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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-10-24 16:02:09 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2020-12-05 00:52:43 +0100
commitca34b5e57a79d843bb5a57f13fb2f674e1d801e7 (patch)
treefa79e016fa767abfdf568c10205a7293bb858c13
parent1167ab96e9be2a86b1315693b843820eef978685 (diff)
[HTML5] GDNative support via SIDE_MODULE.
Working with emscripten >= 2.0.10
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp10
-rw-r--r--platform/javascript/SCsub61
-rw-r--r--platform/javascript/detect.py25
-rw-r--r--platform/javascript/javascript_main.cpp2
-rw-r--r--platform/javascript/javascript_runtime.cpp35
-rw-r--r--platform/javascript/js/dynlink.pre.js1
-rw-r--r--platform/javascript/js/engine/engine.js6
-rw-r--r--platform/javascript/js/engine/utils.js2
8 files changed, 109 insertions, 33 deletions
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index f0f095ddf5..9a3b73077f 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -308,11 +308,11 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platform_android.library_extension = "*.so";
platforms["Android"] = platform_android;
- // TODO: Javascript platform is not supported yet
- // NativePlatformConfig platform_html5;
- // platform_html5.name = "HTML5";
- // platform_html5.library_extension = "*.wasm";
- // platforms["Javascript"] = platform_html5;
+ NativePlatformConfig platform_html5;
+ platform_html5.name = "HTML5";
+ platform_html5.entries.push_back("web");
+ platform_html5.library_extension = "*.wasm";
+ platforms["HTML5"] = platform_html5;
NativePlatformConfig platform_ios;
platform_ios.name = "iOS";
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 627ae778b1..3501e17c6c 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -12,13 +12,8 @@ javascript_files = [
"api/javascript_tools_editor_plugin.cpp",
]
-build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
-if env["threads_enabled"]:
- build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
-
-build = env.add_program(build_targets, javascript_files)
-
-env.AddJSLibraries(
+sys_env = env.Clone()
+sys_env.AddJSLibraries(
[
"js/libs/library_godot_audio.js",
"js/libs/library_godot_display.js",
@@ -29,12 +24,47 @@ env.AddJSLibraries(
)
if env["tools"]:
- env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
+ sys_env.AddJSLibraries(["js/libs/library_godot_editor_tools.js"])
if env["javascript_eval"]:
- env.AddJSLibraries(["js/libs/library_godot_eval.js"])
-for lib in env["JS_LIBS"]:
- env.Append(LINKFLAGS=["--js-library", lib])
-env.Depends(build, env["JS_LIBS"])
+ sys_env.AddJSLibraries(["js/libs/library_godot_eval.js"])
+for lib in sys_env["JS_LIBS"]:
+ sys_env.Append(LINKFLAGS=["--js-library", lib])
+
+build = []
+if env["gdnative_enabled"]:
+ build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ # Reset libraries. The main runtime will only link emscripten libraries, not godot ones.
+ sys_env["LIBS"] = []
+ # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
+ sys_env.Append(LIBS=["idbfs.js"])
+ # JS prepended to the module code loading the side library.
+ sys_env.Append(LINKFLAGS=["--pre-js", sys_env.File("js/dynlink.pre.js")])
+ # Configure it as a main module (dynamic linking support).
+ sys_env.Append(CCFLAGS=["-s", "MAIN_MODULE=1"])
+ sys_env.Append(LINKFLAGS=["-s", "MAIN_MODULE=1"])
+ sys_env.Append(CCFLAGS=["-s", "EXPORT_ALL=1"])
+ sys_env.Append(LINKFLAGS=["-s", "EXPORT_ALL=1"])
+ # Force exporting the standard library (printf, malloc, etc.)
+ sys_env["ENV"]["EMCC_FORCE_STDLIBS"] = "libc,libc++,libc++abi"
+ # The main emscripten runtime, with exported standard libraries.
+ sys = sys_env.Program(build_targets, ["javascript_runtime.cpp"])
+ sys_env.Depends(sys, "js/dynlink.pre.js")
+
+ # The side library, containing all Godot code.
