpp
-Standard: Cpp03
+Standard: Cpp11
---
### ObjC specific config ###
Language: ObjC
-Standard: Cpp03
+Standard: Cpp11
ObjCBlockIndentWidth: 4
# ObjCSpaceAfterProperty: false
# ObjCSpaceBeforeProtocolList: true
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index bfe07d61c5..e7a1f8b2ee 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -964,10 +964,10 @@ void _OS::print_all_textures_by_size() {
List<_OSCoreBindImg> imgs;
int total = 0;
{
- List<Ref<Resource> > rsrc;
+ List<Ref<Resource>> rsrc;
ResourceCache::get_cached_resources(&rsrc);
- for (List<Ref<Resource> >::Element *E = rsrc.front(); E; E = E->next()) {
+ for (List<Ref<Resource>>::Element *E = rsrc.front(); E; E = E->next()) {
if (!E->get()->is_class("ImageTexture"))
continue;
@@ -998,13 +998,13 @@ void _OS::print_resources_by_type(const Vector<String> &p_types) {
Map<String, int> type_count;
- List<Ref<Resource> > resources;
+ List<Ref<Resource>> resources;
ResourceCache::get_cached_resources(&resources);
- List<Ref<Resource> > rsrc;
+ List<Ref<Resource>> rsrc;
ResourceCache::get_cached_resources(&rsrc);
- for (List<Ref<Resource> >::Element *E = rsrc.front(); E; E = E->next()) {
+ for (List<Ref<Resource>>::Element *E = rsrc.front(); E; E = E->next()) {
Ref<Resource> r = E->get();
@@ -1633,7 +1633,7 @@ Vector<Vector3> _Geometry::clip_polygon(const Vector<Vector3> &p_points, const P
Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2> > polys = Geometry::merge_polygons_2d(p_polygon_a, p_polygon_b);
+ Vector<Vector<Point2>> polys = Geometry::merge_polygons_2d(p_polygon_a, p_polygon_b);
Array ret;
@@ -1645,7 +1645,7 @@ Array _Geometry::merge_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vec
Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2> > polys = Geometry::clip_polygons_2d(p_polygon_a, p_polygon_b);
+ Vector<Vector<Point2>> polys = Geometry::clip_polygons_2d(p_polygon_a, p_polygon_b);
Array ret;
@@ -1657,7 +1657,7 @@ Array _Geometry::clip_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vect
Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2> > polys = Geometry::intersect_polygons_2d(p_polygon_a, p_polygon_b);
+ Vector<Vector<Point2>> polys = Geometry::intersect_polygons_2d(p_polygon_a, p_polygon_b);
Array ret;
@@ -1669,7 +1669,7 @@ Array _Geometry::intersect_polygons_2d(const Vector<Vector2> &p_polygon_a, const
Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
- Vector<Vector<Point2> > polys = Geometry::exclude_polygons_2d(p_polygon_a, p_polygon_b);
+ Vector<Vector<Point2>> polys = Geometry::exclude_polygons_2d(p_polygon_a, p_polygon_b);
Array ret;
@@ -1681,7 +1681,7 @@ Array _Geometry::exclude_polygons_2d(const Vector<Vector2> &p_polygon_a, const V
Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
- Vector<Vector<Point2> > polys = Geometry::clip_polyline_with_polygon_2d(p_polyline, p_polygon);
+ Vector<Vector<Point2>> polys = Geometry::clip_polyline_with_polygon_2d(p_polyline, p_polygon);
Array ret;
@@ -1693,7 +1693,7 @@ Array _Geometry::clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline
Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
- Vector<Vector<Point2> > polys = Geometry::intersect_polyline_with_polygon_2d(p_polyline, p_polygon);
+ Vector<Vector<Point2>> polys = Geometry::intersect_polyline_with_polygon_2d(p_polyline, p_polygon);
Array ret;
@@ -1705,7 +1705,7 @@ Array _Geometry::intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_pol
Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
- Vector<Vector<Point2> > polys = Geometry::offset_polygon_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type));
+ Vector<Vector<Point2>> polys = Geometry::offset_polygon_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type));
Array ret;
@@ -1717,7 +1717,7 @@ Array _Geometry::offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_de
Array _Geometry::offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
- Vector<Vector<Point2> > polys = Geometry::offset_polyline_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type), Geometry::PolyEndType(p_end_type));
+ Vector<Vector<Point2>> polys = Geometry::offset_polyline_2d(p_polygon, p_delta, Geometry::PolyJoinType(p_join_type), Geometry::PolyEndType(p_end_type));
Array ret;
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 35e216a58f..50c924bdd2 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -1401,7 +1401,7 @@ void ClassDB::get_extensions_for_type(const StringName &p_class, List<String> *p
}
}
-HashMap<StringName, HashMap<StringName, Variant> > ClassDB::default_values;
+HashMap<StringName, HashMap<StringName, Variant>> ClassDB::default_values;
Set<StringName> ClassDB::default_values_cached;
Variant ClassDB::class_get_default_property_value(const StringName &p_class, const StringName &p_property, bool *r_valid) {
diff --git a/core/class_db.h b/core/class_db.h
index 398eca9132..35bbe6b6f5 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -119,7 +119,7 @@ public:
void *class_ptr;
HashMap<StringName, MethodBind *> method_map;
HashMap<StringName, int> constant_map;
- HashMap<StringName, List<StringName> > enum_map;
+ HashMap<StringName, List<StringName>> enum_map;
HashMap<StringName, MethodInfo> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
@@ -160,7 +160,7 @@ public:
static void _add_class2(const StringName &p_class, const StringName &p_inherits);
- static HashMap<StringName, HashMap<StringName, Variant> > default_values;
+ static HashMap<StringName, HashMap<StringName, Variant>> default_values;
static Set<StringName> default_values_cached;
public:
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index ed307fd3ac..0225524bc8 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -50,8 +50,8 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
int size = Math::larger_prime(keys.size());
- Vector<Vector<Pair<int, CharString> > > buckets;
- Vector<Map<uint32_t, int> > table;
+ Vector<Vector<Pair<int, CharString>>> buckets;
+ Vector<Map<uint32_t, int>> table;
Vector<uint32_t> hfunc_table;
Vector<_PHashTranslationCmp> compressed;
@@ -109,7 +109,7 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
for (int i = 0; i < size; i++) {
- const Vector<Pair<int, CharString> > &b = buckets[i];
+ const Vector<Pair<int, CharString>> &b = buckets[i];
Map<uint32_t, int> &t = table.write[i];
if (b.size() == 0)
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index 913d3fc031..01e30fb621 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -262,14 +262,14 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
if (line.get_slice_count(" ") <= 1) {
- const Map<int, Set<StringName> > &breakpoints = script_debugger->get_breakpoints();
+ const Map<int, Set<StringName>> &breakpoints = script_debugger->get_breakpoints();
if (breakpoints.size() == 0) {
print_line("No Breakpoints.");
continue;
}
print_line("Breakpoint(s): " + itos(breakpoints.size()));
- for (Map<int, Set<StringName> >::Element *E = breakpoints.front(); E; E = E->next()) {
+ for (Map<int, Set<StringName>>::Element *E = breakpoints.front(); E; E = E->next()) {
print_line("\t" + String(E->value().front()->get()) + ":" + itos(E->key()));
}
diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h
index d8ddf353bf..2273073bf4 100644
--- a/core/debugger/script_debugger.h
+++ b/core/debugger/script_debugger.h
@@ -45,7 +45,7 @@ class ScriptDebugger {
int depth = -1;
bool skip_breakpoints = false;
- Map<int, Set<StringName> > breakpoints;
+ Map<int, Set<StringName>> breakpoints;
ScriptLanguage *break_lang = NULL;
Vector<StackInfo> error_stack_info;
@@ -67,7 +67,7 @@ public:
bool is_breakpoint(int p_line, const StringName &p_source) const;
bool is_breakpoint_line(int p_line) const;
void clear_breakpoints();
- const Map<int, Set<StringName> > &get_breakpoints() const { return breakpoints; }
+ const Map<int, Set<StringName>> &get_breakpoints() const { return breakpoints; }
void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
ScriptLanguage *get_break_language() const;
diff --git a/core/input_map.cpp b/core/input_map.cpp
index b855e14e0d..8f18c082d6 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -99,9 +99,9 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent> >::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
+List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
- for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
+ for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
@@ -151,7 +151,7 @@ void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEve
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
- List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
+ List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
@@ -166,9 +166,9 @@ void InputMap::action_erase_events(const StringName &p_action) {
Array InputMap::_get_action_list(const StringName &p_action) {
Array ret;
- const List<Ref<InputEvent> > *al = get_action_list(p_action);
+ const List<Ref<InputEvent>> *al = get_action_list(p_action);
if (al) {
- for (const List<Ref<InputEvent> >::Element *E = al->front(); E; E = E->next()) {
+ for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
ret.push_back(E->get());
}
@@ -177,7 +177,7 @@ Array InputMap::_get_action_list(const StringName &p_action) {
return ret;
}
-const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_action) {
+const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_action) {
const Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E)
@@ -205,7 +205,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
- List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
+ List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
if (event != NULL) {
if (p_pressed != NULL)
*p_pressed = pressed;
diff --git a/core/input_map.h b/core/input_map.h
index 19d550af77..6039d915c9 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -47,7 +47,7 @@ public:
struct Action {
int id;
float deadzone;
- List<Ref<InputEvent> > inputs;
+ List<Ref<InputEvent>> inputs;
};
private:
@@ -55,7 +55,7 @@ private:
mutable Map<StringName, Action> input_map;
- List<Ref<InputEvent> >::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
+ List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
Array _get_action_list(const StringName &p_action);
Array _get_actions();
@@ -77,7 +77,7 @@ public:
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_events(const StringName &p_action);
- const List<Ref<InputEvent> > *get_action_list(const StringName &p_action);
+ const List<Ref<InputEvent>> *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const;
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index 531467ecd6..351e2941e8 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -107,7 +107,7 @@ bool ConfigFile::has_section_key(const String &p_section, const String &p_key) c
void ConfigFile::get_sections(List<String> *r_sections) const {
- for (OrderedHashMap<String, OrderedHashMap<String, Variant> >::ConstElement E = values.front(); E; E = E.next()) {
+ for (OrderedHashMap<String, OrderedHashMap<String, Variant>>::ConstElement E = values.front(); E; E = E.next()) {
r_sections->push_back(E.key());
}
}
@@ -187,7 +187,7 @@ Error ConfigFile::save_encrypted_pass(const String &p_path, const String &p_pass
Error ConfigFile::_internal_save(FileAccess *file) {
- for (OrderedHashMap<String, OrderedHashMap<String, Variant> >::Element E = values.front(); E; E = E.next()) {
+ for (OrderedHashMap<String, OrderedHashMap<String, Variant>>::Element E = values.front(); E; E = E.next()) {
if (E != values.front())
file->store_string("\n");
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 7efcb5a04c..39fc2ab412 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -40,7 +40,7 @@ class ConfigFile : public Reference {
GDCLASS(ConfigFile, Reference);
- OrderedHashMap<String, OrderedHashMap<String, Variant> > values;
+ OrderedHashMap<String, OrderedHashMap<String, Variant>> values;
PackedStringArray _get_sections() const;
PackedStringArray _get_section_keys(const String &p_section) const;
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index fc318b3dd2..9e707678c0 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -35,12 +35,12 @@
#include "core/os/dir_access.h"
#include "core/project_settings.h"
-static Map<String, Vector<uint8_t> > *files = NULL;
+static Map<String, Vector<uint8_t>> *files = NULL;
void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
if (!files) {
- files = memnew((Map<String, Vector<uint8_t> >));
+ files = memnew((Map<String, Vector<uint8_t>>));
}
String name;
@@ -89,7 +89,7 @@ Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) {
String name = fix_path(p_path);
//name = DirAccess::normalize_path(name);
- Map<String, Vector<uint8_t> >::Element *E = files->find(name);
+ Map<String, Vector<uint8_t>>::Element *E = files->find(name);
ERR_FAIL_COND_V_MSG(!E, ERR_FILE_NOT_FOUND, "Can't find file '" + p_path + "'.");
data = E->get().ptrw();
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index ce7025de35..56f8f1ff91 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -350,7 +350,7 @@ Error HTTPClient::poll() {
handshaking = true;
} else {
// We are already handshaking, which means we can use your already active SSL connection
- ssl = static_cast<Ref<StreamPeerSSL> >(connection);
+ ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null()) {
close();
status = STATUS_SSL_HANDSHAKE_ERROR;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index efaf958949..452514a588 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -362,7 +362,7 @@ Ref<ResourceImporter> ResourceFormatImporter::get_importer_by_name(const String
return Ref<ResourceImporter>();
}
-void ResourceFormatImporter::get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers) {
+void ResourceFormatImporter::get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter>> *r_importers) {
for (int i = 0; i < importers.size(); i++) {
List<String> local_exts;
@@ -423,7 +423,7 @@ bool ResourceFormatImporter::are_import_settings_valid(const String &p_path) con
String ResourceFormatImporter::get_import_settings_hash() const {
- Vector<Ref<ResourceImporter> > sorted_importers = importers;
+ Vector<Ref<ResourceImporter>> sorted_importers = importers;
sorted_importers.sort_custom<SortImporterByName>();
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index 65c148f2ac..369efbe83c 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -54,7 +54,7 @@ class ResourceFormatImporter : public ResourceFormatLoader {
bool operator()(const Ref<ResourceImporter> &p_a, const Ref<ResourceImporter> &p_b) const;
};
- Vector<Ref<ResourceImporter> > importers;
+ Vector<Ref<ResourceImporter>> importers;
public:
static ResourceFormatImporter *get_singleton() { return singleton; }
@@ -83,7 +83,7 @@ public:
void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); }
Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
- void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter> > *r_importers);
+ void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter>> *r_importers);
bool are_import_settings_valid(const String &p_path) const;
String get_import_settings_hash() const;
@@ -125,7 +125,7 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL) = 0;
- virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
+ virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) { return ERR_UNAVAILABLE; }
virtual bool are_import_settings_valid(const String &p_path) const { return true; }
virtual String get_import_settings_string() const { return String(); }
};
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 5dca8b3b89..b150df5f40 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -1113,7 +1113,7 @@ void ResourceLoader::add_custom_loaders() {
void ResourceLoader::remove_custom_loaders() {
- Vector<Ref<ResourceFormatLoader> > custom_loaders;
+ Vector<Ref<ResourceFormatLoader>> custom_loaders;
for (int i = 0; i < loader_count; ++i) {
if (loader[i]->get_script_instance()) {
custom_loaders.push_back(loader[i]);
@@ -1159,7 +1159,7 @@ int ResourceLoader::thread_suspended_count = 0;
int ResourceLoader::thread_load_max = 0;
SelfList<Resource>::List ResourceLoader::remapped_list;
-HashMap<String, Vector<String> > ResourceLoader::translation_remaps;
+HashMap<String, Vector<String>> ResourceLoader::translation_remaps;
HashMap<String, String> ResourceLoader::path_remaps;
ResourceLoaderImport ResourceLoader::import = NULL;
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index ea89917a5f..5ba9e26858 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -90,7 +90,7 @@ private:
static void *dep_err_notify_ud;
static DependencyErrorNotify dep_err_notify;
static bool abort_on_missing_resource;
- static HashMap<String, Vector<String> > translation_remaps;
+ static HashMap<String, Vector<String>> translation_remaps;
static HashMap<String, String> path_remaps;
static String _path_remap(const String &p_path, bool *r_translation_remapped = NULL);
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 740aaf5cfa..80d2c5e471 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -256,7 +256,7 @@ void ResourceSaver::add_custom_savers() {
void ResourceSaver::remove_custom_savers() {
- Vector<Ref<ResourceFormatSaver> > custom_savers;
+ Vector<Ref<ResourceFormatSaver>> custom_savers;
for (int i = 0; i < saver_count; ++i) {
if (saver[i]->get_script_instance()) {
custom_savers.push_back(saver[i]);
diff --git a/core/list.h b/core/list.h
index 6250cec598..5a7c9e572c 100644
--- a/core/list.h
+++ b/core/list.h
@@ -576,7 +576,7 @@ public:
void sort() {
- sort_custom<Comparator<T> >();
+ sort_custom<Comparator<T>>();
}
template <class C>
@@ -657,7 +657,7 @@ public:
idx++;
}
- SortArray<Element *, AuxiliaryComparator<C> > sort;
+ SortArray<Element *, AuxiliaryComparator<C>> sort;
sort.sort(aux_buffer, s);
_data->first = aux_buffer[0];
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 69c7abfd30..3e07e9253e 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -214,9 +214,9 @@ static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_grou
return true;
}
-Vector<Vector<Face3> > Geometry::separate_objects(Vector<Face3> p_array) {
+Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
- Vector<Vector<Face3> > objects;
+ Vector<Vector<Face3>> objects;
int len = p_array.size();
@@ -235,7 +235,7 @@ Vector<Vector<Face3> > Geometry::separate_objects(Vector<Face3> p_array) {
bool error = _connect_faces(_fcptr, len, -1);
- ERR_FAIL_COND_V_MSG(error, Vector<Vector<Face3> >(), "Invalid geometry.");
+ ERR_FAIL_COND_V_MSG(error, Vector<Vector<Face3>>(), "Invalid geometry.");
// Group connected faces in separate objects.
@@ -679,8 +679,8 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
return wrapped_faces;
}
-Vector<Vector<Vector2> > Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) {
- Vector<Vector<Vector2> > decomp;
+Vector<Vector<Vector2>> Geometry::decompose_polygon_in_convex(Vector<Point2> polygon) {
+ Vector<Vector<Vector2>> decomp;
List<TriangulatorPoly> in_poly, out_poly;
TriangulatorPoly inp;
@@ -1076,7 +1076,7 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
r_size = Size2(results[best].max_w, results[best].max_h);
}
-Vector<Vector<Point2> > Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
+Vector<Vector<Point2>> Geometry::_polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open) {
using namespace ClipperLib;
@@ -1111,7 +1111,7 @@ Vector<Vector<Point2> > Geometry::_polypaths_do_operation(PolyBooleanOperation p
clp.Execute(op, paths); // Works on closed polygons only.
}
// Have to scale points down now.
- Vector<Vector<Point2> > polypaths;
+ Vector<Vector<Point2>> polypaths;
for (Paths::size_type i = 0; i < paths.size(); ++i) {
Vector<Vector2> polypath;
@@ -1128,7 +1128,7 @@ Vector<Vector<Point2> > Geometry::_polypaths_do_operation(PolyBooleanOperation p
return polypaths;
}
-Vector<Vector<Point2> > Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+Vector<Vector<Point2>> Geometry::_polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
using namespace ClipperLib;
@@ -1162,7 +1162,7 @@ Vector<Vector<Point2> > Geometry::_polypath_offset(const Vector<Point2> &p_polyp
co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate.
// Have to scale points down now.
- Vector<Vector<Point2> > polypaths;
+ Vector<Vector<Point2>> polypaths;
for (Paths::size_type i = 0; i < paths.size(); ++i) {
Vector<Vector2> polypath;
diff --git a/core/math/geometry.h b/core/math/geometry.h
index a94d00bf77..6453d16181 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -790,44 +790,44 @@ public:
END_ROUND
};
- static Vector<Vector<Point2> > merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ static Vector<Vector<Point2>> merge_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
return _polypaths_do_operation(OPERATION_UNION, p_polygon_a, p_polygon_b);
}
- static Vector<Vector<Point2> > clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ static Vector<Vector<Point2>> clip_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polygon_a, p_polygon_b);
}
- static Vector<Vector<Point2> > intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ static Vector<Vector<Point2>> intersect_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
return _polypaths_do_operation(OPERATION_INTERSECTION, p_polygon_a, p_polygon_b);
}
- static Vector<Vector<Point2> > exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
+ static Vector<Vector<Point2>> exclude_polygons_2d(const Vector<Point2> &p_polygon_a, const Vector<Point2> &p_polygon_b) {
return _polypaths_do_operation(OPERATION_XOR, p_polygon_a, p_polygon_b);
}
- static Vector<Vector<Point2> > clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+ static Vector<Vector<Point2>> clip_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
return _polypaths_do_operation(OPERATION_DIFFERENCE, p_polyline, p_polygon, true);
}
- static Vector<Vector<Point2> > intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+ static Vector<Vector<Point2>> intersect_polyline_with_polygon_2d(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
return _polypaths_do_operation(OPERATION_INTERSECTION, p_polyline, p_polygon, true);
}
- static Vector<Vector<Point2> > offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
+ static Vector<Vector<Point2>> offset_polygon_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
return _polypath_offset(p_polygon, p_delta, p_join_type, END_POLYGON);
}
- static Vector<Vector<Point2> > offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+ static Vector<Vector<Point2>> offset_polyline_2d(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
- ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2> >(), "Attempt to offset a polyline like a polygon (use offset_polygon_2d instead).");
+ ERR_FAIL_COND_V_MSG(p_end_type == END_POLYGON, Vector<Vector<Point2>>(), "Attempt to offset a polyline like a polygon (use offset_polygon_2d instead).");
return _polypath_offset(p_polygon, p_delta, p_join_type, p_end_type);
}
@@ -899,7 +899,7 @@ public:
return (intersections & 1);
}
- static Vector<Vector<Face3> > separate_objects(Vector<Face3> p_array);
+ static Vector<Vector<Face3>> separate_objects(Vector<Face3> p_array);
// Create a "wrap" that encloses the given geometry.
