diff options
author | Stefano Bonicatti <smjert@gmail.com> | 2017-12-10 22:33:44 +0100 |
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committer | Stefano Bonicatti <smjert@gmail.com> | 2017-12-10 22:41:54 +0100 |
commit | cad2fc7ba923f492e4625e02b7cc23500949e9e8 (patch) | |
tree | 2a37cf7e9495651131b91048829d78cafd3b9278 | |
parent | aa5f5191f0e1d7704bf439bbdf41077ce6a61c66 (diff) |
Fix SceneTreeEditor crashing when calling _deselect_items
The crash can be triggered for instance by trying to reparent a node
and clicking on the background of the Reparent Node window.
-rw-r--r-- | editor/scene_tree_editor.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 2c0981ca30..25924212fd 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -484,7 +484,8 @@ void SceneTreeEditor::_selected_changed() { void SceneTreeEditor::_deselect_items() { // Clear currently elected items in scene tree dock. - editor_selection->clear(); + if (editor_selection) + editor_selection->clear(); } void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) { |