summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2018-08-20 13:38:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-08-20 13:39:16 -0300
commitc7e4527a88b90062e1d5fdea50c1b85cea3c8c6c (patch)
treeee365bb27589b1e3646cee42fa1594038a25bfe9
parent1b66b08fdb3adc838810ce79823c70ac391c8a21 (diff)
Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources -Expose properties in AnimationTree
-rw-r--r--core/object.cpp23
-rw-r--r--core/object.h5
-rw-r--r--editor/editor_inspector.cpp3
-rw-r--r--editor/editor_node.cpp6
-rw-r--r--editor/inspector_dock.cpp15
-rw-r--r--editor/inspector_dock.h5
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp176
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h41
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp185
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h41
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp293
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h45
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp302
-rw-r--r--editor/plugins/animation_state_machine_editor.h44
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp1477
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h198
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.cpp1446
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.h187
-rw-r--r--scene/3d/physics_body.cpp10
-rw-r--r--scene/animation/animation_blend_space_1d.cpp80
-rw-r--r--scene/animation/animation_blend_space_1d.h19
-rw-r--r--scene/animation/animation_blend_space_2d.cpp78
-rw-r--r--scene/animation/animation_blend_space_2d.h17
-rw-r--r--scene/animation/animation_blend_tree.cpp512
-rw-r--r--scene/animation/animation_blend_tree.h111
-rw-r--r--scene/animation/animation_node_state_machine.cpp836
-rw-r--r--scene/animation/animation_node_state_machine.h109
-rw-r--r--scene/animation/animation_tree.cpp325
-rw-r--r--scene/animation/animation_tree.h57
-rw-r--r--scene/gui/graph_edit.cpp63
-rw-r--r--scene/gui/graph_edit.h4
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
34 files changed, 3819 insertions, 2900 deletions
diff --git a/core/object.cpp b/core/object.cpp
index ba8b710a84..4b2869b373 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -1476,8 +1476,13 @@ Error Object::connect(const StringName &p_signal, Object *p_to_object, const Str
Signal::Target target(p_to_object->get_instance_id(), p_to_method);
if (s->slot_map.has(target)) {
- ERR_EXPLAIN("Signal '" + p_signal + "' is already connected to given method '" + p_to_method + "' in that object.");
- ERR_FAIL_COND_V(s->slot_map.has(target), ERR_INVALID_PARAMETER);
+ if (p_flags & CONNECT_REFERENCE_COUNTED) {
+ s->slot_map[target].reference_count++;
+ return OK;
+ } else {
+ ERR_EXPLAIN("Signal '" + p_signal + "' is already connected to given method '" + p_to_method + "' in that object.");
+ ERR_FAIL_COND_V(s->slot_map.has(target), ERR_INVALID_PARAMETER);
+ }
}
Signal::Slot slot;
@@ -1491,6 +1496,10 @@ Error Object::connect(const StringName &p_signal, Object *p_to_object, const Str
conn.binds = p_binds;
slot.conn = conn;
slot.cE = p_to_object->connections.push_back(conn);
+ if (p_flags & CONNECT_REFERENCE_COUNTED) {
+ slot.reference_count = 1;
+ }
+
s->slot_map[target] = slot;
return OK;
@@ -1539,7 +1548,14 @@ void Object::disconnect(const StringName &p_signal, Object *p_to_object, const S
ERR_FAIL();
}
- p_to_object->connections.erase(s->slot_map[target].cE);
+ Signal::Slot *slot = &s->slot_map[target];
+
+ slot->reference_count--; // by default is zero, if it was not referenced it will go below it
+ if (slot->reference_count >= 0) {
+ return;
+ }
+
+ p_to_object->connections.erase(slot->cE);
s->slot_map.erase(target);
if (s->slot_map.empty() && ClassDB::has_signal(get_class_name(), p_signal)) {
@@ -1761,6 +1777,7 @@ void Object::_bind_methods() {
BIND_ENUM_CONSTANT(CONNECT_DEFERRED);
BIND_ENUM_CONSTANT(CONNECT_PERSIST);
BIND_ENUM_CONSTANT(CONNECT_ONESHOT);
+ BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
}
void Object::call_deferred(const StringName &p_method, VARIANT_ARG_DECLARE) {
diff --git a/core/object.h b/core/object.h
index 806cf8160c..52c9c509ab 100644
--- a/core/object.h
+++ b/core/object.h
@@ -392,7 +392,8 @@ public:
CONNECT_DEFERRED = 1,
CONNECT_PERSIST = 2, // hint for scene to save this connection
- CONNECT_ONESHOT = 4
+ CONNECT_ONESHOT = 4,
+ CONNECT_REFERENCE_COUNTED = 8,
};
struct Connection {
@@ -443,8 +444,10 @@ private:
struct Slot {
+ int reference_count;
Connection conn;
List<Connection>::Element *cE;
+ Slot() { reference_count = 0; }
};
MethodInfo user;
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index 99a2b2aa67..d3ef737542 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -1533,9 +1533,10 @@ void EditorInspector::update_tree() {
if (capitalize_paths)
path_name = path_name.capitalize();
+
Color c = sscolor;
c.a /= level;
- section->setup(path_name, acc_path, object, c, use_folding);
+ section->setup(path_name, path_name, object, c, use_folding);
item_path[acc_path] = section->get_vbox();
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0be6ee8759..975c7f8345 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -74,6 +74,7 @@
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/animation_state_machine_editor.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
+#include "editor/plugins/animation_tree_player_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/baked_lightmap_editor_plugin.h"
@@ -5589,16 +5590,13 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(ShaderEditorPlugin(this)));
add_editor_plugin(memnew(VisualShaderEditorPlugin(this)));
- add_editor_plugin(memnew(AnimationNodeBlendTreeEditorPlugin(this)));
- add_editor_plugin(memnew(AnimationNodeBlendSpace1DEditorPlugin(this)));
- add_editor_plugin(memnew(AnimationNodeBlendSpace2DEditorPlugin(this)));
- add_editor_plugin(memnew(AnimationNodeStateMachineEditorPlugin(this)));
add_editor_plugin(memnew(CameraEditorPlugin(this)));
add_editor_plugin(memnew(ThemeEditorPlugin(this)));
add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
+ add_editor_plugin(memnew(AnimationTreePlayerEditorPlugin(this)));
add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
add_editor_plugin(memnew(SpriteEditorPlugin(this)));
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index 615e9df043..0335053162 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -36,6 +36,16 @@
void InspectorDock::_menu_option(int p_option) {
switch (p_option) {
+ case RESOURCE_MAKE_BUILT_IN: {
+ _unref_resource();
+ } break;
+ case RESOURCE_COPY: {
+ _copy_resource();
+ } break;
+ case RESOURCE_EDIT_CLIPBOARD: {
+ _paste_resource();
+ } break;
+
case RESOURCE_SAVE: {
_save_resource(false);
} break;
@@ -400,10 +410,11 @@ void InspectorDock::update(Object *p_object) {
p->add_shortcut(ED_SHORTCUT("property_editor/copy_params", TTR("Copy Params")), OBJECT_COPY_PARAMS);
p->add_shortcut(ED_SHORTCUT("property_editor/paste_params", TTR("Paste Params")), OBJECT_PASTE_PARAMS);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Paste Resource")), RESOURCE_PASTE);
+
+ p->add_shortcut(ED_SHORTCUT("property_editor/paste_resource", TTR("Edit Resource Clipboard")), RESOURCE_EDIT_CLIPBOARD);
if (is_resource) {
p->add_shortcut(ED_SHORTCUT("property_editor/copy_resource", TTR("Copy Resource")), RESOURCE_COPY);
- p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_UNREF);
+ p->add_shortcut(ED_SHORTCUT("property_editor/unref_resource", TTR("Make Built-In")), RESOURCE_MAKE_BUILT_IN);
}
if (is_resource || is_node) {
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index f347056158..97ef6899dc 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -51,13 +51,12 @@ class InspectorDock : public VBoxContainer {
GDCLASS(InspectorDock, VBoxContainer);
enum MenuOptions {
- RESOURCE_NEW,
RESOURCE_LOAD,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
- RESOURCE_UNREF,
+ RESOURCE_MAKE_BUILT_IN,
RESOURCE_COPY,
- RESOURCE_PASTE,
+ RESOURCE_EDIT_CLIPBOARD,
OBJECT_COPY_PARAMS,
OBJECT_PASTE_PARAMS,
OBJECT_UNIQUE_RESOURCES,
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 2e128db883..1106464edf 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -3,41 +3,11 @@
#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
-void AnimationNodeBlendSpace1DEditorPlugin::edit(Object *p_object) {
- anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace1D>(p_object));
+StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
+ StringName path = AnimationTreeEditor::get_singleton()->get_base_path()+"blend_position";
+ return path;
}
-bool AnimationNodeBlendSpace1DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationNodeBlendSpace1D");
-}
-
-void AnimationNodeBlendSpace1DEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- button->show();
- editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_process(true);
- } else {
- if (anim_tree_editor->is_visible_in_tree()) {
- editor->hide_bottom_panel();
- }
-
- button->hide();
- anim_tree_editor->set_process(false);
- }
-}
-
-AnimationNodeBlendSpace1DEditorPlugin::AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- anim_tree_editor = memnew(AnimationNodeBlendSpace1DEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 150 * EDSCALE));
-
- button = editor->add_bottom_panel_item(TTR("BlendSpace1D"), anim_tree_editor);
- button->hide();
-}
-
-AnimationNodeBlendSpace1DEditorPlugin::~AnimationNodeBlendSpace1DEditorPlugin() {
-}
void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
@@ -62,7 +32,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = blend_space->get_tree();
+ AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
ERR_FAIL_COND(!gp);
if (gp->has_node(gp->get_animation_player())) {
@@ -85,10 +55,18 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
continue;
int idx = menu->get_item_count();
- menu->add_item(vformat("Add %s", name));
+ menu->add_item(vformat("Add %s", name),idx);
menu->set_item_metadata(idx, E->get());
}
+ Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+ if (clipb.is_valid()) {
+ menu->add_separator();
+ menu->add_item(TTR("Paste"), MENU_PASTE);
+ }
+ menu->add_separator();
+ menu->add_item(TTR("Load.."), MENU_LOAD_FILE);
+
menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
@@ -158,7 +136,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
- blend_space->set_blend_pos(blend_pos);
+ AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(),blend_pos);
blend_space_draw->update();
}
@@ -181,7 +159,8 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= blend_space->get_max_space() - blend_space->get_min_space();
blend_pos += blend_space->get_min_space();
- blend_space->set_blend_pos(blend_pos);
+ AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(),blend_pos);
+
blend_space_draw->update();
}
}
@@ -277,7 +256,9 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
color.a *= 0.5;
}
- float point = blend_space->get_blend_pos();
+ float point = AnimationTreeEditor::get_singleton()->get_tree()->get(get_blend_position_path());
+
+
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s.width;
@@ -299,12 +280,6 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
updating = true;
- if (blend_space->get_parent().is_valid()) {
- goto_parent_hb->show();
- } else {
- goto_parent_hb->hide();
- }
-
max_value->set_value(blend_space->get_max_space());
min_value->set_value(blend_space->get_min_space());
@@ -355,15 +330,47 @@ void AnimationNodeBlendSpace1DEditor::_snap_toggled() {
blend_space_draw->update();
}
+void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) {
+
+ file_loaded = ResourceLoader::load(p_file);
+ if (file_loaded.is_valid()) {
+ _add_menu_type(MENU_LOAD_FILE_CONFIRM);
+ }
+}
+
void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
- String type = menu->get_item_metadata(p_index);
+ Ref<AnimationRootNode> node;
+ if (p_index == MENU_LOAD_FILE) {
+
+ open_file->clear_filters();
+ List<String> filters;
+ ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
+ for (List<String>::Element *E = filters.front(); E; E = E->next()) {
+ open_file->add_filter("*." + E->get());
+ }
+ open_file->popup_centered_ratio();
+ return;
+ } else if (p_index == MENU_LOAD_FILE_CONFIRM) {
+ node = file_loaded;
+ file_loaded.unref();
+ } else if (p_index == MENU_PASTE) {
+
+ node = EditorSettings::get_singleton()->get_resource_clipboard();
+ } else {
+ String type = menu->get_item_metadata(p_index);
- Object *obj = ClassDB::instance(type);
- ERR_FAIL_COND(!obj);
- AnimationNode *an = Object::cast_to<AnimationNode>(obj);
- ERR_FAIL_COND(!an);
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
- Ref<AnimationNode> node(an);
+ node = Ref<AnimationNode>(an);
+ }
+
+ if (!node.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
+ return;
+ }
updating = true;
undo_redo->create_action("Add Node Point");
@@ -438,7 +445,7 @@ void AnimationNodeBlendSpace1DEditor::_update_tool_erase() {
if (point_valid) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
- if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
+ if (AnimationTreeEditor::get_singleton()->can_edit(an)) {
open_editor->show();
} else {
open_editor->hide();
@@ -490,17 +497,11 @@ void AnimationNodeBlendSpace1DEditor::_open_editor() {
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
ERR_FAIL_COND(an.is_null());
- EditorNode::get_singleton()->edit_item(an.ptr());
+ AnimationTreeEditor::get_singleton()->enter_editor(itos(selected_point));
}
}
-void AnimationNodeBlendSpace1DEditor::_goto_parent() {
- EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
-}
-void AnimationNodeBlendSpace1DEditor::_removed_from_graph() {
- EditorNode::get_singleton()->edit_item(NULL);
-}
void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
@@ -513,18 +514,16 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
open_editor->set_icon(get_icon("Edit", "EditorIcons"));
- goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
+
}
if (p_what == NOTIFICATION_PROCESS) {
String error;
- if (!blend_space->get_tree()) {
- error = TTR("BlendSpace1D does not belong to an AnimationTree node.");
- } else if (!blend_space->get_tree()->is_active()) {
+ if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (blend_space->get_tree()->is_state_invalid()) {
- error = blend_space->get_tree()->get_invalid_state_reason();
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
@@ -536,6 +535,10 @@ void AnimationNodeBlendSpace1DEditor::_notification(int p_what) {
}
}
}
+
+ if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ set_process(is_visible_in_tree());
+ }
}
void AnimationNodeBlendSpace1DEditor::_bind_methods() {
@@ -556,28 +559,26 @@ void AnimationNodeBlendSpace1DEditor::_bind_methods() {
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace1DEditor::_update_edited_point_pos);
ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace1DEditor::_open_editor);
- ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace1DEditor::_goto_parent);
- ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace1DEditor::_removed_from_graph);
+ ClassDB::bind_method("_file_opened", &AnimationNodeBlendSpace1DEditor::_file_opened);
+
+
+
}
-void AnimationNodeBlendSpace1DEditor::edit(AnimationNodeBlendSpace1D *p_blend_space) {
+bool AnimationNodeBlendSpace1DEditor::can_edit(const Ref<AnimationNode> &p_node) {
- if (blend_space.is_valid()) {
- blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
- }
+ Ref<AnimationNodeBlendSpace1D> b1d=p_node;
+ return b1d.is_valid();
+}
- if (p_blend_space) {
- blend_space = Ref<AnimationNodeBlendSpace1D>(p_blend_space);
- } else {
- blend_space.unref();
- }
+void AnimationNodeBlendSpace1DEditor::edit(const Ref<AnimationNode> &p_node) {
- if (blend_space.is_null()) {
- hide();
- } else {
- blend_space->connect("removed_from_graph", this, "_removed_from_graph");
+
+ blend_space=p_node;
+
+ if (!blend_space.is_null()) {
_update_space();
}
}
@@ -594,14 +595,6 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
Ref<ButtonGroup> bg;
bg.instance();
- goto_parent_hb = memnew(HBoxContainer);
- top_hb->add_child(goto_parent_hb);
-
- goto_parent = memnew(ToolButton);
- goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
- goto_parent_hb->add_child(goto_parent);
- goto_parent_hb->add_child(memnew(VSeparator));
- goto_parent_hb->hide();
tool_blend = memnew(ToolButton);
tool_blend->set_toggle_mode(true);
@@ -726,13 +719,20 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("index_pressed", this, "_add_menu_type");
+ menu->connect("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", this, "_add_animation_type");
+ open_file = memnew(EditorFileDialog);
+ add_child(open_file);
+ open_file->set_title(TTR("Open Animation Node"));
+ open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ open_file->connect("file_selected", this, "_file_opened");
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
selected_point = -1;
dragging_selected = false;
dragging_selected_attempt = false;
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 52139626e6..f040f6dcab 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -9,10 +9,11 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+#include "editor/plugins/animation_tree_editor_plugin.h"
-class AnimationNodeBlendSpace1DEditor : public VBoxContainer {
+class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer)
+ GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin)
Ref<AnimationNodeBlendSpace1D> blend_space;
@@ -81,7 +82,17 @@ class AnimationNodeBlendSpace1DEditor : public VBoxContainer {
void _goto_parent();
- void _removed_from_graph();
+ EditorFileDialog *open_file;
+ Ref<AnimationNode> file_loaded;
+ void _file_opened(const String &p_file);
+
+ enum {
+ MENU_LOAD_FILE = 1000,
+ MENU_PASTE = 1001,
+ MENU_LOAD_FILE_CONFIRM = 1002
+ };
+
+ StringName get_blend_position_path() const;
protected:
void _notification(int p_what);
@@ -89,29 +100,9 @@ protected:
public:
static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; }
- void edit(AnimationNodeBlendSpace1D *p_blend_space);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node);
+ virtual void edit(const Ref<AnimationNode> &p_node);
AnimationNodeBlendSpace1DEditor();
};
-class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin {
-
- GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin)
-
- AnimationNodeBlendSpace1DEditor *anim_tree_editor;
- EditorNode *editor;
- Button *button;
-
-public:
- virtual String get_name() const { return "BlendSpace1D"; }
-
- bool has_main_screen() const { return false; }
-
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
- AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node);
- ~AnimationNodeBlendSpace1DEditorPlugin();
-};
-
#endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 27df60f87a..e008971e5c 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -11,27 +11,26 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
-void AnimationNodeBlendSpace2DEditor::edit(AnimationNodeBlendSpace2D *p_blend_space) {
+bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {
- if (blend_space.is_valid()) {
- blend_space->disconnect("removed_from_graph", this, "_removed_from_graph");
- }
+ Ref<AnimationNodeBlendSpace2D> bs2d=p_node;
+ return bs2d.is_valid();
+}
- if (p_blend_space) {
- blend_space = Ref<AnimationNodeBlendSpace2D>(p_blend_space);
- } else {
- blend_space.unref();
- }
+void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
- if (blend_space.is_null()) {
- hide();
- } else {
- blend_space->connect("removed_from_graph", this, "_removed_from_graph");
+ blend_space = p_node;
+ if (!blend_space.is_null()) {
_update_space();
}
}
+StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
+ StringName path = AnimationTreeEditor::get_singleton()->get_base_path()+"blend_position";
+ return path;
+}
+
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
@@ -54,7 +53,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = blend_space->get_tree();
+ AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
@@ -74,10 +73,19 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
if (name == "Animation")
continue; // nope
int idx = menu->get_item_count();
- menu->add_item(vformat("Add %s", name));
+ menu->add_item(vformat("Add %s", name),idx);
menu->set_item_metadata(idx, E->get());
}
+ Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+ if (clipb.is_valid()) {
+ menu->add_separator();
+ menu->add_item(TTR("Paste"), MENU_PASTE);
+ }
+ menu->add_separator();
+ menu->add_item(TTR("Load.."), MENU_LOAD_FILE);
+
+
menu->set_global_position(blend_space_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
add_point_pos = (mb->get_position() / blend_space_draw->get_size());
@@ -203,7 +211,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
blend_pos += blend_space->get_min_space();
- blend_space->set_blend_position(blend_pos);
+ AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(),blend_pos);
+
blend_space_draw->update();
}
@@ -237,21 +246,54 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
blend_pos += blend_space->get_min_space();
- blend_space->set_blend_position(blend_pos);
+ AnimationTreeEditor::get_singleton()->get_tree()->set(get_blend_position_path(),blend_pos);
+
blend_space_draw->update();
}
}
+void AnimationNodeBlendSpace2DEditor::_file_opened(const String &p_file) {
+
+ file_loaded = ResourceLoader::load(p_file);
+ if (file_loaded.is_valid()) {
+ _add_menu_type(MENU_LOAD_FILE_CONFIRM);
+ }
+}
+
void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
- String type = menu->get_item_metadata(p_index);
+ Ref<AnimationRootNode> node;
+ if (p_index == MENU_LOAD_FILE) {
+
+ open_file->clear_filters();
+ List<String> filters;
+ ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
+ for (List<String>::Element *E = filters.front(); E; E = E->next()) {
+ open_file->add_filter("*." + E->get());
+ }
+ open_file->popup_centered_ratio();
+ return;
+ } else if (p_index == MENU_LOAD_FILE_CONFIRM) {
+ node = file_loaded;
+ file_loaded.unref();
+ } else if (p_index == MENU_PASTE) {
+
+ node = EditorSettings::get_singleton()->get_resource_clipboard();
+ } else {
+ String type = menu->get_item_metadata(p_index);
+
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
- Object *obj = ClassDB::instance(type);
- ERR_FAIL_COND(!obj);
- AnimationNode *an = Object::cast_to<AnimationNode>(obj);
- ERR_FAIL_COND(!an);
+ node = Ref<AnimationNode>(an);
+ }
- Ref<AnimationNode> node(an);
+ if (!node.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
+ return;
+ }
updating = true;
undo_redo->create_action("Add Node Point");
@@ -288,7 +330,7 @@ void AnimationNodeBlendSpace2DEditor::_update_tool_erase() {
tool_erase->set_disabled(!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count()));
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
- if (EditorNode::get_singleton()->item_has_editor(an.ptr())) {
+ if (AnimationTreeEditor::get_singleton()->can_edit(an)) {
open_editor->show();
} else {
open_editor->hide();
@@ -490,13 +532,15 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
color.a *= 0.5;
}
- Vector2 point = blend_space->get_blend_position();
+ Vector2 blend_pos = AnimationTreeEditor::get_singleton()->get_tree()->get(get_blend_position_path());
+ Vector2 point = blend_pos;
+
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
point *= s;
point.y = s.height - point.y;
if (blend_space->get_triangle_count()) {
- Vector2 closest = blend_space->get_closest_point(blend_space->get_blend_position());
+ Vector2 closest = blend_space->get_closest_point(blend_pos);
closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
closest *= s;
closest.y = s.height - closest.y;
@@ -527,12 +571,6 @@ void AnimationNodeBlendSpace2DEditor::_update_space() {
updating = true;
- if (blend_space->get_parent().is_valid()) {
- goto_parent_hb->show();
- } else {
- goto_parent_hb->hide();
- }
-
if (blend_space->get_auto_triangles()) {
tool_triangle->hide();
} else {
@@ -685,7 +723,6 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
tool_erase->set_icon(get_icon("Remove", "EditorIcons"));
snap->set_icon(get_icon("SnapGrid", "EditorIcons"));
open_editor->set_icon(get_icon("Edit", "EditorIcons"));
- goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
auto_triangles->set_icon(get_icon("AutoTriangle", "EditorIcons"));
}
@@ -693,12 +730,12 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
String error;
- if (!blend_space->get_tree()) {
+ if (!AnimationTreeEditor::get_singleton()->get_tree()) {
error = TTR("BlendSpace2D does not belong to an AnimationTree node.");
- } else if (!blend_space->get_tree()->is_active()) {
+ } else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (blend_space->get_tree()->is_state_invalid()) {
- error = blend_space->get_tree()->get_invalid_state_reason();
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
} else if (blend_space->get_triangle_count() == 0) {
error = TTR("No triangles exist, so no blending can take place.");
}
@@ -712,22 +749,22 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
}
}
}
+
+ if (p_what==NOTIFICATION_VISIBILITY_CHANGED) {
+ set_process(is_visible_in_tree());
+ }
}
+
void AnimationNodeBlendSpace2DEditor::_open_editor() {
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
- ERR_FAIL_COND(!an.is_valid());
- EditorNode::get_singleton()->edit_item(an.ptr());
+ ERR_FAIL_COND(an.is_null());
+ AnimationTreeEditor::get_singleton()->enter_editor(itos(selected_point));
}
}
-void AnimationNodeBlendSpace2DEditor::_goto_parent() {
-
- EditorNode::get_singleton()->edit_item(blend_space->get_parent().ptr());
-}
-
void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
EditorNode::get_singleton()->edit_item(NULL);
}
@@ -761,11 +798,13 @@ void AnimationNodeBlendSpace2DEditor::_bind_methods() {
ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos);
ClassDB::bind_method("_open_editor", &AnimationNodeBlendSpace2DEditor::_open_editor);
- ClassDB::bind_method("_goto_parent", &AnimationNodeBlendSpace2DEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendSpace2DEditor::_removed_from_graph);
ClassDB::bind_method("_auto_triangles_toggled", &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled);
+
+ ClassDB::bind_method("_file_opened", &AnimationNodeBlendSpace2DEditor::_file_opened);
+
}
AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = NULL;
@@ -781,14 +820,6 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
Ref<ButtonGroup> bg;
bg.instance();
- goto_parent_hb = memnew(HBoxContainer);
- top_hb->add_child(goto_parent_hb);
- goto_parent = memnew(ToolButton);
- goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
- goto_parent_hb->add_child(goto_parent);
- goto_parent_hb->add_child(memnew(VSeparator));
- goto_parent_hb->hide();
-
tool_blend = memnew(ToolButton);
tool_blend->set_toggle_mode(true);
tool_blend->set_button_group(bg);
@@ -968,13 +999,20 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("index_pressed", this, "_add_menu_type");
+ menu->connect("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", this, "_add_animation_type");
+ open_file = memnew(EditorFileDialog);
+ add_child(open_file);
+ open_file->set_title(TTR("Open Animation Node"));
+ open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ open_file->connect("file_selected", this, "_file_opened");
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
selected_point = -1;
selected_triangle = -1;
@@ -982,42 +1020,3 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
dragging_selected_attempt = false;
}
-void AnimationNodeBlendSpace2DEditorPlugin::edit(Object *p_object) {
-
- anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendSpace2D>(p_object));
-}
-
-bool AnimationNodeBlendSpace2DEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("AnimationNodeBlendSpace2D");
-}
-
-void AnimationNodeBlendSpace2DEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_process(true);
- } else {
-
- if (anim_tree_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- button->hide();
- anim_tree_editor->set_process(false);
- }
-}
-
-AnimationNodeBlendSpace2DEditorPlugin::AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- anim_tree_editor = memnew(AnimationNodeBlendSpace2DEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
-
- button = editor->add_bottom_panel_item(TTR("BlendSpace2D"), anim_tree_editor);
- button->hide();
-}
-
-AnimationNodeBlendSpace2DEditorPlugin::~AnimationNodeBlendSpace2DEditorPlugin() {
-}
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index a0e497804e..ae684985f3 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -9,18 +9,17 @@
#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
+#include "editor/plugins/animation_tree_editor_plugin.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
+class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer);
+ GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendSpace2D> blend_space;
- HBoxContainer *goto_parent_hb;
- ToolButton *goto_parent;
PanelContainer *panel;
ToolButton *tool_blend;
@@ -93,38 +92,32 @@ class AnimationNodeBlendSpace2DEditor : public VBoxContainer {
void _edit_point_pos(double);
void _open_editor();
- void _goto_parent();
-
void _removed_from_graph();
void _auto_triangles_toggled();
+ StringName get_blend_position_path() const;
+
+ EditorFileDialog *open_file;
+ Ref<AnimationNode> file_loaded;
+ void _file_opened(const String &p_file);
+
+ enum {
+ MENU_LOAD_FILE = 1000,
+ MENU_PASTE = 1001,
+ MENU_LOAD_FILE_CONFIRM = 1002
+ };
+
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
- void edit(AnimationNodeBlendSpace2D *p_blend_space);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node);
+ virtual void edit(const Ref<AnimationNode> &p_node);
AnimationNodeBlendSpace2DEditor();
};
-class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin {
- GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin);
-
- AnimationNodeBlendSpace2DEditor *anim_tree_editor;
- EditorNode *editor;
- Button *button;
-
-public:
- virtual String get_name() const { return "BlendSpace2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
- AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node);
- ~AnimationNodeBlendSpace2DEditorPlugin();
-};
#endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index c00ad451fa..42e32b9788 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -2,6 +2,7 @@
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
+#include "editor/editor_inspector.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/animation/animation_player.h"
@@ -9,27 +10,6 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
-void AnimationNodeBlendTreeEditor::edit(AnimationNodeBlendTree *p_blend_tree) {
-
- if (blend_tree.is_valid()) {
- blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
- }
-
- if (p_blend_tree) {
- blend_tree = Ref<AnimationNodeBlendTree>(p_blend_tree);
- } else {
- blend_tree.unref();
- }
-
- if (blend_tree.is_null()) {
- hide();
- } else {
- blend_tree->connect("removed_from_graph", this, "_removed_from_graph");
-
- _update_graph();
- }
-}
-
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
for (int i = 0; i < add_options.size(); i++) {
@@ -58,10 +38,19 @@ void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_scrip
void AnimationNodeBlendTreeEditor::_update_options_menu() {
+ print_line("update options");
add_node->get_popup()->clear();
for (int i = 0; i < add_options.size(); i++) {
- add_node->get_popup()->add_item(add_options[i].name);
+ add_node->get_popup()->add_item(add_options[i].name, i);
}
+
+ Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+ if (clipb.is_valid()) {
+ add_node->get_popup()->add_separator();
+ add_node->get_popup()->add_item(TTR("Paste"), MENU_PASTE);
+ }
+ add_node->get_popup()->add_separator();
+ add_node->get_popup()->add_item(TTR("Load.."), MENU_LOAD_FILE);
}
Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
@@ -69,18 +58,28 @@ Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
return Size2(10, 200);
}
+void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value) {
+
+ AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_tree();
+ updating = true;
+ undo_redo->create_action("Parameter Changed: " + String(p_property), UndoRedo::MERGE_ENDS);
+ undo_redo->add_do_property(tree, p_property, p_value);
+ undo_redo->add_undo_property(tree, p_property, tree->get(p_property));
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+}
+
void AnimationNodeBlendTreeEditor::_update_graph() {
if (updating)
return;
+ visible_properties.clear();
+
graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE);
- if (blend_tree->get_parent().is_valid()) {
- goto_parent->show();
- } else {
- goto_parent->hide();
- }
graph->clear_connections();
//erase all nodes
for (int i = 0; i < graph->get_child_count(); i++) {
@@ -107,7 +106,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
agnode->connect("changed", this, "_node_changed", varray(agnode->get_instance_id()), CONNECT_DEFERRED);
}
- node->set_offset(agnode->get_position() * EDSCALE);
+ node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
node->set_name(E->get());
@@ -133,9 +132,28 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
node->set_slot(base + i, true, 0, get_color("font_color", "Label"), false, 0, Color());
}
- node->connect("dragged", this, "_node_dragged", varray(agnode));
+ List<PropertyInfo> pinfo;
+ agnode->get_parameter_list(&pinfo);
+ for (List<PropertyInfo>::Element *F = pinfo.front(); F; F = F->next()) {
+
+ if (!(F->get().usage & PROPERTY_USAGE_EDITOR)) {
+ continue;
+ }
+ String base_path = AnimationTreeEditor::get_singleton()->get_base_path() + String(E->get()) + "/" + F->get().name;
+ EditorProperty *prop = EditorInspector::instantiate_property_editor(AnimationTreeEditor::get_singleton()->get_tree(), F->get().type, base_path, F->get().hint, F->get().hint_string, F->get().usage);
+ if (prop) {
+ prop->set_object_and_property(AnimationTreeEditor::get_singleton()->get_tree(), base_path);
+ prop->update_property();
+ prop->set_name_split_ratio(0);
+ prop->connect("property_changed", this, "_property_changed");
+ node->add_child(prop);
+ visible_properties.push_back(prop);
+ }
+ }
+
+ node->connect("dragged", this, "_node_dragged", varray(E->get()));
- if (EditorNode::get_singleton()->item_has_editor(agnode.ptr())) {
+ if (AnimationTreeEditor::get_singleton()->can_edit(agnode)) {
node->add_child(memnew(HSeparator));
Button *open_in_editor = memnew(Button);
open_in_editor->set_text(TTR("Open Editor"));
@@ -169,7 +187,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
ProgressBar *pb = memnew(ProgressBar);
- AnimationTree *player = anim->get_tree();
+ AnimationTree *player = AnimationTreeEditor::get_singleton()->get_tree();
if (player->has_node(player->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(player->get_node(player->get_animation_player()));
if (ap) {
@@ -194,6 +212,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
mb->get_popup()->connect("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
}
+ /* should be no longer necesary, as the boolean works
Ref<AnimationNodeOneShot> oneshot = agnode;
if (oneshot.is_valid()) {
@@ -209,7 +228,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
play_stop->add_child(stop);
play_stop->add_spacer();
node->add_child(play_stop);
- }
+ } */
}
List<AnimationNodeBlendTree::NodeConnection> connections;
@@ -225,16 +244,44 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
}
}
-void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
+void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
- ERR_FAIL_INDEX(p_idx, add_options.size());
+ file_loaded = ResourceLoader::load(p_file);
+ if (file_loaded.is_valid()) {
+ _add_node(MENU_LOAD_FILE_CONFIRM);
+ }
+}
+
+void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
Ref<AnimationNode> anode;
- if (add_options[p_idx].type != String()) {
+ String base_name;
+
+ if (p_idx == MENU_LOAD_FILE) {
+
+ open_file->clear_filters();
+ List<String> filters;
+ ResourceLoader::get_recognized_extensions_for_type("AnimationNode", &filters);
+ for (List<String>::Element *E = filters.front(); E; E = E->next()) {
+ open_file->add_filter("*." + E->get());
+ }
+ open_file->popup_centered_ratio();
+ return;
+ } else if (p_idx == MENU_LOAD_FILE_CONFIRM) {
+ anode = file_loaded;
+ file_loaded.unref();
+ base_name = anode->get_class();
+ } else if (p_idx == MENU_PASTE) {
+
+ anode = EditorSettings::get_singleton()->get_resource_clipboard();
+ ERR_FAIL_COND(!anode.is_valid());
+ base_name = anode->get_class();
+ } else if (add_options[p_idx].type != String()) {
AnimationNode *an = Object::cast_to<AnimationNode>(ClassDB::instance(add_options[p_idx].type));
ERR_FAIL_COND(!an);
anode = Ref<AnimationNode>(an);
+ base_name = add_options[p_idx].name;
} else {
ERR_FAIL_COND(add_options[p_idx].script.is_null());
String base_type = add_options[p_idx].script->get_instance_base_type();
@@ -242,13 +289,16 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
ERR_FAIL_COND(!an);
anode = Ref<AnimationNode>(an);
anode->set_script(add_options[p_idx].script.get_ref_ptr());
+ base_name = add_options[p_idx].name;
}
+ Ref<AnimationNodeOutput> out = anode;
+ if (out.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("Output node can't be added to the blend tree."));
+ return;
+ }
Point2 instance_pos = graph->get_scroll_ofs() + graph->get_size() * 0.5;
- anode->set_position(instance_pos / EDSCALE);
-
- String base_name = add_options[p_idx].name;
int base = 1;
String name = base_name;
while (blend_tree->has_node(name)) {
@@ -257,19 +307,19 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
}
undo_redo->create_action("Add Node to BlendTree");
- undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode);
+ undo_redo->add_do_method(blend_tree.ptr(), "add_node", name, anode, instance_pos / EDSCALE);
undo_redo->add_undo_method(blend_tree.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
}
-void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, Ref<AnimationNode> p_node) {
+void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) {
updating = true;
undo_redo->create_action("Node Moved");
- undo_redo->add_do_method(p_node.ptr(), "set_position", p_to / EDSCALE);
- undo_redo->add_undo_method(p_node.ptr(), "set_position", p_from / EDSCALE);
+ undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE);
+ undo_redo->add_undo_method(blend_tree.ptr(), "set_node_position", p_which, p_from / EDSCALE);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -342,20 +392,6 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
undo_redo->commit_action();
}
-void AnimationNodeBlendTreeEditor::_oneshot_start(const StringName &p_name) {
-
- Ref<AnimationNodeOneShot> os = blend_tree->get_node(p_name);
- ERR_FAIL_COND(!os.is_valid());
- os->start();
-}
-
-void AnimationNodeBlendTreeEditor::_oneshot_stop(const StringName &p_name) {
-
- Ref<AnimationNodeOneShot> os = blend_tree->get_node(p_name);
- ERR_FAIL_COND(!os.is_valid());
- os->stop();
-}
-
void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) {
GraphNode *gn = Object::cast_to<GraphNode>(p_node);
@@ -373,13 +409,7 @@ void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) {
Ref<AnimationNode> an = blend_tree->get_node(p_which);
ERR_FAIL_COND(!an.is_valid())
- EditorNode::get_singleton()->edit_item(an.ptr());
-}
-
-void AnimationNodeBlendTreeEditor::_open_parent() {
- if (blend_tree->get_parent().is_valid()) {
- EditorNode::get_singleton()->edit_item(blend_tree->get_parent().ptr());
- }
+ AnimationTreeEditor::get_singleton()->enter_editor(p_which);
}
void AnimationNodeBlendTreeEditor::_filter_toggled() {
@@ -417,14 +447,14 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
if (updating || _filter_edit != anode)
return false;
- NodePath player_path = anode->get_tree()->get_animation_player();
+ NodePath player_path = AnimationTreeEditor::get_singleton()->get_tree()->get_animation_player();
- if (!anode->get_tree()->has_node(player_path)) {
+ if (!AnimationTreeEditor::get_singleton()->get_tree()->has_node(player_path)) {
EditorNode::get_singleton()->show_warning(TTR("No animation player set, so unable to retrieve track names."));
return false;
}
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(anode->get_tree()->get_node(player_path));
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(AnimationTreeEditor::get_singleton()->get_tree()->get_node(player_path));
if (!player) {
EditorNode::get_singleton()->show_warning(TTR("Player path set is invalid, so unable to retrieve track names."));
return false;
@@ -593,8 +623,6 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
- goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
-
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
}
@@ -603,12 +631,10 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
String error;
- if (!blend_tree->get_tree()) {
- error = TTR("BlendTree does not belong to an AnimationTree node.");
- } else if (!blend_tree->get_tree()->is_active()) {
+ if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (blend_tree->get_tree()->is_state_invalid()) {
- error = blend_tree->get_tree()->get_invalid_state_reason();
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
}
if (error != error_label->get_text()) {
@@ -624,13 +650,13 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
blend_tree->get_node_connections(&conns);
for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) {
float activity = 0;
- if (blend_tree->get_tree() && !blend_tree->get_tree()->is_state_invalid()) {
+ if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index);
}
graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity);
}
- AnimationTree *graph_player = blend_tree->get_tree();
+ AnimationTree *graph_player = AnimationTreeEditor::get_singleton()->get_tree();
AnimationPlayer *player = NULL;
if (graph_player->has_node(graph_player->get_animation_player())) {
player = Object::cast_to<AnimationPlayer>(graph_player->get_node(graph_player->get_animation_player()));
@@ -650,6 +676,14 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
}
}
}
+
+ for (int i = 0; i < visible_properties.size(); i++) {
+ visible_properties[i]->update_property();
+ }
+ }
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ set_process(is_visible_in_tree());
}
}
@@ -664,9 +698,9 @@ void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
void AnimationNodeBlendTreeEditor::_node_changed(ObjectID p_node) {
AnimationNode *an = Object::cast_to<AnimationNode>(ObjectDB::get_instance(p_node));
- if (an && an->get_parent() == blend_tree) {
- _update_graph();
- }
+ //if (an && an->get_parent() == blend_tree) {
+ _update_graph();
+ //}
}
void AnimationNodeBlendTreeEditor::_bind_methods() {
@@ -680,17 +714,17 @@ void AnimationNodeBlendTreeEditor::_bind_methods() {
ClassDB::bind_method("_disconnection_request", &AnimationNodeBlendTreeEditor::_disconnection_request);