static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = NULL);
@@ -1004,7 +1004,7 @@ public:
H.resize(k);
return H;
}
- static Vector<Vector<Vector2> > decompose_polygon_in_convex(Vector<Point2> polygon);
+ static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon);
static MeshData build_convex_mesh(const Vector<Plane> &p_planes);
static Vector<Plane> build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis = Vector3::AXIS_Z);
@@ -1015,8 +1015,8 @@ public:
static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
private:
- static Vector<Vector<Point2> > _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
- static Vector<Vector<Point2> > _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
+ static Vector<Vector<Point2>> _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
+ static Vector<Vector<Point2>> _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
};
#endif
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 3db186ca69..d09242e2f1 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -192,7 +192,7 @@ struct PtrToArg<ObjectID> {
#define MAKE_VECARG(m_type) \
template <> \
- struct PtrToArg<Vector<m_type> > { \
+ struct PtrToArg<Vector<m_type>> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
Vector<m_type> ret; \
@@ -237,7 +237,7 @@ struct PtrToArg<ObjectID> {
#define MAKE_VECARG_ALT(m_type, m_type_alt) \
template <> \
- struct PtrToArg<Vector<m_type_alt> > { \
+ struct PtrToArg<Vector<m_type_alt>> { \
_FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
Vector<m_type_alt> ret; \
@@ -293,7 +293,7 @@ MAKE_VECARG_ALT(String, StringName);
//for stuff that gets converted to Array vectors
#define MAKE_VECARR(m_type) \
template <> \
- struct PtrToArg<Vector<m_type> > { \
+ struct PtrToArg<Vector<m_type>> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
Vector<m_type> ret; \
@@ -333,7 +333,7 @@ MAKE_VECARR(Plane);
#define MAKE_DVECARR(m_type) \
template <> \
- struct PtrToArg<Vector<m_type> > { \
+ struct PtrToArg<Vector<m_type>> { \
_FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
Vector<m_type> ret; \
@@ -402,7 +402,7 @@ MAKE_VECARR(Plane);
MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
template <>
-struct PtrToArg<Vector<Face3> > {
+struct PtrToArg<Vector<Face3>> {
_FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
Vector<Face3> ret;
diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h
index 182ed8b116..7ceba26be8 100644
--- a/core/oa_hash_map.h
+++ b/core/oa_hash_map.h
@@ -48,7 +48,7 @@
*/
template <class TKey, class TValue,
class Hasher = HashMapHasherDefault,
- class Comparator = HashMapComparatorDefault<TKey> >
+ class Comparator = HashMapComparatorDefault<TKey>>
class OAHashMap {
private:
diff --git a/core/ordered_hash_map.h b/core/ordered_hash_map.h
index a10cf06b75..055e3e607e 100644
--- a/core/ordered_hash_map.h
+++ b/core/ordered_hash_map.h
@@ -45,7 +45,7 @@
*/
template <class K, class V, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<K>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class OrderedHashMap {
- typedef List<Pair<const K *, V> > InternalList;
+ typedef List<Pair<const K *, V>> InternalList;
typedef HashMap<K, typename InternalList::Element *, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP> InternalMap;
InternalList list;
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 97297dca28..31a0dc2bfa 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -44,7 +44,7 @@ void _global_unlock() {
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
-template class MutexLock<MutexImpl<std::recursive_mutex> >;
-template class MutexLock<MutexImpl<std::mutex> >;
+template class MutexLock<MutexImpl<std::recursive_mutex>>;
+template class MutexLock<MutexImpl<std::mutex>>;
#endif
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 9033f0cb06..b44b1994de 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -76,8 +76,8 @@ using BinaryMutex = MutexImpl<std::mutex>; // Non-recursive, handle with care
extern template class MutexImpl<std::recursive_mutex>;
extern template class MutexImpl<std::mutex>;
-extern template class MutexLock<MutexImpl<std::recursive_mutex> >;
-extern template class MutexLock<MutexImpl<std::mutex> >;
+extern template class MutexLock<MutexImpl<std::recursive_mutex>>;
+extern template class MutexLock<MutexImpl<std::mutex>>;
#else
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 9dcd6ceece..00dc53286e 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -80,7 +80,7 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us
threads.resize(OS::get_singleton()->get_processor_count());
for (int i = 0; i < threads.size(); i++) {
- threads.write[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U> >, &data);
+ threads.write[i] = Thread::create(process_array_thread<ThreadArrayProcessData<C, U>>, &data);
}
for (int i = 0; i < threads.size(); i++) {
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 3a21610331..36fb016448 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -652,7 +652,7 @@ Error ProjectSettings::save() {
return save_custom(get_resource_path().plus_file("project.godot"));
}
-Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
+Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
@@ -663,7 +663,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
int count = 0;
- for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
+ for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
@@ -700,7 +700,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_32(count); //store how many properties are saved
}
- for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
+ for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
@@ -740,7 +740,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
return OK;
}
-Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
+Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
@@ -761,7 +761,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
file->store_string("\n");
- for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
+ for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
if (E != props.front())
file->store_string("\n");
@@ -838,7 +838,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
vclist.insert(vc);
}
- Map<String, List<String> > props;
+ Map<String, List<String>> props;
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
diff --git a/core/project_settings.h b/core/project_settings.h
index ed153bdc20..8695df560e 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -97,8 +97,8 @@ protected:
Error _load_settings_binary(const String &p_path);
Error _load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path);
- Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
- Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
+ Error _save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
+ Error _save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String());
Error _save_custom_bnd(const String &p_file);
diff --git a/core/reference.h b/core/reference.h
index fd42c4e537..6898bfec3b 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -285,7 +285,7 @@ public:
#ifdef PTRCALL_ENABLED
template <class T>
-struct PtrToArg<Ref<T> > {
+struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
@@ -312,7 +312,7 @@ struct PtrToArg<const Ref<T> &> {
#ifdef DEBUG_METHODS_ENABLED
template <class T>
-struct GetTypeInfo<Ref<T> > {
+struct GetTypeInfo<Ref<T>> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
diff --git a/core/resource.cpp b/core/resource.cpp
index 2afc9e4042..e329a1574f 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -149,7 +149,7 @@ void Resource::reload_from_file() {
}
}
-Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
+Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -190,7 +190,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
return res;
}
-void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
+void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
List<PropertyInfo> plist;
get_property_list(&plist);
@@ -455,7 +455,7 @@ Resource::~Resource() {
HashMap<String, Resource *> ResourceCache::resources;
#ifdef TOOLS_ENABLED
-HashMap<String, HashMap<String, int> > ResourceCache::resource_path_cache;
+HashMap<String, HashMap<String, int>> ResourceCache::resource_path_cache;
#endif
RWLock *ResourceCache::lock = NULL;
@@ -512,7 +512,7 @@ Resource *ResourceCache::get(const String &p_path) {
return *res;
}
-void ResourceCache::get_cached_resources(List<Ref<Resource> > *p_resources) {
+void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
lock->read_lock();
const String *K = NULL;
diff --git a/core/resource.h b/core/resource.h
index b30788010b..4b79a39d9d 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -103,8 +103,8 @@ public:
int get_subindex() const;
virtual Ref<Resource> duplicate(bool p_subresources = false) const;
- Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
- void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache);
+ Ref<Resource> duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
+ void configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache);
void set_local_to_scene(bool p_enable);
bool is_local_to_scene() const;
@@ -150,7 +150,7 @@ class ResourceCache {
static RWLock *lock;
static HashMap<String, Resource *> resources;
#ifdef TOOLS_ENABLED
- static HashMap<String, HashMap<String, int> > resource_path_cache; // each tscn has a set of resource paths and IDs
+ static HashMap<String, HashMap<String, int>> resource_path_cache; // each tscn has a set of resource paths and IDs
static RWLock *path_cache_lock;
#endif // TOOLS_ENABLED
friend void unregister_core_types();
@@ -163,7 +163,7 @@ public:
static bool has(const String &p_path);
static Resource *get(const String &p_path);
static void dump(const char *p_file = NULL, bool p_short = false);
- static void get_cached_resources(List<Ref<Resource> > *p_resources);
+ static void get_cached_resources(List<Ref<Resource>> *p_resources);
static int get_cached_resource_count();
};
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 428f363b17..c664563909 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -284,7 +284,7 @@ void ScriptServer::save_global_classes() {
}
////////////////////
-void ScriptInstance::get_property_state(List<Pair<StringName, Variant> > &state) {
+void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
List<PropertyInfo> pinfo;
get_property_list(&pinfo);
diff --git a/core/script_language.h b/core/script_language.h
index f1b809425b..bb7d74dd83 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -192,7 +192,7 @@ public:
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const = 0;
virtual Object *get_owner() { return NULL; }
- virtual void get_property_state(List<Pair<StringName, Variant> > &state);
+ virtual void get_property_state(List<Pair<StringName, Variant>> &state);
virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
virtual bool has_method(const StringName &p_method) const = 0;
@@ -375,7 +375,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const = 0;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0;
struct ProfilingInfo {
StringName signature;
diff --git a/core/translation.cpp b/core/translation.cpp
index 17c23b86cd..7399fa5619 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -995,7 +995,7 @@ String TranslationServer::get_locale_name(const String &p_locale) const {
Array TranslationServer::get_loaded_locales() const {
Array locales;
- for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
+ for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), Array());
@@ -1072,7 +1072,7 @@ StringName TranslationServer::translate(const StringName &p_message) const {
String lang = get_language_code(locale);
bool near_match = false;
- for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
+ for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
@@ -1105,7 +1105,7 @@ StringName TranslationServer::translate(const StringName &p_message) const {
String fallback_lang = get_language_code(fallback);
near_match = false;
- for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
+ for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
diff --git a/core/translation.h b/core/translation.h
index 0448ea56c5..b9e07fa2b1 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -71,7 +71,7 @@ class TranslationServer : public Object {
String locale;
String fallback;
- Set<Ref<Translation> > translations;
+ Set<Ref<Translation>> translations;
Ref<Translation> tool_translation;
Map<String, String> locale_name_map;
diff --git a/core/type_info.h b/core/type_info.h
index 5dacf67de4..618419a323 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -201,7 +201,7 @@ struct GetTypeInfo<const Variant &> {
#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \
template <> \
- struct GetTypeInfo<m_template<m_type> > { \
+ struct GetTypeInfo<m_template<m_type>> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
diff --git a/core/variant.cpp b/core/variant.cpp
index b82602a5a4..d12a15ec9d 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2325,31 +2325,31 @@ inline DA _convert_array_from_variant(const Variant &p_variant) {
return _convert_array<DA, Array>(p_variant.operator Array());
}
case Variant::PACKED_BYTE_ARRAY: {
- return _convert_array<DA, Vector<uint8_t> >(p_variant.operator Vector<uint8_t>());
+ return _convert_array<DA, Vector<uint8_t>>(p_variant.operator Vector<uint8_t>());
}
case Variant::PACKED_INT32_ARRAY: {
- return _convert_array<DA, Vector<int32_t> >(p_variant.operator Vector<int32_t>());
+ return _convert_array<DA, Vector<int32_t>>(p_variant.operator Vector<int32_t>());
}
case Variant::PACKED_INT64_ARRAY: {
- return _convert_array<DA, Vector<int64_t> >(p_variant.operator Vector<int64_t>());
+ return _convert_array<DA, Vector<int64_t>>(p_variant.operator Vector<int64_t>());
}
case Variant::PACKED_FLOAT32_ARRAY: {
- return _convert_array<DA, Vector<float> >(p_variant.operator Vector<float>());
+ return _convert_array<DA, Vector<float>>(p_variant.operator Vector<float>());
}
case Variant::PACKED_FLOAT64_ARRAY: {
- return _convert_array<DA, Vector<double> >(p_variant.operator Vector<double>());
+ return _convert_array<DA, Vector<double>>(p_variant.operator Vector<double>());
}
case Variant::PACKED_STRING_ARRAY: {
- return _convert_array<DA, Vector<String> >(p_variant.operator Vector<String>());
+ return _convert_array<DA, Vector<String>>(p_variant.operator Vector<String>());
}
case Variant::PACKED_VECTOR2_ARRAY: {
- return _convert_array<DA, Vector<Vector2> >(p_variant.operator Vector<Vector2>());
+ return _convert_array<DA, Vector<Vector2>>(p_variant.operator Vector<Vector2>());
}
case Variant::PACKED_VECTOR3_ARRAY: {
- return _convert_array<DA, Vector<Vector3> >(p_variant.operator Vector<Vector3>());
+ return _convert_array<DA, Vector<Vector3>>(p_variant.operator Vector<Vector3>());
}
case Variant::PACKED_COLOR_ARRAY: {
- return _convert_array<DA, Vector<Color> >(p_variant.operator Vector<Color>());
+ return _convert_array<DA, Vector<Color>>(p_variant.operator Vector<Color>());
}
default: {
return DA();
@@ -2370,21 +2370,21 @@ Variant::operator Vector<uint8_t>() const {
if (type == PACKED_BYTE_ARRAY)
return static_cast<PackedArrayRef<uint8_t> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<uint8_t> >(*this);
+ return _convert_array_from_variant<Vector<uint8_t>>(*this);
}
Variant::operator Vector<int32_t>() const {
if (type == PACKED_INT32_ARRAY)
return static_cast<PackedArrayRef<int32_t> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<int> >(*this);
+ return _convert_array_from_variant<Vector<int>>(*this);
}
Variant::operator Vector<int64_t>() const {
if (type == PACKED_INT64_ARRAY)
return static_cast<PackedArrayRef<int64_t> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<int64_t> >(*this);
+ return _convert_array_from_variant<Vector<int64_t>>(*this);
}
Variant::operator Vector<float>() const {
@@ -2392,7 +2392,7 @@ Variant::operator Vector<float>() const {
if (type == PACKED_FLOAT32_ARRAY)
return static_cast<PackedArrayRef<float> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<float> >(*this);
+ return _convert_array_from_variant<Vector<float>>(*this);
}
Variant::operator Vector<double>() const {
@@ -2400,7 +2400,7 @@ Variant::operator Vector<double>() const {
if (type == PACKED_FLOAT64_ARRAY)
return static_cast<PackedArrayRef<double> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<double> >(*this);
+ return _convert_array_from_variant<Vector<double>>(*this);
}
Variant::operator Vector<String>() const {
@@ -2408,21 +2408,21 @@ Variant::operator Vector<String>() const {
if (type == PACKED_STRING_ARRAY)
return static_cast<PackedArrayRef<String> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<String> >(*this);
+ return _convert_array_from_variant<Vector<String>>(*this);
}
Variant::operator Vector<Vector3>() const {
if (type == PACKED_VECTOR3_ARRAY)
return static_cast<PackedArrayRef<Vector3> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<Vector3> >(*this);
+ return _convert_array_from_variant<Vector<Vector3>>(*this);
}
Variant::operator Vector<Vector2>() const {
if (type == PACKED_VECTOR2_ARRAY)
return static_cast<PackedArrayRef<Vector2> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<Vector2> >(*this);
+ return _convert_array_from_variant<Vector<Vector2>>(*this);
}
Variant::operator Vector<Color>() const {
@@ -2430,7 +2430,7 @@ Variant::operator Vector<Color>() const {
if (type == PACKED_COLOR_ARRAY)
return static_cast<PackedArrayRef<Color> *>(_data.packed_array)->array;
else
- return _convert_array_from_variant<Vector<Color> >(*this);
+ return _convert_array_from_variant<Vector<Color>>(*this);
}
/* helpers */
diff --git a/core/vector.h b/core/vector.h
index d3476679ff..51a73e4ae4 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -103,7 +103,7 @@ public:
void sort() {
- sort_custom<_DefaultComparator<T> >();
+ sort_custom<_DefaultComparator<T>>();
}
void ordered_insert(const T &p_val) {
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index f498919f9e..84aa3a3686 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -23,8 +23,7 @@
<argument index="4" name="tooltip" type="String" default="&quot;&quot;">
</argument>
<description>
- Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip
- [/code].
+ Adds a button with [Texture2D] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code].
</description>
</method>
<method name="call_recursive" qualifiers="vararg">
diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h
index 4df28e3ea4..4dc634aefa 100644
--- a/drivers/dummy/rasterizer_dummy.h
+++ b/drivers/dummy/rasterizer_dummy.h
@@ -167,7 +167,7 @@ public:
Vector<uint8_t> index_array;
int index_count;
AABB aabb;
- Vector<Vector<uint8_t> > blend_shapes;
+ Vector<Vector<uint8_t>> blend_shapes;
Vector<AABB> bone_aabbs;
};
@@ -181,8 +181,8 @@ public:
mutable RID_PtrOwner<DummyMesh> mesh_owner;
virtual RID texture_2d_create(const Ref<Image> &p_image) { return RID(); }
- virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) { return RID(); }
- virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) { return RID(); }
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type) { return RID(); }
+ virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return RID(); }
virtual RID texture_proxy_create(RID p_base) { return RID(); }
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) {}
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index 55b1c7e560..0f5452effc 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -2270,7 +2270,7 @@ static Vector<uint8_t> _unpack_half_floats(const Vector<uint8_t> &array, uint32_
return ret;
}
-void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
+void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -2737,10 +2737,10 @@ AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) co
return mesh->surfaces[p_surface]->aabb;
}
-Vector<Vector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
+Vector<Vector<uint8_t>> RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Vector<Vector<uint8_t> >());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Vector<uint8_t> >());
+ ERR_FAIL_COND_V(!mesh, Vector<Vector<uint8_t>>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Vector<uint8_t>>());
#ifndef TOOLS_ENABLED
ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
#endif
diff --git a/drivers/gles2/rasterizer_storage_gles2.h b/drivers/gles2/rasterizer_storage_gles2.h
index 6fbfe57778..86965730e0 100644
--- a/drivers/gles2/rasterizer_storage_gles2.h
+++ b/drivers/gles2/rasterizer_storage_gles2.h
@@ -275,7 +275,7 @@ public:
RenderTarget *render_target;
- Vector<Ref<Image> > images;
+ Vector<Ref<Image>> images;
bool redraw_if_visible;
@@ -541,7 +541,7 @@ public:
Map<StringName, Variant> params;
SelfList<Material> list;
SelfList<Material> dirty_list;
- Vector<Pair<StringName, RID> > textures;
+ Vector<Pair<StringName, RID>> textures;
float line_width;
int render_priority;
@@ -650,7 +650,7 @@ public:
Vector<uint8_t> data;
Vector<uint8_t> index_data;
- Vector<Vector<uint8_t> > blend_shape_data;
+ Vector<Vector<uint8_t>> blend_shape_data;
int total_data_size;
@@ -702,7 +702,7 @@ public:
virtual RID mesh_create();
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
virtual int mesh_get_blend_shape_count(RID p_mesh) const;
@@ -725,7 +725,7 @@ public:
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
- virtual Vector<Vector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
+ virtual Vector<Vector<uint8_t>> mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h
index e39ef5e7bd..dd10a27c0d 100644
--- a/drivers/gles2/shader_compiler_gles2.h
+++ b/drivers/gles2/shader_compiler_gles2.h
@@ -41,7 +41,7 @@ class ShaderCompilerGLES2 {
public:
struct IdentifierActions {
- Map<StringName, Pair<int *, int> > render_mode_values;
+ Map<StringName, Pair<int *, int>> render_mode_values;
Map<StringName, bool *> render_mode_flags;
Map<StringName, bool *> usage_flag_pointers;
Map<StringName, bool *> write_flag_pointers;
diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h
index f2953c9ae8..d5e8159479 100644
--- a/drivers/gles2/shader_gles2.h
+++ b/drivers/gles2/shader_gles2.h
@@ -179,7 +179,7 @@ private:
int max_image_units;
- Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value> > > uniform_values;
+ Map<StringName, Pair<ShaderLanguage::DataType, Vector<ShaderLanguage::ConstantNode::Value>>> uniform_values;
protected:
_FORCE_INLINE_ int _get_uniform(int p_which) const;
diff --git a/drivers/vulkan/rendering_device_vulkan.cpp b/drivers/vulkan/rendering_device_vulkan.cpp
index 361982b28d..76541c3cd5 100644
--- a/drivers/vulkan/rendering_device_vulkan.cpp
+++ b/drivers/vulkan/rendering_device_vulkan.cpp
@@ -57,7 +57,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
//direct dependencies must be freed
- Map<RID, Set<RID> >::Element *E = dependency_map.find(p_id);
+ Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
if (E) {
while (E->get().size()) {
@@ -72,7 +72,7 @@ void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
if (E) {
for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
- Map<RID, Set<RID> >::Element *G = dependency_map.find(F->get());
+ Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
ERR_CONTINUE(!G);
ERR_CONTINUE(!G->get().has(p_id));
G->get().erase(p_id);
@@ -1555,7 +1555,7 @@ void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_f
/**** TEXTURE ****/
/*****************/
-RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data) {
+RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
_THREAD_SAFE_METHOD_
@@ -3568,8 +3568,8 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
//descriptor layouts
- Vector<Vector<VkDescriptorSetLayoutBinding> > set_bindings;
- Vector<Vector<UniformInfo> > uniform_info;
+ Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
+ Vector<Vector<UniformInfo>> uniform_info;
Shader::PushConstant push_constant;
push_constant.push_constant_size = 0;
push_constant.push_constants_vk_stage = 0;
@@ -4223,9 +4223,9 @@ RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms,
DescriptorPoolKey pool_key;
//to keep them alive until update call
- List<Vector<VkDescriptorBufferInfo> > buffer_infos;
- List<Vector<VkBufferView> > buffer_views;
- List<Vector<VkDescriptorImageInfo> > image_infos;
+ List<Vector<VkDescriptorBufferInfo>> buffer_infos;
+ List<Vector<VkBufferView>> buffer_views;
+ List<Vector<VkDescriptorImageInfo>> image_infos;
//used for verification to make sure a uniform set does not use a framebuffer bound texture
Vector<RID> attachable_textures;
Vector<Texture *> mutable_sampled_textures;
diff --git a/drivers/vulkan/rendering_device_vulkan.h b/drivers/vulkan/rendering_device_vulkan.h
index 30c10e922e..4a224f0ceb 100644
--- a/drivers/vulkan/rendering_device_vulkan.h
+++ b/drivers/vulkan/rendering_device_vulkan.h
@@ -98,8 +98,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
VkDevice device;
- Map<RID, Set<RID> > dependency_map; //IDs to IDs that depend on it
- Map<RID, Set<RID> > reverse_dependency_map; //same as above, but in reverse
+ Map<RID, Set<RID>> dependency_map; //IDs to IDs that depend on it
+ Map<RID, Set<RID>> reverse_dependency_map; //same as above, but in reverse
void _add_dependency(RID p_id, RID p_depends_on);
void _free_dependencies(RID p_id);
@@ -602,7 +602,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
uint32_t usage;
};
- Map<DescriptorPoolKey, Set<DescriptorPool *> > descriptor_pools;
+ Map<DescriptorPoolKey, Set<DescriptorPool *>> descriptor_pools;
uint32_t max_descriptors_per_pool;
DescriptorPool *_descriptor_pool_allocate(const DescriptorPoolKey &p_key);
@@ -968,7 +968,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
void _free_rids(T &p_owner, const char *p_type);
public:
- virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data = Vector<Vector<uint8_t> >());
+ virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>());
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture);
virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index e0839a9f27..6dcc9dd8ae 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -1076,7 +1076,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
undo_redo->create_action(TTR("Anim Duplicate Keys"));
- List<Pair<int, float> > new_selection_values;
+ List<Pair<int, float>> new_selection_values;
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
@@ -1103,7 +1103,7 @@ void AnimationBezierTrackEdit::duplicate_selection() {
//reselect duplicated
selection.clear();
- for (List<Pair<int, float> >::Element *E = new_selection_values.front(); E; E = E->next()) {
+ for (List<Pair<int, float>>::Element *E = new_selection_values.front(); E; E = E->next()) {
int track = E->get().first;
float time = E->get().second;
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 095dbd6849..fb427afe24 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -752,7 +752,7 @@ public:
if (animation != p_anim)
return;
- for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+ for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
@@ -777,7 +777,7 @@ public:
bool update_obj = false;
bool change_notify_deserved = false;
- for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+ for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
int track = E->key();
for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
@@ -1060,7 +1060,7 @@ public:
bool _get(const StringName &p_name, Variant &r_ret) const {
- for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+ for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
int track = E->key();
for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
@@ -1208,7 +1208,7 @@ public:
bool show_time = true;
bool same_track_type = true;
bool same_key_type = true;
- for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
+ for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
int track = E->key();
ERR_FAIL_INDEX(track, animation->get_track_count());
@@ -1362,7 +1362,7 @@ public:
Ref<Animation> animation;
- Map<int, List<float> > key_ofs_map;
+ Map<int, List<float>> key_ofs_map;
Map<int, NodePath> base_map;
PropertyInfo hint;
@@ -4892,7 +4892,7 @@ void AnimationTrackEditor::_update_key_edit() {
multi_key_edit = memnew(AnimationMultiTrackKeyEdit);
multi_key_edit->animation = animation;
- Map<int, List<float> > key_ofs_map;
+ Map<int, List<float>> key_ofs_map;
Map<int, NodePath> base_map;
int first_track = -1;
for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) {
@@ -5186,7 +5186,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
undo_redo->create_action(TTR("Anim Duplicate Keys"));
- List<Pair<int, float> > new_selection_values;
+ List<Pair<int, float>> new_selection_values;
for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
@@ -5224,7 +5224,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
//reselect duplicated
Map<SelectedKey, KeyInfo> new_selection;
- for (List<Pair<int, float> >::Element *E = new_selection_values.front(); E; E = E->next()) {
+ for (List<Pair<int, float>>::Element *E = new_selection_values.front(); E; E = E->next()) {
int track = E->get().first;
float time = E->get().second;
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 26f9c15f6c..8de56a153e 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -430,7 +430,7 @@ class AnimationTrackEditor : public VBoxContainer {
Rect2 box_select_rect;
void _scroll_input(const Ref<InputEvent> &p_event);
- Vector<Ref<AnimationTrackEditPlugin> > track_edit_plugins;
+ Vector<Ref<AnimationTrackEditPlugin>> track_edit_plugins;
void _cancel_bezier_edit();
void _bezier_edit(int p_for_track);
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index cf39abdc53..8ef9d17083 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -1773,12 +1773,12 @@ void Collada::_parse_animation(XMLParser &parser) {
return;
}
- Map<String, Vector<float> > float_sources;
- Map<String, Vector<String> > string_sources;
+ Map<String, Vector<float>> float_sources;
+ Map<String, Vector<String>> string_sources;
Map<String, int> source_strides;
- Map<String, Map<String, String> > samplers;
- Map<String, Vector<String> > source_param_names;
- Map<String, Vector<String> > source_param_types;
+ Map<String, Map<String, String>> samplers;
+ Map<String, Vector<String>> source_param_names;
+ Map<String, Vector<String>> source_param_types;
String id = "";
if (parser.has_attribute("id"))
diff --git a/editor/collada/collada.h b/editor/collada/collada.h
index 10ed42260b..4707d7d779 100644
--- a/editor/collada/collada.h
+++ b/editor/collada/collada.h
@@ -570,8 +570,8 @@ public:
Vector<AnimationClip> animation_clips;
Vector<AnimationTrack> animation_tracks;
- Map<String, Vector<int> > referenced_tracks;
- Map<String, Vector<int> > by_id_tracks;
+ Map<String, Vector<int>> referenced_tracks;
+ Map<String, Vector<int>> by_id_tracks;
float animation_length;
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index eea92fb7ed..23df649851 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -977,7 +977,7 @@ void ConnectionsDock::update_tree() {
String descr;
bool found = false;
- Map<StringName, Map<StringName, String> >::Element *G = descr_cache.find(base);
+ Map<StringName, Map<StringName, String>>::Element *G = descr_cache.find(base);
if (G) {
Map<StringName, String>::Element *F = G->get().find(signal_name);
if (F) {
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index 988a8a1271..8f29a4f720 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -173,7 +173,7 @@ class ConnectionsDock : public VBoxContainer {
PopupMenu *slot_menu;
UndoRedo *undo_redo;
- Map<StringName, Map<StringName, String> > descr_cache;
+ Map<StringName, Map<StringName, String>> descr_cache;
void _make_or_edit_connection();
void _connect(ConnectDialog::ConnectionData cToMake);
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 441f6082c3..019a5d0fc3 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -132,7 +132,7 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
- List<Pair<TreeItem *, int> > parents;
+ List<Pair<TreeItem *, int>> parents;
for (int i = 0; i < p_tree->nodes.size(); i++) {
TreeItem *parent = NULL;
if (parents.size()) { // Find last parent.
diff --git a/editor/debugger/editor_profiler.cpp b/editor/debugger/editor_profiler.cpp
index 2f3ad210b2..ca4979563d 100644
--- a/editor/debugger/editor_profiler.cpp
+++ b/editor/debugger/editor_profiler.cpp
@@ -611,8 +611,8 @@ bool EditorProfiler::is_profiling() {
return activate->is_pressed();
}
-Vector<Vector<String> > EditorProfiler::get_data_as_csv() const {
- Vector<Vector<String> > res;
+Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
+ Vector<Vector<String>> res;
if (frame_metrics.empty()) {
return res;
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index 0a442ddd5c..4afd2c8302 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -169,7 +169,7 @@ public:
void clear();
- Vector<Vector<String> > get_data_as_csv() const;
+ Vector<Vector<String>> get_data_as_csv() const;
EditorProfiler();
};
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index 52aa418922..48425062d1 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -678,8 +678,8 @@ bool EditorVisualProfiler::is_profiling() {
return activate->is_pressed();
}
-Vector<Vector<String> > EditorVisualProfiler::get_data_as_csv() const {
- Vector<Vector<String> > res;
+Vector<Vector<String>> EditorVisualProfiler::get_data_as_csv() const {
+ Vector<Vector<String>> res;
#if 0
if (frame_metrics.empty()) {
return res;
diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h
index 5194c08b96..d3a758557c 100644
--- a/editor/debugger/editor_visual_profiler.h
+++ b/editor/debugger/editor_visual_profiler.h
@@ -146,7 +146,7 @@ public:
void clear();
- Vector<Vector<String> > get_data_as_csv() const;
+ Vector<Vector<String>> get_data_as_csv() const;
EditorVisualProfiler();
};
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index 3d567ed2b3..d7c0c3d2bf 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -165,7 +165,7 @@ void ScriptEditorDebugger::_file_selected(const String &p_file) {
file->store_csv_line(line);
// values
- List<Vector<float> >::Element *E = perf_history.back();
+ List<Vector<float>>::Element *E = perf_history.back();
while (E) {
Vector<float> &perf_data = E->get();
@@ -178,7 +178,7 @@ void ScriptEditorDebugger::_file_selected(const String &p_file) {
}
file->store_string("\n");
- Vector<Vector<String> > profiler_data = profiler->get_data_as_csv();
+ Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
for (int i = 0; i < profiler_data.size(); i++) {
file->store_csv_line(profiler_data[i]);
}
@@ -728,7 +728,7 @@ void ScriptEditorDebugger::_performance_draw() {
float spacing = point_sep / float(cols);
float from = r.size.width;
- List<Vector<float> >::Element *E = perf_history.front();
+ List<Vector<float>>::Element *E = perf_history.front();
float prev = -1;
while (from >= 0 && E) {
diff --git a/editor/debugger/script_editor_debugger.h b/editor/debugger/script_editor_debugger.h
index e7ce917543..7944d7cb99 100644
--- a/editor/debugger/script_editor_debugger.h
+++ b/editor/debugger/script_editor_debugger.h
@@ -109,7 +109,7 @@ private:
// Each debugger should have it's tree in the future I guess.
const Tree *editor_remote_tree = NULL;
- List<Vector<float> > perf_history;
+ List<Vector<float>> perf_history;
Vector<float> perf_max;
Vector<TreeItem *> perf_items;
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 0c95a64d06..5a0accd45c 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -63,7 +63,7 @@ void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button) {
search->popup_centered_ratio(0.65); // So it doesn't completely cover the dialog below it.
