diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-22 15:38:45 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-22 15:38:52 +0100 |
commit | cb1826deae6f7176b77a11c07b4817222e3f33e7 (patch) | |
tree | ec37624093911ba465daab1969ee39e41b557021 | |
parent | e3a51e53ef055a1fe94351b68173c6dfcd2cb371 (diff) |
Shader: Set proper resource type hints for sampler uniforms
Supersedes #64383.
-rw-r--r-- | servers/rendering/shader_language.cpp | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 79fbc59b06..92b8d7350e 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4110,43 +4110,41 @@ PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform case ShaderLanguage::TYPE_USAMPLER2D: { if (p_uniform.array_size > 0) { pi.type = Variant::ARRAY; + pi.hint = PROPERTY_HINT_ARRAY_TYPE; + pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"); } else { pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "Texture2D"; } - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture2D"; } break; case ShaderLanguage::TYPE_SAMPLER2DARRAY: case ShaderLanguage::TYPE_ISAMPLER2DARRAY: - case ShaderLanguage::TYPE_USAMPLER2DARRAY: { + case ShaderLanguage::TYPE_USAMPLER2DARRAY: + case ShaderLanguage::TYPE_SAMPLERCUBE: + case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { if (p_uniform.array_size > 0) { pi.type = Variant::ARRAY; + pi.hint = PROPERTY_HINT_ARRAY_TYPE; + pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"); } else { pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "TextureLayered"; } - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "TextureLayered"; } break; case ShaderLanguage::TYPE_SAMPLER3D: case ShaderLanguage::TYPE_ISAMPLER3D: case ShaderLanguage::TYPE_USAMPLER3D: { if (p_uniform.array_size > 0) { pi.type = Variant::ARRAY; + pi.hint = PROPERTY_HINT_ARRAY_TYPE; + pi.hint_string = vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"); } else { pi.type = Variant::OBJECT; + pi.hint = PROPERTY_HINT_RESOURCE_TYPE; + pi.hint_string = "Texture3D"; } - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "Texture3D"; - } break; - case ShaderLanguage::TYPE_SAMPLERCUBE: - case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: { - if (p_uniform.array_size > 0) { - pi.type = Variant::ARRAY; - } else { - pi.type = Variant::OBJECT; - } - pi.hint = PROPERTY_HINT_RESOURCE_TYPE; - pi.hint_string = "TextureLayered"; } break; case ShaderLanguage::TYPE_STRUCT: { // FIXME: Implement this. |