ClassDB::bind_method("_node_selected", &AnimationNodeBlendTreeEditor::_node_selected);
ClassDB::bind_method("_open_in_editor", &AnimationNodeBlendTreeEditor::_open_in_editor);
- ClassDB::bind_method("_open_parent", &AnimationNodeBlendTreeEditor::_open_parent);
ClassDB::bind_method("_scroll_changed", &AnimationNodeBlendTreeEditor::_scroll_changed);
ClassDB::bind_method("_delete_request", &AnimationNodeBlendTreeEditor::_delete_request);
ClassDB::bind_method("_edit_filters", &AnimationNodeBlendTreeEditor::_edit_filters);
ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters);
ClassDB::bind_method("_filter_edited", &AnimationNodeBlendTreeEditor::_filter_edited);
ClassDB::bind_method("_filter_toggled", &AnimationNodeBlendTreeEditor::_filter_toggled);
- ClassDB::bind_method("_oneshot_start", &AnimationNodeBlendTreeEditor::_oneshot_start);
- ClassDB::bind_method("_oneshot_stop", &AnimationNodeBlendTreeEditor::_oneshot_stop);
ClassDB::bind_method("_node_changed", &AnimationNodeBlendTreeEditor::_node_changed);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeBlendTreeEditor::_removed_from_graph);
+ ClassDB::bind_method("_property_changed", &AnimationNodeBlendTreeEditor::_property_changed);
+ ClassDB::bind_method("_file_opened", &AnimationNodeBlendTreeEditor::_file_opened);
+ ClassDB::bind_method("_update_options_menu", &AnimationNodeBlendTreeEditor::_update_options_menu);
ClassDB::bind_method("_anim_selected", &AnimationNodeBlendTreeEditor::_anim_selected);
}
@@ -708,7 +742,9 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1)
- ERR_FAIL_COND(new_name == prev_name);
+ if (new_name == prev_name) {
+ return; //nothing to do
+ }
String base_name = new_name;
int base = 1;
@@ -718,22 +754,61 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
name = base_name + " " + itos(base);
}
+ String base_path = AnimationTreeEditor::get_singleton()->get_base_path();
+
updating = true;
undo_redo->create_action("Node Renamed");
undo_redo->add_do_method(blend_tree.ptr(), "rename_node", prev_name, name);
undo_redo->add_undo_method(blend_tree.ptr(), "rename_node", name, prev_name);
+ undo_redo->add_do_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + prev_name, base_path + name);
+ undo_redo->add_undo_method(AnimationTreeEditor::get_singleton()->get_tree(), "rename_parameter", base_path + name, base_path + prev_name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
updating = false;
gn->set_name(new_name);
gn->set_size(gn->get_minimum_size());
+
+ //change editors accordingly
+ for (int i = 0; i < visible_properties.size(); i++) {
+ String pname = visible_properties[i]->get_edited_property().operator String();
+ if (pname.begins_with(base_path + prev_name)) {
+ String new_name = pname.replace_first(base_path + prev_name, base_path + name);
+ visible_properties[i]->set_object_and_property(visible_properties[i]->get_edited_object(), new_name);
+ }
+ }
}
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
_node_renamed(le->call("get_text"), p_node);
}
+bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {
+ Ref<AnimationNodeBlendTree> bt = p_node;
+ return bt.is_valid();
+}
+
+void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
+
+ if (blend_tree.is_valid()) {
+ blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
+ }
+
+ if (p_node.is_valid()) {
+ blend_tree = p_node;
+ } else {
+ blend_tree.unref();
+ }
+
+ if (blend_tree.is_null()) {
+ hide();
+ } else {
+ blend_tree->connect("removed_from_graph", this, "_removed_from_graph");
+
+ _update_graph();
+ }
+}
+
AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
singleton = this;
@@ -757,13 +832,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node.."));
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->get_popup()->connect("index_pressed", this, "_add_node");
-
- goto_parent = memnew(Button);
- graph->get_zoom_hbox()->add_child(goto_parent);
- graph->get_zoom_hbox()->move_child(goto_parent, 0);
- goto_parent->hide();
- goto_parent->connect("pressed", this, "_open_parent");
+ add_node->get_popup()->connect("id_pressed", this, "_add_node");
+ add_node->connect("about_to_show", this, "_update_options_menu");
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot"));
@@ -804,45 +874,10 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
filters->set_hide_root(true);
filters->connect("item_edited", this, "_filter_edited");
+ open_file = memnew(EditorFileDialog);
+ add_child(open_file);
+ open_file->set_title(TTR("Open Animation Node"));
+ open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ open_file->connect("file_selected", this, "_file_opened");
undo_redo = EditorNode::get_singleton()->get_undo_redo();
}
-
-void AnimationNodeBlendTreeEditorPlugin::edit(Object *p_object) {
-
- anim_tree_editor->edit(Object::cast_to<AnimationNodeBlendTree>(p_object));
-}
-
-bool AnimationNodeBlendTreeEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("AnimationNodeBlendTree");
-}
-
-void AnimationNodeBlendTreeEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_process(true);
- } else {
-
- if (anim_tree_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- button->hide();
- anim_tree_editor->set_process(false);
- }
-}
-
-AnimationNodeBlendTreeEditorPlugin::AnimationNodeBlendTreeEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- anim_tree_editor = memnew(AnimationNodeBlendTreeEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
-
- button = editor->add_bottom_panel_item(TTR("BlendTree"), anim_tree_editor);
- button->hide();
-}
-
-AnimationNodeBlendTreeEditorPlugin::~AnimationNodeBlendTreeEditorPlugin() {
-}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index deba3b2b0e..35ecc32979 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -3,6 +3,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/gui/button.h"
@@ -13,14 +14,13 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-class AnimationNodeBlendTreeEditor : public VBoxContainer {
+class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeBlendTreeEditor, VBoxContainer);
+ GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendTree> blend_tree;
GraphEdit *graph;
MenuButton *add_node;
- Button *goto_parent;
PanelContainer *error_panel;
Label *error_label;
@@ -32,6 +32,7 @@ class AnimationNodeBlendTreeEditor : public VBoxContainer {
CheckBox *filter_enabled;
Map<StringName, ProgressBar *> animations;
+ Vector<EditorProperty *> visible_properties;
void _update_graph();
@@ -52,7 +53,7 @@ class AnimationNodeBlendTreeEditor : public VBoxContainer {
static AnimationNodeBlendTreeEditor *singleton;
- void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, Ref<AnimationNode> p_node);
+ void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
@@ -64,11 +65,8 @@ class AnimationNodeBlendTreeEditor : public VBoxContainer {
void _scroll_changed(const Vector2 &p_scroll);
void _node_selected(Object *p_node);
void _open_in_editor(const String &p_which);
- void _open_parent();
void _anim_selected(int p_index, Array p_options, const String &p_node);
void _delete_request(const String &p_which);
- void _oneshot_start(const StringName &p_name);
- void _oneshot_stop(const StringName &p_name);
bool _update_filters(const Ref<AnimationNode> &anode);
void _edit_filters(const String &p_which);
@@ -78,8 +76,19 @@ class AnimationNodeBlendTreeEditor : public VBoxContainer {
void _node_changed(ObjectID p_node);
+ void _property_changed(const StringName &p_property, const Variant &p_value);
void _removed_from_graph();
+ EditorFileDialog *open_file;
+ Ref<AnimationNode> file_loaded;
+ void _file_opened(const String &p_file);
+
+ enum {
+ MENU_LOAD_FILE = 1000,
+ MENU_PASTE = 1001,
+ MENU_LOAD_FILE_CONFIRM = 1002
+ };
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -91,27 +100,11 @@ public:
void remove_custom_type(const Ref<Script> &p_script);
virtual Size2 get_minimum_size() const;
- void edit(AnimationNodeBlendTree *p_blend_tree);
- AnimationNodeBlendTreeEditor();
-};
-class AnimationNodeBlendTreeEditorPlugin : public EditorPlugin {
+ virtual bool can_edit(const Ref<AnimationNode> &p_node);
+ virtual void edit(const Ref<AnimationNode> &p_node);
- GDCLASS(AnimationNodeBlendTreeEditorPlugin, EditorPlugin);
-
- AnimationNodeBlendTreeEditor *anim_tree_editor;
- EditorNode *editor;
- Button *button;
-
-public:
- virtual String get_name() const { return "BlendTree"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
- AnimationNodeBlendTreeEditorPlugin(EditorNode *p_node);
- ~AnimationNodeBlendTreeEditorPlugin();
+ AnimationNodeBlendTreeEditor();
};
#endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ee450333c8..3a65cb9b38 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -11,22 +11,17 @@
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
-void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_machine) {
+bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
- if (state_machine.is_valid()) {
- state_machine->disconnect("removed_from_graph", this, "_removed_from_graph");
- }
+ Ref<AnimationNodeStateMachine> ansm = p_node;
+ return ansm.is_valid();
+}
- if (p_state_machine) {
- state_machine = Ref<AnimationNodeStateMachine>(p_state_machine);
- } else {
- state_machine.unref();
- }
+void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
- if (state_machine.is_null()) {
- hide();
- } else {
- state_machine->connect("removed_from_graph", this, "_removed_from_graph");
+ state_machine = p_node;
+
+ if (state_machine.is_valid()) {
selected_transition_from = StringName();
selected_transition_to = StringName();
@@ -38,6 +33,10 @@ void AnimationNodeStateMachineEditor::edit(AnimationNodeStateMachine *p_state_ma
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
+ Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+ if (playback.is_null())
+ return;
+
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_DELETE && !k->is_echo()) {
if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
@@ -59,7 +58,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
menu->add_submenu_item(TTR("Add Animation"), "animations");
- AnimationTree *gp = state_machine->get_tree();
+ AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
ERR_FAIL_COND(!gp);
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
@@ -79,9 +78,17 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (name == "Animation")
continue; // nope
int idx = menu->get_item_count();
- menu->add_item(vformat("Add %s", name));
+ menu->add_item(vformat("Add %s", name), idx);
menu->set_item_metadata(idx, E->get());
}
+ Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+
+ if (clipb.is_valid()) {
+ menu->add_separator();
+ menu->add_item(TTR("Paste"), MENU_PASTE);
+ }
+ menu->add_separator();
+ menu->add_item(TTR("Load.."), MENU_LOAD_FILE);
menu->set_global_position(state_machine_draw->get_global_transform().xform(mb->get_position()));
menu->popup();
@@ -98,18 +105,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
- if (play_mode->get_selected() == 1 || !state_machine->is_playing()) {
+ if (play_mode->get_selected() == 1 || !playback->is_playing()) {
//start
- state_machine->start(node_rects[i].node_name);
+ playback->start(node_rects[i].node_name);
} else {
//travel
- if (!state_machine->travel(node_rects[i].node_name)) {
-
- state_machine->start(node_rects[i].node_name);
- //removing this due to usability..
- //error_time = 5;
- //error_text = vformat(TTR("No path found from '%s' to '%s'."), state_machine->get_current_node(), node_rects[i].node_name);
- }
+ playback->travel(node_rects[i].node_name);
}
state_machine_draw->update();
return;
@@ -196,8 +197,8 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
undo_redo->create_action("Move Node");
- undo_redo->add_do_method(an.ptr(), "set_position", an->get_position() + drag_ofs / EDSCALE);
- undo_redo->add_undo_method(an.ptr(), "set_position", an->get_position());
+ undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
+ undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -293,7 +294,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
snap_y = StringName();
{
//snap
- Vector2 cpos = state_machine->get_node(selected_node)->get_position() + drag_ofs / EDSCALE;
+ Vector2 cpos = state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE;
List<StringName> nodes;
state_machine->get_node_list(&nodes);
@@ -303,7 +304,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
if (E->get() == selected_node)
continue;
- Vector2 npos = state_machine->get_node(E->get())->get_position();
+ Vector2 npos = state_machine->get_node_position(E->get());
float d_x = ABS(npos.x - cpos.x);
if (d_x < MIN(5, best_d_x)) {
@@ -372,19 +373,58 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
+void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
+
+ file_loaded = ResourceLoader::load(p_file);
+ if (file_loaded.is_valid()) {
+ _add_menu_type(MENU_LOAD_FILE_CONFIRM);
+ }
+}
+
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
- String type = menu->get_item_metadata(p_index);
+ String base_name;
+ Ref<AnimationRootNode> node;
- Object *obj = ClassDB::instance(type);
- ERR_FAIL_COND(!obj);
- AnimationNode *an = Object::cast_to<AnimationNode>(obj);
- ERR_FAIL_COND(!an);
+ if (p_index == MENU_LOAD_FILE) {
- Ref<AnimationNode> node(an);
- node->set_position(add_node_pos);
+ open_file->clear_filters();
+ List<String> filters;
+ ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
+ for (List<String>::Element *E = filters.front(); E; E = E->next()) {
+ open_file->add_filter("*." + E->get());
+ }
+ open_file->popup_centered_ratio();
+ return;
+ } else if (p_index == MENU_LOAD_FILE_CONFIRM) {
+ node = file_loaded;
+ file_loaded.unref();
+ } else if (p_index == MENU_PASTE) {
+
+ node = EditorSettings::get_singleton()->get_resource_clipboard();
+
+ } else {
+ String type = menu->get_item_metadata(p_index);
+
+ Object *obj = ClassDB::instance(type);
+ ERR_FAIL_COND(!obj);
+ AnimationNode *an = Object::cast_to<AnimationNode>(obj);
+ ERR_FAIL_COND(!an);
+
+ node = Ref<AnimationNode>(an);
+ base_name = type.replace_first("AnimationNode", "");
+ }
+
+ if (!node.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed."));
+ return;
+ }
+
+ if (base_name == String()) {
+
+ base_name = node->get_class().replace_first("AnimationNode", "");
+ }
- String base_name = type.replace_first("AnimationNode", "");
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
@@ -394,7 +434,7 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
updating = true;
undo_redo->create_action("Add Node");
- undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node);
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
@@ -419,11 +459,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
name = base_name + " " + itos(base);
}
- anim->set_position(add_node_pos);
-
updating = true;
undo_redo->create_action("Add Node");
- undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim);
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos);
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
@@ -502,6 +540,8 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Ve
void AnimationNodeStateMachineEditor::_state_machine_draw() {
+ Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+
Ref<StyleBox> style = get_stylebox("frame", "GraphNode");
Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode");
@@ -515,10 +555,17 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
linecolor.a *= 0.3;
Ref<StyleBox> playing_overlay = get_stylebox("position", "GraphNode");
- bool playing = state_machine->is_playing();
- StringName current = state_machine->get_current_node();
- StringName blend_from = state_machine->get_blend_from_node();
- Vector<StringName> travel_path = state_machine->get_travel_path();
+ bool playing = false;
+ StringName current;
+ StringName blend_from;
+ Vector<StringName> travel_path;
+
+ if (playback.is_valid()) {
+ playing = playback->is_playing();
+ current = playback->get_current_node();
+ blend_from = playback->get_blend_from_node();
+ travel_path = playback->get_travel_path();
+ }
if (state_machine_draw->has_focus()) {
state_machine_draw->draw_rect(Rect2(Point2(), state_machine_draw->get_size()), accent, false);
@@ -534,13 +581,13 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//snap lines
if (dragging_selected) {
- Vector2 from = (state_machine->get_node(selected_node)->get_position() * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
+ Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
if (snap_x != StringName()) {
- Vector2 to = (state_machine->get_node(snap_x)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, linecolor, 2);
}
if (snap_y != StringName()) {
- Vector2 to = (state_machine->get_node(snap_y)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ Vector2 to = (state_machine->get_node_position(snap_y) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
state_machine_draw->draw_line(from, to, linecolor, 2);
}
}
@@ -563,7 +610,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
Vector2 offset;
- offset += anode->get_position() * EDSCALE;
+ offset += state_machine->get_node_position(E->get()) * EDSCALE;
if (selected_node == E->get() && dragging_selected) {
offset += drag_ofs;
}
@@ -588,10 +635,10 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//draw conecting line for potential new transition
if (connecting) {
- Vector2 from = (state_machine->get_node(connecting_from)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;
if (connecting_to_node != StringName()) {
- to = (state_machine->get_node(connecting_to_node)->get_position() * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
+ to = (state_machine->get_node_position(connecting_to_node) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
} else {
to = connecting_to;
}
@@ -617,15 +664,17 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
TransitionLine tl;
tl.from_node = state_machine->get_transition_from(i);
Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
- tl.from = (state_machine->get_node(tl.from_node)->get_position() * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
+ tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
- tl.to = (state_machine->get_node(tl.to_node)->get_position() * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
+ tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = tr->is_disabled();
tl.auto_advance = tr->has_auto_advance();
+ tl.advance_condition_name = tr->get_advance_condition_name();
+ tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
@@ -665,7 +714,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
}
- _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, tl.auto_advance);
+
+ bool auto_advance = tl.auto_advance;
+ StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
+ if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
+ tl.advance_condition_state = true;
+ auto_advance = true;
+ }
+ _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
transition_lines.push_back(tl);
}
@@ -675,7 +731,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
String name = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(name);
- bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
+ bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
Ref<StyleBox> sb = name == selected_node ? style_selected : style;
int strsize = font->get_string_size(name).width;
@@ -757,12 +813,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
- if (!state_machine->is_playing())
+ Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+
+ if (!playback.is_valid() || !playback->is_playing())
return;
int idx = -1;
for (int i = 0; node_rects.size(); i++) {
- if (node_rects[i].node_name == state_machine->get_current_node()) {
+ if (node_rects[i].node_name == playback->get_current_node()) {
idx = i;
break;
}
@@ -785,9 +843,9 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
to.y = from.y;
- float len = MAX(0.0001, state_machine->get_current_length());
+ float len = MAX(0.0001, playback->get_current_length());
- float pos = CLAMP(state_machine->get_current_play_pos(), 0, len);
+ float pos = CLAMP(playback->get_current_play_pos(), 0, len);
float c = pos / len;
Color fg = get_color("font_color", "Label");
Color bg = fg;
@@ -807,12 +865,6 @@ void AnimationNodeStateMachineEditor::_update_graph() {
updating = true;
- if (state_machine->get_parent().is_valid()) {
- goto_parent_hbox->show();
- } else {
- goto_parent_hbox->hide();
- }
-
state_machine_draw->update();
updating = false;
@@ -824,7 +876,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
error_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
error_label->add_color_override("font_color", get_color("error_color", "Editor"));
panel->add_style_override("panel", get_stylebox("bg", "Tree"));
- goto_parent->set_icon(get_icon("MoveUp", "EditorIcons"));
tool_select->set_icon(get_icon("ToolSelect", "EditorIcons"));
tool_create->set_icon(get_icon("ToolAddNode", "EditorIcons"));
@@ -856,19 +907,21 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
String error;
+ Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
+
if (error_time > 0) {
error = error_text;
error_time -= get_process_delta_time();
- } else if (!state_machine->get_tree()) {
- error = TTR("StateMachine does not belong to an AnimationTree node.");
- } else if (!state_machine->get_tree()->is_active()) {
+ } else if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails.");