}
-void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String> > &candidates) {
+void DependencyEditor::_fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates) {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
_fix_and_find(efsd->get_subdir(i), candidates);
@@ -124,7 +124,7 @@ void DependencyEditor::_fix_all() {
if (!EditorFileSystem::get_singleton()->get_filesystem())
return;
- Map<String, Map<String, String> > candidates;
+ Map<String, Map<String, String>> candidates;
for (List<String>::Element *E = missing.front(); E; E = E->next()) {
@@ -140,7 +140,7 @@ void DependencyEditor::_fix_all() {
Map<String, String> remaps;
- for (Map<String, Map<String, String> >::Element *E = candidates.front(); E; E = E->next()) {
+ for (Map<String, Map<String, String>>::Element *E = candidates.front(); E; E = E->next()) {
for (Map<String, String>::Element *F = E->get().front(); F; F = F->next()) {
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index be8d34f406..ee74072731 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -52,7 +52,7 @@ class DependencyEditor : public AcceptDialog {
String editing;
List<String> missing;
- void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String> > &candidates);
+ void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String, Map<String, String>> &candidates);
void _searched(const String &p_path);
void _load_pressed(Object *p_item, int p_cell, int p_button);
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index 38ff9cd5fc..66134b4428 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -687,10 +687,10 @@ void DocData::generate(bool p_basic_types) {
c.methods.push_back(md);
}
- List<Pair<String, Variant> > cinfo;
+ List<Pair<String, Variant>> cinfo;
lang->get_public_constants(&cinfo);
- for (List<Pair<String, Variant> >::Element *E = cinfo.front(); E; E = E->next()) {
+ for (List<Pair<String, Variant>>::Element *E = cinfo.front(); E; E = E->next()) {
ConstantDoc cd;
cd.name = E->get().first;
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index 73c70f422d..e26d44025f 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -110,7 +110,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
ret = unzGoToNextFile(pkg);
}
- Map<String, Ref<Texture2D> > extension_guess;
+ Map<String, Ref<Texture2D>> extension_guess;
{
extension_guess["png"] = get_icon("ImageTexture", "EditorIcons");
extension_guess["jpg"] = get_icon("ImageTexture", "EditorIcons");
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 192e7d286f..1c19327da7 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -521,7 +521,7 @@ Object *EditorData::instance_custom_type(const String &p_type, const String &p_i
void EditorData::remove_custom_type(const String &p_type) {
- for (Map<String, Vector<CustomType> >::Element *E = custom_types.front(); E; E = E->next()) {
+ for (Map<String, Vector<CustomType>>::Element *E = custom_types.front(); E; E = E->next()) {
for (int i = 0; i < E->get().size(); i++) {
if (E->get()[i].name == p_type) {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 8a6f2f63f6..5095ea8479 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -135,7 +135,7 @@ private:
String name;
Variant value;
};
- Map<String, Vector<CustomType> > custom_types;
+ Map<String, Vector<CustomType>> custom_types;
List<PropertyData> clipboard;
UndoRedo undo_redo;
@@ -181,7 +181,7 @@ public:
void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
Object *instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
- const Map<String, Vector<CustomType> > &get_custom_types() const { return custom_types; }
+ const Map<String, Vector<CustomType>> &get_custom_types() const { return custom_types; }
int add_edited_scene(int p_at_pos);
void move_edited_scene_index(int p_idx, int p_to_idx);
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 4941f295d7..5883b5eb1e 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -664,7 +664,7 @@ EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_contai
EditorExportPlatform::ExportNotifier::ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
FeatureContainers features = p_platform.get_feature_containers(p_preset);
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
//initial export plugin callback
for (int i = 0; i < export_plugins.size(); i++) {
if (export_plugins[i]->get_script_instance()) { //script based
@@ -676,7 +676,7 @@ EditorExportPlatform::ExportNotifier::ExportNotifier(EditorExportPlatform &p_pla
}
EditorExportPlatform::ExportNotifier::~ExportNotifier() {
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
if (export_plugins[i]->get_script_instance()) {
export_plugins.write[i]->_export_end_script();
@@ -712,7 +712,7 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &
_edit_filter_list(paths, p_preset->get_include_filter(), false);
_edit_filter_list(paths, p_preset->get_exclude_filter(), true);
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
export_plugins.write[i]->set_export_preset(p_preset);
@@ -1284,7 +1284,7 @@ void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin)
export_plugins.erase(p_plugin);
}
-Vector<Ref<EditorExportPlugin> > EditorExport::get_export_plugins() {
+Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
return export_plugins;
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 139d672cb8..81790eb0a4 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -347,9 +347,9 @@ public:
class EditorExport : public Node {
GDCLASS(EditorExport, Node);
- Vector<Ref<EditorExportPlatform> > export_platforms;
- Vector<Ref<EditorExportPreset> > export_presets;
- Vector<Ref<EditorExportPlugin> > export_plugins;
+ Vector<Ref<EditorExportPlatform>> export_platforms;
+ Vector<Ref<EditorExportPreset>> export_presets;
+ Vector<Ref<EditorExportPlugin>> export_plugins;
Timer *save_timer;
bool block_save;
@@ -379,7 +379,7 @@ public:
void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
- Vector<Ref<EditorExportPlugin> > get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> get_export_plugins();
void load_config();
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index 959507535b..4b0bbdcec2 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -153,7 +153,7 @@ Error EditorFeatureProfile::save_to_file(const String &p_path) {
Array dis_props;
- for (Map<StringName, Set<StringName> >::Element *E = disabled_properties.front(); E; E = E->next()) {
+ for (Map<StringName, Set<StringName>>::Element *E = disabled_properties.front(); E; E = E->next()) {
for (Set<StringName>::Element *F = E->get().front(); F; F = F->next()) {
dis_props.push_back(String(E->key()) + ":" + String(F->get()));
}
diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h
index a5ab73da60..5ae2398027 100644
--- a/editor/editor_feature_profile.h
+++ b/editor/editor_feature_profile.h
@@ -58,7 +58,7 @@ public:
private:
Set<StringName> disabled_classes;
Set<StringName> disabled_editors;
- Map<StringName, Set<StringName> > disabled_properties;
+ Map<StringName, Set<StringName>> disabled_properties;
bool features_disabled[FEATURE_MAX];
static const char *feature_names[FEATURE_MAX];
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index b5ec08ef60..ad34b59c5c 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -1558,7 +1558,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
String importer_name;
- Map<String, Map<StringName, Variant> > source_file_options;
+ Map<String, Map<StringName, Variant>> source_file_options;
Map<String, String> base_paths;
for (int i = 0; i < p_files.size(); i++) {
@@ -1610,7 +1610,7 @@ Error EditorFileSystem::_reimport_group(const String &p_group_file, const Vector
Error err = importer->import_group_file(p_group_file, source_file_options, base_paths);
//all went well, overwrite config files with proper remaps and md5s
- for (Map<String, Map<StringName, Variant> >::Element *E = source_file_options.front(); E; E = E->next()) {
+ for (Map<String, Map<StringName, Variant>>::Element *E = source_file_options.front(); E; E = E->next()) {
const String &file = E->key();
String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(file);
@@ -1921,7 +1921,7 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
}
-void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String> > &group_files, Set<String> &groups_to_reimport) {
+void EditorFileSystem::_find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport) {
int fc = efd->files.size();
const EditorFileSystemDirectory::FileInfo *const *files = efd->files.ptr();
@@ -1998,9 +1998,9 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
//reimport groups
if (groups_to_reimport.size()) {
- Map<String, Vector<String> > group_files;
+ Map<String, Vector<String>> group_files;
_find_group_files(filesystem, group_files, groups_to_reimport);
- for (Map<String, Vector<String> >::Element *E = group_files.front(); E; E = E->next()) {
+ for (Map<String, Vector<String>>::Element *E = group_files.front(); E; E = E->next()) {
Error err = _reimport_group(E->key(), E->get());
if (err == OK) {
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 381acc0fe2..9789dacdc1 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -240,7 +240,7 @@ class EditorFileSystem : public Node {
bool using_fat32_or_exfat; // Workaround for projects in FAT32 or exFAT filesystem (pendrives, most of the time)
- void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String> > &group_files, Set<String> &groups_to_reimport);
+ void _find_group_files(EditorFileSystemDirectory *efd, Map<String, Vector<String>> &group_files, Set<String> &groups_to_reimport);
void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index b26fa77e16..4526a3a52c 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -812,7 +812,7 @@ void EditorHelp::_update_doc() {
// Constants and enums
if (cd.constants.size()) {
- Map<String, Vector<DocData::ConstantDoc> > enums;
+ Map<String, Vector<DocData::ConstantDoc>> enums;
Vector<DocData::ConstantDoc> constants;
for (int i = 0; i < cd.constants.size(); i++) {
@@ -842,7 +842,7 @@ void EditorHelp::_update_doc() {
class_desc->add_newline();
- for (Map<String, Vector<DocData::ConstantDoc> >::Element *E = enums.front(); E; E = E->next()) {
+ for (Map<String, Vector<DocData::ConstantDoc>>::Element *E = enums.front(); E; E = E->next()) {
enum_line[E->key()] = class_desc->get_line_count() - 2;
@@ -1188,7 +1188,7 @@ void EditorHelp::_help_callback(const String &p_topic) {
if (constant_line.has(name))
line = constant_line[name];
else {
- Map<String, Map<String, int> >::Element *iter = enum_values_line.front();
+ Map<String, Map<String, int>>::Element *iter = enum_values_line.front();
while (true) {
if (iter->value().has(name)) {
line = iter->value()[name];
@@ -1489,8 +1489,8 @@ void EditorHelp::go_to_class(const String &p_class, int p_scroll) {
_goto_desc(p_class, p_scroll);
}
-Vector<Pair<String, int> > EditorHelp::get_sections() {
- Vector<Pair<String, int> > sections;
+Vector<Pair<String, int>> EditorHelp::get_sections() {
+ Vector<Pair<String, int>> sections;
for (int i = 0; i < section_line.size(); i++) {
sections.push_back(Pair<String, int>(section_line[i].first, i));
diff --git a/editor/editor_help.h b/editor/editor_help.h
index 83c279aec3..a690e10e7e 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -108,14 +108,14 @@ class EditorHelp : public VBoxContainer {
String edited_class;
- Vector<Pair<String, int> > section_line;
+ Vector<Pair<String, int>> section_line;
Map<String, int> method_line;
Map<String, int> signal_line;
Map<String, int> property_line;
Map<String, int> theme_property_line;
Map<String, int> constant_line;
Map<String, int> enum_line;
- Map<String, Map<String, int> > enum_values_line;
+ Map<String, Map<String, int>> enum_values_line;
int description_line;
RichTextLabel *class_desc;
@@ -175,7 +175,7 @@ public:
void go_to_help(const String &p_help);
void go_to_class(const String &p_class, int p_scroll = 0);
- Vector<Pair<String, int> > get_sections();
+ Vector<Pair<String, int>> get_sections();
void scroll_to_section(int p_section_index);
void popup_search();
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index ed5a411d8b..a7540bad10 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1454,7 +1454,7 @@ void EditorInspector::update_tree() {
if (!object)
return;
- List<Ref<EditorInspectorPlugin> > valid_plugins;
+ List<Ref<EditorInspectorPlugin>> valid_plugins;
for (int i = inspector_plugin_count - 1; i >= 0; i--) { //start by last, so lastly added can override newly added
if (!inspector_plugins[i]->can_handle(object))
@@ -1490,7 +1490,7 @@ void EditorInspector::update_tree() {
Color sscolor = get_color("prop_subsection", "Editor");
- for (List<Ref<EditorInspectorPlugin> >::Element *E = valid_plugins.front(); E; E = E->next()) {
+ for (List<Ref<EditorInspectorPlugin>>::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
ped->parse_begin(object);
_parse_added_editors(main_vbox, ped);
@@ -1557,7 +1557,7 @@ void EditorInspector::update_tree() {
category->set_tooltip(p.name + "::" + (class_descr_cache[type2] == "" ? "" : class_descr_cache[type2]));
}
- for (List<Ref<EditorInspectorPlugin> >::Element *E = valid_plugins.front(); E; E = E->next()) {
+ for (List<Ref<EditorInspectorPlugin>>::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
ped->parse_category(object, p.name);
_parse_added_editors(main_vbox, ped);
@@ -1688,7 +1688,7 @@ void EditorInspector::update_tree() {
String descr;
bool found = false;
- Map<StringName, Map<StringName, String> >::Element *E = descr_cache.find(classname);
+ Map<StringName, Map<StringName, String>>::Element *E = descr_cache.find(classname);
if (E) {
Map<StringName, String>::Element *F = E->get().find(propname);
if (F) {
@@ -1719,7 +1719,7 @@ void EditorInspector::update_tree() {
doc_hint = descr;
}
- for (List<Ref<EditorInspectorPlugin> >::Element *E = valid_plugins.front(); E; E = E->next()) {
+ for (List<Ref<EditorInspectorPlugin>>::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage);
@@ -1802,7 +1802,7 @@ void EditorInspector::update_tree() {
}
}
- for (List<Ref<EditorInspectorPlugin> >::Element *E = valid_plugins.front(); E; E = E->next()) {
+ for (List<Ref<EditorInspectorPlugin>>::Element *E = valid_plugins.front(); E; E = E->next()) {
Ref<EditorInspectorPlugin> ped = E->get();
ped->parse_end();
_parse_added_editors(main_vbox, ped);
@@ -1933,7 +1933,7 @@ void EditorInspector::collapse_all_folding() {
E->get()->fold();
}
- for (Map<StringName, List<EditorProperty *> >::Element *F = editor_property_map.front(); F; F = F->next()) {
+ for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) {
for (List<EditorProperty *>::Element *E = F->get().front(); E; E = E->next()) {
E->get()->collapse_all_folding();
}
@@ -1944,7 +1944,7 @@ void EditorInspector::expand_all_folding() {
for (List<EditorInspectorSection *>::Element *E = sections.front(); E; E = E->next()) {
E->get()->unfold();
}
- for (Map<StringName, List<EditorProperty *> >::Element *F = editor_property_map.front(); F; F = F->next()) {
+ for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) {
for (List<EditorProperty *>::Element *E = F->get().front(); E; E = E->next()) {
E->get()->expand_all_folding();
}
@@ -2154,7 +2154,7 @@ void EditorInspector::_property_selected(const String &p_path, int p_focusable)
property_selected = p_path;
property_focusable = p_focusable;
//deselect the others
- for (Map<StringName, List<EditorProperty *> >::Element *F = editor_property_map.front(); F; F = F->next()) {
+ for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) {
if (F->key() == property_selected)
continue;
for (List<EditorProperty *>::Element *E = F->get().front(); E; E = E->next()) {
@@ -2217,7 +2217,7 @@ void EditorInspector::_notification(int p_what) {
if (refresh_countdown > 0) {
refresh_countdown -= get_process_delta_time();
if (refresh_countdown <= 0) {
- for (Map<StringName, List<EditorProperty *> >::Element *F = editor_property_map.front(); F; F = F->next()) {
+ for (Map<StringName, List<EditorProperty *>>::Element *F = editor_property_map.front(); F; F = F->next()) {
for (List<EditorProperty *>::Element *E = F->get().front(); E; E = E->next()) {
E->get()->update_property();
E->get()->update_reload_status();
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index 7a1542d30f..b49a4424f6 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -261,7 +261,7 @@ class EditorInspector : public ScrollContainer {
VBoxContainer *main_vbox;
//map use to cache the instanced editors
- Map<StringName, List<EditorProperty *> > editor_property_map;
+ Map<StringName, List<EditorProperty *>> editor_property_map;
List<EditorInspectorSection *> sections;
Set<StringName> pending;
@@ -291,7 +291,7 @@ class EditorInspector : public ScrollContainer {
int property_focusable;
int update_scroll_request;
- Map<StringName, Map<StringName, String> > descr_cache;
+ Map<StringName, Map<StringName, String>> descr_cache;
Map<StringName, String> class_descr_cache;
Set<StringName> restart_request_props;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 323684effe..16f6883b31 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -547,7 +547,7 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam
void EditorNode::_resources_changed(const Vector<String> &p_resources) {
- List<Ref<Resource> > changed;
+ List<Ref<Resource>> changed;
int rc = p_resources.size();
for (int i = 0; i < rc; i++) {
@@ -573,7 +573,7 @@ void EditorNode::_resources_changed(const Vector<String> &p_resources) {
}
if (changed.size()) {
- for (List<Ref<Resource> >::Element *E = changed.front(); E; E = E->next()) {
+ for (List<Ref<Resource>>::Element *E = changed.front(); E; E = E->next()) {
E->get()->reload_from_file();
}
}
@@ -1210,7 +1210,7 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
return false;
}
-static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource> > &edited_resources) {
+static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource>> &edited_resources) {
if (p_resource->is_edited()) {
edited_resources.insert(p_resource);
@@ -1247,11 +1247,11 @@ int EditorNode::_save_external_resources() {
flg |= ResourceSaver::FLAG_COMPRESS;
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
- Set<Ref<Resource> > edited_subresources;
+ Set<Ref<Resource>> edited_subresources;
int saved = 0;
- List<Ref<Resource> > cached;
+ List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
- for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+ for (List<Ref<Resource>>::Element *E = cached.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
if (!res->get_path().is_resource_file())
@@ -1266,7 +1266,7 @@ int EditorNode::_save_external_resources() {
// clear later, because user may have put the same subresource in two different resources,
// which will be shared until the next reload
- for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) {
+ for (Set<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) {
Ref<Resource> res = E->get();
res->set_edited(false);
}
@@ -3333,7 +3333,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
dependency_errors.erase(lpath); //at least not self path
- for (Map<String, Set<String> >::Element *E = dependency_errors.front(); E; E = E->next()) {
+ for (Map<String, Set<String>>::Element *E = dependency_errors.front(); E; E = E->next()) {
String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E->key()) + "\n";
for (Set<String>::Element *F = E->get().front(); F; F = F->next()) {
@@ -3787,8 +3787,8 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
return icon;
}
- const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
- for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
+ const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
+ for (const Map<String, Vector<EditorData::CustomType>>::Element *E = p_map.front(); E; E = E->next()) {
const Vector<EditorData::CustomType> &ct = E->value();
for (int i = 0; i < ct.size(); ++i) {
if (ct[i].name == p_class) {
@@ -5120,10 +5120,10 @@ void EditorNode::reload_scene(const String &p_path) {
//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
- List<Ref<Resource> > cached;
+ List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
- List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
- for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+ List<Ref<Resource>> to_clear; //clear internal resources from previous scene from being used
+ for (List<Ref<Resource>>::Element *E = cached.front(); E; E = E->next()) {
if (E->get()->get_path().begins_with(p_path + "::")) { //subresources of existing scene
to_clear.push_back(E->get());
@@ -5254,9 +5254,9 @@ void EditorNode::remove_resource_conversion_plugin(const Ref<EditorResourceConve
resource_conversion_plugins.erase(p_plugin);
}
-Vector<Ref<EditorResourceConversionPlugin> > EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
+Vector<Ref<EditorResourceConversionPlugin>> EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
- Vector<Ref<EditorResourceConversionPlugin> > ret;
+ Vector<Ref<EditorResourceConversionPlugin>> ret;
for (int i = 0; i < resource_conversion_plugins.size(); i++) {
if (resource_conversion_plugins[i].is_valid() && resource_conversion_plugins[i]->handles(p_for_resource)) {
diff --git a/editor/editor_node.h b/editor/editor_node.h
index e2badff88d..bd285db224 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -513,7 +513,7 @@ private:
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
- Map<String, Ref<Texture2D> > icon_type_cache;
+ Map<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache();
bool _initializing_addons;
@@ -536,7 +536,7 @@ private:
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);
- Map<String, Set<String> > dependency_errors;
+ Map<String, Set<String>> dependency_errors;
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = (EditorNode *)ud;
@@ -622,7 +622,7 @@ private:
void _update_update_spinner();
- Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
+ Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
static void _print_handler(void *p_this, const String &p_string, bool p_error);
@@ -844,7 +844,7 @@ public:
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
- Vector<Ref<EditorResourceConversionPlugin> > find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
+ Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
static void add_build_callback(EditorBuildCallback p_callback);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 10ecdb19c0..5204a4d579 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -45,13 +45,13 @@
Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
- Vector<Ref<Mesh> > meshes;
+ Vector<Ref<Mesh>> meshes;
for (int i = 0; i < p_meshes.size(); i++) {
meshes.push_back(p_meshes[i]);
}
- Vector<Ref<Texture2D> > textures = make_mesh_previews(meshes, NULL, p_preview_size);
+ Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, NULL, p_preview_size);
Array ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
@@ -60,7 +60,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
return ret;
}
-Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
+Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
int size = p_preview_size;
@@ -86,7 +86,7 @@ Vector<Ref<Texture2D> > EditorInterface::make_mesh_previews(const Vector<Ref<Mes
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
- Vector<Ref<Texture2D> > textures;
+ Vector<Ref<Texture2D>> textures;
for (int i = 0; i < p_meshes.size(); i++) {
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index dee63e4322..0313ef2b26 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -98,7 +98,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
- Vector<Ref<Texture2D> > make_mesh_previews(const Vector<Ref<Mesh> > &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
+ Vector<Ref<Texture2D>> make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size);
void set_main_screen_editor(const String &p_name);
void set_distraction_free_mode(bool p_enter);
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 9ff34f8fb4..9a474ed4af 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -2121,7 +2121,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
List<PropertyInfo> property_list;
res_orig->get_property_list(&property_list);
- List<Pair<String, Variant> > propvalues;
+ List<Pair<String, Variant>> propvalues;
for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
@@ -2144,7 +2144,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
ERR_FAIL_COND(res.is_null());
- for (List<Pair<String, Variant> >::Element *E = propvalues.front(); E; E = E->next()) {
+ for (List<Pair<String, Variant>>::Element *E = propvalues.front(); E; E = E->next()) {
Pair<String, Variant> &p = E->get();
res->set(p.first, p.second);
@@ -2206,7 +2206,7 @@ void EditorPropertyResource::_menu_option(int p_which) {
int to_type = p_which - CONVERT_BASE_ID;
- Vector<Ref<EditorResourceConversionPlugin> > conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(res);
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(res);
ERR_FAIL_INDEX(to_type, conversions.size());
@@ -2438,7 +2438,7 @@ void EditorPropertyResource::_update_menu_items() {
if (!res.is_null()) {
- Vector<Ref<EditorResourceConversionPlugin> > conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(res);
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(res);
if (conversions.size()) {
menu->add_separator();
}
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 0e1684963c..dc5a3b9c93 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -94,7 +94,7 @@ class EditorResourcePreview : public Node {
static void _thread_func(void *ud);
void _thread();
- Vector<Ref<EditorResourcePreviewGenerator> > preview_generators;
+ Vector<Ref<EditorResourcePreviewGenerator>> preview_generators;
protected:
static void _bind_methods();
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index ae16a50279..3f54761c15 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -125,7 +125,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name.operator String() == "shortcuts") {
Array arr;
- for (const Map<String, Ref<ShortCut> >::Element *E = shortcuts.front(); E; E = E->next()) {
+ for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) {
Ref<ShortCut> sc = E->get();
@@ -1476,7 +1476,7 @@ void EditorSettings::add_shortcut(const String &p_name, Ref<ShortCut> &p_shortcu
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
- const Map<String, Ref<ShortCut> >::Element *E = shortcuts.find(p_name);
+ const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name);
ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
return E->get()->is_shortcut(p_event);
@@ -1484,7 +1484,7 @@ bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_
Ref<ShortCut> EditorSettings::get_shortcut(const String &p_name) const {
- const Map<String, Ref<ShortCut> >::Element *E = shortcuts.find(p_name);
+ const Map<String, Ref<ShortCut>>::Element *E = shortcuts.find(p_name);
if (!E)
return Ref<ShortCut>();
@@ -1493,7 +1493,7 @@ Ref<ShortCut> EditorSettings::get_shortcut(const String &p_name) const {
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
- for (const Map<String, Ref<ShortCut> >::Element *E = shortcuts.front(); E; E = E->next()) {
+ for (const Map<String, Ref<ShortCut>>::Element *E = shortcuts.front(); E; E = E->next()) {
r_shortcuts->push_back(E->key());
}
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index d4dd19ee10..29b89ef1a8 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -95,7 +95,7 @@ private:
int last_order;
Ref<Resource> clipboard;
- Map<String, Ref<ShortCut> > shortcuts;
+ Map<String, Ref<ShortCut>> shortcuts;
String resource_path;
String settings_dir;
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 6c69f46941..e9e1b3be43 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -1085,10 +1085,10 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
void FileSystemDock::_update_resource_paths_after_move(const Map<String, String> &p_renames) const {
// Rename all resources loaded, be it subresources or actual resources.