+ wasm_env = env.Clone()
+ wasm_env.Append(CCFLAGS=["-s", "SIDE_MODULE=2"])
+ wasm_env.Append(LINKFLAGS=["-s", "SIDE_MODULE=2"])
+ wasm = wasm_env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", javascript_files)
+ build = [sys[0], sys[1], wasm[0]]
+else:
+ build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
+ if env["threads_enabled"]:
+ build_targets.append("#bin/godot${PROGSUFFIX}.worker.js")
+ # We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
+ sys_env.Append(LIBS=["idbfs.js"])
+ build = sys_env.Program(build_targets, javascript_files + ["javascript_runtime.cpp"])
+
+sys_env.Depends(build[0], sys_env["JS_LIBS"])
engine = [
"js/engine/preloader.js",
@@ -61,8 +91,11 @@ out_files = [
]
html_file = "#misc/dist/html/editor.html" if env["tools"] else "#misc/dist/html/full-size.html"
in_files = [js_wrapped, build[1], html_file, "#platform/javascript/js/libs/audio.worklet.js"]
-if env["threads_enabled"]:
- in_files.append(build[2])
+if env["gdnative_enabled"]:
+ in_files.append(build[2]) # Runtime
+ out_files.append(zip_dir.File(binary_name + ".side.wasm"))
+elif env["threads_enabled"]:
+ in_files.append(build[2]) # Worker
out_files.append(zip_dir.File(binary_name + ".worker.js"))
zip_files = env.InstallAs(out_files, in_files)
diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py
index 9f584d0899..f4fa5fb218 100644
--- a/platform/javascript/detect.py
+++ b/platform/javascript/detect.py
@@ -23,6 +23,7 @@ def get_opts():
# eval() can be a security concern, so it can be disabled.
BoolVariable("javascript_eval", "Enable JavaScript eval interface", True),
BoolVariable("threads_enabled", "Enable WebAssembly Threads support (limited browser support)", False),
+ BoolVariable("gdnative_enabled", "Enable WebAssembly GDNative support (produces bigger binaries)", False),
BoolVariable("use_closure_compiler", "Use closure compiler to minimize JavaScript code", False),
]
@@ -85,10 +86,8 @@ def configure(env):
# LTO
if env["use_lto"]:
- env.Append(CCFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(LINKFLAGS=["-s", "WASM_OBJECT_FILES=0"])
- env.Append(CCFLAGS=["-flto"])
- env.Append(LINKFLAGS=["-flto"])
+ env.Append(CCFLAGS=["-flto=full"])
+ env.Append(LINKFLAGS=["-flto=full"])
# Closure compiler
if env["use_closure_compiler"]:
@@ -135,6 +134,9 @@ def configure(env):
if env["javascript_eval"]:
env.Append(CPPDEFINES=["JAVASCRIPT_EVAL_ENABLED"])
+ if env["threads_enabled"] and env["gdnative_enabled"]:
+ raise Exception("Threads and GDNative support can't be both enabled due to WebAssembly limitations")
+
# Thread support (via SharedArrayBuffer).
if env["threads_enabled"]:
env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"])
@@ -146,14 +148,15 @@ def configure(env):
else:
env.Append(CPPDEFINES=["NO_THREADS"])
+ if env["gdnative_enabled"]:
+ env.Append(CCFLAGS=["-s", "RELOCATABLE=1"])
+ env.Append(LINKFLAGS=["-s", "RELOCATABLE=1"])
+ env.extra_suffix = ".gdnative" + env.extra_suffix
+
# Reduce code size by generating less support code (e.g. skip NodeJS support).
env.Append(LINKFLAGS=["-s", "ENVIRONMENT=web,worker"])
- # We use IDBFS in javascript_main.cpp. Since Emscripten 1.39.1 it needs to
- # be linked explicitly.