- } else if (state_machine->get_tree()->is_state_invalid()) {
- error = state_machine->get_tree()->get_invalid_state_reason();
- } else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
+ } else if (AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
+ error = AnimationTreeEditor::get_singleton()->get_tree()->get_invalid_state_reason();
+ /*} else if (state_machine->get_parent().is_valid() && state_machine->get_parent()->is_class("AnimationNodeStateMachine")) {
if (state_machine->get_start_node() == StringName() || state_machine->get_end_node() == StringName()) {
error = TTR("Start and end nodes are needed for a sub-transition.");
- }
+ }*/
+ } else if (playback.is_null()) {
+ error = vformat(TTR("No playback resource set at path: %s."), AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
}
if (error != error_label->get_text()) {
@@ -904,14 +957,38 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
break;
}
+ if (transition_lines[i].advance_condition_name != state_machine->get_transition(tidx)->get_advance_condition_name()) {
+ state_machine_draw->update();
+ break;
+ }
+
if (transition_lines[i].mode != state_machine->get_transition(tidx)->get_switch_mode()) {
state_machine_draw->update();
break;
}
+
+ bool acstate = transition_lines[i].advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + String(transition_lines[i].advance_condition_name)));
+
+ if (transition_lines[i].advance_condition_state != acstate) {
+ state_machine_draw->update();
+ break;
+ }
}
bool same_travel_path = true;
- Vector<StringName> tp = state_machine->get_travel_path();
+ Vector<StringName> tp;
+ bool is_playing = false;
+ StringName current_node;
+ StringName blend_from_node;
+ float play_pos = 0;
+
+ if (playback.is_valid()) {
+ tp = playback->get_travel_path();
+ is_playing = playback->is_playing();
+ current_node = playback->get_current_node();
+ blend_from_node = playback->get_blend_from_node();
+ play_pos = playback->get_current_play_pos();
+ }
{
@@ -928,37 +1005,32 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
//update if travel state changed
- if (!same_travel_path || last_active != state_machine->is_playing() || last_current_node != state_machine->get_current_node() || last_blend_from_node != state_machine->get_blend_from_node()) {
+ if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
state_machine_draw->update();
last_travel_path = tp;
- last_current_node = state_machine->get_current_node();
- last_active = state_machine->is_playing();
- last_blend_from_node = state_machine->get_blend_from_node();
+ last_current_node = current_node;
+ last_active = is_playing;
+ last_blend_from_node = blend_from_node;
state_machine_play_pos->update();
}
- if (last_play_pos != state_machine->get_current_play_pos()) {
+ if (last_play_pos != play_pos) {
- last_play_pos = state_machine->get_current_play_pos();
+ last_play_pos = play_pos;
state_machine_play_pos->update();
}
}
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
over_node = StringName();
+ set_process(is_visible_in_tree());
}
}
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
- Ref<AnimationNode> an = state_machine->get_node(p_name);
- ERR_FAIL_COND(!an.is_valid());
- EditorNode::get_singleton()->edit_item(an.ptr());
-}
-
-void AnimationNodeStateMachineEditor::_goto_parent() {
- EditorNode::get_singleton()->edit_item(state_machine->get_parent().ptr());
+ AnimationTreeEditor::get_singleton()->enter_editor(p_name);
}
void AnimationNodeStateMachineEditor::_removed_from_graph() {
@@ -1114,7 +1186,6 @@ void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_name_edited", &AnimationNodeStateMachineEditor::_name_edited);
- ClassDB::bind_method("_goto_parent", &AnimationNodeStateMachineEditor::_goto_parent);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
@@ -1124,6 +1195,7 @@ void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_autoplay_selected", &AnimationNodeStateMachineEditor::_autoplay_selected);
ClassDB::bind_method("_end_selected", &AnimationNodeStateMachineEditor::_end_selected);
ClassDB::bind_method("_update_mode", &AnimationNodeStateMachineEditor::_update_mode);
+ ClassDB::bind_method("_file_opened", &AnimationNodeStateMachineEditor::_file_opened);
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = NULL;
@@ -1136,13 +1208,6 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
- goto_parent_hbox = memnew(HBoxContainer);
- goto_parent = memnew(ToolButton);
- goto_parent->connect("pressed", this, "_goto_parent", varray(), CONNECT_DEFERRED);
- goto_parent_hbox->add_child(goto_parent);
- goto_parent_hbox->add_child(memnew(VSeparator));
- top_hb->add_child(goto_parent_hbox);
-
Ref<ButtonGroup> bg;
bg.instance();
@@ -1248,7 +1313,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("index_pressed", this, "_add_menu_type");
+ menu->connect("id_pressed", this, "_add_menu_type");
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
@@ -1261,6 +1326,13 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
name_edit->connect("text_entered", this, "_name_edited");
name_edit->set_as_toplevel(true);
+ open_file = memnew(EditorFileDialog);
+ add_child(open_file);
+ open_file->set_title(TTR("Open Animation Node"));
+ open_file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ open_file->connect("file_selected", this, "_file_opened");
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
over_text = false;
over_node_what = -1;
@@ -1271,43 +1343,3 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
error_time = 0;
}
-
-void AnimationNodeStateMachineEditorPlugin::edit(Object *p_object) {
-
- anim_tree_editor->edit(Object::cast_to<AnimationNodeStateMachine>(p_object));
-}
-
-bool AnimationNodeStateMachineEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("AnimationNodeStateMachine");
-}
-
-void AnimationNodeStateMachineEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_process(true);
- } else {
-
- if (anim_tree_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- button->hide();
- anim_tree_editor->set_process(false);
- }
-}
-
-AnimationNodeStateMachineEditorPlugin::AnimationNodeStateMachineEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- anim_tree_editor = memnew(AnimationNodeStateMachineEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
-
- button = editor->add_bottom_panel_item(TTR("StateMachine"), anim_tree_editor);
- button->hide();
-}
-
-AnimationNodeStateMachineEditorPlugin::~AnimationNodeStateMachineEditorPlugin() {
-}
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index efd3de7415..49d08607cf 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -3,6 +3,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/animation/animation_node_state_machine.h"
#include "scene/gui/button.h"
@@ -10,9 +11,9 @@
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
-class AnimationNodeStateMachineEditor : public VBoxContainer {
+class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeStateMachineEditor, VBoxContainer);
+ GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeStateMachine> state_machine;
@@ -29,9 +30,6 @@ class AnimationNodeStateMachineEditor : public VBoxContainer {
OptionButton *transition_mode;
OptionButton *play_mode;
- HBoxContainer *goto_parent_hbox;
- ToolButton *goto_parent;
-
PanelContainer *panel;
StringName selected_node;
@@ -79,8 +77,6 @@ class AnimationNodeStateMachineEditor : public VBoxContainer {
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
- void _goto_parent();
-
void _removed_from_graph();
struct NodeRect {
@@ -99,6 +95,8 @@ class AnimationNodeStateMachineEditor : public VBoxContainer {
Vector2 from;
Vector2 to;
AnimationNodeStateMachineTransition::SwitchMode mode;
+ StringName advance_condition_name;
+ bool advance_condition_state;
bool disabled;
bool auto_advance;
float width;
@@ -135,33 +133,25 @@ class AnimationNodeStateMachineEditor : public VBoxContainer {
float error_time;
String error_text;
+ EditorFileDialog *open_file;
+ Ref<AnimationNode> file_loaded;
+ void _file_opened(const String &p_file);
+
+ enum {
+ MENU_LOAD_FILE = 1000,
+ MENU_PASTE = 1001,
+ MENU_LOAD_FILE_CONFIRM = 1002
+ };
+
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
- void edit(AnimationNodeStateMachine *p_state_machine);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node);
+ virtual void edit(const Ref<AnimationNode> &p_node);
AnimationNodeStateMachineEditor();
};
-class AnimationNodeStateMachineEditorPlugin : public EditorPlugin {
-
- GDCLASS(AnimationNodeStateMachineEditorPlugin, EditorPlugin);
-
- AnimationNodeStateMachineEditor *anim_tree_editor;
- EditorNode *editor;
- Button *button;
-
-public:
- virtual String get_name() const { return "StateMachine"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
- AnimationNodeStateMachineEditorPlugin(EditorNode *p_node);
- ~AnimationNodeStateMachineEditorPlugin();
-};
-
#endif // ANIMATION_STATE_MACHINE_EDITOR_H
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 25582ae0b9..19921ef54f 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -1,1418 +1,247 @@
-/*************************************************************************/
-/* animation_tree_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
#include "animation_tree_editor_plugin.h"
+#include "animation_blend_space_1d_editor.h"
+#include "animation_blend_space_2d_editor.h"
+#include "animation_blend_tree_editor_plugin.h"
+#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
#include "core/project_settings.h"
+#include "math/delaunay.h"
#include "os/input.h"
#include "os/keyboard.h"
+#include "scene/animation/animation_blend_tree.h"
+#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
+#include "scene/scene_string_names.h"
-void AnimationTreeEditor::edit(AnimationTreePlayer *p_anim_tree) {
+void AnimationTreeEditor::edit(AnimationTree *p_tree) {
- anim_tree = p_anim_tree;
+ if (tree == p_tree)
+ return;
- if (!anim_tree) {
- hide();
- } else {
- order.clear();
- p_anim_tree->get_node_list(&order);
- /*
- for(List<StringName>::Element* E=order.front();E;E=E->next()) {
+ tree = p_tree;
- if (E->get() >= (int)last_id)
- last_id=E->get()+1;
- }*/
- play_button->set_pressed(p_anim_tree->is_active());
- //read the orders
+ Vector<String> path;
+ if (tree->has_meta("_tree_edit_path")) {
+ path = tree->get_meta("_tree_edit_path");
+ edit_path(path);
+ } else {
+ current_root = 0;
}
}
-Size2 AnimationTreeEditor::_get_maximum_size() {
-
- Size2 max;
-
- for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
+void AnimationTreeEditor::_path_button_pressed(int p_path) {
- Point2 pos = anim_tree->node_get_position(E->get());
-
- if (click_type == CLICK_NODE && click_node == E->get()) {
+ Ref<AnimationNode> node = tree->get_tree_root();
+ if (node.is_null())
+ return;
- pos += click_motion - click_pos;
+ edited_path.clear();
+ if (p_path >= 0) {
+ for (int i = 0; i <= p_path; i++) {
+ Ref<AnimationNode> child = node->get_child_by_name(button_path[i]);
+ ERR_BREAK(child.is_null());
+ node = child;
+ edited_path.push_back(button_path[i]);
}
- pos += get_node_size(E->get());
- if (pos.x > max.x)
- max.x = pos.x;
- if (pos.y > max.y)
- max.y = pos.y;
}
- return max;
-}
-
-const char *AnimationTreeEditor::_node_type_names[] = { "Output", "Animation", "OneShot", "Mix", "Blend2", "Blend3", "Blend4", "TimeScale", "TimeSeek", "Transition" };
-
-Size2 AnimationTreeEditor::get_node_size(const StringName &p_node) const {
-
- AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
-
- Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
- Ref<Font> font = get_font("font", "PopupMenu");
-
- Size2 size = style->get_minimum_size();
-
- int count = 2; // title and name
- int inputs = anim_tree->node_get_input_count(p_node);
- count += inputs ? inputs : 1;
- String name = p_node;
-
- float name_w = font->get_string_size(name).width;
- float type_w = font->get_string_size(String(_node_type_names[type])).width;
- float max_w = MAX(name_w, type_w);
-
- switch (type) {
- case AnimationTreePlayer::NODE_TIMESEEK:
- case AnimationTreePlayer::NODE_OUTPUT: {
- } break;
- case AnimationTreePlayer::NODE_ANIMATION:
- case AnimationTreePlayer::NODE_ONESHOT:
- case AnimationTreePlayer::NODE_MIX:
- case AnimationTreePlayer::NODE_BLEND2:
- case AnimationTreePlayer::NODE_BLEND3:
- case AnimationTreePlayer::NODE_BLEND4:
- case AnimationTreePlayer::NODE_TIMESCALE:
- case AnimationTreePlayer::NODE_TRANSITION: {
-
- size.height += font->get_height();
- } break;
- case AnimationTreePlayer::NODE_MAX: {
+ for (int i = 0; i < editors.size(); i++) {
+ if (editors[i]->can_edit(node)) {
+ editors[i]->edit(node);
+ editors[i]->show();
+ } else {
+ editors[i]->edit(Ref<AnimationNode>());
+ editors[i]->hide();
}
}
-
- size.x += max_w + 20;
- size.y += count * (font->get_height() + get_constant("vseparation", "PopupMenu"));
-
- return size;
}
-void AnimationTreeEditor::_edit_dialog_changede(String) {
-
- edit_dialog->hide();
-}
-
-void AnimationTreeEditor::_edit_dialog_changeds(String s) {
-
- _edit_dialog_changed();
-}
-
-void AnimationTreeEditor::_edit_dialog_changedf(float) {
-
- _edit_dialog_changed();
-}
-
-void AnimationTreeEditor::_edit_dialog_changed() {
-
- if (updating_edit)
- return;
-
- if (renaming_edit) {
-
- if (anim_tree->node_rename(edited_node, edit_line[0]->get_text()) == OK) {
- for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
-
- if (E->get() == edited_node)
- E->get() = edit_line[0]->get_text();
- }
- edited_node = edit_line[0]->get_text();
- }
- update();
- return;
+void AnimationTreeEditor::_update_path() {
+ while (path_hb->get_child_count()) {
+ memdelete(path_hb->get_child(0));
}
- AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
-
- switch (type) {
-
- case AnimationTreePlayer::NODE_TIMESCALE:
- anim_tree->timescale_node_set_scale(edited_node, edit_line[0]->get_text().to_double());
- break;
- case AnimationTreePlayer::NODE_ONESHOT:
- anim_tree->oneshot_node_set_fadein_time(edited_node, edit_line[0]->get_text().to_double());
- anim_tree->oneshot_node_set_fadeout_time(edited_node, edit_line[1]->get_text().to_double());
- anim_tree->oneshot_node_set_autorestart_delay(edited_node, edit_line[2]->get_text().to_double());
- anim_tree->oneshot_node_set_autorestart_random_delay(edited_node, edit_line[3]->get_text().to_double());
- anim_tree->oneshot_node_set_autorestart(edited_node, edit_check->is_pressed());
- anim_tree->oneshot_node_set_mix_mode(edited_node, edit_option->get_selected());
-
- break;
-
- case AnimationTreePlayer::NODE_MIX:
-
- anim_tree->mix_node_set_amount(edited_node, edit_scroll[0]->get_value());
- break;
- case AnimationTreePlayer::NODE_BLEND2:
- anim_tree->blend2_node_set_amount(edited_node, edit_scroll[0]->get_value());
-
- break;
-
- case AnimationTreePlayer::NODE_BLEND3:
- anim_tree->blend3_node_set_amount(edited_node, edit_scroll[0]->get_value());
-
- break;
- case AnimationTreePlayer::NODE_BLEND4:
-
- anim_tree->blend4_node_set_amount(edited_node, Point2(edit_scroll[0]->get_value(), edit_scroll[1]->get_value()));
-
- break;
-
- case AnimationTreePlayer::NODE_TRANSITION: {
- anim_tree->transition_node_set_xfade_time(edited_node, edit_line[0]->get_text().to_double());
- if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected())
- anim_tree->transition_node_set_current(edited_node, edit_option->get_selected());
- } break;
- default: {}
- }
-}
-
-void AnimationTreeEditor::_edit_dialog_animation_changed() {
-
- Ref<Animation> anim = property_editor->get_variant().operator RefPtr();
- anim_tree->animation_node_set_animation(edited_node, anim);
- update();
-}
-
-void AnimationTreeEditor::_edit_dialog_edit_animation() {
-
- if (Engine::get_singleton()->is_editor_hint()) {
- get_tree()->get_root()->get_child(0)->call("_resource_selected", property_editor->get_variant().operator RefPtr());
- };
-};
-
-void AnimationTreeEditor::_edit_oneshot_start() {
-
- anim_tree->oneshot_node_start(edited_node);
-}
-
-void AnimationTreeEditor::_play_toggled() {
-
- anim_tree->set_active(play_button->is_pressed());
-}
-
-void AnimationTreeEditor::_master_anim_menu_item(int p_item) {
-
- if (p_item == 0)
- _edit_filters();
- else {
-
- String str = master_anim_popup->get_item_text(p_item);
- anim_tree->animation_node_set_master_animation(edited_node, str);
+ Ref<ButtonGroup> group;
+ group.instance();
+
+ Button *b = memnew(Button);
+ b->set_text("root");
+ b->set_toggle_mode(true);
+ b->set_button_group(group);
+ b->set_pressed(true);
+ b->set_focus_mode(FOCUS_NONE);
+ b->connect("pressed", this, "_path_button_pressed", varray(-1));
+ path_hb->add_child(b);
+ for (int i = 0; i < button_path.size(); i++) {
+ b = memnew(Button);
+ b->set_text(button_path[i]);
+ b->set_toggle_mode(true);
+ b->set_button_group(group);
+ path_hb->add_child(b);
+ b->set_pressed(true);
+ b->set_focus_mode(FOCUS_NONE);
+ b->connect("pressed", this, "_path_button_pressed", varray(i));
}
- update();
}
-void AnimationTreeEditor::_popup_edit_dialog() {
-
- updating_edit = true;
-
- for (int i = 0; i < 2; i++)
- edit_scroll[i]->hide();
-
- for (int i = 0; i < 4; i++) {
-
- edit_line[i]->hide();
- edit_label[i]->hide();
- }
-
- edit_option->hide();
- edit_button->hide();
- filter_button->hide();
- edit_check->hide();
-
- Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
- Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
- Size2 size = get_node_size(edited_node);
- Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM));
- popup_pos += get_global_position();
-
- if (renaming_edit) {
-
- edit_label[0]->set_text(TTR("New name:"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_line[0]->set_begin(Point2(15, 25));
- edit_line[0]->set_text(edited_node);
- edit_line[0]->show();
- edit_dialog->set_size(Size2(150, 50));
-
- } else {
-
- AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
-
- switch (type) {
-
- case AnimationTreePlayer::NODE_ANIMATION:
-
- if (anim_tree->get_master_player() != NodePath() && anim_tree->has_node(anim_tree->get_master_player()) && Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()))) {
-
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()));
- master_anim_popup->clear();
- master_anim_popup->add_item(TTR("Edit Filters"));
- master_anim_popup->add_separator();
- List<StringName> sn;
- ap->get_animation_list(&sn);
- sn.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
- master_anim_popup->add_item(E->get());
- }
-
- master_anim_popup->set_position(popup_pos);
- master_anim_popup->popup();
- } else {
- property_editor->edit(this, "", Variant::OBJECT, anim_tree->animation_node_get_animation(edited_node), PROPERTY_HINT_RESOURCE_TYPE, "Animation");
- property_editor->set_position(popup_pos);
- property_editor->popup();
- updating_edit = false;
- }
- return;
- case AnimationTreePlayer::NODE_TIMESCALE:
- edit_label[0]->set_text(TTR("Scale:"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_line[0]->set_begin(Point2(15, 25));
- edit_line[0]->set_text(rtos(anim_tree->timescale_node_get_scale(edited_node)));
- edit_line[0]->show();
- edit_dialog->set_size(Size2(150, 50));
- break;
- case AnimationTreePlayer::NODE_ONESHOT:
- edit_label[0]->set_text(TTR("Fade In (s):"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_line[0]->set_begin(Point2(15, 25));
- edit_line[0]->set_text(rtos(anim_tree->oneshot_node_get_fadein_time(edited_node)));
- edit_line[0]->show();
- edit_label[1]->set_text(TTR("Fade Out (s):"));
- edit_label[1]->set_position(Point2(5, 55));
- edit_label[1]->show();
- edit_line[1]->set_begin(Point2(15, 75));
- edit_line[1]->set_text(rtos(anim_tree->oneshot_node_get_fadeout_time(edited_node)));
- edit_line[1]->show();
-
- edit_option->clear();
- edit_option->add_item(TTR("Blend"), 0);
- edit_option->add_item(TTR("Mix"), 1);
- edit_option->set_begin(Point2(15, 105));
-
- edit_option->select(anim_tree->oneshot_node_get_mix_mode(edited_node));
- edit_option->show();
-
- edit_check->set_text(TTR("Auto Restart:"));
- edit_check->set_begin(Point2(15, 125));
- edit_check->set_pressed(anim_tree->oneshot_node_has_autorestart(edited_node));
- edit_check->show();
-
- edit_label[2]->set_text(TTR("Restart (s):"));
- edit_label[2]->set_position(Point2(5, 145));
- edit_label[2]->show();
- edit_line[2]->set_begin(Point2(15, 165));
- edit_line[2]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_delay(edited_node)));
- edit_line[2]->show();
- edit_label[3]->set_text(TTR("Random Restart (s):"));
- edit_label[3]->set_position(Point2(5, 195));
- edit_label[3]->show();
- edit_line[3]->set_begin(Point2(15, 215));
- edit_line[3]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_random_delay(edited_node)));
- edit_line[3]->show();
-
- filter_button->set_begin(Point2(10, 245));
- filter_button->show();
-
- edit_button->set_begin(Point2(10, 268));
- edit_button->set_text(TTR("Start!"));
-
- edit_button->show();
+void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
- edit_dialog->set_size(Size2(180, 293));
+ button_path.clear();
- break;
+ Ref<AnimationNode> node = tree->get_tree_root();
- case AnimationTreePlayer::NODE_MIX:
+ if (node.is_valid()) {
+ current_root = node->get_instance_id();
- edit_label[0]->set_text(TTR("Amount:"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_scroll[0]->set_min(0);
- edit_scroll[0]->set_max(1);
- edit_scroll[0]->set_step(0.01);
- edit_scroll[0]->set_value(anim_tree->mix_node_get_amount(edited_node));
- edit_scroll[0]->set_begin(Point2(15, 25));
