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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-04-09 22:15:38 +0200
committerGitHub <noreply@github.com>2018-04-09 22:15:38 +0200
commitca1312dbe95b885786b541220857039f4411bcaa (patch)
treeca2896432e382f4eb0b1ad8a28eba8f14ba18229
parente15f2636ea04eda457d7298d7116f20f4e11a4ff (diff)
parente83af5dfc66d55afc83f02a17c8f073cbbcdd792 (diff)
Merge pull request #18083 from Noshyaar/tutorial
Add new transform tutorial to the appropriate classes
-rw-r--r--doc/classes/Basis.xml1
-rw-r--r--doc/classes/Quat.xml1
-rw-r--r--doc/classes/Transform.xml1
3 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index f7270fa5f9..554ed99964 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -8,6 +8,7 @@
For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S).
</description>
<tutorials>
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml
index 3a258011b2..33f2b9758b 100644
--- a/doc/classes/Quat.xml
+++ b/doc/classes/Quat.xml
@@ -10,6 +10,7 @@
It can be used to perform SLERP (spherical-linear interpolation) between two rotations.
</description>
<tutorials>
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index df5c2ab3ae..d9f9d8cc73 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/math/index.html
+ http://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html
</tutorials>
<demos>
</demos>