- List<Ref<Resource> > cached;
+ List<Ref<Resource>> cached;
ResourceCache::get_cached_resources(&cached);
- for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
+ for (List<Ref<Resource>>::Element *E = cached.front(); E; E = E->next()) {
Ref<Resource> r = E->get();
String base_path = r->get_path();
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 2f97f4aa31..3cc6e7a50c 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -49,7 +49,7 @@ struct ColladaImport {
Collada collada;
Spatial *scene;
- Vector<Ref<Animation> > animations;
+ Vector<Ref<Animation>> animations;
struct NodeMap {
//String path;
@@ -73,12 +73,12 @@ struct ColladaImport {
Map<String, NodeMap> node_map; //map from collada node to engine node
Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<ArrayMesh> > mesh_cache;
- Map<String, Ref<Curve3D> > curve_cache;
- Map<String, Ref<Material> > material_cache;
+ Map<String, Ref<ArrayMesh>> mesh_cache;
+ Map<String, Ref<Curve3D>> curve_cache;
+ Map<String, Ref<Material>> material_cache;
Map<Collada::Node *, Skeleton *> skeleton_map;
- Map<Skeleton *, Map<String, int> > skeleton_bone_map;
+ Map<Skeleton *, Map<String, int>> skeleton_bone_map;
Set<String> valid_animated_nodes;
Vector<int> valid_animated_properties;
@@ -89,7 +89,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node, bool p_use_compression);
Error _create_material(const String &p_target);
- Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_use_compression = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes = Vector<Ref<ArrayMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -489,7 +489,7 @@ Error ColladaImport::_create_material(const String &p_target) {
return OK;
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
@@ -608,7 +608,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
/* ADD WEIGHTS IF EXIST */
/************************/
- Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
+ Map<int, Vector<Collada::Vertex::Weight>> pre_weights;
bool has_weights = false;
@@ -1096,7 +1096,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
String meshid;
Transform apply_xform;
Vector<int> bone_remap;
- Vector<Ref<ArrayMesh> > morphs;
+ Vector<Ref<ArrayMesh>> morphs;
if (ng2->controller) {
@@ -1173,7 +1173,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
mesh->set_name(meshdata.name);
- Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
+ Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh>>(), false);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 731d094745..398fc9ff49 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1838,7 +1838,7 @@ Error EditorSceneImporterGLTF::_determine_skeletons(GLTFState &state) {
skeleton_sets.get_representatives(groups_representatives);
Vector<GLTFNodeIndex> highest_group_members;
- Vector<Vector<GLTFNodeIndex> > groups;
+ Vector<Vector<GLTFNodeIndex>> groups;
for (int i = 0; i < groups_representatives.size(); ++i) {
Vector<GLTFNodeIndex> group;
skeleton_sets.get_members(group, groups_representatives[i]);
diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h
index 5d2711483b..9f354fde2d 100644
--- a/editor/import/editor_scene_importer_gltf.h
+++ b/editor/import/editor_scene_importer_gltf.h
@@ -284,7 +284,7 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
Channel<Vector3> translation_track;
Channel<Quat> rotation_track;
Channel<Vector3> scale_track;
- Vector<Channel<float> > weight_tracks;
+ Vector<Channel<float>> weight_tracks;
};
String name;
@@ -302,18 +302,18 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
bool use_named_skin_binds;
Vector<GLTFNode *> nodes;
- Vector<Vector<uint8_t> > buffers;
+ Vector<Vector<uint8_t>> buffers;
Vector<GLTFBufferView> buffer_views;
Vector<GLTFAccessor> accessors;
Vector<GLTFMesh> meshes; //meshes are loaded directly, no reason not to.
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
String scene_name;
Vector<int> root_nodes;
Vector<GLTFTexture> textures;
- Vector<Ref<Texture2D> > images;
+ Vector<Ref<Texture2D>> images;
Vector<GLTFSkin> skins;
Vector<GLTFCamera> cameras;
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 3119fb088b..1d7bed3975 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -96,7 +96,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
ERR_FAIL_COND_V(line.size() <= 1, ERR_PARSE_ERROR);
Vector<String> locales;
- Vector<Ref<Translation> > translations;
+ Vector<Ref<Translation>> translations;
for (int i = 1; i < line.size(); i++) {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 7fd3bcc478..fb1782cb65 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -42,7 +42,7 @@ uint32_t EditorOBJImporter::get_import_flags() const {
return IMPORT_SCENE;
}
-static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D> > &material_map, List<String> *r_missing_deps) {
+static Error _parse_material_library(const String &p_path, Map<String, Ref<StandardMaterial3D>> &material_map, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open MTL file '%s', it may not exist or not be readable.", p_path));
@@ -203,7 +203,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Stand
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh>> &r_meshes, bool p_single_mesh, bool p_generate_tangents, bool p_optimize, Vector3 p_scale_mesh, Vector3 p_offset_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Couldn't open OBJ file '%s', it may not exist or not be readable.", p_path));
@@ -221,7 +221,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Vector<Vector2> uvs;
String name;
- Map<String, Map<String, Ref<StandardMaterial3D> > > material_map;
+ Map<String, Map<String, Ref<StandardMaterial3D>>> material_map;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -397,7 +397,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
current_material_library = l.replace("mtllib", "").strip_edges();
if (!material_map.has(current_material_library)) {
- Map<String, Ref<StandardMaterial3D> > lib;
+ Map<String, Ref<StandardMaterial3D>> lib;
Error err = _parse_material_library(current_material_library, lib, r_missing_deps);
if (err == ERR_CANT_OPEN) {
String dir = p_path.get_base_dir();
@@ -420,7 +420,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
- List<Ref<Mesh> > meshes;
+ List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, p_flags & IMPORT_USE_COMPRESSION, Vector3(1, 1, 1), Vector3(0, 0, 0), r_missing_deps);
@@ -433,7 +433,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
Spatial *scene = memnew(Spatial);
- for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
+ for (List<Ref<Mesh>>::Element *E = meshes.front(); E; E = E->next()) {
MeshInstance *mi = memnew(MeshInstance);
mi->set_mesh(E->get());
@@ -500,7 +500,7 @@ bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Ma
Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
- List<Ref<Mesh> > meshes;
+ List<Ref<Mesh>> meshes;
Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["optimize_mesh"], p_options["scale_mesh"], p_options["offset_mesh"], NULL);
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 5651197fa3..94a6fee6b7 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -170,7 +170,7 @@ String ResourceImporterScene::get_visible_name() const {
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
E->get()->get_extensions(p_extensions);
}
}
@@ -276,7 +276,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
-static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_list, bool p_convex) {
+static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape>> &r_shape_list, bool p_convex) {
if (!p_convex) {
@@ -284,7 +284,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_li
r_shape_list.push_back(shape);
} else {
- Vector<Ref<Shape> > cd = mesh->convex_decompose();
+ Vector<Ref<Shape>> cd = mesh->convex_decompose();
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
@@ -293,7 +293,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_li
}
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode) {
+Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -382,7 +382,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@@ -412,7 +412,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node = col;
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -468,7 +468,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
@@ -486,7 +486,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
mi->set_owner(rigid_body->get_owner());
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -505,7 +505,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@@ -536,7 +536,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
col->set_owner(mi->get_owner());
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -618,7 +618,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
- List<Ref<Shape> > shapes;
+ List<Ref<Shape>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
@@ -638,7 +638,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
col->set_owner(p_node->get_owner());
int idx = 0;
- for (List<Ref<Shape> >::Element *E = shapes.front(); E; E = E->next()) {
+ for (List<Ref<Shape>>::Element *E = shapes.front(); E; E = E->next()) {
CollisionShape *cshape = memnew(CollisionShape);
cshape->set_shape(E->get());
@@ -957,7 +957,7 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
}
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
+void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes) {
List<PropertyInfo> pi;
@@ -1209,7 +1209,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception)
continue;
@@ -1241,7 +1241,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
Ref<EditorSceneImporter> importer;
String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
if (E->get().ptr() == p_exception)
continue;
@@ -1276,7 +1276,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
EditorProgress progress("import", TTR("Import Scene"), 104);
progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
List<String> extensions;
E->get()->get_extensions(&extensions);
@@ -1368,7 +1368,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
int light_bake_mode = p_options["meshes/light_baking"];
- Map<Ref<Mesh>, List<Ref<Shape> > > collision_map;
+ Map<Ref<Mesh>, List<Ref<Shape>>> collision_map;
scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
@@ -1456,9 +1456,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
if (external_animations || external_materials || external_meshes) {
- Map<Ref<Animation>, Ref<Animation> > anim_map;
- Map<Ref<Material>, Ref<Material> > mat_map;
- Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
+ Map<Ref<Animation>, Ref<Animation>> anim_map;
+ Map<Ref<Material>, Ref<Material>> mat_map;
+ Map<Ref<ArrayMesh>, Ref<ArrayMesh>> mesh_map;
bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 20e7af15b5..6d1043eb28 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -93,7 +93,7 @@ public:
class ResourceImporterScene : public ResourceImporter {
GDCLASS(ResourceImporterScene, ResourceImporter);
- Set<Ref<EditorSceneImporter> > importers;
+ Set<Ref<EditorSceneImporter>> importers;
static ResourceImporterScene *singleton;
@@ -125,7 +125,7 @@ class ResourceImporterScene : public ResourceImporter {
public:
static ResourceImporterScene *get_singleton() { return singleton; }
- const Set<Ref<EditorSceneImporter> > &get_importers() const { return importers; }
+ const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
@@ -145,9 +145,9 @@ public:
void _find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes);
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
+ void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_animations_as_text, bool p_keep_animations, bool p_make_materials, bool p_materials_as_text, bool p_keep_materials, bool p_make_meshes, bool p_meshes_as_text, Map<Ref<Animation>, Ref<Animation>> &p_animations, Map<Ref<Material>, Ref<Material>> &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh>> &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape> > > &collision_map, LightBakeMode p_light_bake_mode);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, List<Ref<Shape>>> &collision_map, LightBakeMode p_light_bake_mode);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 3172cc7279..2765bb7fae 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -192,7 +192,7 @@ static void _plot_triangle(Vector2 *vertices, const Vector2 &p_offset, bool p_tr
}
}
-Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths) {
+Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths) {
ERR_FAIL_COND_V(p_source_file_options.size() == 0, ERR_BUG); //should never happen
@@ -202,7 +202,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data_files.resize(p_source_file_options.size());
int idx = 0;
- for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
PackData &pack_data = pack_data_files.write[idx];
const String &source = E->key();
@@ -251,7 +251,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
Ref<BitMap> bit_map;
bit_map.instance();
bit_map->create_from_image_alpha(image);
- Vector<Vector<Vector2> > polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
+ Vector<Vector<Vector2>> polygons = bit_map->clip_opaque_to_polygons(Rect2(0, 0, image->get_width(), image->get_height()));
for (int j = 0; j < polygons.size(); j++) {
@@ -323,7 +323,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
//save the images
idx = 0;
- for (const Map<String, Map<StringName, Variant> >::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
+ for (const Map<String, Map<StringName, Variant>>::Element *E = p_source_file_options.front(); E; E = E->next(), idx++) {
PackData &pack_data = pack_data_files.write[idx];
diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h
index e455a157cf..a36cae5872 100644
--- a/editor/import/resource_importer_texture_atlas.h
+++ b/editor/import/resource_importer_texture_atlas.h
@@ -40,7 +40,7 @@ class ResourceImporterTextureAtlas : public ResourceImporter {
Rect2 region;
bool is_mesh;
Vector<int> chart_pieces; //one for region, many for mesh
- Vector<Vector<Vector2> > chart_vertices; //for mesh
+ Vector<Vector<Vector2>> chart_vertices; //for mesh
Ref<Image> image;
};
@@ -64,7 +64,7 @@ public:
virtual String get_option_group_file() const;
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL, Variant *r_metadata = NULL);
- virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant> > &p_source_file_options, const Map<String, String> &p_base_paths);
+ virtual Error import_group_file(const String &p_group_file, const Map<String, Map<StringName, Variant>> &p_source_file_options, const Map<String, String> &p_base_paths);
ResourceImporterTextureAtlas();
};
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 3ef88105fe..e2e68f0f41 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -112,19 +112,19 @@ void ImportDock::set_edit_path(const String &p_path) {
_update_options(config);
- List<Ref<ResourceImporter> > importers;
+ List<Ref<ResourceImporter>> importers;
ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_path.get_extension(), &importers);
- List<Pair<String, String> > importer_names;
+ List<Pair<String, String>> importer_names;
- for (List<Ref<ResourceImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (List<Ref<ResourceImporter>>::Element *E = importers.front(); E; E = E->next()) {
importer_names.push_back(Pair<String, String>(E->get()->get_visible_name(), E->get()->get_importer_name()));
}
- importer_names.sort_custom<PairSort<String, String> >();
+ importer_names.sort_custom<PairSort<String, String>>();
import_as->clear();
- for (List<Pair<String, String> >::Element *E = importer_names.front(); E; E = E->next()) {
+ for (List<Pair<String, String>>::Element *E = importer_names.front(); E; E = E->next()) {
import_as->add_item(E->get().first);
import_as->set_item_metadata(import_as->get_item_count() - 1, E->get().second);
if (E->get().second == params->importer->get_importer_name()) {
@@ -240,19 +240,19 @@ void ImportDock::set_edit_multiple_paths(const Vector<String> &p_paths) {
params->update();
- List<Ref<ResourceImporter> > importers;
+ List<Ref<ResourceImporter>> importers;
ResourceFormatImporter::get_singleton()->get_importers_for_extension(p_paths[0].get_extension(), &importers);
- List<Pair<String, String> > importer_names;
+ List<Pair<String, String>> importer_names;
- for (List<Ref<ResourceImporter> >::Element *E = importers.front(); E; E = E->next()) {
+ for (List<Ref<ResourceImporter>>::Element *E = importers.front(); E; E = E->next()) {
importer_names.push_back(Pair<String, String>(E->get()->get_visible_name(), E->get()->get_importer_name()));
}
- importer_names.sort_custom<PairSort<String, String> >();
+ importer_names.sort_custom<PairSort<String, String>>();
import_as->clear();
- for (List<Pair<String, String> >::Element *E = importer_names.front(); E; E = E->next()) {
+ for (List<Pair<String, String>>::Element *E = importer_names.front(); E; E = E->next()) {
import_as->add_item(E->get().first);
import_as->set_item_metadata(import_as->get_item_count() - 1, E->get().second);
if (E->get().second == params->importer->get_importer_name()) {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 5e53adf471..e79909fae1 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -536,7 +536,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
updating = true;
Set<String> paths;
- HashMap<String, Set<String> > types;
+ HashMap<String, Set<String>> types;
{
List<StringName> animations;
player->get_animation_list(&animations);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 5629e3854d..6e1166bb37 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2028,7 +2028,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (m.is_valid()) {
// Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary> > all_bones_ik_states;
+ Vector<List<Dictionary>> all_bones_ik_states;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
List<Dictionary> bones_ik_states;
_save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states);
@@ -2130,7 +2130,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_selection.size() > 0) {
// Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary> > all_bones_ik_states;
+ Vector<List<Dictionary>> all_bones_ik_states;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
List<Dictionary> bones_ik_states;
_save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states);
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index e5b948aad7..6025e7dd9d 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -196,7 +196,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
}
- Vector<Ref<Shape> > shapes = mesh->convex_decompose();
+ Vector<Ref<Shape>> shapes = mesh->convex_decompose();
if (!shapes.size()) {
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 71976d509b..4e63a498b8 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (1) {
- Vector<Ref<Mesh> > meshes;
+ Vector<Ref<Mesh>> meshes;
Vector<Transform> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
@@ -182,7 +182,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
}
}
- Vector<Ref<Texture2D> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
+ Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
int j = 0;
for (int i = 0; i < ids.size(); i++) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb03cad285..b3f78b5406 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -969,7 +969,7 @@ Ref<Script> ScriptEditor::_get_current_script() {
Array ScriptEditor::_get_open_scripts() const {
Array ret;
- Vector<Ref<Script> > scripts = get_open_scripts();
+ Vector<Ref<Script>> scripts = get_open_scripts();
int scrits_amount = scripts.size();
for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
ret.push_back(scripts[idx_script]);
@@ -1571,7 +1571,7 @@ void ScriptEditor::ensure_select_current() {
_update_selected_editor_menu();
}
-void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used) {
+void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
if (p_current != p_base && p_current->get_owner() != p_base)
return;
@@ -1704,7 +1704,7 @@ void ScriptEditor::_update_help_overview() {
return;
}
- Vector<Pair<String, int> > sections = se->get_sections();
+ Vector<Pair<String, int>> sections = se->get_sections();
for (int i = 0; i < sections.size(); i++) {
help_overview->add_item(sections[i].first);
help_overview->set_item_metadata(i, sections[i].second);
@@ -1757,7 +1757,7 @@ void ScriptEditor::_update_script_names() {
if (restoring_layout)
return;
- Set<Ref<Script> > used;
+ Set<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (edited) {
_find_scripts(edited, edited, used);
@@ -2861,9 +2861,9 @@ void ScriptEditor::_history_back() {
}
}
-Vector<Ref<Script> > ScriptEditor::get_open_scripts() const {
+Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
- Vector<Ref<Script> > out_scripts = Vector<Ref<Script> >();
+ Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>();
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index b4b4f33fc5..81f9595264 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -351,7 +351,7 @@ class ScriptEditor : public PanelContainer {
void _update_help_overview();
void _help_overview_selected(int p_idx);
- void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);
+ void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used);
void _tree_changed();
@@ -429,7 +429,7 @@ public:
void get_window_layout(Ref<ConfigFile> p_layout);
void set_scene_root_script(Ref<Script> p_script);
- Vector<Ref<Script> > get_open_scripts() const;
+ Vector<Ref<Script>> get_open_scripts() const;
bool script_goto_method(Ref<Script> p_script, const String &p_method);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 1489ea1e27..176df7efb8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -759,7 +759,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
return NULL;
}
-static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script> > &r_scripts) {
+static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
if (p_current->get_owner() != p_base && p_base != p_current)
return;
@@ -780,14 +780,14 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
ERR_FAIL_COND(!get_tree());
- Set<Ref<Script> > scripts;
+ Set<Ref<Script>> scripts;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
_find_changed_scripts_for_external_editor(base, base, scripts);
}
- for (Set<Ref<Script> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<Script> script = E->get();
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 652e9c7a7d..c305c181cc 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -496,7 +496,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
- Set<Ref<EditorSpatialGizmo> > found_gizmos;
+ Set<Ref<EditorSpatialGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
@@ -563,7 +563,7 @@ void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_incl
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
- Set<Ref<EditorSpatialGizmo> > found_gizmos;
+ Set<Ref<EditorSpatialGizmo>> found_gizmos;
r_includes_current = false;
@@ -3477,7 +3477,7 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
Vector3 world_pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
- Set<Ref<EditorSpatialGizmo> > found_gizmos;
+ Set<Ref<EditorSpatialGizmo>> found_gizmos;
float closest_dist = MAX_DISTANCE;
@@ -6471,7 +6471,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
- Vector<Ref<StandardMaterial3D> > mats;
+ Vector<Ref<StandardMaterial3D>> mats;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
@@ -6513,7 +6513,7 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
- Vector<Ref<StandardMaterial3D> > icons;
+ Vector<Ref<StandardMaterial3D>> icons;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
@@ -6568,12 +6568,12 @@ void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool
handle_material->set_on_top_of_alpha();
}
- materials[p_name] = Vector<Ref<StandardMaterial3D> >();
+ materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(handle_material);
}
void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
- materials[p_name] = Vector<Ref<StandardMaterial3D> >();
+ materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(p_material);
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 489bce1e15..9f78efacaf 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -712,8 +712,8 @@ private:
static SpatialEditor *singleton;
void _node_removed(Node *p_node);
- Vector<Ref<EditorSpatialGizmoPlugin> > gizmo_plugins_by_priority;
- Vector<Ref<EditorSpatialGizmoPlugin> > gizmo_plugins_by_name;
+ Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_priority;
+ Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_name;
void _register_all_gizmos();
@@ -840,7 +840,7 @@ public:
private:
int current_state;
List<EditorSpatialGizmo *> current_gizmos;
- HashMap<String, Vector<Ref<StandardMaterial3D> > > materials;
+ HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
protected:
static void _bind_methods();
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 135807e88c..2897341f06 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -204,7 +204,7 @@ void SpriteEditor::_update_mesh_data() {
float epsilon = simplification->get_value();
- Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
+ Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
uv_lines.clear();
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 13177c9142..998851b6ad 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -60,8 +60,8 @@ class SpriteEditor : public Control {
ConfirmationDialog *debug_uv_dialog;
Control *debug_uv;
Vector<Vector2> uv_lines;
- Vector<Vector<Vector2> > outline_lines;
- Vector<Vector<Vector2> > computed_outline_lines;
+ Vector<Vector<Vector2>> outline_lines;
+ Vector<Vector<Vector2>> computed_outline_lines;
Vector<Vector2> computed_vertices;
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 5d615c7553..e6b0e3142c 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -249,7 +249,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- List<Ref<Texture2D> > resources;
+ List<Ref<Texture2D>> resources;
for (int i = 0; i < p_path.size(); i++) {
@@ -278,7 +278,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
int count = 0;
- for (List<Ref<Texture2D> >::Element *E = resources.front(); E; E = E->next()) {
+ for (List<Ref<Texture2D>>::Element *E = resources.front(); E; E = E->next()) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index d877cf9436..edc55071b7 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -94,7 +94,7 @@ class TextureRegionEditor : public VBoxContainer {
Rect2 rect_prev;
float prev_margin;
int edited_margin;
- Map<RID, List<Rect2> > cache_map;
+ Map<RID, List<Rect2>> cache_map;
List<Rect2> autoslice_cache;
bool autoslice_is_dirty;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index d5b52e9711..aa5caf6658 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -120,12 +120,12 @@ struct _TECategory {
bool operator<(const Item<T> &p) const { return name < p.name; }
};
- Set<RefItem<StyleBox> > stylebox_items;
- Set<RefItem<Font> > font_items;
- Set<RefItem<Texture2D> > icon_items;
+ Set<RefItem<StyleBox>> stylebox_items;
+ Set<RefItem<Font>> font_items;
+ Set<RefItem<Texture2D>> icon_items;
- Set<Item<Color> > color_items;
- Set<Item<int> > constant_items;
+ Set<Item<Color>> color_items;
+ Set<Item<int>> constant_items;
};
void ThemeEditor::_save_template_cbk(String fname) {
@@ -275,7 +275,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.stylebox_items.size())
file->store_line("\n; StyleBox Items:\n");
- for (Set<_TECategory::RefItem<StyleBox> >::Element *F = tc.stylebox_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<StyleBox>>::Element *F = tc.stylebox_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -283,7 +283,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.font_items.size())
file->store_line("\n; Font Items:\n");
- for (Set<_TECategory::RefItem<Font> >::Element *F = tc.font_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<Font>>::Element *F = tc.font_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -291,7 +291,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.icon_items.size())
file->store_line("\n; Icon Items:\n");
- for (Set<_TECategory::RefItem<Texture2D> >::Element *F = tc.icon_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<Texture2D>>::Element *F = tc.icon_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -299,7 +299,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.color_items.size())
file->store_line("\n; Color Items:\n");
- for (Set<_TECategory::Item<Color> >::Element *F = tc.color_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::Item<Color>>::Element *F = tc.color_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -307,7 +307,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.constant_items.size())
file->store_line("\n; Constant Items:\n");
- for (Set<_TECategory::Item<int> >::Element *F = tc.constant_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::Item<int>>::Element *F = tc.constant_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index d23b037ed4..a5a667802e 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -2350,12 +2350,12 @@ void TileSetEditor::_undo_tile_removal(int p_id) {
undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id));
undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id));
} else {
- Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<OccluderPolygon2D>> oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = oclusion_map.front(); E; E = E->next()) {
undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key());
}
- Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<NavigationPolygon>> navigation_map = tileset->autotile_get_navigation_map(p_id);
+ for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = navigation_map.front(); E; E = E->next()) {
undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key());
}
Map<Vector2, uint32_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id);
@@ -2693,8 +2693,8 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