- edit_scroll[0]->show();
- edit_dialog->set_size(Size2(150, 50));
+ for (int i = 0; i < p_path.size(); i++) {
- break;
- case AnimationTreePlayer::NODE_BLEND2:
- edit_label[0]->set_text(TTR("Blend:"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_scroll[0]->set_min(0);
- edit_scroll[0]->set_max(1);
- edit_scroll[0]->set_step(0.01);
- edit_scroll[0]->set_value(anim_tree->blend2_node_get_amount(edited_node));
- edit_scroll[0]->set_begin(Point2(15, 25));
- edit_scroll[0]->show();
- filter_button->set_begin(Point2(10, 47));
- filter_button->show();
- edit_dialog->set_size(Size2(150, 74));
-
- break;
-
- case AnimationTreePlayer::NODE_BLEND3:
- edit_label[0]->set_text(TTR("Blend:"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_scroll[0]->set_min(-1);
- edit_scroll[0]->set_max(1);
- edit_scroll[0]->set_step(0.01);
- edit_scroll[0]->set_value(anim_tree->blend3_node_get_amount(edited_node));
- edit_scroll[0]->set_begin(Point2(15, 25));
- edit_scroll[0]->show();
- edit_dialog->set_size(Size2(150, 50));
-
- break;
- case AnimationTreePlayer::NODE_BLEND4:
-
- edit_label[0]->set_text(TTR("Blend 0:"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_scroll[0]->set_min(0);
- edit_scroll[0]->set_max(1);
- edit_scroll[0]->set_step(0.01);
- edit_scroll[0]->set_value(anim_tree->blend4_node_get_amount(edited_node).x);
- edit_scroll[0]->set_begin(Point2(15, 25));
- edit_scroll[0]->show();
- edit_label[1]->set_text(TTR("Blend 1:"));
- edit_label[1]->set_position(Point2(5, 55));
- edit_label[1]->show();
- edit_scroll[1]->set_min(0);
- edit_scroll[1]->set_max(1);
- edit_scroll[1]->set_step(0.01);
- edit_scroll[1]->set_value(anim_tree->blend4_node_get_amount(edited_node).y);
- edit_scroll[1]->set_begin(Point2(15, 75));
- edit_scroll[1]->show();
- edit_dialog->set_size(Size2(150, 100));
-
- break;
-
- case AnimationTreePlayer::NODE_TRANSITION: {
-
- edit_label[0]->set_text(TTR("X-Fade Time (s):"));
- edit_label[0]->set_position(Point2(5, 5));
- edit_label[0]->show();
- edit_line[0]->set_begin(Point2(15, 25));
- edit_line[0]->set_text(rtos(anim_tree->transition_node_get_xfade_time(edited_node)));
- edit_line[0]->show();
-
- edit_label[1]->set_text(TTR("Current:"));
- edit_label[1]->set_position(Point2(5, 55));
- edit_label[1]->show();
- edit_option->set_begin(Point2(15, 75));
-
- edit_option->clear();
-
- for (int i = 0; i < anim_tree->transition_node_get_input_count(edited_node); i++) {
- edit_option->add_item(itos(i), i);
- }
-
- edit_option->select(anim_tree->transition_node_get_current(edited_node));
- edit_option->show();
- edit_dialog->set_size(Size2(150, 100));
-
- } break;
- default: {}
+ Ref<AnimationNode> child = node->get_child_by_name(p_path[i]);
+ ERR_BREAK(child.is_null());
+ node = child;
+ button_path.push_back(p_path[i]);
}
- }
-
- edit_dialog->set_position(popup_pos);
- edit_dialog->popup();
-
- updating_edit = false;
-}
-
-void AnimationTreeEditor::_draw_node(const StringName &p_node) {
-
- RID ci = get_canvas_item();
- AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
-
- Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
- Ref<Font> font = get_font("font", "PopupMenu");
- Color font_color = get_color("font_color", "PopupMenu");
- Color font_color_title = get_color("font_color_hover", "PopupMenu");
- font_color_title.a *= 0.8;
- Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
-
- Size2 size = get_node_size(p_node);
- Point2 pos = anim_tree->node_get_position(p_node);
- if (click_type == CLICK_NODE && click_node == p_node) {
-
- pos += click_motion - click_pos;
- if (pos.x < 5)
- pos.x = 5;
- if (pos.y < 5)
- pos.y = 5;
- }
-
- pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
- style->draw(ci, Rect2(pos, size));
-
- float w = size.width - style->get_minimum_size().width;
- float h = font->get_height() + get_constant("vseparation", "PopupMenu");
-
- Point2 ofs = style->get_offset() + pos;
- Point2 ascofs(0, font->get_ascent());
-
- Color bx = font_color_title;
- bx.a *= 0.1;
- draw_rect(Rect2(ofs, Size2(size.width - style->get_minimum_size().width, font->get_height())), bx);
- font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, String(_node_type_names[type]), font_color_title);
-
- ofs.y += h;
- font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, p_node, font_color);
- ofs.y += h;
-
- int count = 2; // title and name
- int inputs = anim_tree->node_get_input_count(p_node);
- count += inputs ? inputs : 1;
-
- float icon_h_ofs = Math::floor((font->get_height() - slot_icon->get_height()) / 2.0) + 1;
-
- if (type != AnimationTreePlayer::NODE_OUTPUT)
- slot_icon->draw(ci, ofs + Point2(w, icon_h_ofs)); //output
-
- if (inputs) {
- for (int i = 0; i < inputs; i++) {
-
- slot_icon->draw(ci, ofs + Point2(-slot_icon->get_width(), icon_h_ofs));
- String text;
- switch (type) {
-
- case AnimationTreePlayer::NODE_TIMESCALE:
- case AnimationTreePlayer::NODE_TIMESEEK: text = "in"; break;
- case AnimationTreePlayer::NODE_OUTPUT: text = "out"; break;
- case AnimationTreePlayer::NODE_ANIMATION: break;
- case AnimationTreePlayer::NODE_ONESHOT: text = (i == 0 ? "in" : "add"); break;
- case AnimationTreePlayer::NODE_BLEND2:
- case AnimationTreePlayer::NODE_MIX: text = (i == 0 ? "a" : "b"); break;
- case AnimationTreePlayer::NODE_BLEND3:
- switch (i) {
- case 0: text = "b-"; break;
- case 1: text = "a"; break;
- case 2: text = "b+"; break;
- }
- break;
-
- case AnimationTreePlayer::NODE_BLEND4:
- switch (i) {
- case 0: text = "a0"; break;
- case 1: text = "b0"; break;
- case 2: text = "a1"; break;
- case 3: text = "b1"; break;
- }
- break;
-
- case AnimationTreePlayer::NODE_TRANSITION:
- text = itos(i);
- if (anim_tree->transition_node_has_input_auto_advance(p_node, i))
- text += "->";
-
- break;
- default: {}
+ for (int i = 0; i < editors.size(); i++) {
+ if (editors[i]->can_edit(node)) {
+ editors[i]->edit(node);
+ editors[i]->show();
+ } else {
+ editors[i]->edit(Ref<AnimationNode>());
+ editors[i]->hide();
}
- font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color);
-
- ofs.y += h;
}
} else {
- ofs.y += h;
+ current_root = 0;
}
- Ref<StyleBox> pg_bg = get_stylebox("bg", "ProgressBar");
- Ref<StyleBox> pg_fill = get_stylebox("fill", "ProgressBar");
- Rect2 pg_rect(ofs, Size2(w, h));
-
- bool editable = true;
- switch (type) {
- case AnimationTreePlayer::NODE_ANIMATION: {
-
- Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
- String text;
- if (anim_tree->animation_node_get_master_animation(p_node) != "")
- text = anim_tree->animation_node_get_master_animation(p_node);
- else if (anim.is_null())
- text = "load...";
- else
- text = anim->get_name();
-
- font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, text, font_color_title);
+ edited_path = button_path;
- } break;
- case AnimationTreePlayer::NODE_ONESHOT:
- case AnimationTreePlayer::NODE_MIX:
- case AnimationTreePlayer::NODE_BLEND2:
- case AnimationTreePlayer::NODE_BLEND3:
- case AnimationTreePlayer::NODE_BLEND4:
- case AnimationTreePlayer::NODE_TIMESCALE:
- case AnimationTreePlayer::NODE_TRANSITION: {
-
- font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit...", font_color_title);
- } break;
- default: editable = false;
- }
-
- if (editable) {
-
- Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons");
- Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2));
- arrow->draw(ci, ofs + arrow_ofs);
- }
+ _update_path();
}
-AnimationTreeEditor::ClickType AnimationTreeEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const {
-
- Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
- Ref<Font> font = get_font("font", "PopupMenu");
-
- float h = (font->get_height() + get_constant("vseparation", "PopupMenu"));
-
- for (const List<StringName>::Element *E = order.back(); E; E = E->prev()) {
-
- StringName node = E->get();
-
- AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node);
-
- Point2 pos = anim_tree->node_get_position(node);
- Size2 size = get_node_size(node);
-
- pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
-
- if (!Rect2(pos, size).has_point(p_click))
- continue;
-
- if (p_node_id)
- *p_node_id = node;
-
- pos = p_click - pos;
-
- float y = pos.y - style->get_offset().height;
-
- if (y < 2 * h)
- return CLICK_NODE;
- y -= 2 * h;
-
- int inputs = anim_tree->node_get_input_count(node);
- int count = MAX(inputs, 1);
-
- if (inputs == 0 || (pos.x > size.width / 2 && type != AnimationTreePlayer::NODE_OUTPUT)) {
-
- if (y < count * h) {
-
- if (p_slot_index)
- *p_slot_index = 0;
- return CLICK_OUTPUT_SLOT;
- }
- }
-
- for (int i = 0; i < count; i++) {
-
- if (y < h) {
- if (p_slot_index)
- *p_slot_index = i;
- return CLICK_INPUT_SLOT;
- }
- y -= h;
- }
-
- bool has_parameters = type != AnimationTreePlayer::NODE_OUTPUT && type != AnimationTreePlayer::NODE_TIMESEEK;
- return has_parameters ? CLICK_PARAMETER : CLICK_NODE;
- }
-
- return CLICK_NONE;
-}
-
-Point2 AnimationTreeEditor::_get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot) {
-
- Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
- Ref<Font> font = get_font("font", "PopupMenu");
- Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
-
- Size2 size = get_node_size(p_node_id);
- Point2 pos = anim_tree->node_get_position(p_node_id);
-
- if (click_type == CLICK_NODE && click_node == p_node_id) {
-
- pos += click_motion - click_pos;
- if (pos.x < 5)
- pos.x = 5;
- if (pos.y < 5)
- pos.y = 5;
- }
-
- pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
-
- float w = size.width - style->get_minimum_size().width;
- float h = font->get_height() + get_constant("vseparation", "PopupMenu");
-
- pos += style->get_offset();
-
- pos.y += h * 2;
-
- pos.y += h * p_slot;
-
- pos += Point2(-slot_icon->get_width() / 2.0, h / 2.0).floor();
-
- if (!p_input) {
- pos.x += w + slot_icon->get_width();
- }
-
- return pos;
+Vector<String> AnimationTreeEditor::get_edited_path() const {
+ return button_path;
}
-void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
-
- Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
-
- if (mb->is_pressed()) {
+void AnimationTreeEditor::enter_editor(const String &p_path) {
- if (mb->get_button_index() == 1) {
- click_pos = Point2(mb->get_position().x, mb->get_position().y);
- click_motion = click_pos;
- click_type = _locate_click(click_pos, &click_node, &click_slot);
- if (click_type != CLICK_NONE) {
-
- order.erase(click_node);
- order.push_back(click_node);
- update();
- }
-
- switch (click_type) {
- case CLICK_INPUT_SLOT: {
- click_pos = _get_slot_pos(click_node, true, click_slot);
- } break;
- case CLICK_OUTPUT_SLOT: {
- click_pos = _get_slot_pos(click_node, false, click_slot);
- } break;
- case CLICK_PARAMETER: {
-
- edited_node = click_node;
- renaming_edit = false;
- _popup_edit_dialog();
- //open editor
- //_node_edit_property(click_node);
- } break;
- default: {}
- }
- }
- if (mb->get_button_index() == 2) {
-
- if (click_type != CLICK_NONE) {
- click_type = CLICK_NONE;
- update();
- } else {
- // try to disconnect/remove
-
- Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
- rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
- if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
-
- node_popup->clear();
- node_popup->set_size(Size2(1, 1));
- node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT);
- if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) {
- node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
- if (rclick_type == CLICK_INPUT_SLOT) {
- if (anim_tree->transition_node_has_input_auto_advance(rclick_node, rclick_slot))
- node_popup->add_item(TTR("Clear Auto-Advance"), NODE_CLEAR_AUTOADVANCE);
- else
- node_popup->add_item(TTR("Set Auto-Advance"), NODE_SET_AUTOADVANCE);
- node_popup->add_item(TTR("Delete Input"), NODE_DELETE_INPUT);
- }
- }
-
- node_popup->set_position(rclick_pos + get_global_position());
- node_popup->popup();
- }
-
- if (rclick_type == CLICK_NODE) {
- node_popup->clear();
- node_popup->set_size(Size2(1, 1));
- node_popup->add_item(TTR("Rename"), NODE_RENAME);
- node_popup->add_item(TTR("Remove"), NODE_ERASE);
- if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION)
- node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
- node_popup->set_position(rclick_pos + get_global_position());
- node_popup->popup();
- }
- }
- }
- } else {
-
- if (mb->get_button_index() == 1 && click_type != CLICK_NONE) {
-
- switch (click_type) {
- case CLICK_INPUT_SLOT:
- case CLICK_OUTPUT_SLOT: {
-
- Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
- StringName id;
- int slot;
- ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
-
- if (dst_click_type == CLICK_INPUT_SLOT && click_type == CLICK_OUTPUT_SLOT) {
-
- anim_tree->connect_nodes(click_node, id, slot);
- }
- if (click_type == CLICK_INPUT_SLOT && dst_click_type == CLICK_OUTPUT_SLOT) {
-
- anim_tree->connect_nodes(id, click_node, click_slot);
- }
-
- } break;
- case CLICK_NODE: {
- Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos);
- if (new_pos.x < 5)
- new_pos.x = 5;
- if (new_pos.y < 5)
- new_pos.y = 5;
- anim_tree->node_set_position(click_node, new_pos);
-
- } break;
- default: {}
- }
-
- click_type = CLICK_NONE;
- update();
- }
- }
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
-
- if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
-
- click_motion = Point2(mm->get_position().x, mm->get_position().y);
- update();
- }
- if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
-
- h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
- v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
- update();
- }
- }
+ Vector<String> path = edited_path;
+ path.push_back(p_path);
+ edit_path(path);
}
-void AnimationTreeEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color) {
-
- static const int steps = 20;
-
- Rect2 r;
- r.position = p_from;
- r.expand_to(p_to);
- Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
- bool flip = sign.x * sign.y < 0;
-
- Vector2 prev;
- for (int i = 0; i <= steps; i++) {
-
- float d = i / float(steps);
- float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
- if (flip)
- c = 1.0 - c;
- Vector2 p = r.position + Vector2(d * r.size.width, c * r.size.height);
-
- if (i > 0) {
-
- draw_line(prev, p, p_color, 2);
- }
-
- prev = p;
- }
+void AnimationTreeEditor::_about_to_show_root() {
}
void AnimationTreeEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_PROCESS) {
+ ObjectID root = 0;
+ if (tree && tree->get_tree_root().is_valid()) {
+ root = tree->get_tree_root()->get_instance_id();
+ }
- switch (p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- play_button->set_icon(get_icon("Play", "EditorIcons"));
- add_menu->set_icon(get_icon("Add", "EditorIcons"));
- } break;
- case NOTIFICATION_DRAW: {
-
- _update_scrollbars();
- //VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
- get_stylebox("bg", "Tree")->draw(get_canvas_item(), Rect2(Point2(), get_size()));
-
- for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
-
- _draw_node(E->get());
- }
-
- if (click_type == CLICK_INPUT_SLOT || click_type == CLICK_OUTPUT_SLOT) {
-
- _draw_cos_line(click_pos, click_motion, Color(0.5, 1, 0.5, 0.8));
- }
-
- List<AnimationTreePlayer::Connection> connections;
- anim_tree->get_connection_list(&connections);
-
- for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
-
- const AnimationTreePlayer::Connection &c = E->get();
- Point2 source = _get_slot_pos(c.src_node, false, 0);
- Point2 dest = _get_slot_pos(c.dst_node, true, c.dst_input);
- Color col = Color(1, 1, 0.5, 0.8);
- /*
- if (click_type==CLICK_NODE && click_node==c.src_node) {
-
- source+=click_motion-click_pos;
- }
-
- if (click_type==CLICK_NODE && click_node==c.dst_node) {
-
- dest+=click_motion-click_pos;
- }*/
-
- _draw_cos_line(source, dest, col);
- }
-
- switch (anim_tree->get_last_error()) {
-
- case AnimationTreePlayer::CONNECT_OK: {
-
- Ref<Font> f = get_font("font", "Label");
- f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
- } break;
- default: {
-
- Ref<Font> f = get_font("font", "Label");
- f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
- } break;
- }
-
- } break;
+ if (root != current_root) {
+ edit_path(Vector<String>());
+ }
}
}
-void AnimationTreeEditor::_update_scrollbars() {
-
- Size2 size = get_size();
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
-
- v_scroll->set_begin(Point2(size.width - vmin.width, 0));
- v_scroll->set_end(Point2(size.width, size.height));
-
- h_scroll->set_begin(Point2(0, size.height - hmin.height));
- h_scroll->set_end(Point2(size.width - vmin.width, size.height));
-
- Size2 min = _get_maximum_size();
-
- if (min.height < size.height - hmin.height) {
-
- v_scroll->hide();
- offset.y = 0;
- } else {
-
- v_scroll->show();
- v_scroll->set_max(min.height);
- v_scroll->set_page(size.height - hmin.height);
- offset.y = v_scroll->get_value();
- }
-
- if (min.width < size.width - vmin.width) {
-
- h_scroll->hide();
- offset.x = 0;
- } else {
-
- h_scroll->show();
- h_scroll->set_max(min.width);
- h_scroll->set_page(size.width - vmin.width);
- offset.x = h_scroll->get_value();
- }
+void AnimationTreeEditor::_bind_methods() {
+ ClassDB::bind_method("_path_button_pressed", &AnimationTreeEditor::_path_button_pressed);
}
-void AnimationTreeEditor::_scroll_moved(float) {
+AnimationTreeEditor *AnimationTreeEditor::singleton = NULL;
- offset.x = h_scroll->get_value();
- offset.y = v_scroll->get_value();
- update();
+void AnimationTreeEditor::add_plugin(AnimationTreeNodeEditorPlugin *p_editor) {
+ ERR_FAIL_COND(p_editor->get_parent());
+ editor_base->add_child(p_editor);
+ editors.push_back(p_editor);
+ p_editor->set_h_size_flags(SIZE_EXPAND_FILL);
+ p_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ p_editor->hide();
}
-void AnimationTreeEditor::_node_menu_item(int p_item) {
-
- switch (p_item) {
-
- case NODE_DISCONNECT: {
-
- if (rclick_type == CLICK_INPUT_SLOT) {
-
- anim_tree->disconnect_nodes(rclick_node, rclick_slot);
- update();
- }
-
- if (rclick_type == CLICK_OUTPUT_SLOT) {
-
- List<AnimationTreePlayer::Connection> connections;
- anim_tree->get_connection_list(&connections);
-
- for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
-
- const AnimationTreePlayer::Connection &c = E->get();
- if (c.dst_node == rclick_node) {
-
- anim_tree->disconnect_nodes(c.dst_node, c.dst_input);
- }
- }
- update();
- }
-
- } break;
- case NODE_RENAME: {
-
- renaming_edit = true;
- edited_node = rclick_node;
- _popup_edit_dialog();
-
- } break;
- case NODE_ADD_INPUT: {
-
- anim_tree->transition_node_set_input_count(rclick_node, anim_tree->transition_node_get_input_count(rclick_node) + 1);
- update();
- } break;
- case NODE_DELETE_INPUT: {
-
- anim_tree->transition_node_delete_input(rclick_node, rclick_slot);
- update();
- } break;
- case NODE_SET_AUTOADVANCE: {
-
- anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, true);
- update();
-
- } break;
- case NODE_CLEAR_AUTOADVANCE: {
-
- anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, false);
- update();
-
- } break;
-
- case NODE_ERASE: {
-
- if (rclick_node == "out")
- break;
- order.erase(rclick_node);
- anim_tree->remove_node(rclick_node);
- update();
- } break;
- }
+void AnimationTreeEditor::remove_plugin(AnimationTreeNodeEditorPlugin *p_editor) {
+ ERR_FAIL_COND(p_editor->get_parent() != editor_base);
+ editor_base->remove_child(p_editor);
+ editors.erase(p_editor);
}
-StringName AnimationTreeEditor::_add_node(int p_item) {
-
- static const char *bname[] = {
- "out",
- "anim",
- "oneshot",
- "mix",
- "blend2",
- "blend3",
- "blend4",
- "scale",
- "seek",
- "transition"
- };
-
- String name;
- int idx = 1;
-
- while (true) {
-
- name = bname[p_item];
- if (idx > 1)
- name += " " + itos(idx);
- if (anim_tree->node_exists(name))
- idx++;
- else
- break;
+String AnimationTreeEditor::get_base_path() {
+ String path = SceneStringNames::get_singleton()->parameters_base_path;
+ for (int i = 0; i < edited_path.size(); i++) {
+ path += edited_path[i] + "/";
}
-
- anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name);
- anim_tree->node_set_position(name, Point2(last_x, last_y));
- order.push_back(name);
- last_x += 10;
- last_y += 10;
- last_x = last_x % (int)get_size().width;
- last_y = last_y % (int)get_size().height;
- update();
-
- return name;
-};
-
-void AnimationTreeEditor::_file_dialog_selected(String p_path) {
-
- switch (file_op) {
-
- case MENU_IMPORT_ANIMATIONS: {
- Vector<String> files = file_dialog->get_selected_files();
-
- for (int i = 0; i < files.size(); i++) {
-
- StringName node = _add_node(AnimationTreePlayer::NODE_ANIMATION);
-
- RES anim = ResourceLoader::load(files[i]);
- anim_tree->animation_node_set_animation(node, anim);
- //anim_tree->node_set_name(node, files[i].get_file());
- };
- } break;
-
- default:
- break;
- };
-};
-
-void AnimationTreeEditor::_add_menu_item(int p_item) {
-
- if (p_item == MENU_GRAPH_CLEAR) {
-
- //clear
- } else if (p_item == MENU_IMPORT_ANIMATIONS) {
-
- file_op = MENU_IMPORT_ANIMATIONS;
- file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
- file_dialog->popup_centered_ratio();
-
- } else {
-
- _add_node(p_item);
- }
-}
-
-Size2 AnimationTreeEditor::get_minimum_size() const {
-
- return Size2(10, 200);
+ return path;
}
-void AnimationTreeEditor::_find_paths_for_filter(const StringName &p_node, Set<String> &paths) {
-
- ERR_FAIL_COND(!anim_tree->node_exists(p_node));
-
- for (int i = 0; i < anim_tree->node_get_input_count(p_node); i++) {
-
- StringName port = anim_tree->node_get_input_source(p_node, i);
- if (port == StringName())
- continue;
- _find_paths_for_filter(port, paths);
- }
-
- if (anim_tree->node_get_type(p_node) == AnimationTreePlayer::NODE_ANIMATION) {
-
- Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
- if (anim.is_valid()) {
-
- for (int i = 0; i < anim->get_track_count(); i++) {
- paths.insert(anim->track_get_path(i));
- }
+bool AnimationTreeEditor::can_edit(const Ref<AnimationNode> &p_node) const {
+ for (int i = 0; i < editors.size(); i++) {
+ if (editors[i]->can_edit(p_node)) {
+ return true;
}
}
+ return false;
}
-void AnimationTreeEditor::_filter_edited() {
-
- TreeItem *ed = filter->get_edited();
- if (!ed)
- return;
+Vector<String> AnimationTreeEditor::get_animation_list() {
- if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
- anim_tree->oneshot_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
- } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
- anim_tree->blend2_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
- } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
- anim_tree->animation_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
+ if (!singleton->is_visible()) {
+ return Vector<String>();
}
-}
-
-void AnimationTreeEditor::_edit_filters() {
-
- filter_dialog->popup_centered_ratio();
- filter->clear();
-
- Set<String> npb;
- _find_paths_for_filter(edited_node, npb);
-
- TreeItem *root = filter->create_item();
- filter->set_hide_root(true);
- Map<String, TreeItem *> pm;
-
- Node *base = anim_tree->get_node(anim_tree->get_base_path());
-
- for (Set<String>::Element *E = npb.front(); E; E = E->next()) {
-
- TreeItem *parent = root;
- String descr = E->get();
- if (base) {
- NodePath np = E->get();
- if (np.get_subname_count() == 1) {
- Node *n = base->get_node(np);
- Skeleton *s = Object::cast_to<Skeleton>(n);
- if (s) {
+ AnimationTree *tree = singleton->tree;
+ if (!tree || !tree->has_node(tree->get_animation_player()))
+ return Vector<String>();
- String skelbase = E->get().substr(0, E->get().find(":"));
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
- int bidx = s->find_bone(np.get_subname(0));
+ if (!ap)
+ return Vector<String>();
- if (bidx != -1) {
- int bparent = s->get_bone_parent(bidx);
- //
- if (bparent != -1) {
-
- String bpn = skelbase + ":" + s->get_bone_name(bparent);
- if (pm.has(bpn)) {
- parent = pm[bpn];
- descr = np.get_subname(0);
- }
- } else {
-
- if (pm.has(skelbase)) {
- parent = pm[skelbase];
- }
- }
- }
- }
- }
- }
-
- TreeItem *it = filter->create_item(parent);
- it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- it->set_text(0, descr);
- it->set_metadata(0, NodePath(E->get()));
- it->set_editable(0, true);
- if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
- it->set_checked(0, anim_tree->oneshot_node_is_path_filtered(edited_node, E->get()));
- } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
- it->set_checked(0, anim_tree->blend2_node_is_path_filtered(edited_node, E->get()));
- } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
- it->set_checked(0, anim_tree->animation_node_is_path_filtered(edited_node, E->get()));
- }
- pm[E->get()] = it;
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ Vector<String> ret;
+ for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
+ ret.push_back(E->get());
}
-}
-
-void AnimationTreeEditor::_bind_methods() {
- ClassDB::bind_method("_add_menu_item", &AnimationTreeEditor::_add_menu_item);
- ClassDB::bind_method("_node_menu_item", &AnimationTreeEditor::_node_menu_item);
- ClassDB::bind_method("_gui_input", &AnimationTreeEditor::_gui_input);
- //ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
- ClassDB::bind_method("_scroll_moved", &AnimationTreeEditor::_scroll_moved);
- ClassDB::bind_method("_edit_dialog_changeds", &AnimationTreeEditor::_edit_dialog_changeds);
- ClassDB::bind_method("_edit_dialog_changede", &AnimationTreeEditor::_edit_dialog_changede);
- ClassDB::bind_method("_edit_dialog_changedf", &AnimationTreeEditor::_edit_dialog_changedf);
- ClassDB::bind_method("_edit_dialog_changed", &AnimationTreeEditor::_edit_dialog_changed);
- ClassDB::bind_method("_edit_dialog_animation_changed", &AnimationTreeEditor::_edit_dialog_animation_changed);
- ClassDB::bind_method("_edit_dialog_edit_animation", &AnimationTreeEditor::_edit_dialog_edit_animation);
- ClassDB::bind_method("_play_toggled", &AnimationTreeEditor::_play_toggled);
- ClassDB::bind_method("_edit_oneshot_start", &AnimationTreeEditor::_edit_oneshot_start);
- ClassDB::bind_method("_file_dialog_selected", &AnimationTreeEditor::_file_dialog_selected);
- ClassDB::bind_method("_master_anim_menu_item", &AnimationTreeEditor::_master_anim_menu_item);
- ClassDB::bind_method("_edit_filters", &AnimationTreeEditor::_edit_filters);
- ClassDB::bind_method("_filter_edited", &AnimationTreeEditor::_filter_edited);
+ return ret;
}
AnimationTreeEditor::AnimationTreeEditor() {
- set_focus_mode(FOCUS_ALL);
-
- PopupMenu *p;
- List<PropertyInfo> defaults;
-
- add_menu = memnew(MenuButton);
- //add_menu->set_
- add_menu->set_position(Point2(0, 0));
- add_menu->set_size(Point2(25, 15));
- add_child(add_menu);
-
- p = add_menu->get_popup();
- p->add_item(TTR("Animation Node"), AnimationTreePlayer::NODE_ANIMATION);
- p->add_item(TTR("OneShot Node"), AnimationTreePlayer::NODE_ONESHOT);
- p->add_item(TTR("Mix Node"), AnimationTreePlayer::NODE_MIX);
- p->add_item(TTR("Blend2 Node"), AnimationTreePlayer::NODE_BLEND2);
- p->add_item(TTR("Blend3 Node"), AnimationTreePlayer::NODE_BLEND3);
- p->add_item(TTR("Blend4 Node"), AnimationTreePlayer::NODE_BLEND4);
- p->add_item(TTR("TimeScale Node"), AnimationTreePlayer::NODE_TIMESCALE);
- p->add_item(TTR("TimeSeek Node"), AnimationTreePlayer::NODE_TIMESEEK);
- p->add_item(TTR("Transition Node"), AnimationTreePlayer::NODE_TRANSITION);
- p->add_separator();
- p->add_item(TTR("Import Animations..."), MENU_IMPORT_ANIMATIONS); // wtf
- p->add_separator();
- p->add_item(TTR("Clear"), MENU_GRAPH_CLEAR);
-
- p->connect("id_pressed", this, "_add_menu_item");
-
- play_button = memnew(Button);
- play_button->set_position(Point2(25, 0));
- play_button->set_size(Point2(25, 15));
- add_child(play_button);
- play_button->set_toggle_mode(true);
- play_button->connect("pressed", this, "_play_toggled");
-
- last_x = 50;
- last_y = 50;
-
- property_editor = memnew(CustomPropertyEditor);
- add_child(property_editor);
- property_editor->connect("variant_changed", this, "_edit_dialog_animation_changed");
- property_editor->connect("resource_edit_request", this, "_edit_dialog_edit_animation");
-
- h_scroll = memnew(HScrollBar);
- v_scroll = memnew(VScrollBar);
-
- add_child(h_scroll);
- add_child(v_scroll);
-
- h_scroll->connect("value_changed", this, "_scroll_moved");
- v_scroll->connect("value_changed", this, "_scroll_moved");
-
- node_popup = memnew(PopupMenu);
- add_child(node_popup);
- node_popup->set_as_toplevel(true);
-
- master_anim_popup = memnew(PopupMenu);
- add_child(master_anim_popup);
- master_anim_popup->connect("id_pressed", this, "_master_anim_menu_item");
-
- node_popup->connect("id_pressed", this, "_node_menu_item");
-
- updating_edit = false;
-
- edit_dialog = memnew(PopupPanel);
- //edit_dialog->get_ok()->hide();
- //edit_dialog->get_cancel()->hide();
- add_child(edit_dialog);
-
- edit_option = memnew(OptionButton);
- edit_option->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- edit_option->set_margin(MARGIN_RIGHT, -10);
- edit_dialog->add_child(edit_option);
- edit_option->connect("item_selected", this, "_edit_dialog_changedf");
- edit_option->hide();
-
- for (int i = 0; i < 2; i++) {
- edit_scroll[i] = memnew(HSlider);
- edit_scroll[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- edit_scroll[i]->set_margin(MARGIN_RIGHT, -10);
- edit_dialog->add_child(edit_scroll[i]);
- edit_scroll[i]->hide();
- edit_scroll[i]->connect("value_changed", this, "_edit_dialog_changedf");
- }
- for (int i = 0; i < 4; i++) {
- edit_line[i] = memnew(LineEdit);
- edit_line[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- edit_line[i]->set_margin(MARGIN_RIGHT, -10);
- edit_dialog->add_child(edit_line[i]);
- edit_line[i]->hide();
- edit_line[i]->connect("text_changed", this, "_edit_dialog_changeds");
- edit_line[i]->connect("text_entered", this, "_edit_dialog_changede");
- edit_label[i] = memnew(Label);
- edit_dialog->add_child(edit_label[i]);
- edit_label[i]->hide();
- }
-
- edit_button = memnew(Button);
- edit_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- edit_button->set_margin(MARGIN_RIGHT, -10);
- edit_dialog->add_child(edit_button);
- edit_button->hide();
- edit_button->connect("pressed", this, "_edit_oneshot_start");
-
- edit_check = memnew(CheckButton);
- edit_check->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- edit_check->set_margin(MARGIN_RIGHT, -10);
- edit_dialog->add_child(edit_check);
- edit_check->hide();
- edit_check->connect("pressed", this, "_edit_dialog_changed");
-
- file_dialog = memnew(EditorFileDialog);
- file_dialog->set_enable_multiple_selection(true);
- file_dialog->set_current_dir(ProjectSettings::get_singleton()->get_resource_path());
- add_child(file_dialog);
- file_dialog->connect("file_selected", this, "_file_dialog_selected");
-
- filter_dialog = memnew(AcceptDialog);
- filter_dialog->set_title(TTR("Edit Node Filters"));
- add_child(filter_dialog);
-
- filter = memnew(Tree);
- filter_dialog->add_child(filter);
- //filter_dialog->set_child_rect(filter);
- filter->connect("item_edited", this, "_filter_edited");
+ AnimationNodeAnimation::get_editable_animation_list = get_animation_list;
+ path_edit = memnew(ScrollContainer);
+ add_child(path_edit);
+ path_edit->set_enable_h_scroll(true);
+ path_edit->set_enable_v_scroll(false);
+ path_hb = memnew(HBoxContainer);
+ path_edit->add_child(path_hb);
- filter_button = memnew(Button);
- filter_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
- filter_button->set_margin(MARGIN_RIGHT, -10);
- edit_dialog->add_child(filter_button);
- filter_button->hide();
- filter_button->set_text(TTR("Filters..."));
- filter_button->connect("pressed", this, "_edit_filters");
+ current_root = 0;
+ singleton = this;
+ editor_base = memnew(PanelContainer);
+ editor_base->set_v_size_flags(SIZE_EXPAND_FILL);
+ add_child(editor_base);
- set_clip_contents(true);
+ add_plugin(memnew(AnimationNodeBlendTreeEditor));
+ add_plugin(memnew(AnimationNodeBlendSpace1DEditor));
+ add_plugin(memnew(AnimationNodeBlendSpace2DEditor));
+ add_plugin(memnew(AnimationNodeStateMachineEditor));
}
void AnimationTreeEditorPlugin::edit(Object *p_object) {
- anim_tree_editor->edit(Object::cast_to<AnimationTreePlayer>(p_object));
+ anim_tree_editor->edit(Object::cast_to<AnimationTree>(p_object));
}
bool AnimationTreeEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationTreePlayer");
+ return p_object->is_class("AnimationTree");
}
void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
@@ -1422,13 +251,13 @@ void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_physics_process(true);
+ anim_tree_editor->set_process(true);
} else {
if (anim_tree_editor->is_visible_in_tree())
editor->hide_bottom_panel();
button->hide();
- anim_tree_editor->set_physics_process(false);
+ anim_tree_editor->set_process(false);
}
}
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index aeb5b1744f..b12054bb62 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -1,167 +1,65 @@
-/*************************************************************************/
-/* animation_tree_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
#define ANIMATION_TREE_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/property_editor.h"
-#include "scene/animation/animation_tree_player.h"
+#include "scene/animation/animation_tree.h"
#include "scene/gui/button.h"
+#include "scene/gui/graph_edit.h"
#include "scene/gui/popup.h"
#include "scene/gui/tree.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-class AnimationTreeEditor : public Control {
-
- GDCLASS(AnimationTreeEditor, Control);
-
- static const char *_node_type_names[];
-
- enum ClickType {
- CLICK_NONE,
- CLICK_NAME,
- CLICK_NODE,
- CLICK_INPUT_SLOT,
- CLICK_OUTPUT_SLOT,
- CLICK_PARAMETER
- };
-
- enum {
-
- MENU_GRAPH_CLEAR = 100,
- MENU_IMPORT_ANIMATIONS = 101,
- NODE_DISCONNECT,
- NODE_RENAME,
- NODE_ERASE,
- NODE_ADD_INPUT,
- NODE_DELETE_INPUT,
- NODE_SET_AUTOADVANCE,
- NODE_CLEAR_AUTOADVANCE
- };
-
- bool renaming_edit;
- StringName edited_node;
- bool updating_edit;
- Popup *edit_dialog;
- HSlider *edit_scroll[2];
- LineEdit *edit_line[4];
- OptionButton *edit_option;
- Label *edit_label[4];
- Button *edit_button;
- Button *filter_button;
- CheckButton *edit_check;
- EditorFileDialog *file_dialog;
- int file_op;
-
- void _popup_edit_dialog();
-
- void _setup_edit_dialog(const StringName &p_node);
- PopupMenu *master_anim_popup;
- PopupMenu *node_popup;
- PopupMenu *add_popup;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- MenuButton *add_menu;
-
- CustomPropertyEditor *property_editor;
-
- AnimationTreePlayer *anim_tree;
- List<StringName> order;
- Set<StringName> active_nodes;
-
- int last_x, last_y;
-
- Point2 offset;
- ClickType click_type;
- Point2 click_pos;
- StringName click_node;
- int click_slot;
- Point2 click_motion;
- ClickType rclick_type;
- StringName rclick_node;
- int rclick_slot;
-
- Button *play_button;
-
- Size2 _get_maximum_size();
- Size2 get_node_size(const StringName &p_node) const;
- void _draw_node(const StringName &p_node);
-
- AcceptDialog *filter_dialog;
- Tree *filter;
-
- void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
- void _update_scrollbars();
- void _scroll_moved(float);
- void _play_toggled();
- /*
- void _node_param_changed();
- void _node_add_callback();
- void _node_add(VisualServer::AnimationTreeNodeType p_type);
- void _node_edit_property(const StringName& p_node);
-*/
-
- void _master_anim_menu_item(int p_item);
- void _node_menu_item(int p_item);
- void _add_menu_item(int p_item);
-
- void _filter_edited();
- void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
- void _edit_filters();
-
- void _edit_oneshot_start();
- void _edit_dialog_animation_changed();
- void _edit_dialog_edit_animation();
- void _edit_dialog_changeds(String);
- void _edit_dialog_changede(String);
- void _edit_dialog_changedf(float);
- void _edit_dialog_changed();
- void _dialog_changed() const;
- ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
- Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
-
- StringName _add_node(int p_item);
- void _file_dialog_selected(String p_path);
+
+class AnimationTreeNodeEditorPlugin : public VBoxContainer {
+ GDCLASS(AnimationTreeNodeEditorPlugin, VBoxContainer)
+public:
+ virtual bool can_edit(const Ref<AnimationNode> &p_node) = 0;
+ virtual void edit(const Ref<AnimationNode> &p_node) = 0;
+};
+
+class AnimationTreeEditor : public VBoxContainer {
+
+ GDCLASS(AnimationTreeEditor, VBoxContainer);
+
+ ScrollContainer *path_edit;
+ HBoxContainer *path_hb;
+
+ AnimationTree *tree;
+ PanelContainer *editor_base;
+
+ Vector<String> button_path;
+ Vector<String> edited_path;
+ Vector<AnimationTreeNodeEditorPlugin *> editors;
+
+ void _update_path();
+ void _about_to_show_root();
+ ObjectID current_root;
+
+ void _path_button_pressed(int p_path);
+
+ static Vector<String> get_animation_list();
protected:
void _notification(int p_what);
- void _gui_input(Ref<InputEvent> p_event);
static void _bind_methods();
+ static AnimationTreeEditor *singleton;
+
public:
- virtual Size2 get_minimum_size() const;
- void edit(AnimationTreePlayer *p_anim_tree);
+ AnimationTree *get_tree() { return tree; }
+ void add_plugin(AnimationTreeNodeEditorPlugin *p_editor);
+ void remove_plugin(AnimationTreeNodeEditorPlugin *p_editor);
+
+ String get_base_path();
+
+ bool can_edit(const Ref<AnimationNode> &p_node) const;
+
+ void edit_path(const Vector<String> &p_path);
+ Vector<String> get_edited_path() const;
+
+ void enter_editor(const String &p_path = "");
+ static AnimationTreeEditor *get_singleton() { return singleton; }
+ void edit(AnimationTree *p_tree);
AnimationTreeEditor();
};
@@ -174,7 +72,7 @@ class AnimationTreeEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "AnimTree"; }
+ virtual String get_name() const { return "AnimationTree"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
new file mode 100644
index 0000000000..36d10ab99e
--- /dev/null
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -0,0 +1,1446 @@
+/*************************************************************************/
+/* animation_tree_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "animation_tree_player_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
+#include "os/input.h"
+#include "os/keyboard.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
+#include "scene/main/viewport.h"
+
+void AnimationTreePlayerEditor::edit(AnimationTreePlayer *p_anim_tree) {
+
+ anim_tree = p_anim_tree;
+
+ if (!anim_tree) {
+ hide();
+ } else {
+ order.clear();
+ p_anim_tree->get_node_list(&order);
+ /*
+ for(List<StringName>::Element* E=order.front();E;E=E->next()) {
+
+ if (E->get() >= (int)last_id)
+ last_id=E->get()+1;
+ }*/
+ play_button->set_pressed(p_anim_tree->is_active());
+ //read the orders
+ }
+}
+
+Size2 AnimationTreePlayerEditor::_get_maximum_size() {
+
+ Size2 max;
+
+ for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
+
+ Point2 pos = anim_tree->node_get_position(E->get());
+
+ if (click_type == CLICK_NODE && click_node == E->get()) {
+
+ pos += click_motion - click_pos;
+ }
+ pos += get_node_size(E->get());
+ if (pos.x > max.x)
+ max.x = pos.x;
+ if (pos.y > max.y)
+ max.y = pos.y;
+ }
+
+ return max;
+}
+
+const char *AnimationTreePlayerEditor::_node_type_names[] = { "Output", "Animation", "OneShot", "Mix", "Blend2", "Blend3", "Blend4", "TimeScale", "TimeSeek", "Transition" };
+
+Size2 AnimationTreePlayerEditor::get_node_size(const StringName &p_node) const {
+
+ AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
+
+ Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
+ Ref<Font> font = get_font("font", "PopupMenu");
+
+ Size2 size = style->get_minimum_size();
+
+ int count = 2; // title and name
+ int inputs = anim_tree->node_get_input_count(p_node);
+ count += inputs ? inputs : 1;
+ String name = p_node;
+
+ float name_w = font->get_string_size(name).width;
+ float type_w = font->get_string_size(String(_node_type_names[type])).width;
+ float max_w = MAX(name_w, type_w);
+
+ switch (type) {
+ case AnimationTreePlayer::NODE_TIMESEEK:
+ case AnimationTreePlayer::NODE_OUTPUT: {
+ } break;
+ case AnimationTreePlayer::NODE_ANIMATION:
+ case AnimationTreePlayer::NODE_ONESHOT:
+ case AnimationTreePlayer::NODE_MIX:
+ case AnimationTreePlayer::NODE_BLEND2:
+ case AnimationTreePlayer::NODE_BLEND3:
+ case AnimationTreePlayer::NODE_BLEND4:
+ case AnimationTreePlayer::NODE_TIMESCALE:
+ case AnimationTreePlayer::NODE_TRANSITION: {
+
+ size.height += font->get_height();
+ } break;
+ case AnimationTreePlayer::NODE_MAX: {
+ }
+ }
+
+ size.x += max_w + 20;
+ size.y += count * (font->get_height() + get_constant("vseparation", "PopupMenu"));
+
+ return size;
+}
+
+void AnimationTreePlayerEditor::_edit_dialog_changede(String) {
+
+ edit_dialog->hide();
+}
+
+void AnimationTreePlayerEditor::_edit_dialog_changeds(String s) {
+
+ _edit_dialog_changed();
+}
+
+void AnimationTreePlayerEditor::_edit_dialog_changedf(float) {
+
+ _edit_dialog_changed();
+}
+
+void AnimationTreePlayerEditor::_edit_dialog_changed() {
+
+ if (updating_edit)
+ return;
+
+ if (renaming_edit) {
+
+ if (anim_tree->node_rename(edited_node, edit_line[0]->get_text()) == OK) {
+ for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
+
+ if (E->get() == edited_node)
+ E->get() = edit_line[0]->get_text();
+ }
+ edited_node = edit_line[0]->get_text();
+ }
+ update();
+ return;
+ }
+
+ AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
+
+ switch (type) {
+
+ case AnimationTreePlayer::NODE_TIMESCALE:
+ anim_tree->timescale_node_set_scale(edited_node, edit_line[0]->get_text().to_double());
+ break;
+ case AnimationTreePlayer::NODE_ONESHOT:
+ anim_tree->oneshot_node_set_fadein_time(edited_node, edit_line[0]->get_text().to_double());
+ anim_tree->oneshot_node_set_fadeout_time(edited_node, edit_line[1]->get_text().to_double());
+ anim_tree->oneshot_node_set_autorestart_delay(edited_node, edit_line[2]->get_text().to_double());
+ anim_tree->oneshot_node_set_autorestart_random_delay(edited_node, edit_line[3]->get_text().to_double());
+ anim_tree->oneshot_node_set_autorestart(edited_node, edit_check->is_pressed());
+ anim_tree->oneshot_node_set_mix_mode(edited_node, edit_option->get_selected());
+
+ break;
+
+ case AnimationTreePlayer::NODE_MIX:
+
+ anim_tree->mix_node_set_amount(edited_node, edit_scroll[0]->get_value());
+ break;
+ case AnimationTreePlayer::NODE_BLEND2:
+ anim_tree->blend2_node_set_amount(edited_node, edit_scroll[0]->get_value());
+
+ break;
+
+ case AnimationTreePlayer::NODE_BLEND3:
+ anim_tree->blend3_node_set_amount(edited_node, edit_scroll[0]->get_value());
+
+ break;
+ case AnimationTreePlayer::NODE_BLEND4:
+
+ anim_tree->blend4_node_set_amount(edited_node, Point2(edit_scroll[0]->get_value(), edit_scroll[1]->get_value()));
+
+ break;
+
+ case AnimationTreePlayer::NODE_TRANSITION: {
+ anim_tree->transition_node_set_xfade_time(edited_node, edit_line[0]->get_text().to_double());
+ if (anim_tree->transition_node_get_current(edited_node) != edit_option->get_selected())
+ anim_tree->transition_node_set_current(edited_node, edit_option->get_selected());
+ } break;
+ default: {}
+ }
+}
+
+void AnimationTreePlayerEditor::_edit_dialog_animation_changed() {
+
+ Ref<Animation> anim = property_editor->get_variant().operator RefPtr();
+ anim_tree->animation_node_set_animation(edited_node, anim);
+ update();
+}
+
+void AnimationTreePlayerEditor::_edit_dialog_edit_animation() {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ get_tree()->get_root()->get_child(0)->call("_resource_selected", property_editor->get_variant().operator RefPtr());
+ };
+};
+
+void AnimationTreePlayerEditor::_edit_oneshot_start() {
+
+ anim_tree->oneshot_node_start(edited_node);
+}
+
+void AnimationTreePlayerEditor::_play_toggled() {
+
+ anim_tree->set_active(play_button->is_pressed());
+}
+
+void AnimationTreePlayerEditor::_master_anim_menu_item(int p_item) {
+
+ if (p_item == 0)
+ _edit_filters();
+ else {
+
+ String str = master_anim_popup->get_item_text(p_item);
+ anim_tree->animation_node_set_master_animation(edited_node, str);
+ }
+ update();
+}
+
+void AnimationTreePlayerEditor::_popup_edit_dialog() {
+
+ updating_edit = true;
+
+ for (int i = 0; i < 2; i++)
+ edit_scroll[i]->hide();
+
+ for (int i = 0; i < 4; i++) {
+
+ edit_line[i]->hide();
+ edit_label[i]->hide();
+ }
+
+ edit_option->hide();
+ edit_button->hide();
+ filter_button->hide();
+ edit_check->hide();
+
+ Point2 pos = anim_tree->node_get_position(edited_node) - Point2(h_scroll->get_value(), v_scroll->get_value());
+ Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
+ Size2 size = get_node_size(edited_node);
+ Point2 popup_pos(pos.x + style->get_margin(MARGIN_LEFT), pos.y + size.y - style->get_margin(MARGIN_BOTTOM));
+ popup_pos += get_global_position();
+
+ if (renaming_edit) {
+
+ edit_label[0]->set_text(TTR("New name:"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_line[0]->set_begin(Point2(15, 25));
+ edit_line[0]->set_text(edited_node);
+ edit_line[0]->show();
+ edit_dialog->set_size(Size2(150, 50));
+
+ } else {
+
+ AnimationTreePlayer::NodeType type = anim_tree->node_get_type(edited_node);
+
+ switch (type) {
+
+ case AnimationTreePlayer::NODE_ANIMATION:
+
+ if (anim_tree->get_master_player() != NodePath() && anim_tree->has_node(anim_tree->get_master_player()) && Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()))) {
+
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(anim_tree->get_node(anim_tree->get_master_player()));
+ master_anim_popup->clear();
+ master_anim_popup->add_item(TTR("Edit Filters"));
+ master_anim_popup->add_separator();
+ List<StringName> sn;
+ ap->get_animation_list(&sn);
+ sn.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = sn.front(); E; E = E->next()) {
+ master_anim_popup->add_item(E->get());
+ }
+
+ master_anim_popup->set_position(popup_pos);
+ master_anim_popup->popup();
+ } else {
+ property_editor->edit(this, "", Variant::OBJECT, anim_tree->animation_node_get_animation(edited_node), PROPERTY_HINT_RESOURCE_TYPE, "Animation");
+ property_editor->set_position(popup_pos);
+ property_editor->popup();
+ updating_edit = false;
+ }
+ return;
+ case AnimationTreePlayer::NODE_TIMESCALE:
+ edit_label[0]->set_text(TTR("Scale:"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_line[0]->set_begin(Point2(15, 25));
+ edit_line[0]->set_text(rtos(anim_tree->timescale_node_get_scale(edited_node)));
+ edit_line[0]->show();
+ edit_dialog->set_size(Size2(150, 50));
+ break;
+ case AnimationTreePlayer::NODE_ONESHOT:
+ edit_label[0]->set_text(TTR("Fade In (s):"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_line[0]->set_begin(Point2(15, 25));
+ edit_line[0]->set_text(rtos(anim_tree->oneshot_node_get_fadein_time(edited_node)));
+ edit_line[0]->show();
+ edit_label[1]->set_text(TTR("Fade Out (s):"));
+ edit_label[1]->set_position(Point2(5, 55));
+ edit_label[1]->show();
+ edit_line[1]->set_begin(Point2(15, 75));
+ edit_line[1]->set_text(rtos(anim_tree->oneshot_node_get_fadeout_time(edited_node)));
+ edit_line[1]->show();
+
+ edit_option->clear();
+ edit_option->add_item(TTR("Blend"), 0);
+ edit_option->add_item(TTR("Mix"), 1);
+ edit_option->set_begin(Point2(15, 105));
+
+ edit_option->select(anim_tree->oneshot_node_get_mix_mode(edited_node));
+ edit_option->show();
+
+ edit_check->set_text(TTR("Auto Restart:"));
+ edit_check->set_begin(Point2(15, 125));
+ edit_check->set_pressed(anim_tree->oneshot_node_has_autorestart(edited_node));
+ edit_check->show();
+
+ edit_label[2]->set_text(TTR("Restart (s):"));
+ edit_label[2]->set_position(Point2(5, 145));
+ edit_label[2]->show();
+ edit_line[2]->set_begin(Point2(15, 165));
+ edit_line[2]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_delay(edited_node)));
+ edit_line[2]->show();
+ edit_label[3]->set_text(TTR("Random Restart (s):"));
+ edit_label[3]->set_position(Point2(5, 195));
+ edit_label[3]->show();
+ edit_line[3]->set_begin(Point2(15, 215));
+ edit_line[3]->set_text(rtos(anim_tree->oneshot_node_get_autorestart_random_delay(edited_node)));
+ edit_line[3]->show();
+
+ filter_button->set_begin(Point2(10, 245));
+ filter_button->show();
+
+ edit_button->set_begin(Point2(10, 268));
+ edit_button->set_text(TTR("Start!"));
+
+ edit_button->show();
+
+ edit_dialog->set_size(Size2(180, 293));
+
+ break;
+
+ case AnimationTreePlayer::NODE_MIX:
+
+ edit_label[0]->set_text(TTR("Amount:"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_scroll[0]->set_min(0);
+ edit_scroll[0]->set_max(1);
+ edit_scroll[0]->set_step(0.01);
+ edit_scroll[0]->set_value(anim_tree->mix_node_get_amount(edited_node));
+ edit_scroll[0]->set_begin(Point2(15, 25));
+ edit_scroll[0]->show();
+ edit_dialog->set_size(Size2(150, 50));
+
+ break;
+ case AnimationTreePlayer::NODE_BLEND2:
+ edit_label[0]->set_text(TTR("Blend:"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_scroll[0]->set_min(0);
+ edit_scroll[0]->set_max(1);
+ edit_scroll[0]->set_step(0.01);
+ edit_scroll[0]->set_value(anim_tree->blend2_node_get_amount(edited_node));
+ edit_scroll[0]->set_begin(Point2(15, 25));
+ edit_scroll[0]->show();
+ filter_button->set_begin(Point2(10, 47));
+ filter_button->show();
+ edit_dialog->set_size(Size2(150, 74));
+
+ break;
+
+ case AnimationTreePlayer::NODE_BLEND3:
+ edit_label[0]->set_text(TTR("Blend:"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_scroll[0]->set_min(-1);
+ edit_scroll[0]->set_max(1);
+ edit_scroll[0]->set_step(0.01);
+ edit_scroll[0]->set_value(anim_tree->blend3_node_get_amount(edited_node));
+ edit_scroll[0]->set_begin(Point2(15, 25));
+ edit_scroll[0]->show();
+ edit_dialog->set_size(Size2(150, 50));
+
+ break;
+ case AnimationTreePlayer::NODE_BLEND4:
+
+ edit_label[0]->set_text(TTR("Blend 0:"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_scroll[0]->set_min(0);
+ edit_scroll[0]->set_max(1);
+ edit_scroll[0]->set_step(0.01);
+ edit_scroll[0]->set_value(anim_tree->blend4_node_get_amount(edited_node).x);
+ edit_scroll[0]->set_begin(Point2(15, 25));
+ edit_scroll[0]->show();
+ edit_label[1]->set_text(TTR("Blend 1:"));
+ edit_label[1]->set_position(Point2(5, 55));
+ edit_label[1]->show();
+ edit_scroll[1]->set_min(0);
+ edit_scroll[1]->set_max(1);
+ edit_scroll[1]->set_step(0.01);
+ edit_scroll[1]->set_value(anim_tree->blend4_node_get_amount(edited_node).y);
+ edit_scroll[1]->set_begin(Point2(15, 75));
+ edit_scroll[1]->show();
+ edit_dialog->set_size(Size2(150, 100));
+
+ break;
+
+ case AnimationTreePlayer::NODE_TRANSITION: {
+
+ edit_label[0]->set_text(TTR("X-Fade Time (s):"));
+ edit_label[0]->set_position(Point2(5, 5));
+ edit_label[0]->show();
+ edit_line[0]->set_begin(Point2(15, 25));
+ edit_line[0]->set_text(rtos(anim_tree->transition_node_get_xfade_time(edited_node)));
+ edit_line[0]->show();
+
+ edit_label[1]->set_text(TTR("Current:"));
+ edit_label[1]->set_position(Point2(5, 55));
+ edit_label[1]->show();
+ edit_option->set_begin(Point2(15, 75));
+
+ edit_option->clear();
+
+ for (int i = 0; i < anim_tree->transition_node_get_input_count(edited_node); i++) {
+ edit_option->add_item(itos(i), i);
+ }
+
+ edit_option->select(anim_tree->transition_node_get_current(edited_node));
+ edit_option->show();
+ edit_dialog->set_size(Size2(150, 100));
+
+ } break;
+ default: {}
+ }
+ }
+
+ edit_dialog->set_position(popup_pos);
+ edit_dialog->popup();
+
+ updating_edit = false;
+}
+
+void AnimationTreePlayerEditor::_draw_node(const StringName &p_node) {
+
+ RID ci = get_canvas_item();
+ AnimationTreePlayer::NodeType type = anim_tree->node_get_type(p_node);
+
+ Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
+ Ref<Font> font = get_font("font", "PopupMenu");
+ Color font_color = get_color("font_color", "PopupMenu");
+ Color font_color_title = get_color("font_color_hover", "PopupMenu");
+ font_color_title.a *= 0.8;
+ Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
+
+ Size2 size = get_node_size(p_node);
+ Point2 pos = anim_tree->node_get_position(p_node);
+ if (click_type == CLICK_NODE && click_node == p_node) {
+
+ pos += click_motion - click_pos;
+ if (pos.x < 5)
+ pos.x = 5;
+ if (pos.y < 5)
+ pos.y = 5;
+ }
+
+ pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
+
+ style->draw(ci, Rect2(pos, size));
+
+ float w = size.width - style->get_minimum_size().width;
+ float h = font->get_height() + get_constant("vseparation", "PopupMenu");
+
+ Point2 ofs = style->get_offset() + pos;
+ Point2 ascofs(0, font->get_ascent());
+
+ Color bx = font_color_title;
+ bx.a *= 0.1;
+ draw_rect(Rect2(ofs, Size2(size.width - style->get_minimum_size().width, font->get_height())), bx);
+ font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, String(_node_type_names[type]), font_color_title);
+
+ ofs.y += h;
+ font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, p_node, font_color);
+ ofs.y += h;
+
+ int count = 2; // title and name
+ int inputs = anim_tree->node_get_input_count(p_node);
+ count += inputs ? inputs : 1;
+
+ float icon_h_ofs = Math::floor((font->get_height() - slot_icon->get_height()) / 2.0) + 1;
+
+ if (type != AnimationTreePlayer::NODE_OUTPUT)
+ slot_icon->draw(ci, ofs + Point2(w, icon_h_ofs)); //output
+
+ if (inputs) {
+ for (int i = 0; i < inputs; i++) {
+
+ slot_icon->draw(ci, ofs + Point2(-slot_icon->get_width(), icon_h_ofs));
+ String text;
+ switch (type) {
+
+ case AnimationTreePlayer::NODE_TIMESCALE:
+ case AnimationTreePlayer::NODE_TIMESEEK: text = "in"; break;
+ case AnimationTreePlayer::NODE_OUTPUT: text = "out"; break;
+ case AnimationTreePlayer::NODE_ANIMATION: break;
+ case AnimationTreePlayer::NODE_ONESHOT: text = (i == 0 ? "in" : "add"); break;
+ case AnimationTreePlayer::NODE_BLEND2:
+ case AnimationTreePlayer::NODE_MIX: text = (i == 0 ? "a" : "b"); break;
+ case AnimationTreePlayer::NODE_BLEND3:
+ switch (i) {
+ case 0: text = "b-"; break;
+ case 1: text = "a"; break;
+ case 2: text = "b+"; break;
+ }
+ break;
+
+ case AnimationTreePlayer::NODE_BLEND4:
+ switch (i) {
+ case 0: text = "a0"; break;
+ case 1: text = "b0"; break;
+ case 2: text = "a1"; break;
+ case 3: text = "b1"; break;
+ }
+ break;
+
+ case AnimationTreePlayer::NODE_TRANSITION:
+ text = itos(i);
+ if (anim_tree->transition_node_has_input_auto_advance(p_node, i))
+ text += "->";
+
+ break;
+ default: {}
+ }
+ font->draw(ci, ofs + ascofs + Point2(3, 0), text, font_color);
+
+ ofs.y += h;
+ }
+ } else {
+ ofs.y += h;
+ }
+
+ Ref<StyleBox> pg_bg = get_stylebox("bg", "ProgressBar");
+ Ref<StyleBox> pg_fill = get_stylebox("fill", "ProgressBar");
+ Rect2 pg_rect(ofs, Size2(w, h));
+
+ bool editable = true;
+ switch (type) {
+ case AnimationTreePlayer::NODE_ANIMATION: {
+
+ Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
+ String text;
+ if (anim_tree->animation_node_get_master_animation(p_node) != "")
+ text = anim_tree->animation_node_get_master_animation(p_node);
+ else if (anim.is_null())
+ text = "load...";
+ else
+ text = anim->get_name();
+
+ font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, text, font_color_title);
+
+ } break;
+ case AnimationTreePlayer::NODE_ONESHOT:
+ case AnimationTreePlayer::NODE_MIX:
+ case AnimationTreePlayer::NODE_BLEND2:
+ case AnimationTreePlayer::NODE_BLEND3:
+ case AnimationTreePlayer::NODE_BLEND4:
+ case AnimationTreePlayer::NODE_TIMESCALE:
+ case AnimationTreePlayer::NODE_TRANSITION: {
+
+ font->draw_halign(ci, ofs + ascofs, HALIGN_CENTER, w, "edit...", font_color_title);
+ } break;
+ default: editable = false;
+ }
+
+ if (editable) {
+
+ Ref<Texture> arrow = get_icon("GuiDropdown", "EditorIcons");
+ Point2 arrow_ofs(w - arrow->get_width(), Math::floor((h - arrow->get_height()) / 2));
+ arrow->draw(ci, ofs + arrow_ofs);
+ }
+}
+
+AnimationTreePlayerEditor::ClickType AnimationTreePlayerEditor::_locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const {
+
+ Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
+ Ref<Font> font = get_font("font", "PopupMenu");
+
+ float h = (font->get_height() + get_constant("vseparation", "PopupMenu"));
+
+ for (const List<StringName>::Element *E = order.back(); E; E = E->prev()) {
+
+ StringName node = E->get();
+
+ AnimationTreePlayer::NodeType type = anim_tree->node_get_type(node);
+
+ Point2 pos = anim_tree->node_get_position(node);
+ Size2 size = get_node_size(node);
+
+ pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
+
+ if (!Rect2(pos, size).has_point(p_click))
+ continue;
+
+ if (p_node_id)
+ *p_node_id = node;
+
+ pos = p_click - pos;
+
+ float y = pos.y - style->get_offset().height;
+
+ if (y < 2 * h)
+ return CLICK_NODE;
+ y -= 2 * h;
+
+ int inputs = anim_tree->node_get_input_count(node);
+ int count = MAX(inputs, 1);
+
+ if (inputs == 0 || (pos.x > size.width / 2 && type != AnimationTreePlayer::NODE_OUTPUT)) {
+
+ if (y < count * h) {
+
+ if (p_slot_index)
+ *p_slot_index = 0;
+ return CLICK_OUTPUT_SLOT;
+ }
+ }
+
+ for (int i = 0; i < count; i++) {
+
+ if (y < h) {
+ if (p_slot_index)
+ *p_slot_index = i;
+ return CLICK_INPUT_SLOT;
+ }
+ y -= h;
+ }
+
+ bool has_parameters = type != AnimationTreePlayer::NODE_OUTPUT && type != AnimationTreePlayer::NODE_TIMESEEK;
+ return has_parameters ? CLICK_PARAMETER : CLICK_NODE;
+ }
+
+ return CLICK_NONE;
+}
+
+Point2 AnimationTreePlayerEditor::_get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot) {
+
+ Ref<StyleBox> style = get_stylebox("panel", "PopupMenu");
+ Ref<Font> font = get_font("font", "PopupMenu");
+ Ref<Texture> slot_icon = get_icon("VisualShaderPort", "EditorIcons");
+
+ Size2 size = get_node_size(p_node_id);
+ Point2 pos = anim_tree->node_get_position(p_node_id);
+
+ if (click_type == CLICK_NODE && click_node == p_node_id) {
+
+ pos += click_motion - click_pos;
+ if (pos.x < 5)
+ pos.x = 5;
+ if (pos.y < 5)
+ pos.y = 5;
+ }
+
+ pos -= Point2(h_scroll->get_value(), v_scroll->get_value());
+
+ float w = size.width - style->get_minimum_size().width;
+ float h = font->get_height() + get_constant("vseparation", "PopupMenu");
+
+ pos += style->get_offset();
+
+ pos.y += h * 2;
+
+ pos.y += h * p_slot;
+
+ pos += Point2(-slot_icon->get_width() / 2.0, h / 2.0).floor();
+
+ if (!p_input) {
+ pos.x += w + slot_icon->get_width();
+ }
+
+ return pos;
+}
+
+void AnimationTreePlayerEditor::_gui_input(Ref<InputEvent> p_event) {
+
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+
+ if (mb->is_pressed()) {
+
+ if (mb->get_button_index() == 1) {
+ click_pos = Point2(mb->get_position().x, mb->get_position().y);
+ click_motion = click_pos;
+ click_type = _locate_click(click_pos, &click_node, &click_slot);
+ if (click_type != CLICK_NONE) {
+
+ order.erase(click_node);
+ order.push_back(click_node);
+ update();
+ }
+
+ switch (click_type) {
+ case CLICK_INPUT_SLOT: {
+ click_pos = _get_slot_pos(click_node, true, click_slot);
+ } break;
+ case CLICK_OUTPUT_SLOT: {
+ click_pos = _get_slot_pos(click_node, false, click_slot);
+ } break;
+ case CLICK_PARAMETER: {
+
+ edited_node = click_node;
+ renaming_edit = false;
+ _popup_edit_dialog();
+ //open editor
+ //_node_edit_property(click_node);
+ } break;
+ default: {}
+ }
+ }
+ if (mb->get_button_index() == 2) {
+
+ if (click_type != CLICK_NONE) {
+ click_type = CLICK_NONE;
+ update();
+ } else {
+ // try to disconnect/remove
+
+ Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
+ rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
+ if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
+
+ node_popup->clear();
+ node_popup->set_size(Size2(1, 1));
+ node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT);
+ if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) {
+ node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
+ if (rclick_type == CLICK_INPUT_SLOT) {
+ if (anim_tree->transition_node_has_input_auto_advance(rclick_node, rclick_slot))
+ node_popup->add_item(TTR("Clear Auto-Advance"), NODE_CLEAR_AUTOADVANCE);
+ else
+ node_popup->add_item(TTR("Set Auto-Advance"), NODE_SET_AUTOADVANCE);
+ node_popup->add_item(TTR("Delete Input"), NODE_DELETE_INPUT);
+ }
+ }
+
+ node_popup->set_position(rclick_pos + get_global_position());
+ node_popup->popup();
+ }
+
+ if (rclick_type == CLICK_NODE) {
+ node_popup->clear();
+ node_popup->set_size(Size2(1, 1));
+ node_popup->add_item(TTR("Rename"), NODE_RENAME);
+ node_popup->add_item(TTR("Remove"), NODE_ERASE);
+ if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION)
+ node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
+ node_popup->set_position(rclick_pos + get_global_position());
+ node_popup->popup();
+ }
+ }
+ }
+ } else {
+
+ if (mb->get_button_index() == 1 && click_type != CLICK_NONE) {
+
+ switch (click_type) {
+ case CLICK_INPUT_SLOT:
+ case CLICK_OUTPUT_SLOT: {
+
+ Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
+ StringName id;
+ int slot;
+ ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
+
+ if (dst_click_type == CLICK_INPUT_SLOT && click_type == CLICK_OUTPUT_SLOT) {
+
+ anim_tree->connect_nodes(click_node, id, slot);
+ }
+ if (click_type == CLICK_INPUT_SLOT && dst_click_type == CLICK_OUTPUT_SLOT) {
+
+ anim_tree->connect_nodes(id, click_node, click_slot);
+ }
+
+ } break;
+ case CLICK_NODE: {
+ Point2 new_pos = anim_tree->node_get_position(click_node) + (click_motion - click_pos);
+ if (new_pos.x < 5)
+ new_pos.x = 5;
+ if (new_pos.y < 5)
+ new_pos.y = 5;
+ anim_tree->node_set_position(click_node, new_pos);
+
+ } break;
+ default: {}
+ }
+
+ click_type = CLICK_NONE;
+ update();
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+
+ if (mm.is_valid()) {
+
+ if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
+
+ click_motion = Point2(mm->get_position().x, mm->get_position().y);
+ update();
+ }
+ if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
+
+ h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
+ v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
+ update();
+ }
+ }
+}
+
+void AnimationTreePlayerEditor::_draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color) {
+
+ static const int steps = 20;
+
+ Rect2 r;
+ r.position = p_from;
+ r.expand_to(p_to);
+ Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
+ bool flip = sign.x * sign.y < 0;
+
+ Vector2 prev;
+ for (int i = 0; i <= steps; i++) {
+
+ float d = i / float(steps);
+ float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
+ if (flip)
+ c = 1.0 - c;
+ Vector2 p = r.position + Vector2(d * r.size.width, c * r.size.height);
+
+ if (i > 0) {
+
+ draw_line(prev, p, p_color, 2);
+ }
+
+ prev = p;
+ }
+}
+
+void AnimationTreePlayerEditor::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_ENTER_TREE: {
+
+ play_button->set_icon(get_icon("Play", "EditorIcons"));
+ add_menu->set_icon(get_icon("Add", "EditorIcons"));
+ } break;
+ case NOTIFICATION_DRAW: {
+
+ _update_scrollbars();
+ //VisualServer::get_singleton()->canvas_item_add_rect(get_canvas_item(),Rect2(Point2(),get_size()),Color(0,0,0,1));
+ get_stylebox("bg", "Tree")->draw(get_canvas_item(), Rect2(Point2(), get_size()));
+
+ for (List<StringName>::Element *E = order.front(); E; E = E->next()) {
+
+ _draw_node(E->get());
+ }
+
+ if (click_type == CLICK_INPUT_SLOT || click_type == CLICK_OUTPUT_SLOT) {
+
+ _draw_cos_line(click_pos, click_motion, Color(0.5, 1, 0.5, 0.8));
+ }
+
+ List<AnimationTreePlayer::Connection> connections;
+ anim_tree->get_connection_list(&connections);
+
+ for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
+
+ const AnimationTreePlayer::Connection &c = E->get();
+ Point2 source = _get_slot_pos(c.src_node, false, 0);
+ Point2 dest = _get_slot_pos(c.dst_node, true, c.dst_input);
+ Color col = Color(1, 1, 0.5, 0.8);
+ /*
+ if (click_type==CLICK_NODE && click_node==c.src_node) {
+
+ source+=click_motion-click_pos;
+ }
+
+ if (click_type==CLICK_NODE && click_node==c.dst_node) {
+
+ dest+=click_motion-click_pos;
+ }*/
+
+ _draw_cos_line(source, dest, col);
+ }
+
+ switch (anim_tree->get_last_error()) {
+
+ case AnimationTreePlayer::CONNECT_OK: {
+
+ Ref<Font> f = get_font("font", "Label");
+ f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is valid."), Color(0, 1, 0.6, 0.8));
+ } break;
+ default: {
+
+ Ref<Font> f = get_font("font", "Label");
+ f->draw(get_canvas_item(), Point2(5, 25 + f->get_ascent()), TTR("Animation tree is invalid."), Color(1, 0.6, 0.0, 0.8));
+ } break;
+ }
+
+ } break;
+ }
+}
+
