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author | Rémi Verschelde <remi@verschelde.fr> | 2016-01-06 21:10:48 +0100 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2016-01-06 21:10:48 +0100 |
commit | c8849c0b7999ab0a0a767d49c0c080d2c984e1a7 (patch) | |
tree | d06f68e1fc05a26c01a935a84c336e90639b6635 | |
parent | bc3b1a63baff039cade57d742b03c331093965b3 (diff) | |
parent | df5c92c66eeed0d5b36c40d0ade0d6c5d42e7df7 (diff) |
Merge pull request #3136 from MarianoGnu/bug_fixing
Fix RGBA Uniform autogeneration in ShaderGraph
-rw-r--r-- | scene/resources/shader_graph.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index e485379182..eabc84c41e 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1533,7 +1533,7 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= { {NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve) {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material) {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material) - {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // color uniform (assignable in material) + {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // color uniform (assignable in material) {NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material) {NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material) {NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material) @@ -2576,8 +2576,9 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str String name = p_node->param1; Color dv= p_node->param2; - code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.g)+","+rtos(dv.a)+");\n"; + code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.b)+","+rtos(dv.a)+");\n"; code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n"; + code += OUTNAME(p_node->id,1)+"="+name+".a;\n"; }break; case NODE_XFORM_INPUT: { |