- env.Append(LIBS=["idbfs.js"])
-
- env.Append(LINKFLAGS=["-s", "BINARYEN=1"])
+ # Wrap the JavaScript support code around a closure named Godot.
env.Append(LINKFLAGS=["-s", "MODULARIZE=1", "-s", "EXPORT_NAME='Godot'"])
# Allow increasing memory buffer size during runtime. This is efficient
@@ -164,12 +167,14 @@ def configure(env):
# This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1.
env.Append(LINKFLAGS=["-s", "USE_WEBGL2=1"])
+ # Do not call main immediately when the support code is ready.
env.Append(LINKFLAGS=["-s", "INVOKE_RUN=0"])
# Allow use to take control of swapping WebGL buffers.
env.Append(LINKFLAGS=["-s", "OFFSCREEN_FRAMEBUFFER=1"])
- # callMain for manual start, FS for preloading, PATH and ERRNO_CODES for BrowserFS.
+ # callMain for manual start.
env.Append(LINKFLAGS=["-s", "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"])
+
# Add code that allow exiting runtime.
env.Append(LINKFLAGS=["-s", "EXIT_RUNTIME=1"])
diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp
index 2d28a63566..b4985a4f36 100644
--- a/platform/javascript/javascript_main.cpp
+++ b/platform/javascript/javascript_main.cpp
@@ -75,7 +75,7 @@ void main_loop_callback() {
}
/// When calling main, it is assumed FS is setup and synced.
-int main(int argc, char *argv[]) {
+extern EMSCRIPTEN_KEEPALIVE int godot_js_main(int argc, char *argv[]) {
os = new OS_JavaScript();
// We must override main when testing is enabled
diff --git a/platform/javascript/javascript_runtime.cpp b/platform/javascript/javascript_runtime.cpp
new file mode 100644
index 0000000000..bfe9fbd1bc
--- /dev/null
+++ b/platform/javascript/javascript_runtime.cpp
@@ -0,0 +1,35 @@
+/*************************************************************************/
+/* javascript_runtime.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+extern int godot_js_main(int argc, char *argv[]);
+
+int main(int argc, char *argv[]) {
+ return godot_js_main(argc, argv);
+}
diff --git a/platform/javascript/js/dynlink.pre.js b/platform/javascript/js/dynlink.pre.js
new file mode 100644
index 0000000000..6ac993bad0
--- /dev/null
+++ b/platform/javascript/js/dynlink.pre.js
@@ -0,0 +1 @@
+Module['dynamicLibraries'] = [Module['thisProgram'] + '.side.wasm'];
diff --git a/platform/javascript/js/engine/engine.js b/platform/javascript/js/engine/engine.js
index 74153b672a..f0abdff640 100644
--- a/platform/javascript/js/engine/engine.js
+++ b/platform/javascript/js/engine/engine.js
@@ -58,6 +58,9 @@ const Engine = (function () {
initPromise = new Promise(function (resolve, reject) {
config['locateFile'] = Utils.createLocateRewrite(loadPath);
config['instantiateWasm'] = Utils.createInstantiatePromise(loadPromise);
+ // Emscripten configuration.
+ config['thisProgram'] = me.executableName;
+ config['noExitRuntime'] = true;
Godot(config).then(function (module) {
module['initFS'](me.persistentPaths).then(function (fs_err) {
me.rtenv = module;
@@ -119,9 +122,6 @@ const Engine = (function () {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
- // Emscripten configuration.
- me.rtenv['thisProgram'] = me.executableName;
- me.rtenv['noExitRuntime'] = true;
// Godot configuration.
me.rtenv['initConfig']({
'resizeCanvasOnStart': me.resizeCanvasOnStart,
diff --git a/platform/javascript/js/engine/utils.js b/platform/javascript/js/engine/utils.js
index d0fca4e1cb..9273bbad42 100644
--- a/platform/javascript/js/engine/utils.js
+++ b/platform/javascript/js/engine/utils.js
@@ -8,6 +8,8 @@ const Utils = { // eslint-disable-line no-unused-vars
return `${execName}.audio.worklet.js`;
} else if (path.endsWith('.js')) {
return `${execName}.js`;
+ } else if (path.endsWith('.side.wasm')) {
+ return `${execName}.side.wasm`;
} else if (path.endsWith('.wasm')) {
return `${execName}.wasm`;
}