} else {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<OccluderPolygon2D>> map = tileset->autotile_get_light_oclusion_map(t_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = map.front(); E; E = E->next()) {
Vector2 coord = E->key();
Vector2 anchor = tileset->autotile_get_size(t_id);
anchor.x += tileset->autotile_get_spacing(t_id);
@@ -2781,8 +2781,8 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
} else {
- Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<NavigationPolygon>> map = tileset->autotile_get_navigation_map(t_id);
+ for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = map.front(); E; E = E->next()) {
Vector2 coord = E->key();
Vector2 anchor = tileset->autotile_get_size(t_id);
anchor.x += tileset->autotile_get_spacing(t_id);
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 7b49e2ece2..0d106ed454 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -114,7 +114,7 @@ class TileSetEditor : public HSplitContainer {
int option;
ToolButton *tileset_toolbar_buttons[TOOL_TILESET_MAX];
MenuButton *tileset_toolbar_tools;
- Map<RID, Ref<Texture2D> > texture_map;
+ Map<RID, Ref<Texture2D>> texture_map;
bool creating_shape;
int dragging_point;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 8756fe9fe9..473c1bb070 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -228,7 +228,7 @@ class VisualShaderEditor : public VBoxContainer {
void _copy_nodes();
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
- Vector<Ref<VisualShaderNodePlugin> > plugins;
+ Vector<Ref<VisualShaderNodePlugin>> plugins;
void _mode_selected(int p_id);
void _rebuild();
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index f4af50eb81..6913b0253b 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -199,7 +199,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
List<PropertyInfo> property_list;
res_orig->get_property_list(&property_list);
- List<Pair<String, Variant> > propvalues;
+ List<Pair<String, Variant>> propvalues;
for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
@@ -222,7 +222,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
ERR_FAIL_COND(res.is_null());
- for (List<Pair<String, Variant> >::Element *E = propvalues.front(); E; E = E->next()) {
+ for (List<Pair<String, Variant>>::Element *E = propvalues.front(); E; E = E->next()) {
Pair<String, Variant> &p = E->get();
res->set(p.first, p.second);
@@ -270,7 +270,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
int to_type = p_which - CONVERT_BASE_ID;
- Vector<Ref<EditorResourceConversionPlugin> > conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(RES(v));
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(RES(v));
ERR_FAIL_INDEX(to_type, conversions.size());
@@ -1016,7 +1016,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
if (!RES(v).is_null()) {
- Vector<Ref<EditorResourceConversionPlugin> > conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(RES(v));
+ Vector<Ref<EditorResourceConversionPlugin>> conversions = EditorNode::get_singleton()->find_resource_conversion_plugin(RES(v));
if (conversions.size()) {
menu->add_separator();
}
@@ -1421,7 +1421,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
List<PropertyInfo> property_list;
res_orig->get_property_list(&property_list);
- List<Pair<String, Variant> > propvalues;
+ List<Pair<String, Variant>> propvalues;
for (List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
@@ -1440,7 +1440,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
ERR_FAIL_COND(res.is_null());
- for (List<Pair<String, Variant> >::Element *E = propvalues.front(); E; E = E->next()) {
+ for (List<Pair<String, Variant>>::Element *E = propvalues.front(); E; E = E->next()) {
Pair<String, Variant> &p = E->get();
res->set(p.first, p.second);
diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp
index 8a5fad269f..95277e72d7 100644
--- a/editor/quick_open.cpp
+++ b/editor/quick_open.cpp
@@ -122,7 +122,7 @@ float EditorQuickOpen::_path_cmp(String search, String path) const {
return path.to_lower().similarity(search.to_lower());
}
-void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D> > > &list) {
+void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D>>> &list) {
if (!add_directories) {
for (int i = 0; i < efsd->get_subdir_count(); i++) {
@@ -140,7 +140,7 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
if (path != "res://") {
path = path.substr(6, path.length());
if (search_text.is_subsequence_ofi(path)) {
- Pair<String, Ref<Texture2D> > pair;
+ Pair<String, Ref<Texture2D>> pair;
pair.first = path;
pair.second = get_icon("folder", "FileDialog");
@@ -169,7 +169,7 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
file = file.substr(6, file.length());
if (ClassDB::is_parent_class(efsd->get_file_type(i), base_type) && (search_text.is_subsequence_ofi(file))) {
- Pair<String, Ref<Texture2D> > pair;
+ Pair<String, Ref<Texture2D>> pair;
pair.first = file;
pair.second = get_icon((has_icon(efsd->get_file_type(i), ei) ? efsd->get_file_type(i) : ot), ei);
list.push_back(pair);
@@ -184,10 +184,10 @@ void EditorQuickOpen::_parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<Str
}
}
-Vector<Pair<String, Ref<Texture2D> > > EditorQuickOpen::_sort_fs(Vector<Pair<String, Ref<Texture2D> > > &list) {
+Vector<Pair<String, Ref<Texture2D>>> EditorQuickOpen::_sort_fs(Vector<Pair<String, Ref<Texture2D>>> &list) {
String search_text = search_box->get_text();
- Vector<Pair<String, Ref<Texture2D> > > sorted_list;
+ Vector<Pair<String, Ref<Texture2D>>> sorted_list;
if (search_text == String() || list.size() == 0)
return list;
@@ -223,7 +223,7 @@ void EditorQuickOpen::_update_search() {
search_options->clear();
TreeItem *root = search_options->create_item();
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->get_filesystem();
- Vector<Pair<String, Ref<Texture2D> > > list;
+ Vector<Pair<String, Ref<Texture2D>>> list;
_parse_fs(efsd, list);
list = _sort_fs(list);
diff --git a/editor/quick_open.h b/editor/quick_open.h
index 4814e5f310..722bad3429 100644
--- a/editor/quick_open.h
+++ b/editor/quick_open.h
@@ -49,8 +49,8 @@ class EditorQuickOpen : public ConfirmationDialog {
void _update_search();
void _sbox_input(const Ref<InputEvent> &p_ie);
- void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D> > > &list);
- Vector<Pair<String, Ref<Texture2D> > > _sort_fs(Vector<Pair<String, Ref<Texture2D> > > &list);
+ void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture2D>>> &list);
+ Vector<Pair<String, Ref<Texture2D>>> _sort_fs(Vector<Pair<String, Ref<Texture2D>>> &list);
float _path_cmp(String search, String path) const;
void _confirmed();
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h
index 2825cb2cd2..537aa1703b 100644
--- a/editor/rename_dialog.h
+++ b/editor/rename_dialog.h
@@ -96,7 +96,7 @@ class RenameDialog : public ConfirmationDialog {
Label *lbl_preview_title;
Label *lbl_preview;
- List<Pair<NodePath, String> > to_rename;
+ List<Pair<NodePath, String>> to_rename;
Node *preview_node;
bool lock_preview_update;
ErrorHandlerList eh;
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index c5ebf40482..7845af7f79 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1229,7 +1229,7 @@ void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) {
}
}
-void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames) {
+void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames) {
base_path.push_back(p_node->get_name());
if (new_base_path.size())
@@ -1252,7 +1252,7 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri
}
}
-void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames) {
+void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames) {
if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true)))
return;
@@ -1279,9 +1279,9 @@ void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pai
_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
-void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) {
+void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath>> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims) {
- Map<Ref<Animation>, Set<int> > rem_anims;
+ Map<Ref<Animation>, Set<int>> rem_anims;
if (!r_rem_anims)
r_rem_anims = &rem_anims;
@@ -1311,7 +1311,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
if (p.get_type() == Variant::NODE_PATH) {
// Goes through all paths to check if its matching
- for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) {
+ for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
NodePath root_path = p_base->get_path();
@@ -1353,7 +1353,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
NodePath root_path = root->get_path();
NodePath new_root_path = root_path;
- for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
+ for (List<Pair<NodePath, NodePath>>::Element *E = p_renames->front(); E; E = E->next()) {
if (E->get().first == root_path) {
new_root_path = E->get().second;
@@ -1392,7 +1392,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
if (!ran.has(i))
continue; //channel was removed
- for (List<Pair<NodePath, NodePath> >::Element *F = p_renames->front(); F; F = F->next()) {
+ for (List<Pair<NodePath, NodePath>>::Element *F = p_renames->front(); F; F = F->next()) {
if (F->get().first == old_np) {
@@ -1443,7 +1443,7 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) {
- List<Pair<NodePath, NodePath> > path_renames;
+ List<Pair<NodePath, NodePath>> path_renames;
Vector<StringName> base_path;
Node *n = p_node->get_parent();
@@ -1554,7 +1554,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
editor_data->get_undo_redo().create_action(TTR("Reparent Node"));
- List<Pair<NodePath, NodePath> > path_renames;
+ List<Pair<NodePath, NodePath>> path_renames;
Vector<StringName> former_names;
int inc = 0;
@@ -1814,7 +1814,7 @@ void SceneTreeDock::_delete_confirm() {
} else {
remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions
- List<Pair<NodePath, NodePath> > path_renames;
+ List<Pair<NodePath, NodePath>> path_renames;
//delete from animation
for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) {
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index c6ddbc3dfe..e41ea1ce97 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -205,7 +205,7 @@ class SceneTreeDock : public VBoxContainer {
void _update_script_button();
Node *_get_selection_group_tail(Node *p_node, List<Node *> p_list);
- void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames);
+ void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames);
void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
@@ -249,8 +249,8 @@ public:
void instance(const String &p_file);
void instance_scenes(const Vector<String> &p_files, Node *p_parent = NULL);
void set_selected(Node *p_node, bool p_emit_selected = false);
- void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames);
- void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims = NULL);
+ void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames);
+ void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath>> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims = NULL);
SceneTreeEditor *get_tree_editor() { return scene_tree; }
EditorData *get_editor_data() { return editor_data; }
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index e4e642e368..782df12d4b 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -905,7 +905,7 @@ Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from
return Variant(); //not editable tree
Vector<Node *> selected;
- Vector<Ref<Texture2D> > icons;
+ Vector<Ref<Texture2D>> icons;
TreeItem *next = tree->get_next_selected(NULL);
while (next) {
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index eb133abcd5..5a111afe32 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -419,7 +419,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
templates[i].id = new_id;
}
// Disable overridden
- for (Map<String, Vector<int> >::Element *E = template_overrides.front(); E; E = E->next()) {
+ for (Map<String, Vector<int>>::Element *E = template_overrides.front(); E; E = E->next()) {
const Vector<int> &overrides = E->get();
if (overrides.size() == 1) {
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index 00f642fcf7..f73309c373 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -93,7 +93,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
String script_template;
Vector<ScriptTemplateInfo> template_list;
- Map<String, Vector<int> > template_overrides; // name : indices
+ Map<String, Vector<int>> template_overrides; // name : indices
void _update_script_templates(const String &p_extension);
diff --git a/main/input_default.h b/main/input_default.h
index 549093955d..0ec31d417b 100644
--- a/main/input_default.h
+++ b/main/input_default.h
@@ -183,7 +183,7 @@ private:
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
- List<Ref<InputEvent> > accumulated_events;
+ List<Ref<InputEvent>> accumulated_events;
bool use_accumulated_input;
public:
diff --git a/main/tests/test_ordered_hash_map.cpp b/main/tests/test_ordered_hash_map.cpp
index 4a74ad5898..cc779119bc 100644
--- a/main/tests/test_ordered_hash_map.cpp
+++ b/main/tests/test_ordered_hash_map.cpp
@@ -84,7 +84,7 @@ bool test_iteration() {
map.insert(123485, 1238888);
map.insert(123, 111111);
- Vector<Pair<int, int> > expected;
+ Vector<Pair<int, int>> expected;
expected.push_back(Pair<int, int>(42, 84));
expected.push_back(Pair<int, int>(123, 111111));
expected.push_back(Pair<int, int>(0, 12934));
@@ -101,7 +101,7 @@ bool test_iteration() {
}
bool test_const_iteration(const OrderedHashMap<int, int> &map) {
- Vector<Pair<int, int> > expected;
+ Vector<Pair<int, int>> expected;
expected.push_back(Pair<int, int>(42, 84));
expected.push_back(Pair<int, int>(123, 111111));
expected.push_back(Pair<int, int>(0, 12934));
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics.cpp
index 0304e8f6dd..4931d42674 100644
--- a/main/tests/test_physics.cpp
+++ b/main/tests/test_physics.cpp
@@ -222,7 +222,7 @@ protected:
void make_grid(int p_width, int p_height, float p_cellsize, float p_cellheight, const Transform &p_xform = Transform()) {
- Vector<Vector<float> > grid;
+ Vector<Vector<float>> grid;
grid.resize(p_width);
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 1881d0db33..682a7e33c8 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -872,7 +872,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
const unsigned int mesh_idx = p_surface_indices[i];
const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx];
- Map<uint32_t, Vector<BoneInfo> > vertex_weights;
+ Map<uint32_t, Vector<BoneInfo>> vertex_weights;
if (ai_mesh->mNumBones > 0) {
for (size_t b = 0; b < ai_mesh->mNumBones; b++) {
diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h
index 26aad423cd..fbbbe23399 100644
--- a/modules/assimp/import_state.h
+++ b/modules/assimp/import_state.h
@@ -61,15 +61,15 @@ struct ImportState {
const aiScene *assimp_scene;
uint32_t max_bone_weights;
- Map<String, Ref<Mesh> > mesh_cache;
- Map<int, Ref<Material> > material_cache;
+ Map<String, Ref<Mesh>> mesh_cache;
+ Map<int, Ref<Material>> material_cache;
Map<String, int> light_cache;
Map<String, int> camera_cache;
// very useful for when you need to ask assimp for the bone mesh
Map<const aiNode *, Node *> assimp_node_map;
- Map<String, Ref<Image> > path_to_image_cache;
+ Map<String, Ref<Image>> path_to_image_cache;
// Generation 3 - determinisitic iteration
// to lower potential recursion errors
diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h
index 80b67b5453..30c00f8765 100644
--- a/modules/assimp/import_utils.h
+++ b/modules/assimp/import_utils.h
@@ -341,7 +341,7 @@ public:
*/
static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path) {
- Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path);
+ Map<String, Ref<Image>>::Element *match = state.path_to_image_cache.find(p_path);
// if our cache contains this image then don't bother
if (match) {
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 2df8ce074f..05d7e6ce3f 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -59,7 +59,7 @@ class SoftBodyBullet : public CollisionObjectBullet {
private:
btSoftBody *bt_soft_body;
- Vector<Vector<int> > indices_table;
+ Vector<Vector<int>> indices_table;
btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
bool isScratched;
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 4e39cce4a5..3f61e2852f 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -179,7 +179,7 @@ void CSGBrush::_regen_face_aabbs() {
}
}
-void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces) {
+void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces) {
faces.clear();
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index bb83c84cb5..d389cbc283 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -55,12 +55,12 @@ struct CSGBrush {
};
Vector<Face> faces;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
inline void _regen_face_aabbs();
// Create a brush from faces.
- void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials, const Vector<bool> &p_invert_faces);
+ void build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_invert_faces);
void copy_from(const CSGBrush &p_brush, const Transform &p_xform);
};
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index a227d49892..54635ae320 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -665,7 +665,7 @@ CSGCombiner::CSGCombiner() {
/////////////////////
-CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials) {
+CSGBrush *CSGPrimitive::_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials) {
CSGBrush *brush = memnew(CSGBrush);
@@ -717,7 +717,7 @@ CSGBrush *CSGMesh::_build_brush() {
Vector<Vector3> vertices;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<Vector2> uvs;
Ref<Material> material = get_material();
@@ -927,7 +927,7 @@ CSGBrush *CSGSphere::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1130,7 +1130,7 @@ CSGBrush *CSGBox::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1308,7 +1308,7 @@ CSGBrush *CSGCylinder::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1557,7 +1557,7 @@ CSGBrush *CSGTorus::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
@@ -1851,7 +1851,7 @@ CSGBrush *CSGPolygon::_build_brush() {
Vector<Vector3> faces;
Vector<Vector2> uvs;
Vector<bool> smooth;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
Vector<bool> invert;
faces.resize(face_count * 3);
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 909437e39b..fdbf979fe7 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -172,7 +172,7 @@ private:
bool invert_faces;
protected:
- CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material> > &p_materials);
+ CSGBrush *_create_brush_from_arrays(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uv, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials);
static void _bind_methods();
public:
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 33b734f672..0457a42f30 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -48,7 +48,7 @@ static const bool default_reloadable = true;
// Defined in gdnative_api_struct.gen.cpp
extern const godot_gdnative_core_api_struct api_struct;
-Map<String, Vector<Ref<GDNative> > > GDNativeLibrary::loaded_libraries;
+Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
GDNativeLibrary::GDNativeLibrary() {
config_file.instance();
@@ -373,7 +373,7 @@ bool GDNative::initialize() {
initialized = true;
if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
- Vector<Ref<GDNative> > gdnatives;
+ Vector<Ref<GDNative>> gdnatives;
gdnatives.resize(1);
gdnatives.write[0] = Ref<GDNative>(this);
GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
@@ -390,7 +390,7 @@ bool GDNative::terminate() {
}
if (library->should_load_once()) {
- Vector<Ref<GDNative> > *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
+ Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
if (gdnatives->size() > 1) {
// there are other GDNative's still using this library, so we actually don't terminate
gdnatives->erase(Ref<GDNative>(this));
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index b4c5ec9d00..9ef9c706d1 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -47,7 +47,7 @@ class GDNative;
class GDNativeLibrary : public Resource {
GDCLASS(GDNativeLibrary, Resource);
- static Map<String, Vector<Ref<GDNative> > > loaded_libraries;
+ static Map<String, Vector<Ref<GDNative>>> loaded_libraries;
friend class GDNativeLibraryResourceLoader;
friend class GDNative;
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 850871579b..11fe746e90 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -98,7 +98,7 @@ struct SignalAPI {
struct EnumAPI {
String name;
- List<Pair<int, String> > values;
+ List<Pair<int, String>> values;
};
struct ClassAPI {
@@ -395,7 +395,7 @@ List<ClassAPI> generate_c_api_classes() {
int int_val = ClassDB::get_integer_constant(class_name, val_e->get(), NULL);
enum_api.values.push_back(Pair<int, String>(int_val, val_e->get()));
}
- enum_api.values.sort_custom<PairSort<int, String> >();
+ enum_api.values.sort_custom<PairSort<int, String>>();
class_api.enums.push_back(enum_api);
}
}
@@ -497,7 +497,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\t{\n");
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
source.push_back("\t\t\t\t\"values\": {\n");
- for (List<Pair<int, String> >::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) {
+ for (List<Pair<int, String>>::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) {
source.push_back("\t\t\t\t\t\"" + val_e->get().second + "\": " + itos(val_e->get().first));
source.push_back(String((val_e->next() ? "," : "")) + "\n");
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index d0e196b3e6..fb88479ca3 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1139,16 +1139,16 @@ NativeScriptLanguage *NativeScriptLanguage::singleton;
void NativeScriptLanguage::_unload_stuff(bool p_reload) {
- Map<String, Ref<GDNative> > erase_and_unload;
+ Map<String, Ref<GDNative>> erase_and_unload;
- for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
+ for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) {
String lib_path = L->key();
Map<StringName, NativeScriptDesc> classes = L->get();
if (p_reload) {
- Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
if (E) {
@@ -1169,7 +1169,7 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
}
}
- Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
Ref<GDNative> gdn;
if (E) {
@@ -1204,7 +1204,7 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
erase_and_unload.insert(lib_path, gdn);
}
- for (Map<String, Ref<GDNative> >::Element *E = erase_and_unload.front(); E; E = E->next()) {
+ for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) {
String lib_path = E->key();
Ref<GDNative> gdn = E->get();
@@ -1247,7 +1247,7 @@ NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::~NativeScriptLanguage() {
- for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+ for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> lib = L->get();
// only shut down valid libs, duh!
@@ -1385,7 +1385,7 @@ void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions)
void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
}
-void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
}
void NativeScriptLanguage::profiling_start() {
@@ -1679,7 +1679,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
// See if this library was "registered" already.
const String &lib_path = lib->get_current_library_path();
ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
- Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
if (!E) {
Ref<GDNative> gdn;
@@ -1719,7 +1719,7 @@ void NativeScriptLanguage::register_script(NativeScript *script) {
void NativeScriptLanguage::unregister_script(NativeScript *script) {
MutexLock lock(mutex);
- Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
+ Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);
if (S) {
S->get().erase(script);
if (S->get().size() == 0) {
@@ -1733,7 +1733,7 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
- for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
+ for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) {
if (L->get().is_null()) {
continue;
@@ -1755,7 +1755,7 @@ void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
if (has_objects_to_register) {
MutexLock lock(mutex);
- for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
+ for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
}
libs_to_init.clear();
@@ -1834,7 +1834,7 @@ void NativeReloadNode::_notification(int p_what) {
MutexLock lock(NSL->mutex);
NSL->_unload_stuff(true);
- for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+ for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
@@ -1869,7 +1869,7 @@ void NativeReloadNode::_notification(int p_what) {
MutexLock lock(NSL->mutex);
Set<StringName> libs_to_remove;
- for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+ for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
Ref<GDNative> gdn = L->get();
@@ -1904,7 +1904,7 @@ void NativeReloadNode::_notification(int p_what) {
((void (*)(void *))proc_ptr)((void *)&L->key());
}
- for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
+ for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
NativeScript *script = S->get();
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 90542c96b7..aba3f6b2d0 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -263,7 +263,7 @@ private:
Mutex mutex;
#ifndef NO_THREADS
- Set<Ref<GDNativeLibrary> > libs_to_init;
+ Set<Ref<GDNativeLibrary>> libs_to_init;
Set<NativeScript *> scripts_to_register;
volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
@@ -275,10 +275,10 @@ private:
void call_libraries_cb(const StringName &name);
- Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
+ Vector<Pair<bool, godot_instance_binding_functions>> binding_functions;
Set<Vector<void *> *> binding_instances;
- Map<int, HashMap<StringName, const void *> > global_type_tags;
+ Map<int, HashMap<StringName, const void *>> global_type_tags;
struct ProfileData {
StringName signature;
@@ -298,10 +298,10 @@ private:
public:
// These two maps must only be touched on the main thread
- Map<String, Map<StringName, NativeScriptDesc> > library_classes;
- Map<String, Ref<GDNative> > library_gdnatives;
+ Map<String, Map<StringName, NativeScriptDesc>> library_classes;
+ Map<String, Ref<GDNative>> library_gdnatives;
- Map<String, Set<NativeScript *> > library_script_users;
+ Map<String, Set<NativeScript *>> library_script_users;
StringName _init_call_type;
StringName _init_call_name;
@@ -362,7 +362,7 @@ public:
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index a40b59bb2e..bccbe95033 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -210,7 +210,7 @@ void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) c
}
}
-void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
// TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_constants) {
Dictionary constants;
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index 3f0d2b8d3d..809034744a 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -112,7 +112,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index e5d688afd4..397a020689 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -214,7 +214,7 @@ static godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *
GDNativeCallRegistry *GDNativeCallRegistry::singleton;
-Vector<Ref<GDNative> > singleton_gdnatives;
+Vector<Ref<GDNative>> singleton_gdnatives;
Ref<GDNativeLibraryResourceLoader> resource_loader_gdnlib;
Ref<GDNativeLibraryResourceSaver> resource_saver_gdnlib;
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 2882567b0a..05e9f8652e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -522,7 +522,7 @@ void GDScript::update_exports() {
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
p_sc->path = p_path;
- for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), p_path);
}
@@ -592,7 +592,7 @@ Error GDScript::reload(bool p_keep_state) {
valid = true;
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
@@ -715,7 +715,7 @@ bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
}
{
- const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
+ const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
if (E) {
r_ret = E->get();
@@ -831,7 +831,7 @@ Error GDScript::load_byte_code(const String &p_path) {
valid = true;
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
@@ -910,7 +910,7 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
}
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
+ for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
@@ -963,7 +963,7 @@ void GDScript::_save_orphaned_subclasses() {
};
Vector<ClassRefWithName> weak_subclasses;
// collect subclasses ObjectID and name
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
E->get()->_owner = NULL; //bye, you are no longer owned cause I died
ClassRefWithName subclass;
subclass.id = E->get()->get_instance_id();
@@ -997,7 +997,7 @@ void GDScript::_init_rpc_methods_properties() {
}
GDScript *cscript = this;
- Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
+ Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
@@ -1661,7 +1661,7 @@ void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
print_verbose("GDScript: Reloading all scripts");
- List<Ref<GDScript> > scripts;
+ List<Ref<GDScript>> scripts;
{
MutexLock lock(this->lock);
@@ -1679,7 +1679,7 @@ void GDScriptLanguage::reload_all_scripts() {
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
print_verbose("GDScript: Reloading: " + E->get()->get_path());
E->get()->load_source_code(E->get()->get_path());
@@ -1692,7 +1692,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef DEBUG_ENABLED
- List<Ref<GDScript> > scripts;
+ List<Ref<GDScript>> scripts;
{
MutexLock lock(this->lock);
@@ -1708,30 +1708,30 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//when someone asks you why dynamically typed languages are easier to write....
- Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
if (!reload)
continue;
- to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
+ to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
if (!p_soft_reload) {
//save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
+ Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
while (E->get()->instances.front()) {
Object *obj = E->get()->instances.front()->get();
//save instance info
- List<Pair<StringName, Variant> > state;
+ List<Pair<StringName, Variant>> state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
@@ -1749,8 +1749,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//save instance info
if (obj->get_script_instance()) {
- map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
- List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
+ map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
+ List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
obj->set_script(Variant());
} else {
@@ -1761,21 +1761,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#endif
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
+ for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
map[F->key()] = F->get(); //pending to reload, use this one instead
}
}
}
- for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+ for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<GDScript> scr = E->key();
scr->reload(p_soft_reload);
//restore state if saved
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
- List<Pair<StringName, Variant> > &saved_state = F->get();
+ List<Pair<StringName, Variant>> &saved_state = F->get();
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
@@ -1799,11 +1799,11 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
- for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second);
}
} else {
- for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
script_instance->set(G->get().first, G->get().second);
}
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 2b8158fe55..3fedc604bf 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -84,8 +84,8 @@ class GDScript : public Script {
Map<StringName, Variant> constants;
Map<StringName, GDScriptFunction *> member_functions;
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
- Map<StringName, Ref<GDScript> > subclasses;
- Map<StringName, Vector<StringName> > _signals;
+ Map<StringName, Ref<GDScript>> subclasses;
+ Map<StringName, Vector<StringName>> _signals;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
@@ -129,7 +129,7 @@ class GDScript : public Script {
#ifdef DEBUG_ENABLED
- Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
+ Map<ObjectID, List<Pair<StringName, Variant>>> pending_reload_state;
#endif
@@ -151,7 +151,7 @@ protected:
public:
virtual bool is_valid() const { return valid; }
- const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
+ const Map<StringName, Ref<GDScript>> &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
const Set<StringName> &get_members() const { return members; }
const GDScriptDataType &get_member_type(const StringName &p_member) const {
@@ -519,7 +519,7 @@ public:
virtual void frame();
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 42efdeffbb..fb514aab0c 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -2111,7 +2111,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
- Map<StringName, Ref<GDScript> > old_subclasses;
+ Map<StringName, Ref<GDScript>> old_subclasses;
if (p_keep_state) {
old_subclasses = p_script->subclasses;
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 7d5234a023..34b066b5c7 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -48,11 +48,11 @@ class GDScriptCompiler {
const GDScriptParser::FunctionNode *function_node;
bool debug_stack;
- List<Map<StringName, int> > stack_id_stack;
+ List<Map<StringName, int>> stack_id_stack;
Map<StringName, int> stack_identifiers;
List<GDScriptFunction::StackDebug> stack_debug;
- List<Map<StringName, int> > block_identifier_stack;
+ List<Map<StringName, int>> block_identifier_stack;
Map<StringName, int> block_identifiers;
void add_stack_identifier(const StringName &p_id, int p_stackpos) {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 966a3db840..98e09159ec 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -299,10 +299,10 @@ void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p
GDScriptFunction *f = _call_stack[l].function;
- List<Pair<StringName, int> > locals;
+ List<Pair<StringName, int>> locals;
f->debug_get_stack_member_state(*_call_stack[l].line, &locals);
- for (List<Pair<StringName, int> >::Element *E = locals.front(); E; E = E->next()) {
+ for (List<Pair<StringName, int>>::Element *E = locals.front(); E; E = E->next()) {
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack[l].stack[E->get().second]);
@@ -351,7 +351,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant>
const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
- List<Pair<String, Variant> > cinfo;
+ List<Pair<String, Variant>> cinfo;
get_public_constants(&cinfo);
for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
@@ -360,7 +360,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant>
continue;
bool is_script_constant = false;
- for (List<Pair<String, Variant> >::Element *CE = cinfo.front(); CE; CE = CE->next()) {
+ for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
if (CE->get().first == E->key()) {
is_script_constant = true;
break;
@@ -434,7 +434,7 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
}
}
-void GDScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
Pair<String, Variant> pi;
pi.first = "PI";
@@ -1972,7 +1972,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context
}
}
if (!p_only_functions) {
- for (const Map<StringName, Ref<GDScript> >::Element *E = script->get_subclasses().front(); E; E = E->next()) {
+ for (const Map<StringName, Ref<GDScript>>::Element *E = script->get_subclasses().front(); E; E = E->next()) {
ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS);
r_result.insert(option.display, option);
}
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 3f73654a1e..0721c25388 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1707,7 +1707,7 @@ struct _GDFKCS {
}
};
-void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const {
+void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const {
int oc = 0;
Map<StringName, _GDFKC> sdmap;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 34019e563d..0afffcac73 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -321,7 +321,7 @@ public:
GDScript *get_script() const { return _script; }
StringName get_source() const { return source; }
- void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
+ void debug_get_stack_member_state(int p_line, List<Pair<StringName, int>> *r_stackvars) const;
_FORCE_INLINE_ bool is_empty() const { return _code_size == 0; }
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index b42fcba7d3..7fcb2cc423 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -8534,7 +8534,7 @@ Error GDScriptParser::_parse(const String &p_base_path) {
#ifdef DEBUG_ENABLED
// Resolve warning ignores
- Vector<Pair<int, String> > warning_skips = tokenizer->get_warning_skips();
+ Vector<Pair<int, String>> warning_skips = tokenizer->get_warning_skips();
bool warning_is_error = GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors").booleanize();
for (List<GDScriptWarning>::Element *E = warnings.front(); E;) {
GDScriptWarning &w = E->get();
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 3694825d80..1b432ae8c1 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -170,7 +170,7 @@ public:
virtual String get_token_error(int p_offset = 0) const = 0;
virtual void advance(int p_amount = 1) = 0;
#ifdef DEBUG_ENABLED
- virtual const Vector<Pair<int, String> > &get_warning_skips() const = 0;
+ virtual const Vector<Pair<int, String>> &get_warning_skips() const = 0;
virtual const Set<String> &get_warning_global_skips() const = 0;
virtual bool is_ignoring_warnings() const = 0;
#endif // DEBUG_ENABLED
@@ -223,7 +223,7 @@ class GDScriptTokenizerText : public GDScriptTokenizer {
bool error_flag;
#ifdef DEBUG_ENABLED
- Vector<Pair<int, String> > warning_skips;
+ Vector<Pair<int, String>> warning_skips;
Set<String> warning_global_skips;
bool ignore_warnings;
#endif // DEBUG_ENABLED
@@ -244,7 +244,7 @@ public:
virtual String get_token_error(int p_offset = 0) const;
virtual void advance(int p_amount = 1);
#ifdef DEBUG_ENABLED
- virtual const Vector<Pair<int, String> > &get_warning_skips() const { return warning_skips; }
+ virtual const Vector<Pair<int, String>> &get_warning_skips() const { return warning_skips; }
virtual const Set<String> &get_warning_global_skips() const { return warning_global_skips; }
virtual bool is_ignoring_warnings() const { return ignore_warnings; }
#endif // DEBUG_ENABLED
@@ -283,8 +283,8 @@ public:
virtual String get_token_error(int p_offset = 0) const;
virtual void advance(int p_amount = 1);
#ifdef DEBUG_ENABLED
- virtual const Vector<Pair<int, String> > &get_warning_skips() const {
- static Vector<Pair<int, String> > v;
+ virtual const Vector<Pair<int, String>> &get_warning_skips() const {
+ static Vector<Pair<int, String>> v;
return v;
}
virtual const Set<String> &get_warning_global_skips() const {
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 3f0ae36af2..d929fd255d 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -68,7 +68,7 @@ private:
static GDScriptLanguageProtocol *singleton;
- HashMap<int, Ref<LSPeer> > clients;
+ HashMap<int, Ref<LSPeer>> clients;
Ref<TCP_Server> server;
int latest_client_id;
int next_client_id;
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 84075f76fd..7273a014f0 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -447,7 +447,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
* and set said multimesh bounding box to one containing all cells which have this item
*/
- Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
+ Map<int, List<Pair<Transform, IndexKey>>> multimesh_items;
for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
@@ -468,7 +468,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (baked_meshes.size() == 0) {
if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
+ multimesh_items[c.item] = List<Pair<Transform, IndexKey>>();
}
Pair<Transform, IndexKey> p;
@@ -510,7 +510,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//update multimeshes, only if not baked
if (baked_meshes.size() == 0) {
- for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
+ for (Map<int, List<Pair<Transform, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) {
Octant::MultimeshInstance mmi;
RID mm = VS::get_singleton()->multimesh_create();
@@ -518,7 +518,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
- for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
+ for (List<Pair<Transform, IndexKey>>::Element *F = E->get().front(); F; F = F->next()) {
VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
@@ -988,7 +988,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
return;
//generate
- Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
+ Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
@@ -1017,10 +1017,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
ok.z = key.z / octant_size;
if (!surface_map.has(ok)) {
- surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
+ surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool>>();
}
- Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
+ Map<Ref<Material>, Ref<SurfaceTool>> &mat_map = surface_map[ok];
for (int i = 0; i < mesh->get_surface_count(); i++) {
@@ -1040,11 +1040,11 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
}
}
- for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
+ for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) {
Ref<ArrayMesh> mesh;
mesh.instance();
- for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
+ for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) {
F->get()->commit(mesh);
}
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index ee3c78aeb3..c8a8240a19 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -234,7 +234,7 @@ Ref<CryptoKey> CryptoMbedTLS::generate_rsa(int p_bytes) {
}
Ref<X509Certificate> CryptoMbedTLS::generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) {
- Ref<CryptoKeyMbedTLS> key = static_cast<Ref<CryptoKeyMbedTLS> >(p_key);
+ Ref<CryptoKeyMbedTLS> key = static_cast<Ref<CryptoKeyMbedTLS>>(p_key);
ERR_FAIL_COND_V_MSG(key.is_null(), NULL, "Invalid private key argument.");
mbedtls_x509write_cert crt;
mbedtls_x509write_crt_init(&crt);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 02ff6bcf13..1f56b77d93 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -763,7 +763,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// There is no soft reloading with Mono. It's always hard reloading.
- List<Ref<CSharpScript> > scripts;
+ List<Ref<CSharpScript>> scripts;
{
MutexLock lock(script_instances_mutex);
@@ -774,10 +774,10 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
}
- List<Ref<CSharpScript> > to_reload;
+ List<Ref<CSharpScript>> to_reload;
// We need to keep reference instances alive during reloading
- List<Ref<Reference> > ref_instances;
+ List<Ref<Reference>> ref_instances;
for (Map<Object *, CSharpScriptBinding>::Element *E = script_bindings.front(); E; E = E->next()) {
CSharpScriptBinding &script_binding = E->value();
@@ -791,7 +791,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<CSharpScript> &script = E->get();
to_reload.push_back(script);
@@ -851,7 +851,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
}
// After the state of all instances is saved, clear scripts and script instances
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<CSharpScript> &script = E->get();
while (script->instances.front()) {
@@ -866,7 +866,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
- for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->get();
for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
@@ -891,7 +891,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
#endif
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
- for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second, NULL);
}
@@ -902,9 +902,9 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
return;
}
- List<Ref<CSharpScript> > to_reload_state;
+ List<Ref<CSharpScript>> to_reload_state;
- for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> script = E->get();
if (!script->get_path().empty()) {
@@ -1012,7 +1012,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload_state.push_back(script);
}
- for (List<Ref<CSharpScript> >::Element *E = to_reload_state.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript>>::Element *E = to_reload_state.front(); E; E = E->next()) {
Ref<CSharpScript> script = E->get();
for (Set<ObjectID>::Element *F = script->pending_reload_instances.front(); F; F = F->next()) {
@@ -1030,7 +1030,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
- for (List<Pair<StringName, Variant> >::Element *G = state_backup.properties.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = state_backup.properties.front(); G; G = G->next()) {
obj->get_script_instance()->set(G->get().first, G->get().second);
}
@@ -1585,7 +1585,7 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state) {
+void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
List<PropertyInfo> pinfo;
get_property_list(&pinfo);
@@ -3294,7 +3294,7 @@ bool CSharpScript::has_script_signal(const StringName &p_signal) const {
}
void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<Argument> >::Element *E = _signals.front(); E; E = E->next()) {
+ for (const Map<StringName, Vector<Argument>>::Element *E = _signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 18c53aab52..fa12aad1e1 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -91,7 +91,7 @@ class CSharpScript : public Script {
// TODO
// Replace with buffer containing the serialized state of managed scripts.
// Keep variant state backup to use only with script instance placeholders.
- List<Pair<StringName, Variant> > properties;
+ List<Pair<StringName, Variant>> properties;
};
Set<ObjectID> pending_reload_instances;
@@ -110,7 +110,7 @@ class CSharpScript : public Script {
Variant::Type type;
};
- Map<StringName, Vector<Argument> > _signals;
+ Map<StringName, Vector<Argument>> _signals;
bool signals_invalidated;
Vector<ScriptNetData> rpc_functions;
@@ -249,7 +249,7 @@ class CSharpInstance : public ScriptInstance {
void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- void get_properties_state_for_reloading(List<Pair<StringName, Variant> > &r_state);
+ void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state);
public:
MonoObject *get_mono_object() const;
@@ -458,7 +458,7 @@ public:
virtual void frame();
/* TODO? */ virtual void get_public_functions(List<MethodInfo> *p_functions) const {}
- /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const {}
+ /* TODO? */ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const {}
virtual void reload_all_scripts();
virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 908c72c591..5355cb4e45 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2484,7 +2484,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
List<String> constants;
ClassDB::get_integer_constant_list(type_cname, &constants, true);
- const HashMap<StringName, List<StringName> > &enum_map = class_info->enum_map;
+ const HashMap<StringName, List<StringName>> &enum_map = class_info->enum_map;
const StringName *k = NULL;
while ((k = enum_map.next(k))) {
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index d3a8937313..0998d9f76a 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -510,7 +510,7 @@ class BindingsGenerator {
List<InternalCall> core_custom_icalls;
List<InternalCall> editor_custom_icalls;
- Map<StringName, List<StringName> > blacklisted_methods;
+ Map<StringName, List<StringName>> blacklisted_methods;
void _initialize_blacklisted_methods();
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 306fa15f12..8f489e8d8d 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -105,7 +105,7 @@ private:
MonoDomain *root_domain;
MonoDomain *scripts_domain;
- HashMap<uint32_t, HashMap<String, GDMonoAssembly *> > assemblies;
+ HashMap<uint32_t, HashMap<String, GDMonoAssembly *>> assemblies;
GDMonoAssembly *corlib_assembly;
GDMonoAssembly *project_assembly;
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index d052e155de..46f44e04e5 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -46,7 +46,7 @@ private:
int discover_local_port;
bool discover_ipv6;
- Vector<Ref<UPNPDevice> > devices;
+ Vector<Ref<UPNPDevice>> devices;
bool is_common_device(const String &dev) const;
void add_device_to_list(UPNPDev *dev, UPNPDev *devlist);
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index 26c6146bab..7deb20f6e7 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -32,7 +32,7 @@
#include "scene/resources/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
-static Vector<Vector<Face3> > convex_decompose(const Vector<Face3> &p_faces) {
+static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces) {
Vector<float> vertices;
vertices.resize(p_faces.size() * 9);
@@ -54,7 +54,7 @@ static Vector<Vector<Face3> > convex_decompose(const Vector<Face3> &p_faces) {
int hull_count = decomposer->GetNConvexHulls();
- Vector<Vector<Face3> > ret;
+ Vector<Vector<Face3>> ret;
for (int i = 0; i < hull_count; i++) {
Vector<Face3> triangles;
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 1f3ba2f20b..d00cc6986f 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -827,7 +827,7 @@ void VisualScript::rename_custom_signal(const StringName &p_name, const StringNa
void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const {
- for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
+ for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
r_custom_signals->push_back(E->key());
}
@@ -981,7 +981,7 @@ bool VisualScript::has_script_signal(const StringName &p_signal) const {
void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
+ for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
@@ -1302,7 +1302,7 @@ Dictionary VisualScript::_get_data() const {
d["variables"] = vars;
Array sigs;
- for (const Map<StringName, Vector<Argument> >::Element *E = custom_signals.front(); E; E = E->next()) {
+ for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) {
Dictionary cs;
cs["name"] = E->key();
@@ -2779,7 +2779,7 @@ void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions)
}
void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
}
-void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+void VisualScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
}
void VisualScriptLanguage::profiling_start() {
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index d1005c025c..20273316b4 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -246,7 +246,7 @@ private:
Map<StringName, Function> functions;
Map<StringName, Variable> variables;
- Map<StringName, Vector<Argument> > custom_signals;
+ Map<StringName, Vector<Argument>> custom_signals;
Vector<ScriptNetData> rpc_functions;
Vector<ScriptNetData> rpc_variables;
@@ -623,7 +623,7 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
virtual void profiling_start();
virtual void profiling_stop();
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 8840b9f7cf..ca255ebf82 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1458,7 +1458,7 @@ void VisualScriptEditor::_remove_output_port(int p_id, int p_port) {
List<VisualScript::DataConnection> data_connections;
script->get_data_connection_list(func, &data_connections);
- HashMap<int, Set<int> > conn_map;
+ HashMap<int, Set<int>> conn_map;
for (const List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
if (E->get().from_node == p_id && E->get().from_port == p_port) {
// push into the connections map
@@ -3078,8 +3078,8 @@ void VisualScriptEditor::_graph_disconnected(const String &p_from, int p_from_sl
void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from, const StringName &p_func_to, int p_id) {
Set<int> nodes_to_move;
- HashMap<int, Map<int, int> > seqconns_to_move; // from => List(outp, to)
- HashMap<int, Map<int, Pair<int, int> > > dataconns_to_move; // to => List(inp_p => from, outp)
+ HashMap<int, Map<int, int>> seqconns_to_move; // from => List(outp, to)
+ HashMap<int, Map<int, Pair<int, int>>> dataconns_to_move; // to => List(inp_p => from, outp)
nodes_to_move.insert(p_id);
Set<int> sequence_connections;
@@ -3087,7 +3087,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
List<VisualScript::SequenceConnection> sequence_conns;
script->get_sequence_connection_list(p_func_from, &sequence_conns);
- HashMap<int, Map<int, int> > seqcons; // from => List(out_p => to)
+ HashMap<int, Map<int, int>> seqcons; // from => List(out_p => to)
for (List<VisualScript::SequenceConnection>::Element *E = sequence_conns.front(); E; E = E->next()) {
int from = E->get().from_node;
@@ -3102,7 +3102,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
int conn = p_id;
List<int> stack;
- HashMap<int, Set<int> > seen; // from, outp
+ HashMap<int, Set<int>> seen; // from, outp
while (seqcons.has(conn)) {
for (auto E = seqcons[conn].front(); E; E = E->next()) {
if (seen.has(conn) && seen[conn].has(E->key())) {
@@ -3139,7 +3139,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
List<VisualScript::DataConnection> data_connections;
script->get_data_connection_list(p_func_from, &data_connections);
- HashMap<int, Map<int, Pair<int, int> > > connections;
+ HashMap<int, Map<int, Pair<int, int>>> connections;
for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
int from = E->get().from_node;
@@ -3148,14 +3148,14 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
int in_p = E->get().to_port;
if (!connections.has(to))
- connections.set(to, Map<int, Pair<int, int> >());
+ connections.set(to, Map<int, Pair<int, int>>());
connections[to].insert(in_p, Pair<int, int>(from, out_p));
}
// go through the HashMap and do all sorts of crazy ass stuff now...
Set<int> nodes_to_be_added;
for (Set<int>::Element *F = nodes_to_move.front(); F; F = F->next()) {
- HashMap<int, Set<int> > seen;
+ HashMap<int, Set<int>> seen;
List<int> stack;
int id = F->get();
while (connections.has(id)) {
@@ -3190,7 +3190,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
seen[id].insert(E->key());
stack.push_back(id);
if (!dataconns_to_move.has(id))
- dataconns_to_move.set(id, Map<int, Pair<int, int> >());
+ dataconns_to_move.set(id, Map<int, Pair<int, int>>());
dataconns_to_move[id].insert(E->key(), Pair<int, int>(E->get().first, E->get().second));
id = E->get().first;
nodes_to_be_added.insert(id);
@@ -3261,7 +3261,7 @@ void VisualScriptEditor::_move_nodes_with_rescan(const StringName &p_func_from,
dataconns_to_move.get_key_list(&keys);
for (List<int>::Element *E = keys.front(); E; E = E->next()) {
int to_node = E->get(); // to_node
- for (Map<int, Pair<int, int> >::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) {
+ for (Map<int, Pair<int, int>>::Element *F = dataconns_to_move[E->get()].front(); F; F = F->next()) {
int inp_p = F->key();
Pair<int, int> fro = F->get();
@@ -3933,7 +3933,7 @@ void VisualScriptEditor::_notification(int p_what) {
bool dark_theme = tm->get_constant("dark_theme", "Editor");
- List<Pair<String, Color> > colors;
+ List<Pair<String, Color>> colors;
if (dark_theme) {
colors.push_back(Pair<String, Color>("flow_control", Color(0.96, 0.96, 0.96)));
colors.push_back(Pair<String, Color>("functions", Color(0.96, 0.52, 0.51)));
@@ -3950,7 +3950,7 @@ void VisualScriptEditor::_notification(int p_what) {
colors.push_back(Pair<String, Color>("constants", Color(0.94, 0.18, 0.49)));
}
- for (List<Pair<String, Color> >::Element *E = colors.front(); E; E = E->next()) {
+ for (List<Pair<String, Color>>::Element *E = colors.front(); E; E = E->next()) {
Ref<StyleBoxFlat> sb = tm->get_stylebox("frame", "GraphNode");
if (!sb.is_null()) {
Ref<StyleBoxFlat> frame_style = sb->duplicate();
@@ -4149,7 +4149,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
}
- for (Map<int, Ref<VisualScriptNode> >::Element *E = clipboard->nodes.front(); E; E = E->next()) {
+ for (Map<int, Ref<VisualScriptNode>>::Element *E = clipboard->nodes.front(); E; E = E->next()) {
Ref<VisualScriptNode> node = E->get()->duplicate();
@@ -4196,7 +4196,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
case EDIT_CREATE_FUNCTION: {
StringName function = "";
- Map<int, Ref<VisualScriptNode> > nodes;
+ Map<int, Ref<VisualScriptNode>> nodes;
Set<int> selections;
for (int i = 0; i < graph->get_child_count(); i++) {
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
@@ -4252,7 +4252,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// the user wants to connect the nodes
int top_nd = -1;
Vector2 top;
- for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) {
Ref<VisualScriptNode> nd = script->get_node(function, E->key());
if (nd.is_valid() && nd->has_input_sequence_port()) {
if (top_nd < 0) {
@@ -4316,7 +4316,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
List<Variant::Type> inputs; // input types
- List<Pair<int, int> > input_connections;
+ List<Pair<int, int>> input_connections;
{
List<VisualScript::DataConnection> dats;
script->get_data_connection_list(function, &dats);
@@ -4359,7 +4359,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// Move the nodes
- for (Map<int, Ref<VisualScriptNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) {
undo_redo->add_do_method(script.ptr(), "remove_node", function, E->key());
undo_redo->add_do_method(script.ptr(), "add_node", new_fn, E->key(), E->get(), script->get_node_position(function, E->key()));
@@ -4414,7 +4414,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
// * might make the system more intelligent by checking port from info.
int i = 0;
- List<Pair<int, int> >::Element *F = input_connections.front();
+ List<Pair<int, int>>::Element *F = input_connections.front();
for (List<Variant::Type>::Element *E = inputs.front(); E && F; E = E->next(), F = F->next()) {
func_node->add_argument(E->get(), "arg_" + String::num_int64(i), i);
undo_redo->add_do_method(script.ptr(), "data_connect", new_fn, fn_id, i, F->get().first, F->get().second);
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 9a2a42b160..6ff00cf0a6 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -133,10 +133,10 @@ class VisualScriptEditor : public ScriptEditorBase {
String name;
Variant::Type ret;
bool ret_variant;
- Vector<Pair<Variant::Type, String> > args;
+ Vector<Pair<Variant::Type, String>> args;
};
- HashMap<StringName, Ref<StyleBox> > node_styles;
+ HashMap<StringName, Ref<StyleBox>> node_styles;
StringName edited_func;
StringName default_func;
@@ -153,7 +153,7 @@ class VisualScriptEditor : public ScriptEditorBase {
struct Clipboard {
- Map<int, Ref<VisualScriptNode> > nodes;
+ Map<int, Ref<VisualScriptNode>> nodes;
Map<int, Vector2> nodes_positions;
Set<VisualScript::SequenceConnection> sequence_connections;
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index ea09c82013..41c1ea4ca2 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -3519,7 +3519,7 @@ VisualScriptConstructor::VisualScriptConstructor() {
type = Variant::NIL;
}
-static Map<String, Pair<Variant::Type, MethodInfo> > constructor_map;
+static Map<String, Pair<Variant::Type, MethodInfo>> constructor_map;
static Ref<VisualScriptNode> create_constructor_node(const String &p_name) {
diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp
index 9df2420bbc..c24ae3468f 100644
--- a/modules/webrtc/webrtc_multiplayer.cpp
+++ b/modules/webrtc/webrtc_multiplayer.cpp
@@ -70,7 +70,7 @@ void WebRTCMultiplayer::poll() {
List<int> remove;
List<int> add;
- for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) {
Ref<ConnectedPeer> peer = E->get();
peer->connection->poll();
// Check peer state
@@ -89,7 +89,7 @@ void WebRTCMultiplayer::poll() {
}
// Check channels state
int ready = 0;
- for (List<Ref<WebRTCDataChannel> >::Element *C = peer->channels.front(); C && C->get().is_valid(); C = C->next()) {
+ for (List<Ref<WebRTCDataChannel>>::Element *C = peer->channels.front(); C && C->get().is_valid(); C = C->next()) {
Ref<WebRTCDataChannel> ch = C->get();
switch (ch->get_ready_state()) {
case WebRTCDataChannel::STATE_CONNECTING:
@@ -130,7 +130,7 @@ void WebRTCMultiplayer::poll() {
emit_signal("peer_connected", TARGET_PEER_SERVER);
emit_signal("connection_succeeded");
// Notify of all previously connected peers
- for (Map<int, Ref<ConnectedPeer> >::Element *F = peer_map.front(); F; F = F->next()) {
+ for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) {
if (F->key() != 1 && F->get()->connected)
emit_signal("peer_connected", F->key());
}
@@ -143,11 +143,11 @@ void WebRTCMultiplayer::poll() {
}
void WebRTCMultiplayer::_find_next_peer() {
- Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.find(next_packet_peer);
+ Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.find(next_packet_peer);
if (E) E = E->next();
// After last.
while (E) {
- for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
+ for (List<Ref<WebRTCDataChannel>>::Element *F = E->get()->channels.front(); F; F = F->next()) {
if (F->get()->get_available_packet_count()) {
next_packet_peer = E->key();
return;
@@ -158,7 +158,7 @@ void WebRTCMultiplayer::_find_next_peer() {
E = peer_map.front();
// Before last
while (E) {
- for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
+ for (List<Ref<WebRTCDataChannel>>::Element *F = E->get()->channels.front(); F; F = F->next()) {
if (F->get()->get_available_packet_count()) {
next_packet_peer = E->key();
return;
@@ -204,7 +204,7 @@ int WebRTCMultiplayer::get_unique_id() const {
void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
Array channels;
- for (List<Ref<WebRTCDataChannel> >::Element *F = p_connected_peer->channels.front(); F; F = F->next()) {
+ for (List<Ref<WebRTCDataChannel>>::Element *F = p_connected_peer->channels.front(); F; F = F->next()) {
channels.push_back(F->get());
}
r_dict["connection"] = p_connected_peer->connection;
@@ -225,7 +225,7 @@ Dictionary WebRTCMultiplayer::get_peer(int p_peer_id) {
Dictionary WebRTCMultiplayer::get_peers() {
Dictionary out;
- for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) {
Dictionary d;
_peer_to_dict(E->get(), d);
out[E->key()] = d;
@@ -288,7 +288,7 @@ Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size
_find_next_peer();
ERR_FAIL_V(ERR_UNAVAILABLE);
}
- for (List<Ref<WebRTCDataChannel> >::Element *E = peer_map[next_packet_peer]->channels.front(); E; E = E->next()) {
+ for (List<Ref<WebRTCDataChannel>>::Element *E = peer_map[next_packet_peer]->channels.front(); E; E = E->next()) {
if (E->get()->get_available_packet_count()) {
Error err = E->get()->get_packet(r_buffer, r_buffer_size);
_find_next_peer();
@@ -316,7 +316,7 @@ Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size)
break;
}
- Map<int, Ref<ConnectedPeer> >::Element *E = NULL;
+ Map<int, Ref<ConnectedPeer>>::Element *E = NULL;
if (target_peer > 0) {
@@ -330,7 +330,7 @@ Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size)
} else {
int exclude = -target_peer;
- for (Map<int, Ref<ConnectedPeer> >::Element *F = peer_map.front(); F; F = F->next()) {
+ for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) {
// Exclude packet. If target_peer == 0 then don't exclude any packets
if (target_peer != 0 && F->key() == exclude)
@@ -347,8 +347,8 @@ int WebRTCMultiplayer::get_available_packet_count() const {
if (next_packet_peer == 0)
return 0; // To be sure next call to get_packet works if size > 0 .
