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authorMicky <micheledevita2@gmail.com>2022-11-24 11:34:32 +0100
committerMicky <micheledevita2@gmail.com>2022-11-24 11:34:32 +0100
commitc868c9fc41884b1ec3e61a6644a33321a5c860f9 (patch)
tree431072b75f7eac7ed7e29713679392a15b936fd5
parentf16c5b564b569497d04deb965a4fd63b3ea2ab2f (diff)
Fix warning in Signal Documentation
-rw-r--r--doc/classes/Signal.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml
index ce2d443ba7..3412cd2140 100644
--- a/doc/classes/Signal.xml
+++ b/doc/classes/Signal.xml
@@ -6,7 +6,7 @@
<description>
[Signal] is a built-in [Variant] type that represents a signal of an [Object] instance. Like all [Variant] types, it can be stored in variables and passed to functions. Signals allow all connected [Callable]s (and by extension their respective objects) to listen and react to events, without directly referencing one another. This keeps the code flexible and easier to manage.
In GDScript, signals can be declared with the [code]signal[/code] keyword. In C#, you may use the [code][Signal][/code] attribute on a delegate.
- [codeblock]
+ [codeblocks]
[gdscript]
signal attacked
@@ -23,7 +23,7 @@
[Signal]
delegate void ItemDropped(itemName: string, amount: int);
[/csharp]
- [/codeblock]
+ [/codeblocks]
</description>
<tutorials>
<link title="Using Signals">$DOCS_URL/getting_started/step_by_step/signals.html</link>