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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-04-09 22:15:38 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-09 22:15:38 +0200 |
commit | ca1312dbe95b885786b541220857039f4411bcaa (patch) | |
tree | ca2896432e382f4eb0b1ad8a28eba8f14ba18229 | |
parent | e15f2636ea04eda457d7298d7116f20f4e11a4ff (diff) | |
parent | e83af5dfc66d55afc83f02a17c8f073cbbcdd792 (diff) |
Merge pull request #18083 from Noshyaar/tutorial
Add new transform tutorial to the appropriate classes
-rw-r--r-- | doc/classes/Basis.xml | 1 | ||||
-rw-r--r-- | doc/classes/Quat.xml | 1 | ||||
-rw-r--r-- | doc/classes/Transform.xml | 1 |
3 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index f7270fa5f9..554ed99964 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -8,6 +8,7 @@ For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). </description> <tutorials> + http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html </tutorials> <demos> </demos> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 3a258011b2..33f2b9758b 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -10,6 +10,7 @@ It can be used to perform SLERP (spherical-linear interpolation) between two rotations. </description> <tutorials> + http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions </tutorials> <demos> </demos> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index df5c2ab3ae..d9f9d8cc73 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -8,6 +8,7 @@ </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/math/index.html + http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html </tutorials> <demos> </demos> |