int size = 0;
- for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
- for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
+ for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) {
+ for (List<Ref<WebRTCDataChannel>>::Element *F = E->get()->channels.front(); F; F = F->next()) {
size += F->get()->get_available_packet_count();
}
}
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h
index 66a3cd0ff5..0e1335b8a8 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer.h
@@ -53,7 +53,7 @@ private:
public:
Ref<WebRTCPeerConnection> connection;
- List<Ref<WebRTCDataChannel> > channels;
+ List<Ref<WebRTCDataChannel>> channels;
bool connected;
ConnectedPeer() {
@@ -72,7 +72,7 @@ private:
int next_packet_peer;
bool server_compat;
- Map<int, Ref<ConnectedPeer> > peer_map;
+ Map<int, Ref<ConnectedPeer>> peer_map;
void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
void _find_next_peer();
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index e5680ce2e9..bbe4d6dc5b 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -181,7 +181,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
if (peer_sock == -1)
return FAILED;
- static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
+ static_cast<Ref<EMWSPeer>>(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
return OK;
};
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 5c01d44ede..9eb1445b35 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -209,7 +209,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
- for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id)
continue; // Skip the newwly added peer (already confirmed)
@@ -222,7 +222,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
- for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id != id)
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
@@ -247,7 +247,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
} else if (p_to == 0) {
- for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from)
E->get()->put_packet(p_buffer, p_buffer_size);
}
@@ -255,7 +255,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
} else if (p_to < 0) {
- for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from && E->key() != -p_to)
E->get()->put_packet(p_buffer, p_buffer_size);
}
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 579972ada2..c6669c730c 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -63,7 +63,7 @@ protected:
};
List<Packet> _incoming_packets;
- Map<int, Ref<WebSocketPeer> > _peer_map;
+ Map<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
bool _is_multiplayer;
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 088f266f18..bada750ec2 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -253,7 +253,7 @@ void WSLClient::poll() {
}
_connection = ssl;
} else {
- ssl = static_cast<Ref<StreamPeerSSL> >(_connection);
+ ssl = static_cast<Ref<StreamPeerSSL>>(_connection);
ERR_FAIL_COND(ssl.is_null()); // Bug?
ssl->poll();
}
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 4db650a0c1..b66cdf3ea2 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -103,7 +103,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT)
return ERR_TIMEOUT;
if (use_ssl) {
- Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL> >(connection);
+ Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null())
return FAILED;
ssl->poll();
@@ -171,7 +171,7 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp
void WSLServer::poll() {
List<int> remove_ids;
- for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
peer->poll();
if (!peer->is_connected_to_host()) {
@@ -184,8 +184,8 @@ void WSLServer::poll() {
}
remove_ids.clear();
- List<Ref<PendingPeer> > remove_peers;
- for (List<Ref<PendingPeer> >::Element *E = _pending.front(); E; E = E->next()) {
+ List<Ref<PendingPeer>> remove_peers;
+ for (List<Ref<PendingPeer>>::Element *E = _pending.front(); E; E = E->next()) {
Ref<PendingPeer> ppeer = E->get();
Error err = ppeer->do_handshake(_protocols);
if (err == ERR_BUSY) {
@@ -212,7 +212,7 @@ void WSLServer::poll() {
remove_peers.push_back(ppeer);
_on_connect(id, ppeer->protocol);
}
- for (List<Ref<PendingPeer> >::Element *E = remove_peers.front(); E; E = E->next()) {
+ for (List<Ref<PendingPeer>>::Element *E = remove_peers.front(); E; E = E->next()) {
_pending.erase(E->get());
}
remove_peers.clear();
@@ -251,7 +251,7 @@ int WSLServer::get_max_packet_size() const {
void WSLServer::stop() {
_server->stop();
- for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
peer->close_now();
}
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index 649d1adee6..2e893d6727 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -76,7 +76,7 @@ private:
int _out_buf_size;
int _out_pkt_size;
- List<Ref<PendingPeer> > _pending;
+ List<Ref<PendingPeer>> _pending;
Ref<TCP_Server> _server;
Vector<String> _protocols;
diff --git a/platform/android/api/java_class_wrapper.h b/platform/android/api/java_class_wrapper.h
index 48b581958b..d7322deb81 100644
--- a/platform/android/api/java_class_wrapper.h
+++ b/platform/android/api/java_class_wrapper.h
@@ -163,7 +163,7 @@ class JavaClass : public Reference {
bool _call_method(JavaObject *p_instance, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error, Variant &ret);
friend class JavaClassWrapper;
- Map<StringName, List<MethodInfo> > methods;
+ Map<StringName, List<MethodInfo>> methods;
jclass _class;
#endif
@@ -198,7 +198,7 @@ class JavaClassWrapper : public Object {
GDCLASS(JavaClassWrapper, Object);
#ifdef ANDROID_ENABLED
- Map<String, Ref<JavaClass> > class_cache;
+ Map<String, Ref<JavaClass>> class_cache;
friend class JavaClass;
jclass activityClass;
jmethodID findClass;
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 9e9b17fb99..13550c4b11 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -34,7 +34,7 @@
bool JavaClass::_call_method(JavaObject *p_instance, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error, Variant &ret) {
- Map<StringName, List<MethodInfo> >::Element *M = methods.find(p_method);
+ Map<StringName, List<MethodInfo>>::Element *M = methods.find(p_method);
if (!M)
return false;
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index 7e2b0d948e..8021d6dd07 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -91,7 +91,7 @@ void OS_Android::initialize_core() {
FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
else {
#ifdef USE_JAVA_FILE_ACCESS
- FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid> >(FileAccess::ACCESS_RESOURCES);
+ FileAccess::make_default<FileAccessBufferedFA<FileAccessJAndroid>>(FileAccess::ACCESS_RESOURCES);
#else
//FileAccess::make_default<FileAccessBufferedFA<FileAccessAndroid> >(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h
index 6b3b7ad5bc..27552d781a 100644
--- a/platform/iphone/app_delegate.h
+++ b/platform/iphone/app_delegate.h
@@ -36,9 +36,11 @@
#import <CoreMotion/CoreMotion.h>
-#if defined(OPENGL_ENABLED)
-@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
-#endif
+// FIXME: Add support for both GLES2 and Vulkan when GLES2 is implemented again,
+// so it can't be done with compilation time branching.
+//#if defined(OPENGL_ENABLED)
+//@interface AppDelegate : NSObject <UIApplicationDelegate, GLViewDelegate> {
+//#endif
#if defined(VULKAN_ENABLED)
@interface AppDelegate : NSObject <UIApplicationDelegate> {
#endif
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index acc3e5d4e0..0ac8bb7a56 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -648,7 +648,6 @@ static int frame_count = 0;
view_controller = [[ViewController alloc] init];
view_controller.view = glView;
-
_set_keep_screen_on(bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true)) ? YES : NO);
glView.useCADisplayLink =
bool(GLOBAL_DEF("display.iOS/use_cadisplaylink", true)) ? YES : NO;
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index 7cef2351e3..08f3c3f91f 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -410,7 +410,7 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
}
String EditorExportPlatformIOS::_get_additional_plist_content() {
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
String result;
for (int i = 0; i < export_plugins.size(); ++i) {
result += export_plugins[i]->get_ios_plist_content();
@@ -419,7 +419,7 @@ String EditorExportPlatformIOS::_get_additional_plist_content() {
}
String EditorExportPlatformIOS::_get_linker_flags() {
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
String result;
for (int i = 0; i < export_plugins.size(); ++i) {
String flags = export_plugins[i]->get_ios_linker_flags();
@@ -434,7 +434,7 @@ String EditorExportPlatformIOS::_get_linker_flags() {
}
String EditorExportPlatformIOS::_get_cpp_code() {
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
String result;
for (int i = 0; i < export_plugins.size(); ++i) {
result += export_plugins[i]->get_ios_cpp_code();
@@ -776,7 +776,7 @@ struct ExportLibsData {
};
void EditorExportPlatformIOS::_add_assets_to_project(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) {
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
Vector<String> frameworks;
for (int i = 0; i < export_plugins.size(); ++i) {
Vector<String> plugin_frameworks = export_plugins[i]->get_ios_frameworks();
@@ -920,7 +920,7 @@ Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
- Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
+ Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
Vector<String> frameworks = export_plugins[i]->get_ios_frameworks();
Error err = _export_additional_assets(p_out_dir, frameworks, true, r_exported_assets);
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index 1d7a16db80..db90b01f8f 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -470,7 +470,7 @@ void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_s
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant> >::Element *cursor_c = cursors_cache.find(p_shape);
+ Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
@@ -887,7 +887,7 @@ int OS_JavaScript::get_current_video_driver() const {
void OS_JavaScript::initialize_core() {
OS_Unix::initialize_core();
- FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
+ FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix>>(FileAccess::ACCESS_RESOURCES);
}
Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 5319ea121c..ed59477914 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -52,7 +52,7 @@ class OS_JavaScript : public OS_Unix {
Ref<InputEventKey> deferred_key_event;
CursorShape cursor_shape;
String cursors[CURSOR_MAX];
- Map<CursorShape, Vector<Variant> > cursors_cache;
+ Map<CursorShape, Vector<Variant>> cursors_cache;
Point2 touches[32];
Point2i last_click_pos;
diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h
index 3140d9bac4..e865c3078f 100644
--- a/platform/osx/os_osx.h
+++ b/platform/osx/os_osx.h
@@ -124,7 +124,7 @@ public:
CursorShape cursor_shape;
NSCursor *cursors[CURSOR_MAX];
- Map<CursorShape, Vector<Variant> > cursors_cache;
+ Map<CursorShape, Vector<Variant>> cursors_cache;
MouseMode mouse_mode;
String title;
@@ -180,7 +180,7 @@ public:
}
};
- Map<String, Vector<GlobalMenuItem> > global_menus;
+ Map<String, Vector<GlobalMenuItem>> global_menus;
void _update_global_menu();
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 4c70beee00..8ba8ca8a33 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1365,7 +1365,7 @@ void OS_OSX::_update_global_menu() {
for (int i = 1; i < [main_menu numberOfItems]; i++) {
[main_menu removeItemAtIndex:i];
}
- for (Map<String, Vector<GlobalMenuItem> >::Element *E = global_menus.front(); E; E = E->next()) {
+ for (Map<String, Vector<GlobalMenuItem>>::Element *E = global_menus.front(); E; E = E->next()) {
if (E->key() != "_dock") {
NSMenu *menu = [[[NSMenu alloc] initWithTitle:[NSString stringWithUTF8String:E->key().utf8().get_data()]] autorelease];
for (int i = 0; i < E->get().size(); i++) {
@@ -1835,7 +1835,7 @@ void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant> >::Element *cursor_c = cursors_cache.find(p_shape);
+ Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index a112f26ac4..041a5bffa6 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -2518,7 +2518,7 @@ void OS_Windows::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shap
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant> >::Element *cursor_c = cursors_cache.find(p_shape);
+ Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 6c3769c98c..8506aa7b20 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -232,7 +232,7 @@ class OS_Windows : public OS {
HCURSOR cursors[CURSOR_MAX] = { NULL };
CursorShape cursor_shape;
- Map<CursorShape, Vector<Variant> > cursors_cache;
+ Map<CursorShape, Vector<Variant>> cursors_cache;
InputDefault *input;
JoypadWindows *joypad;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index ddb5237d1b..e1f7691cf6 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -3034,7 +3034,7 @@ void OS_X11::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, c
if (p_cursor.is_valid()) {
- Map<CursorShape, Vector<Variant> >::Element *cursor_c = cursors_cache.find(p_shape);
+ Map<CursorShape, Vector<Variant>>::Element *cursor_c = cursors_cache.find(p_shape);
if (cursor_c) {
if (cursor_c->get()[0] == p_cursor && cursor_c->get()[1] == p_hotspot) {
diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h
index 55d24d64a3..997a6cc053 100644
--- a/platform/x11/os_x11.h
+++ b/platform/x11/os_x11.h
@@ -179,7 +179,7 @@ class OS_X11 : public OS_Unix {
Cursor cursors[CURSOR_MAX];
Cursor null_cursor;
CursorShape current_cursor;
- Map<CursorShape, Vector<Variant> > cursors_cache;
+ Map<CursorShape, Vector<Variant>> cursors_cache;
InputDefault *input;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 37d093e3d8..e5d015b07c 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -42,7 +42,7 @@ class SpriteFrames : public Resource {
float speed;
bool loop;
- Vector<Ref<Texture2D> > frames;
+ Vector<Ref<Texture2D>> frames;
Anim() {
loop = true;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 4edf92197e..e9dfb94cb2 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -50,7 +50,7 @@ void CollisionPolygon2D::_build_polygon() {
//here comes the sun, lalalala
//decompose concave into multiple convex polygons and add them
- Vector<Vector<Vector2> > decomp = _decompose_in_convex();
+ Vector<Vector<Vector2>> decomp = _decompose_in_convex();
for (int i = 0; i < decomp.size(); i++) {
Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
convex->set_points(decomp[i]);
@@ -76,8 +76,8 @@ void CollisionPolygon2D::_build_polygon() {
}
}
-Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
+Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() {
+ Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
return decomp;
}
@@ -148,7 +148,7 @@ void CollisionPolygon2D::_notification(int p_what) {
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
- Vector<Vector<Vector2> > decomp = _decompose_in_convex();
+ Vector<Vector<Vector2>> decomp = _decompose_in_convex();
Color c(0.4, 0.9, 0.1);
for (int i = 0; i < decomp.size(); i++) {
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index d8dfec8fd2..92a2758813 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -56,7 +56,7 @@ protected:
bool one_way_collision;
float one_way_collision_margin;
- Vector<Vector<Vector2> > _decompose_in_convex();
+ Vector<Vector<Vector2>> _decompose_in_convex();
void _build_polygon();
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index 579d6b0e0e..3d096ec91b 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -43,7 +43,7 @@ class NavigationPolygon : public Resource {
Vector<int> indices;
};
Vector<Polygon> polygons;
- Vector<Vector<Vector2> > outlines;
+ Vector<Vector<Vector2>> outlines;
mutable Rect2 item_rect;
mutable bool rect_cache_dirty;
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 20e9f3ffcf..eb7aefb495 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -300,7 +300,7 @@ private:
bool sync_to_physics;
Vector<Collision> colliders;
- Vector<Ref<KinematicCollision2D> > slide_colliders;
+ Vector<Ref<KinematicCollision2D>> slide_colliders;
Ref<KinematicCollision2D> motion_cache;
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 636b859477..24c3a9eb41 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -44,7 +44,7 @@ void CollisionPolygon::_build_polygon() {
if (polygon.size() == 0)
return;
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
+ Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(polygon);
if (decomp.size() == 0)
return;
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 354eaad7c0..f991843883 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -135,7 +135,7 @@ private:
struct PlotMesh {
Ref<Material> override_material;
- Vector<Ref<Material> > instance_materials;
+ Vector<Ref<Material>> instance_materials;
Ref<Mesh> mesh;
Transform local_xform;
};
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 77a20e8d4d..f9222c75fa 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -41,7 +41,7 @@ class ImmediateGeometry : public GeometryInstance {
RID im;
//a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
- List<Ref<Texture2D> > cached_textures;
+ List<Ref<Texture2D>> cached_textures;
bool empty;
AABB aabb;
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index d49d9ed98f..a6190e7660 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -58,7 +58,7 @@ protected:
};
Map<StringName, BlendShapeTrack> blend_shape_tracks;
- Vector<Ref<Material> > materials;
+ Vector<Ref<Material>> materials;
void _mesh_changed();
void _resolve_skeleton_path();
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 95c6de15ec..cf461f25e9 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -69,7 +69,7 @@ private:
DrawOrder draw_order;
- Vector<Ref<Mesh> > draw_passes;
+ Vector<Ref<Mesh>> draw_passes;
protected:
static void _bind_methods();
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5362baf8ee..90de1ffce6 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -293,7 +293,7 @@ private:
bool on_ceiling;
bool on_wall;
Vector<Collision> colliders;
- Vector<Ref<KinematicCollision> > slide_colliders;
+ Vector<Ref<KinematicCollision>> slide_colliders;
Ref<KinematicCollision> motion_cache;
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index be1426f13c..f6eb3d954a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -186,7 +186,7 @@ void RayCast::_notification(int p_what) {
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
if (debug_material.is_valid()) {
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
+ Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
}
}
@@ -335,7 +335,7 @@ void RayCast::_create_debug_shape() {
if (!debug_material.is_valid()) {
debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D> >(debug_material);
+ Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
line_material->set_albedo(Color(1.0, 0.8, 0.6));
}
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 3859a278ef..65f868aed4 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -479,7 +479,7 @@ void SoftBody::become_mesh_owner() {
if (!mesh_owner) {
mesh_owner = true;
- Vector<Ref<Material> > copy_materials;
+ Vector<Ref<Material>> copy_materials;
copy_materials.append_array(materials);
ERR_FAIL_COND(!mesh->get_surface_count());
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 0257e6e83d..203c3cd812 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -569,7 +569,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
return mc;
}
-void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) {
+void Voxelizer::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
diff --git a/scene/3d/voxelizer.h b/scene/3d/voxelizer.h
index 1d50f1cd18..af9237ae7b 100644
--- a/scene/3d/voxelizer.h
+++ b/scene/3d/voxelizer.h
@@ -125,7 +125,7 @@ private:
public:
void begin_bake(int p_subdiv, const AABB &p_bounds);
- void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
+ void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material>> &p_materials, const Ref<Material> &p_override_material);
void end_bake();
int get_gi_probe_octree_depth() const;
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 8769e2c61d..742942fcda 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -285,7 +285,7 @@ private:
void _tree_changed();
void _update_properties();
List<PropertyInfo> properties;
- HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
+ HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
HashMap<StringName, Variant> property_map;
struct Activity {
@@ -293,7 +293,7 @@ private:
float activity;
};
- HashMap<StringName, Vector<Activity> > input_activity_map;
+ HashMap<StringName, Vector<Activity>> input_activity_map;
HashMap<StringName, Vector<Activity> *> input_activity_map_get;
void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 2a98b4cf22..7a184adc55 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -230,8 +230,8 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
if (!debugger)
return;
- Map<String, Set<Node *> > &edit_cache = debugger->live_scene_edit_cache;
- Map<String, Set<Node *> >::Element *E = edit_cache.find(p_filename);
+ Map<String, Set<Node *>> &edit_cache = debugger->live_scene_edit_cache;
+ Map<String, Set<Node *>>::Element *E = edit_cache.find(p_filename);
if (E) {
E->get().erase(p_node);
if (E->get().size() == 0) {
@@ -239,8 +239,8 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
}
}
- Map<Node *, Map<ObjectID, Node *> > &remove_list = debugger->live_edit_remove_list;
- Map<Node *, Map<ObjectID, Node *> >::Element *F = remove_list.find(p_node);
+ Map<Node *, Map<ObjectID, Node *>> &remove_list = debugger->live_edit_remove_list;
+ Map<Node *, Map<ObjectID, Node *>>::Element *F = remove_list.find(p_node);
if (F) {
for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) {
@@ -293,8 +293,8 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
}
void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) {
- typedef Map<const Script *, Set<StringName> > ScriptMemberMap;
- typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap;
+ typedef Map<const Script *, Set<StringName>> ScriptMemberMap;
+ typedef Map<const Script *, Map<StringName, Variant>> ScriptConstantsMap;
ScriptMemberMap members;
if (p_instance) {
@@ -519,7 +519,7 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -557,7 +557,7 @@ void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_A
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -630,7 +630,7 @@ void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_typ
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -668,7 +668,7 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -701,7 +701,7 @@ void LiveEditor::_remove_node_func(const NodePath &p_at) {
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -732,7 +732,7 @@ void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_kee
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -766,7 +766,7 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -783,7 +783,7 @@ void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_a
continue;
Node *n2 = n->get_node(p_at);
- Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
+ Map<Node *, Map<ObjectID, Node *>>::Element *EN = live_edit_remove_list.find(n);
if (!EN)
continue;
@@ -812,7 +812,7 @@ void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
@@ -845,7 +845,7 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
if (scene_tree->root->has_node(live_edit_root))
base = scene_tree->root->get_node(live_edit_root);
- Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
+ Map<String, Set<Node *>>::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index afe58a5d01..e295510960 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -113,8 +113,8 @@ private:
NodePath live_edit_root;
String live_edit_scene;
- Map<String, Set<Node *> > live_scene_edit_cache;
- Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list;
+ Map<String, Set<Node *>> live_scene_edit_cache;
+ Map<Node *, Map<ObjectID, Node *>> live_edit_remove_list;
void _send_tree();
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 67e8ed0d27..15a32b8f67 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -198,10 +198,10 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture2D> > icon_override;
- HashMap<StringName, Ref<Shader> > shader_override;
- HashMap<StringName, Ref<StyleBox> > style_override;
- HashMap<StringName, Ref<Font> > font_override;
+ HashMap<StringName, Ref<Texture2D>> icon_override;
+ HashMap<StringName, Ref<Shader>> shader_override;
+ HashMap<StringName, Ref<StyleBox>> style_override;
+ HashMap<StringName, Ref<Font>> font_override;
HashMap<StringName, Color> color_override;
HashMap<StringName, int> constant_override;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 409aec0ca6..dd439208af 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -330,7 +330,7 @@ private:
ItemMeta *meta_hovering;
Variant current_meta;
- Vector<Ref<RichTextEffect> > custom_effects;
+ Vector<Ref<RichTextEffect>> custom_effects;
void _invalidate_current_line(ItemFrame *p_frame);
void _validate_line_caches(ItemFrame *p_frame);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 3c9d1a5c85..7d096f7897 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -268,7 +268,7 @@ private:
} cache;
Map<int, int> color_region_cache;
- Map<int, Map<int, HighlighterInfo> > syntax_highlighting_cache;
+ Map<int, Map<int, HighlighterInfo>> syntax_highlighting_cache;
struct TextOperation {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 57bb3b6b5e..f472de220b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -172,7 +172,7 @@ void SceneTree::_flush_ugc() {
while (unique_group_calls.size()) {
- Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
+ Map<UGCall, Vector<Variant>>::Element *E = unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
for (int i = 0; i < E->get().size(); i++)
@@ -546,11 +546,11 @@ bool SceneTree::idle(float p_time) {
//go through timers
- List<Ref<SceneTreeTimer> >::Element *L = timers.back(); //last element
+ List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element
- for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) {
- List<Ref<SceneTreeTimer> >::Element *N = E->next();
+ List<Ref<SceneTreeTimer>>::Element *N = E->next();
if (pause && !E->get()->is_pause_mode_process()) {
if (E == L) {
break; //break on last, so if new timers were added during list traversal, ignore them.
@@ -625,7 +625,7 @@ void SceneTree::finish() {
}
// cleanup timers
- for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E; E = E->next()) {
+ for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E; E = E->next()) {
E->get()->release_connections();
}
timers.clear();
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 1bef0d3131..2f805d074f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -157,7 +157,7 @@ private:
List<ObjectID> delete_queue;
- Map<UGCall, Vector<Variant> > unique_group_calls;
+ Map<UGCall, Vector<Variant>> unique_group_calls;
bool ugc_locked;
void _flush_ugc();
@@ -181,7 +181,7 @@ private:
void _change_scene(Node *p_to);
//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
- List<Ref<SceneTreeTimer> > timers;
+ List<Ref<SceneTreeTimer>> timers;
///network///
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index c11b11bc71..dfd55e2577 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -422,7 +422,7 @@ void Viewport::_notification(int p_what) {
// if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
// while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
bool has_mouse_event = false;
- for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
+ for (List<Ref<InputEvent>>::Element *E = physics_picking_events.front(); E; E = E->next()) {
Ref<InputEventMouse> m = E->get();
if (m.is_valid()) {
has_mouse_event = true;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 30c872b6ed..e511ce1b17 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -235,7 +235,7 @@ private:
bool snap_controls_to_pixels;
bool physics_object_picking;
- List<Ref<InputEvent> > physics_picking_events;
+ List<Ref<InputEvent>> physics_picking_events;
ObjectID physics_object_capture;
ObjectID physics_object_over;
Transform physics_last_object_transform;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index ba1f738115..aa4c9bf225 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1705,7 +1705,7 @@ float Animation::_cubic_interpolate(const float &p_pre_a, const float &p_a, cons
}
template <class T>
-T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
+T Animation::_interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index ea4f92878d..36d5df52df 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -105,7 +105,7 @@ private:
struct TransformTrack : public Track {
- Vector<TKey<TransformKey> > transforms;
+ Vector<TKey<TransformKey>> transforms;
TransformTrack() { type = TYPE_TRANSFORM; }
};
@@ -116,7 +116,7 @@ private:
UpdateMode update_mode;
bool update_on_seek;
- Vector<TKey<Variant> > values;
+ Vector<TKey<Variant>> values;
ValueTrack() {
type = TYPE_VALUE;
@@ -148,7 +148,7 @@ private:
struct BezierTrack : public Track {
- Vector<TKey<BezierKey> > values;
+ Vector<TKey<BezierKey>> values;
BezierTrack() {
type = TYPE_BEZIER;
@@ -169,7 +169,7 @@ private:
struct AudioTrack : public Track {
- Vector<TKey<AudioKey> > values;
+ Vector<TKey<AudioKey>> values;
AudioTrack() {
type = TYPE_AUDIO;
@@ -180,7 +180,7 @@ private:
struct AnimationTrack : public Track {
- Vector<TKey<StringName> > values;
+ Vector<TKey<StringName>> values;
AnimationTrack() {
type = TYPE_ANIMATION;
@@ -216,7 +216,7 @@ private:
_FORCE_INLINE_ float _cubic_interpolate(const float &p_pre_a, const float &p_a, const float &p_b, const float &p_post_b, float p_c) const;
template <class T>
- _FORCE_INLINE_ T _interpolate(const Vector<TKey<T> > &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
+ _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, float p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
template <class T>
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, float from_time, float to_time, List<int> *p_indices) const;
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 6730f86e0c..d45f36dfd1 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -493,7 +493,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
-Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
print_verbose("BitMap: Rect: " + r);
@@ -503,7 +503,7 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
fill.instance();
fill->create(get_size());
- Vector<Vector<Vector2> > polygons;
+ Vector<Vector<Vector2>> polygons;
for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
@@ -591,7 +591,7 @@ void BitMap::shrink_mask(int p_pixels, const Rect2 &p_rect) {
Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
- Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);
+ Vector<Vector<Vector2>> result = clip_opaque_to_polygons(p_rect, p_epsilon);
// Convert result to bindable types
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index ed332dffa4..05313a0cff 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -72,7 +72,7 @@ public:
void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+ Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
BitMap();
};
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index a68eb77378..d19eae0d4f 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -941,7 +941,7 @@ PackedVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) cons
if (points.size() == 0) {
return tess;
}
- Vector<Map<float, Vector2> > midpoints;
+ Vector<Map<float, Vector2>> midpoints;
midpoints.resize(points.size() - 1);
@@ -1615,7 +1615,7 @@ PackedVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) cons
if (points.size() == 0) {
return tess;
}
- Vector<Map<float, Vector3> > midpoints;
+ Vector<Map<float, Vector3>> midpoints;
midpoints.resize(points.size() - 1);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 04bc95ade6..9f5b49c4c3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -38,7 +38,7 @@
#include "font_hidpi.inc"
#include "font_lodpi.inc"
-typedef Map<const void *, Ref<ImageTexture> > TexCacheMap;
+typedef Map<const void *, Ref<ImageTexture>> TexCacheMap;
static TexCacheMap *tex_cache;
static float scale = 1;
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index ebd5b02dbc..410c4990a2 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -115,7 +115,7 @@ DynamicFontData::~DynamicFontData() {
}
////////////////////
-HashMap<String, Vector<uint8_t> > DynamicFontAtSize::_fontdata;
+HashMap<String, Vector<uint8_t>> DynamicFontAtSize::_fontdata;
Error DynamicFontAtSize::_load() {
@@ -243,7 +243,7 @@ float DynamicFontAtSize::get_descent() const {
return descent;
}
-const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
+const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFontAtSize::_find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
const Character *chr = char_map.getptr(p_char);
ERR_FAIL_COND_V(!chr, (Pair<const Character *, DynamicFontAtSize *>(NULL, NULL)));
@@ -275,7 +275,7 @@ const Pair<const DynamicFontAtSize::Character *, DynamicFontAtSize *> DynamicFon
return Pair<const Character *, DynamicFontAtSize *>(chr, const_cast<DynamicFontAtSize *>(this));
}
-Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const {
+Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const {
if (!valid)
return Size2(1, 1);
@@ -294,7 +294,7 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
return ret;
}
-float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only, bool p_outline) const {
+float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid)
return 0;
@@ -850,7 +850,7 @@ float DynamicFont::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_
if (!font_at_size.is_valid())
return 0;
- const Vector<Ref<DynamicFontAtSize> > &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size;
+ const Vector<Ref<DynamicFontAtSize>> &fallbacks = p_outline && outline_cache_id.outline_size > 0 ? fallback_outline_data_at_size : fallback_data_at_size;
Color color = p_outline && outline_cache_id.outline_size > 0 ? p_modulate * outline_color : p_modulate;
// If requested outline draw, but no outline is present, simply return advance without drawing anything
@@ -1025,7 +1025,7 @@ void DynamicFont::finish_dynamic_fonts() {
void DynamicFont::update_oversampling() {
- Vector<Ref<DynamicFont> > changed;
+ Vector<Ref<DynamicFont>> changed;
{
MutexLock lock(dynamic_font_mutex);
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index c10f1e6681..88b1df039e 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -161,7 +161,7 @@ class DynamicFontAtSize : public Reference {
int y;
};
- const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
+ const Pair<const Character *, DynamicFontAtSize *> _find_char_with_font(CharType p_char, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
Character _make_outline_char(CharType p_char);
TexturePosition _find_texture_pos_for_glyph(int p_color_size, Image::Format p_image_format, int p_width, int p_height);
Character _bitmap_to_character(FT_Bitmap bitmap, int yofs, int xofs, float advance);
@@ -177,7 +177,7 @@ class DynamicFontAtSize : public Reference {
Ref<DynamicFontData> font;
DynamicFontData::CacheID id;
- static HashMap<String, Vector<uint8_t> > _fontdata;
+ static HashMap<String, Vector<uint8_t>> _fontdata;
Error _load();
public:
@@ -188,9 +188,9 @@ public:
float get_ascent() const;
float get_descent() const;
- Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
+ Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
+ float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
void set_texture_flags(uint32_t p_flags);
void update_oversampling();
@@ -218,9 +218,9 @@ private:
Ref<DynamicFontAtSize> data_at_size;
Ref<DynamicFontAtSize> outline_data_at_size;
- Vector<Ref<DynamicFontData> > fallbacks;
- Vector<Ref<DynamicFontAtSize> > fallback_data_at_size;
- Vector<Ref<DynamicFontAtSize> > fallback_outline_data_at_size;
+ Vector<Ref<DynamicFontData>> fallbacks;
+ Vector<Ref<DynamicFontAtSize>> fallback_data_at_size;
+ Vector<Ref<DynamicFontAtSize>> fallback_outline_data_at_size;
DynamicFontData::CacheID cache_id;
DynamicFontData::CacheID outline_cache_id;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 85b295b5f8..076532f390 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -108,7 +108,7 @@ class BitmapFont : public Font {
GDCLASS(BitmapFont, Font);
RES_BASE_EXTENSION("font");
- Vector<Ref<Texture2D> > textures;
+ Vector<Ref<Texture2D>> textures;
public:
struct Character {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 5e032c41bf..f93b7ced98 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -541,15 +541,15 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape> > Mesh::convex_decompose() const {
+Vector<Ref<Shape>> Mesh::convex_decompose() const {
- ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
+ ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape>>());
const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3> > decomposed = convex_composition_function(faces);
+ Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
- Vector<Ref<Shape> > ret;
+ Vector<Ref<Shape>> ret;
for (int i = 0; i < decomposed.size(); i++) {
Set<Vector3> points;
@@ -788,7 +788,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
if (d.has("index_count"))
index_count = d["index_count"];
- Vector<Vector<uint8_t> > blend_shapes;
+ Vector<Vector<uint8_t>> blend_shapes;
if (d.has("blend_shape_data")) {
Array blend_shape_data = d["blend_shape_data"];
@@ -910,7 +910,7 @@ void ArrayMesh::_create_if_empty() const {
void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
Vector<VS::SurfaceData> surface_data;
- Vector<Ref<Material> > surface_materials;
+ Vector<Ref<Material>> surface_materials;
Vector<String> surface_names;
Vector<bool> surface_2d;
@@ -1102,7 +1102,7 @@ void ArrayMesh::_recompute_aabb() {
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
@@ -1341,7 +1341,7 @@ void ArrayMesh::regen_normalmaps() {
if (surfaces.size() == 0) {
return;
}
- Vector<Ref<SurfaceTool> > surfs;
+ Vector<Ref<SurfaceTool>> surfs;
for (int i = 0; i < get_surface_count(); i++) {
Ref<SurfaceTool> st = memnew(SurfaceTool);
@@ -1379,7 +1379,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Vector<int> indices;
Vector<int> face_materials;
Vector<float> uv;
- Vector<Pair<int, int> > uv_index;
+ Vector<Pair<int, int>> uv_index;
Vector<ArrayMeshLightmapSurface> surfaces;
for (int i = 0; i < get_surface_count(); i++) {
@@ -1472,7 +1472,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
clear_surfaces();
//create surfacetools for each surface..
- Vector<Ref<SurfaceTool> > surfaces_tools;
+ Vector<Ref<SurfaceTool>> surfaces_tools;
for (int i = 0; i < surfaces.size(); i++) {
Ref<SurfaceTool> st;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 0e356c16a6..e0cc214301 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -142,11 +142,11 @@ public:
Size2 get_lightmap_size_hint() const;
void clear_cache() const;
- typedef Vector<Vector<Face3> > (*ConvexDecompositionFunc)(const Vector<Face3> &);
+ typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &);
static ConvexDecompositionFunc convex_composition_function;
- Vector<Ref<Shape> > convex_decompose() const;
+ Vector<Ref<Shape>> convex_decompose() const;
Mesh();
};
@@ -193,7 +193,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes = Vector<Vector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<VS::SurfaceData::LOD> &p_lods = Vector<VS::SurfaceData::LOD>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes = Vector<Vector<uint8_t>>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<VS::SurfaceData::LOD> &p_lods = Vector<VS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 0538f679cc..7059682904 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -82,7 +82,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
- Map<Ref<Resource>, Ref<Resource> > resources_local_to_scene;
+ Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
for (int i = 0; i < nc; i++) {
@@ -201,7 +201,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//https://github.com/godotengine/godot/issues/2958
//store old state
- List<Pair<StringName, Variant> > old_state;
+ List<Pair<StringName, Variant>> old_state;
if (node->get_script_instance()) {
node->get_script_instance()->get_property_state(old_state);
}
@@ -209,7 +209,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
//restore old state for new script, if exists
- for (List<Pair<StringName, Variant> >::Element *E = old_state.front(); E; E = E->next()) {
+ for (List<Pair<StringName, Variant>>::Element *E = old_state.front(); E; E = E->next()) {
node->set(E->get().first, E->get().second);
}
} else {
@@ -222,7 +222,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (res.is_valid()) {
if (res->is_local_to_scene()) {
- Map<Ref<Resource>, Ref<Resource> >::Element *E = resources_local_to_scene.find(res);
+ Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.find(res);
if (E) {
value = E->get();
@@ -302,7 +302,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
}
- for (Map<Ref<Resource>, Ref<Resource> >::Element *E = resources_local_to_scene.front(); E; E = E->next()) {
+ for (Map<Ref<Resource>, Ref<Resource>>::Element *E = resources_local_to_scene.front(); E; E = E->next()) {
E->get()->setup_local_to_scene();
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 8f76c0165f..e61a1e6880 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -121,7 +121,7 @@ Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) cons
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) {
+ for (const Map<StringName, Ref<Texture2D>>::Element *E = default_textures.front(); E; E = E->next()) {
r_textures->push_back(E->key());
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 5050632dd5..84908852da 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture2D> > default_textures;
+ Map<StringName, Ref<Texture2D>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index cb827c4b0b..1c5b2abad2 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -370,7 +370,7 @@ Ref<Image> StreamTexture::load_image_from_file(FileAccess *f, int p_size_limit)
int sh = h;
//mipmaps need to be read independently, they will be later combined
- Vector<Ref<Image> > mipmap_images;
+ Vector<Ref<Image>> mipmap_images;
int total_size = 0;
bool first = true;
@@ -1899,7 +1899,7 @@ uint32_t TextureLayered::get_layers() const {
}
Error TextureLayered::_create_from_images(const Array &p_images) {
- Vector<Ref<Image> > images;
+ Vector<Ref<Image>> images;
for (int i = 0; i < p_images.size(); i++) {
Ref<Image> img = p_images[i];
ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
@@ -1917,7 +1917,7 @@ Array TextureLayered::_get_images() const {
return images;
}
-Error TextureLayered::create_from_images(Vector<Ref<Image> > p_images) {
+Error TextureLayered::create_from_images(Vector<Ref<Image>> p_images) {
int new_layers = p_images.size();
ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
@@ -2077,7 +2077,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
Image::Format format = Image::Format(f->get_32());
uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
- Vector<Ref<Image> > images;
+ Vector<Ref<Image>> images;
for (int layer = 0; layer < td; layer++) {
Ref<Image> image;
@@ -2087,7 +2087,7 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
//look for a PNG file inside
int mipmaps = f->get_32();
- Vector<Ref<Image> > mipmap_images;
+ Vector<Ref<Image>> mipmap_images;
for (int i = 0; i < mipmaps; i++) {
uint32_t size = f->get_32();
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 237c02a8cd..1fb8742cec 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -376,7 +376,7 @@ public:
uint32_t get_layers() const;
bool has_mipmaps() const;
- Error create_from_images(Vector<Ref<Image> > p_images);
+ Error create_from_images(Vector<Ref<Image>> p_images);
void update_layer(const Ref<Image> &p_image, int p_layer);
Ref<Image> get_layer_data(int p_layer) const;
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 3d01f71ea0..d6d724e3f7 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -45,12 +45,12 @@ class Theme : public Resource {
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture2D> > > icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
- HashMap<StringName, HashMap<StringName, Color> > color_map;
- HashMap<StringName, HashMap<StringName, int> > constant_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
+ HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
+ HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map;
+ HashMap<StringName, HashMap<StringName, Color>> color_map;
+ HashMap<StringName, HashMap<StringName, int>> constant_map;
Vector<String> _get_icon_list(const String &p_type) const;
Vector<String> _get_stylebox_list(const String &p_type) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index f42b56bc83..b312aa054c 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -252,14 +252,14 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = p;
} else if (what == "occluder_map") {
Array p;
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) {
+ for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
r_ret = p;
} else if (what == "navpoly_map") {
Array p;
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) {
+ for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) {
p.push_back(E->key());
p.push_back(E->value());
}
@@ -903,9 +903,9 @@ Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
return tile_map[p_id].navigation_polygon;
}
-const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusion_map(int p_id) const {
+const Map<Vector2, Ref<OccluderPolygon2D>> &TileSet::autotile_get_light_oclusion_map(int p_id) const {
- static Map<Vector2, Ref<OccluderPolygon2D> > dummy;
+ static Map<Vector2, Ref<OccluderPolygon2D>> dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
return tile_map[p_id].autotile_data.occluder_map;
}
@@ -932,9 +932,9 @@ Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const
}
}
-const Map<Vector2, Ref<NavigationPolygon> > &TileSet::autotile_get_navigation_map(int p_id) const {
+const Map<Vector2, Ref<NavigationPolygon>> &TileSet::autotile_get_navigation_map(int p_id) const {
- static Map<Vector2, Ref<NavigationPolygon> > dummy;
+ static Map<Vector2, Ref<NavigationPolygon>> dummy;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
return tile_map[p_id].autotile_data.navpoly_map;
}
@@ -1077,7 +1077,7 @@ void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
Ref<ConvexPolygonShape2D> convex = p_shape;
if (!convex.is_valid())
return;
- Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ Vector<Vector<Vector2>> decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
if (decomp.size() > 1) {
Array sub_shapes;
for (int i = 0; i < decomp.size(); i++) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 8b540982a4..3c964ec667 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -97,8 +97,8 @@ public:
int spacing;
Vector2 icon_coord;
Map<Vector2, uint32_t> flags;
- Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
- Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
+ Map<Vector2, Ref<OccluderPolygon2D>> occluder_map;
+ Map<Vector2, Ref<NavigationPolygon>> navpoly_map;
Map<Vector2, int> priority_map;
Map<Vector2, int> z_index_map;
@@ -233,7 +233,7 @@ public:
void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord);
Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const;
- const Map<Vector2, Ref<OccluderPolygon2D> > &autotile_get_light_oclusion_map(int p_id) const;
+ const Map<Vector2, Ref<OccluderPolygon2D>> &autotile_get_light_oclusion_map(int p_id) const;
void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_navigation_polygon_offset(int p_id) const;
@@ -243,7 +243,7 @@ public:
void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord);
Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
- const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const;
+ const Map<Vector2, Ref<NavigationPolygon>> &autotile_get_navigation_map(int p_id) const;
void tile_set_z_index(int p_id, int p_z_index);
int tile_get_z_index(int p_id) const;
diff --git a/servers/arvr_server.h b/servers/arvr_server.h
index af1d2ba39f..ab2f0d721b 100644
--- a/servers/arvr_server.h
+++ b/servers/arvr_server.h
@@ -76,7 +76,7 @@ public:
};
private:
- Vector<Ref<ARVRInterface> > interfaces;
+ Vector<Ref<ARVRInterface>> interfaces;
Vector<ARVRPositionalTracker *> trackers;
Ref<ARVRInterface> primary_interface; /* we'll identify one interface as primary, this will be used by our viewports */
diff --git a/servers/audio/effects/audio_effect_spectrum_analyzer.h b/servers/audio/effects/audio_effect_spectrum_analyzer.h
index 8e735b8b50..a110f7a8e5 100644
--- a/servers/audio/effects/audio_effect_spectrum_analyzer.h
+++ b/servers/audio/effects/audio_effect_spectrum_analyzer.h
@@ -48,7 +48,7 @@ private:
friend class AudioEffectSpectrumAnalyzer;
Ref<AudioEffectSpectrumAnalyzer> base;
- Vector<Vector<AudioFrame> > fft_history;
+ Vector<Vector<AudioFrame>> fft_history;
Vector<float> temporal_fft;
int temporal_fft_pos;
int fft_size;
diff --git a/servers/audio_server.h b/servers/audio_server.h
index cc0c9d1112..8df0172750 100644
--- a/servers/audio_server.h
+++ b/servers/audio_server.h
@@ -198,7 +198,7 @@ private:
bool active;
AudioFrame peak_volume;
Vector<AudioFrame> buffer;
- Vector<Ref<AudioEffectInstance> > effect_instances;
+ Vector<Ref<AudioEffectInstance>> effect_instances;
uint64_t last_mix_with_audio;
Channel() {
last_mix_with_audio = 0;
@@ -224,7 +224,7 @@ private:
int index_cache;
};
- Vector<Vector<AudioFrame> > temp_buffer; //temp_buffer for each level
+ Vector<Vector<AudioFrame>> temp_buffer; //temp_buffer for each level
Vector<Bus *> buses;
Map<StringName, Bus *> bus_map;
diff --git a/servers/camera_server.h b/servers/camera_server.h
index c4b3d9f5c9..b268553fe5 100644
--- a/servers/camera_server.h
+++ b/servers/camera_server.h
@@ -65,7 +65,7 @@ private:
protected:
static CreateFunc create_func;
- Vector<Ref<CameraFeed> > feeds;
+ Vector<Ref<CameraFeed>> feeds;
static CameraServer *singleton;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 0a55c78133..2670a750d7 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -178,7 +178,7 @@ public:
}
void clean_up_dependencies() {
- List<Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *> > to_clean_up;
+ List<Pair<InstanceDependency *, Map<InstanceBase *, uint32_t>::Element *>> to_clean_up;
for (Set<InstanceDependency *>::Element *E = dependencies.front(); E; E = E->next()) {
InstanceDependency *dep = E->get();
Map<InstanceBase *, uint32_t>::Element *F = dep->instances.find(this);
@@ -277,8 +277,8 @@ public:
/* TEXTURE API */
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
- virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type) = 0;
+ virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base) = 0; //all slices, then all the mipmaps, must be coherent
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
index 850acbf554..b8d7a9dcf4 100644
--- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
+++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.cpp
@@ -585,7 +585,7 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
rd_view.swizzle_a = ret_format.swizzle_a;
}
Vector<uint8_t> data = image->get_data(); //use image data
- Vector<Vector<uint8_t> > data_slices;
+ Vector<Vector<uint8_t>> data_slices;
data_slices.push_back(data);
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
@@ -608,11 +608,11 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
return texture_owner.make_rid(texture);
}
-RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) {
+RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type) {
return RID();
}
-RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image> > &p_slices) {
+RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
return RID();
}
@@ -3597,7 +3597,7 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t
tf.depth = gi_probe->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
- Vector<Vector<uint8_t> > s;
+ Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
@@ -4473,7 +4473,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4486,7 +4486,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4499,7 +4499,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4512,7 +4512,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4547,7 +4547,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
@@ -4575,7 +4575,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
@@ -4603,7 +4603,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
- Vector<Vector<uint8_t> > vpv;
+ Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
diff --git a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h
index 48097ffaac..9bc4beab6e 100644
--- a/servers/visual/rasterizer_rd/rasterizer_storage_rd.h
+++ b/servers/visual/rasterizer_rd/rasterizer_storage_rd.h
@@ -497,8 +497,8 @@ public:
/* TEXTURE API */
virtual RID texture_2d_create(const Ref<Image> &p_image);
- virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type);
- virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices); //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type);
+ virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices); //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base);
virtual void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate);
diff --git a/servers/visual/rasterizer_rd/shader_compiler_rd.h b/servers/visual/rasterizer_rd/shader_compiler_rd.h
index c267c2b6d8..95e1f0aa23 100644
--- a/servers/visual/rasterizer_rd/shader_compiler_rd.h
+++ b/servers/visual/rasterizer_rd/shader_compiler_rd.h
@@ -40,7 +40,7 @@ class ShaderCompilerRD {
public:
struct IdentifierActions {
- Map<StringName, Pair<int *, int> > render_mode_values;
+ Map<StringName, Pair<int *, int>> render_mode_values;
Map<StringName, bool *> render_mode_flags;
Map<StringName, bool *> usage_flag_pointers;
Map<StringName, bool *> write_flag_pointers;
diff --git a/servers/visual/rendering_device.h b/servers/visual/rendering_device.h
index 1ff169f102..ed55afd961 100644
--- a/servers/visual/rendering_device.h
+++ b/servers/visual/rendering_device.h
@@ -407,7 +407,7 @@ public:
}
};
- virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t> > &p_data = Vector<Vector<uint8_t> >()) = 0;
+ virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0;
virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0;
enum TextureSliceType {
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index e32e7c093a..98f1b2e460 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -3038,7 +3038,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringNam
arg->tex_argument_check = true;
arg->tex_argument_filter = p_filter;
arg->tex_argument_repeat = p_repeat;
- for (Map<StringName, Set<int> >::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
+ for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
for (Set<int>::Element *F = E->get().front(); F; F = F->next()) {
if (!_propagate_function_call_sampler_uniform_settings(E->key(), F->get(), p_filter, p_repeat)) {
return false;
@@ -3073,7 +3073,7 @@ bool ShaderLanguage::_propagate_function_call_sampler_builtin_reference(StringNa
arg->tex_builtin_check = true;
arg->tex_builtin = p_builtin;
- for (Map<StringName, Set<int> >::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
+ for (Map<StringName, Set<int>>::Element *E = arg->tex_argument_connect.front(); E; E = E->next()) {
for (Set<int>::Element *F = E->get().front(); F; F = F->next()) {
if (!_propagate_function_call_sampler_builtin_reference(E->key(), F->get(), p_builtin)) {
return false;
diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h
index 5a69a84650..f8391dc273 100644
--- a/servers/visual/shader_language.h
+++ b/servers/visual/shader_language.h
@@ -576,7 +576,7 @@ public:
bool tex_builtin_check;
StringName tex_builtin;
- Map<StringName, Set<int> > tex_argument_connect;
+ Map<StringName, Set<int>> tex_argument_connect;
};
StringName name;
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 4fea6082f4..09b34ce25c 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -151,8 +151,8 @@ public:
//these go pass-through, as they can be called from any thread
BIND1R(RID, texture_2d_create, const Ref<Image> &)
- BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image> > &, TextureLayeredType)
- BIND1R(RID, texture_3d_create, const Vector<Ref<Image> > &)
+ BIND2R(RID, texture_2d_layered_create, const Vector<Ref<Image>> &, TextureLayeredType)
+ BIND1R(RID, texture_3d_create, const Vector<Ref<Image>> &)
BIND1R(RID, texture_proxy_create, RID)
//goes pass-through
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index 30fdef9325..43262042cc 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -312,7 +312,7 @@ void VisualServerViewport::draw_viewports() {
//sort viewports
active_viewports.sort_custom<ViewportSort>();
- Map<int, Vector<Rasterizer::BlitToScreen> > blit_to_screen_list;
+ Map<int, Vector<Rasterizer::BlitToScreen>> blit_to_screen_list;
//draw viewports
RENDER_TIMESTAMP(">Render Viewports");
@@ -415,7 +415,7 @@ void VisualServerViewport::draw_viewports() {
//this needs to be called to make screen swapping more efficient
VSG::rasterizer->prepare_for_blitting_render_targets();
- for (Map<int, Vector<Rasterizer::BlitToScreen> >::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
+ for (Map<int, Vector<Rasterizer::BlitToScreen>>::Element *E = blit_to_screen_list.front(); E; E = E->next()) {
VSG::rasterizer->blit_render_targets_to_screen(E->key(), E->get().ptr(), E->get().size());
}
}
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 2eaafe220b..8f4df6a0e2 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -79,8 +79,8 @@ public:
//these go pass-through, as they can be called from any thread
virtual RID texture_2d_create(const Ref<Image> &p_image) { return visual_server->texture_2d_create(p_image); }
- virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, TextureLayeredType p_layered_type) { return visual_server->texture_2d_layered_create(p_layers, p_layered_type); }
- virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) { return visual_server->texture_3d_create(p_slices); }
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) { return visual_server->texture_2d_layered_create(p_layers, p_layered_type); }
+ virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) { return visual_server->texture_3d_create(p_slices); }
virtual RID texture_proxy_create(RID p_base) { return visual_server->texture_proxy_create(p_base); }
//goes pass-through
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index b30d5e1dd1..1506561952 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -1020,7 +1020,7 @@ Error VisualServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_
Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
- Vector<Vector<uint8_t> > blend_shape_data;
+ Vector<Vector<uint8_t>> blend_shape_data;
for (int i = 0; i < p_blend_shapes.size(); i++) {
@@ -1517,7 +1517,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
- Vector<Vector<uint8_t> > blend_shape_data = sd.blend_shapes;
+ Vector<Vector<uint8_t>> blend_shape_data = sd.blend_shapes;
if (blend_shape_data.size() > 0) {
int vertex_len = sd.vertex_count;
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 9129f940ee..4bb1c1a080 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -94,8 +94,8 @@ public:
};
virtual RID texture_2d_create(const Ref<Image> &p_image) = 0;
- virtual RID texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, TextureLayeredType p_layered_type) = 0;
- virtual RID texture_3d_create(const Vector<Ref<Image> > &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
+ virtual RID texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, TextureLayeredType p_layered_type) = 0;
+ virtual RID texture_3d_create(const Vector<Ref<Image>> &p_slices) = 0; //all slices, then all the mipmaps, must be coherent
virtual RID texture_proxy_create(RID p_base) = 0;
virtual void texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) = 0; //mostly used for video and streaming
@@ -262,7 +262,7 @@ public:
Vector<LOD> lods;
Vector<AABB> bone_aabbs;
- Vector<Vector<uint8_t> > blend_shapes;
+ Vector<Vector<uint8_t>> blend_shapes;
RID material;
};