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authorEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-08-16 12:05:01 -0700
committerEmmanuel Barroga <emmanuelbarroga@gmail.com>2019-08-16 12:22:18 -0700
commitc9445a0faa425abbdeff2443550c096dc3b207e3 (patch)
tree3f7e4bfcfa29358759d2844419e6ec29c8252dff
parentde8ce3e625e74833aec6a5d165e7e82100a1dbf3 (diff)
Adds Attaching Script via Script Editor
Allows you to attach a script by dragging the name in the script list of the script editor to the node in the scene tree.
-rw-r--r--editor/scene_tree_editor.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 2d9accc3d8..458d8273c5 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -995,6 +995,17 @@ bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_d
return true;
}
+ if (String(d["type"]) == "script_list_element") {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
+ if (se) {
+ String sp = se->get_edited_resource()->get_path();
+ if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
+ tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
+ return true;
+ }
+ }
+ }
+
return String(d["type"]) == "nodes";
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@@ -1032,6 +1043,16 @@ void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data,
emit_signal("files_dropped", files, np, section);
}
}
+
+ if (String(d["type"]) == "script_list_element") {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
+ if (se) {
+ String sp = se->get_edited_resource()->get_path();
+ if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
+ emit_signal("script_dropped", sp, np);
+ }
+ }
+ }
}
void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {