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authorJohn Wigg <31868812+CaptainProton42@users.noreply.github.com>2021-05-16 23:01:53 +0200
committerGitHub <noreply@github.com>2021-05-16 23:01:53 +0200
commitc8e402324e6942a09fd669f67a82567007521262 (patch)
treefcd6ad9ce1d34c50bbbbe24aa6ad079992858e7e
parentd4fc125fbc7d2a15ebb7ff2b472a64d9a71de023 (diff)
Fix normals of PrismMesh
-rw-r--r--scene/resources/primitive_meshes.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index c3d84aeda2..64b43f82c6 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -1133,7 +1133,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const {
Vector3 normal_left, normal_right;
normal_left = Vector3(-size.y, size.x * left_to_right, 0.0);
- normal_right = Vector3(size.y, size.x * left_to_right, 0.0);
+ normal_right = Vector3(size.y, size.x * (1.0 - left_to_right), 0.0);
normal_left.normalize();
normal_right.normalize();