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authorJuan Linietsky <reduzio@gmail.com>2017-10-01 19:08:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-10-01 19:08:49 -0300
commitc9a925c4e0e226b168f05b1d54b1050437869b5e (patch)
tree44442c56339486e62aa2a39893f7f1d088fd92a5
parentd10e5eabedcdbcbb3b2854ed27b50b756a771b73 (diff)
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
-rw-r--r--drivers/gles3/shaders/scene.glsl9
-rw-r--r--scene/resources/material.cpp6
-rw-r--r--scene/resources/material.h2
3 files changed, 10 insertions, 7 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 4d32d5ec13..715237281f 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -932,7 +932,8 @@ LIGHT_SHADER_CODE
vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) );
float B = 0.45 * sigma2 / (sigma2 + 0.09);
- light_amount = dotNL * (A + vec3(B) * s / t) / M_PI;
+// light_amount = dotNL * (A + vec3(B) * s / t) / M_PI;
+ light_amount = dotNL * (A + vec3(B) * s / t);
}
#elif defined(DIFFUSE_TOON)
@@ -952,7 +953,8 @@ LIGHT_SHADER_CODE
float FD90 = 0.5 + 2.0 * LoH * LoH * roughness;
float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoV);
float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(NoL);
- light_amount = ( (1.0 / M_PI) * FdV * FdL ) * NoL;
+ //light_amount = ( (1.0 / M_PI) * FdV * FdL ) * NoL;
+ light_amount = ( FdV * FdL ) * NoL;
/*
float energyBias = mix(roughness, 0.0, 0.5);
float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
@@ -965,7 +967,8 @@ LIGHT_SHADER_CODE
}
#else
//lambert
- light_amount = dotNL / M_PI;
+// light_amount = dotNL / M_PI;
+ light_amount = dotNL;
#endif
#if defined(TRANSMISSION_USED)
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index da0f522ff3..2936df7a51 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -370,10 +370,10 @@ void SpatialMaterial::_update_shader() {
case CULL_DISABLED: code += ",cull_disabled"; break;
}
switch (diffuse_mode) {
+ case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break;
case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
- case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_TOON: code += ",diffuse_toon"; break;
}
switch (specular_mode) {
@@ -1809,7 +1809,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
ADD_GROUP("Parameters", "params_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Lambert,Lambert Wrap,Oren Nayar,Burley,Toon"), "set_diffuse_mode", "get_diffuse_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "params_diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Oren Nayar,Toon"), "set_diffuse_mode", "get_diffuse_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_blend_mode", "get_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_cull_mode", PROPERTY_HINT_ENUM, "Back,Front,Disabled"), "set_cull_mode", "get_cull_mode");
@@ -1991,10 +1991,10 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
- BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index cf190f0921..c0e007ac5f 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -185,10 +185,10 @@ public:
};
enum DiffuseMode {
+ DIFFUSE_BURLEY,
DIFFUSE_LAMBERT,
DIFFUSE_LAMBERT_WRAP,
DIFFUSE_OREN_NAYAR,
- DIFFUSE_BURLEY,
DIFFUSE_TOON,
};