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authorJuan Linietsky <reduzio@gmail.com>2017-11-17 21:21:54 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-11-17 21:22:37 -0300
commitca194033061b4b29fe00d8e9bddf2f0478b3c3f0 (patch)
tree7e8be827d0baffb9d7ed50acb0b90982a9bbec7a
parentebbe2bd57235fcbd2edb82c05bb9d7d768b3e7ca (diff)
change low cpu delay to 1 usec, should make editor smoother and not really use
a lot more cpu. Fixes #11030
-rw-r--r--main/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/main/main.cpp b/main/main.cpp
index cc6e66d352..3a87742528 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1764,7 +1764,8 @@ bool Main::iteration() {
return exit;
if (OS::get_singleton()->is_in_low_processor_usage_mode() || !OS::get_singleton()->can_draw())
- OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
+ //OS::get_singleton()->delay_usec(16600); //apply some delay to force idle time (results in about 60 FPS max)
+ OS::get_singleton()->delay_usec(1000); //apply some delay to force idle time (results in about 60 FPS max)
else {
uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
if (frame_delay)