+void AnimationTreePlayerEditor::_update_scrollbars() {
+
+ Size2 size = get_size();
+ Size2 hmin = h_scroll->get_combined_minimum_size();
+ Size2 vmin = v_scroll->get_combined_minimum_size();
+
+ v_scroll->set_begin(Point2(size.width - vmin.width, 0));
+ v_scroll->set_end(Point2(size.width, size.height));
+
+ h_scroll->set_begin(Point2(0, size.height - hmin.height));
+ h_scroll->set_end(Point2(size.width - vmin.width, size.height));
+
+ Size2 min = _get_maximum_size();
+
+ if (min.height < size.height - hmin.height) {
+
+ v_scroll->hide();
+ offset.y = 0;
+ } else {
+
+ v_scroll->show();
+ v_scroll->set_max(min.height);
+ v_scroll->set_page(size.height - hmin.height);
+ offset.y = v_scroll->get_value();
+ }
+
+ if (min.width < size.width - vmin.width) {
+
+ h_scroll->hide();
+ offset.x = 0;
+ } else {
+
+ h_scroll->show();
+ h_scroll->set_max(min.width);
+ h_scroll->set_page(size.width - vmin.width);
+ offset.x = h_scroll->get_value();
+ }
+}
+
+void AnimationTreePlayerEditor::_scroll_moved(float) {
+
+ offset.x = h_scroll->get_value();
+ offset.y = v_scroll->get_value();
+ update();
+}
+
+void AnimationTreePlayerEditor::_node_menu_item(int p_item) {
+
+ switch (p_item) {
+
+ case NODE_DISCONNECT: {
+
+ if (rclick_type == CLICK_INPUT_SLOT) {
+
+ anim_tree->disconnect_nodes(rclick_node, rclick_slot);
+ update();
+ }
+
+ if (rclick_type == CLICK_OUTPUT_SLOT) {
+
+ List<AnimationTreePlayer::Connection> connections;
+ anim_tree->get_connection_list(&connections);
+
+ for (List<AnimationTreePlayer::Connection>::Element *E = connections.front(); E; E = E->next()) {
+
+ const AnimationTreePlayer::Connection &c = E->get();
+ if (c.dst_node == rclick_node) {
+
+ anim_tree->disconnect_nodes(c.dst_node, c.dst_input);
+ }
+ }
+ update();
+ }
+
+ } break;
+ case NODE_RENAME: {
+
+ renaming_edit = true;
+ edited_node = rclick_node;
+ _popup_edit_dialog();
+
+ } break;
+ case NODE_ADD_INPUT: {
+
+ anim_tree->transition_node_set_input_count(rclick_node, anim_tree->transition_node_get_input_count(rclick_node) + 1);
+ update();
+ } break;
+ case NODE_DELETE_INPUT: {
+
+ anim_tree->transition_node_delete_input(rclick_node, rclick_slot);
+ update();
+ } break;
+ case NODE_SET_AUTOADVANCE: {
+
+ anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, true);
+ update();
+
+ } break;
+ case NODE_CLEAR_AUTOADVANCE: {
+
+ anim_tree->transition_node_set_input_auto_advance(rclick_node, rclick_slot, false);
+ update();
+
+ } break;
+
+ case NODE_ERASE: {
+
+ if (rclick_node == "out")
+ break;
+ order.erase(rclick_node);
+ anim_tree->remove_node(rclick_node);
+ update();
+ } break;
+ }
+}
+
+StringName AnimationTreePlayerEditor::_add_node(int p_item) {
+
+ static const char *bname[] = {
+ "out",
+ "anim",
+ "oneshot",
+ "mix",
+ "blend2",
+ "blend3",
+ "blend4",
+ "scale",
+ "seek",
+ "transition"
+ };
+
+ String name;
+ int idx = 1;
+
+ while (true) {
+
+ name = bname[p_item];
+ if (idx > 1)
+ name += " " + itos(idx);
+ if (anim_tree->node_exists(name))
+ idx++;
+ else
+ break;
+ }
+
+ anim_tree->add_node((AnimationTreePlayer::NodeType)p_item, name);
+ anim_tree->node_set_position(name, Point2(last_x, last_y));
+ order.push_back(name);
+ last_x += 10;
+ last_y += 10;
+ last_x = last_x % (int)get_size().width;
+ last_y = last_y % (int)get_size().height;
+ update();
+
+ return name;
+};
+
+void AnimationTreePlayerEditor::_file_dialog_selected(String p_path) {
+
+ switch (file_op) {
+
+ case MENU_IMPORT_ANIMATIONS: {
+ Vector<String> files = file_dialog->get_selected_files();
+
+ for (int i = 0; i < files.size(); i++) {
+
+ StringName node = _add_node(AnimationTreePlayer::NODE_ANIMATION);
+
+ RES anim = ResourceLoader::load(files[i]);
+ anim_tree->animation_node_set_animation(node, anim);
+ //anim_tree->node_set_name(node, files[i].get_file());
+ };
+ } break;
+
+ default:
+ break;
+ };
+};
+
+void AnimationTreePlayerEditor::_add_menu_item(int p_item) {
+
+ if (p_item == MENU_GRAPH_CLEAR) {
+
+ //clear
+ } else if (p_item == MENU_IMPORT_ANIMATIONS) {
+
+ file_op = MENU_IMPORT_ANIMATIONS;
+ file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ file_dialog->popup_centered_ratio();
+
+ } else {
+
+ _add_node(p_item);
+ }
+}
+
+Size2 AnimationTreePlayerEditor::get_minimum_size() const {
+
+ return Size2(10, 200);
+}
+
+void AnimationTreePlayerEditor::_find_paths_for_filter(const StringName &p_node, Set<String> &paths) {
+
+ ERR_FAIL_COND(!anim_tree->node_exists(p_node));
+
+ for (int i = 0; i < anim_tree->node_get_input_count(p_node); i++) {
+
+ StringName port = anim_tree->node_get_input_source(p_node, i);
+ if (port == StringName())
+ continue;
+ _find_paths_for_filter(port, paths);
+ }
+
+ if (anim_tree->node_get_type(p_node) == AnimationTreePlayer::NODE_ANIMATION) {
+
+ Ref<Animation> anim = anim_tree->animation_node_get_animation(p_node);
+ if (anim.is_valid()) {
+
+ for (int i = 0; i < anim->get_track_count(); i++) {
+ paths.insert(anim->track_get_path(i));
+ }
+ }
+ }
+}
+
+void AnimationTreePlayerEditor::_filter_edited() {
+
+ TreeItem *ed = filter->get_edited();
+ if (!ed)
+ return;
+
+ if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
+ anim_tree->oneshot_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
+ } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
+ anim_tree->blend2_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
+ } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
+ anim_tree->animation_node_set_filter_path(edited_node, ed->get_metadata(0), ed->is_checked(0));
+ }
+}
+
+void AnimationTreePlayerEditor::_edit_filters() {
+
+ filter_dialog->popup_centered_ratio();
+ filter->clear();
+
+ Set<String> npb;
+ _find_paths_for_filter(edited_node, npb);
+
+ TreeItem *root = filter->create_item();
+ filter->set_hide_root(true);
+ Map<String, TreeItem *> pm;
+
+ Node *base = anim_tree->get_node(anim_tree->get_base_path());
+
+ for (Set<String>::Element *E = npb.front(); E; E = E->next()) {
+
+ TreeItem *parent = root;
+ String descr = E->get();
+ if (base) {
+ NodePath np = E->get();
+
+ if (np.get_subname_count() == 1) {
+ Node *n = base->get_node(np);
+ Skeleton *s = Object::cast_to<Skeleton>(n);
+ if (s) {
+
+ String skelbase = E->get().substr(0, E->get().find(":"));
+
+ int bidx = s->find_bone(np.get_subname(0));
+
+ if (bidx != -1) {
+ int bparent = s->get_bone_parent(bidx);
+ //
+ if (bparent != -1) {
+
+ String bpn = skelbase + ":" + s->get_bone_name(bparent);
+ if (pm.has(bpn)) {
+ parent = pm[bpn];
+ descr = np.get_subname(0);
+ }
+ } else {
+
+ if (pm.has(skelbase)) {
+ parent = pm[skelbase];
+ }
+ }
+ }
+ }
+ }
+ }
+
+ TreeItem *it = filter->create_item(parent);
+ it->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ it->set_text(0, descr);
+ it->set_metadata(0, NodePath(E->get()));
+ it->set_editable(0, true);
+ if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ONESHOT) {
+ it->set_checked(0, anim_tree->oneshot_node_is_path_filtered(edited_node, E->get()));
+ } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_BLEND2) {
+ it->set_checked(0, anim_tree->blend2_node_is_path_filtered(edited_node, E->get()));
+ } else if (anim_tree->node_get_type(edited_node) == AnimationTreePlayer::NODE_ANIMATION) {
+ it->set_checked(0, anim_tree->animation_node_is_path_filtered(edited_node, E->get()));
+ }
+ pm[E->get()] = it;
+ }
+}
+
+void AnimationTreePlayerEditor::_bind_methods() {
+
+ ClassDB::bind_method("_add_menu_item", &AnimationTreePlayerEditor::_add_menu_item);
+ ClassDB::bind_method("_node_menu_item", &AnimationTreePlayerEditor::_node_menu_item);
+ ClassDB::bind_method("_gui_input", &AnimationTreePlayerEditor::_gui_input);
+ //ClassDB::bind_method( "_node_param_changed", &AnimationTreeEditor::_node_param_changed );
+ ClassDB::bind_method("_scroll_moved", &AnimationTreePlayerEditor::_scroll_moved);
+ ClassDB::bind_method("_edit_dialog_changeds", &AnimationTreePlayerEditor::_edit_dialog_changeds);
+ ClassDB::bind_method("_edit_dialog_changede", &AnimationTreePlayerEditor::_edit_dialog_changede);
+ ClassDB::bind_method("_edit_dialog_changedf", &AnimationTreePlayerEditor::_edit_dialog_changedf);
+ ClassDB::bind_method("_edit_dialog_changed", &AnimationTreePlayerEditor::_edit_dialog_changed);
+ ClassDB::bind_method("_edit_dialog_animation_changed", &AnimationTreePlayerEditor::_edit_dialog_animation_changed);
+ ClassDB::bind_method("_edit_dialog_edit_animation", &AnimationTreePlayerEditor::_edit_dialog_edit_animation);
+ ClassDB::bind_method("_play_toggled", &AnimationTreePlayerEditor::_play_toggled);
+ ClassDB::bind_method("_edit_oneshot_start", &AnimationTreePlayerEditor::_edit_oneshot_start);
+ ClassDB::bind_method("_file_dialog_selected", &AnimationTreePlayerEditor::_file_dialog_selected);
+ ClassDB::bind_method("_master_anim_menu_item", &AnimationTreePlayerEditor::_master_anim_menu_item);
+ ClassDB::bind_method("_edit_filters", &AnimationTreePlayerEditor::_edit_filters);
+ ClassDB::bind_method("_filter_edited", &AnimationTreePlayerEditor::_filter_edited);
+}
+
+AnimationTreePlayerEditor::AnimationTreePlayerEditor() {
+
+ set_focus_mode(FOCUS_ALL);
+
+ PopupMenu *p;
+ List<PropertyInfo> defaults;
+
+ add_menu = memnew(MenuButton);
+ //add_menu->set_
+ add_menu->set_position(Point2(0, 0));
+ add_menu->set_size(Point2(25, 15));
+ add_child(add_menu);
+
+ p = add_menu->get_popup();
+ p->add_item(TTR("Animation Node"), AnimationTreePlayer::NODE_ANIMATION);
+ p->add_item(TTR("OneShot Node"), AnimationTreePlayer::NODE_ONESHOT);
+ p->add_item(TTR("Mix Node"), AnimationTreePlayer::NODE_MIX);
+ p->add_item(TTR("Blend2 Node"), AnimationTreePlayer::NODE_BLEND2);
+ p->add_item(TTR("Blend3 Node"), AnimationTreePlayer::NODE_BLEND3);
+ p->add_item(TTR("Blend4 Node"), AnimationTreePlayer::NODE_BLEND4);
+ p->add_item(TTR("TimeScale Node"), AnimationTreePlayer::NODE_TIMESCALE);
+ p->add_item(TTR("TimeSeek Node"), AnimationTreePlayer::NODE_TIMESEEK);
+ p->add_item(TTR("Transition Node"), AnimationTreePlayer::NODE_TRANSITION);
+ p->add_separator();
+ p->add_item(TTR("Import Animations..."), MENU_IMPORT_ANIMATIONS); // wtf
+ p->add_separator();
+ p->add_item(TTR("Clear"), MENU_GRAPH_CLEAR);
+
+ p->connect("id_pressed", this, "_add_menu_item");
+
+ play_button = memnew(Button);
+ play_button->set_position(Point2(25, 0));
+ play_button->set_size(Point2(25, 15));
+ add_child(play_button);
+ play_button->set_toggle_mode(true);
+ play_button->connect("pressed", this, "_play_toggled");
+
+ last_x = 50;
+ last_y = 50;
+
+ property_editor = memnew(CustomPropertyEditor);
+ add_child(property_editor);
+ property_editor->connect("variant_changed", this, "_edit_dialog_animation_changed");
+ property_editor->connect("resource_edit_request", this, "_edit_dialog_edit_animation");
+
+ h_scroll = memnew(HScrollBar);
+ v_scroll = memnew(VScrollBar);
+
+ add_child(h_scroll);
+ add_child(v_scroll);
+
+ h_scroll->connect("value_changed", this, "_scroll_moved");
+ v_scroll->connect("value_changed", this, "_scroll_moved");
+
+ node_popup = memnew(PopupMenu);
+ add_child(node_popup);
+ node_popup->set_as_toplevel(true);
+
+ master_anim_popup = memnew(PopupMenu);
+ add_child(master_anim_popup);
+ master_anim_popup->connect("id_pressed", this, "_master_anim_menu_item");
+
+ node_popup->connect("id_pressed", this, "_node_menu_item");
+
+ updating_edit = false;
+
+ edit_dialog = memnew(PopupPanel);
+ //edit_dialog->get_ok()->hide();
+ //edit_dialog->get_cancel()->hide();
+ add_child(edit_dialog);
+
+ edit_option = memnew(OptionButton);
+ edit_option->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ edit_option->set_margin(MARGIN_RIGHT, -10);
+ edit_dialog->add_child(edit_option);
+ edit_option->connect("item_selected", this, "_edit_dialog_changedf");
+ edit_option->hide();
+
+ for (int i = 0; i < 2; i++) {
+ edit_scroll[i] = memnew(HSlider);
+ edit_scroll[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ edit_scroll[i]->set_margin(MARGIN_RIGHT, -10);
+ edit_dialog->add_child(edit_scroll[i]);
+ edit_scroll[i]->hide();
+ edit_scroll[i]->connect("value_changed", this, "_edit_dialog_changedf");
+ }
+ for (int i = 0; i < 4; i++) {
+ edit_line[i] = memnew(LineEdit);
+ edit_line[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ edit_line[i]->set_margin(MARGIN_RIGHT, -10);
+ edit_dialog->add_child(edit_line[i]);
+ edit_line[i]->hide();
+ edit_line[i]->connect("text_changed", this, "_edit_dialog_changeds");
+ edit_line[i]->connect("text_entered", this, "_edit_dialog_changede");
+ edit_label[i] = memnew(Label);
+ edit_dialog->add_child(edit_label[i]);
+ edit_label[i]->hide();
+ }
+
+ edit_button = memnew(Button);
+ edit_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ edit_button->set_margin(MARGIN_RIGHT, -10);
+ edit_dialog->add_child(edit_button);
+ edit_button->hide();
+ edit_button->connect("pressed", this, "_edit_oneshot_start");
+
+ edit_check = memnew(CheckButton);
+ edit_check->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ edit_check->set_margin(MARGIN_RIGHT, -10);
+ edit_dialog->add_child(edit_check);
+ edit_check->hide();
+ edit_check->connect("pressed", this, "_edit_dialog_changed");
+
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_enable_multiple_selection(true);
+ file_dialog->set_current_dir(ProjectSettings::get_singleton()->get_resource_path());
+ add_child(file_dialog);
+ file_dialog->connect("file_selected", this, "_file_dialog_selected");
+
+ filter_dialog = memnew(AcceptDialog);
+ filter_dialog->set_title(TTR("Edit Node Filters"));
+ add_child(filter_dialog);
+
+ filter = memnew(Tree);
+ filter_dialog->add_child(filter);
+ //filter_dialog->set_child_rect(filter);
+ filter->connect("item_edited", this, "_filter_edited");
+
+ filter_button = memnew(Button);
+ filter_button->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ filter_button->set_margin(MARGIN_RIGHT, -10);
+ edit_dialog->add_child(filter_button);
+ filter_button->hide();
+ filter_button->set_text(TTR("Filters..."));
+ filter_button->connect("pressed", this, "_edit_filters");
+
+ set_clip_contents(true);
+}
+
+void AnimationTreePlayerEditorPlugin::edit(Object *p_object) {
+
+ anim_tree_editor->edit(Object::cast_to<AnimationTreePlayer>(p_object));
+}
+
+bool AnimationTreePlayerEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("AnimationTreePlayer");
+}
+
+void AnimationTreePlayerEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ //editor->hide_animation_player_editors();
+ //editor->animation_panel_make_visible(true);
+ button->show();
+ editor->make_bottom_panel_item_visible(anim_tree_editor);
+ anim_tree_editor->set_physics_process(true);
+ } else {
+
+ if (anim_tree_editor->is_visible_in_tree())
+ editor->hide_bottom_panel();
+ button->hide();
+ anim_tree_editor->set_physics_process(false);
+ }
+}
+
+AnimationTreePlayerEditorPlugin::AnimationTreePlayerEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ anim_tree_editor = memnew(AnimationTreePlayerEditor);
+ anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+
+ button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
+ button->hide();
+}
+
+AnimationTreePlayerEditorPlugin::~AnimationTreePlayerEditorPlugin() {
+}
diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h
new file mode 100644
index 0000000000..d1c5f395e4
--- /dev/null
+++ b/editor/plugins/animation_tree_player_editor_plugin.h
@@ -0,0 +1,187 @@
+/*************************************************************************/
+/* animation_tree_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
+#define ANIMATION_TREE_PLAYER_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/property_editor.h"
+#include "scene/animation/animation_tree_player.h"
+#include "scene/gui/button.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tree.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+class AnimationTreePlayerEditor : public Control {
+
+ GDCLASS(AnimationTreePlayerEditor, Control);
+
+ static const char *_node_type_names[];
+
+ enum ClickType {
+ CLICK_NONE,
+ CLICK_NAME,
+ CLICK_NODE,
+ CLICK_INPUT_SLOT,
+ CLICK_OUTPUT_SLOT,
+ CLICK_PARAMETER
+ };
+
+ enum {
+
+ MENU_GRAPH_CLEAR = 100,
+ MENU_IMPORT_ANIMATIONS = 101,
+ NODE_DISCONNECT,
+ NODE_RENAME,
+ NODE_ERASE,
+ NODE_ADD_INPUT,
+ NODE_DELETE_INPUT,
+ NODE_SET_AUTOADVANCE,
+ NODE_CLEAR_AUTOADVANCE
+ };
+
+ bool renaming_edit;
+ StringName edited_node;
+ bool updating_edit;
+ Popup *edit_dialog;
+ HSlider *edit_scroll[2];
+ LineEdit *edit_line[4];
+ OptionButton *edit_option;
+ Label *edit_label[4];
+ Button *edit_button;
+ Button *filter_button;
+ CheckButton *edit_check;
+ EditorFileDialog *file_dialog;
+ int file_op;
+
+ void _popup_edit_dialog();
+
+ void _setup_edit_dialog(const StringName &p_node);
+ PopupMenu *master_anim_popup;
+ PopupMenu *node_popup;
+ PopupMenu *add_popup;
+ HScrollBar *h_scroll;
+ VScrollBar *v_scroll;
+ MenuButton *add_menu;
+
+ CustomPropertyEditor *property_editor;
+
+ AnimationTreePlayer *anim_tree;
+ List<StringName> order;
+ Set<StringName> active_nodes;
+
+ int last_x, last_y;
+
+ Point2 offset;
+ ClickType click_type;
+ Point2 click_pos;
+ StringName click_node;
+ int click_slot;
+ Point2 click_motion;
+ ClickType rclick_type;
+ StringName rclick_node;
+ int rclick_slot;
+
+ Button *play_button;
+
+ Size2 _get_maximum_size();
+ Size2 get_node_size(const StringName &p_node) const;
+ void _draw_node(const StringName &p_node);
+
+ AcceptDialog *filter_dialog;
+ Tree *filter;
+
+ void _draw_cos_line(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color);
+ void _update_scrollbars();
+ void _scroll_moved(float);
+ void _play_toggled();
+ /*
+ void _node_param_changed();
+ void _node_add_callback();
+ void _node_add(VisualServer::AnimationTreeNodeType p_type);
+ void _node_edit_property(const StringName& p_node);
+*/
+
+ void _master_anim_menu_item(int p_item);
+ void _node_menu_item(int p_item);
+ void _add_menu_item(int p_item);
+
+ void _filter_edited();
+ void _find_paths_for_filter(const StringName &p_node, Set<String> &paths);
+ void _edit_filters();
+
+ void _edit_oneshot_start();
+ void _edit_dialog_animation_changed();
+ void _edit_dialog_edit_animation();
+ void _edit_dialog_changeds(String);
+ void _edit_dialog_changede(String);
+ void _edit_dialog_changedf(float);
+ void _edit_dialog_changed();
+ void _dialog_changed() const;
+ ClickType _locate_click(const Point2 &p_click, StringName *p_node_id, int *p_slot_index) const;
+ Point2 _get_slot_pos(const StringName &p_node_id, bool p_input, int p_slot);
+
+ StringName _add_node(int p_item);
+ void _file_dialog_selected(String p_path);
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const;
+ void edit(AnimationTreePlayer *p_anim_tree);
+ AnimationTreePlayerEditor();
+};
+
+class AnimationTreePlayerEditorPlugin : public EditorPlugin {
+
+ GDCLASS(AnimationTreePlayerEditorPlugin, EditorPlugin);
+
+ AnimationTreePlayerEditor *anim_tree_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "AnimTree"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ AnimationTreePlayerEditorPlugin(EditorNode *p_node);
+ ~AnimationTreePlayerEditorPlugin();
+};
+
+#endif // ANIMATION_TREE_EDITOR_PLUGIN_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d56ba5d403..2df6ef7c8a 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1394,13 +1394,9 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
- ADD_GROUP("Axis Lock", "axis_lock_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_x", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_y", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "move_lock_z", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp
index 1bc9fa4b12..2bde8a16c9 100644
--- a/scene/animation/animation_blend_space_1d.cpp
+++ b/scene/animation/animation_blend_space_1d.cpp
@@ -1,12 +1,15 @@
#include "animation_blend_space_1d.h"
-void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
- AnimationRootNode::set_tree(p_player);
+void AnimationNodeBlendSpace1D::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL,blend_position));
+}
+Variant AnimationNodeBlendSpace1D::get_parameter_default_value(const StringName &p_parameter) const {
+ return 0;
+}
- for (int i = 0; i < blend_points_used; i++) {
- blend_points[i].node->set_tree(p_player);
- }
+Ref<AnimationNode> AnimationNodeBlendSpace1D::get_child_by_name(const StringName &p_name) {
+ return get_blend_point_node(p_name.operator String().to_int());
}
void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
@@ -20,6 +23,10 @@ void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const
AnimationRootNode::_validate_property(property);
}
+void AnimationNodeBlendSpace1D::_tree_changed() {
+ emit_signal("tree_changed");
+}
+
void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position);
@@ -38,30 +45,37 @@ void AnimationNodeBlendSpace1D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap);
- ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos);
- ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos);
-
ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label);
ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label);
ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point);
+ ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace1D::_tree_changed);
+
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
}
ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label");
}
+void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) {
+ for(int i=0;i<blend_points_used;i++) {
+ ChildNode cn;
+ cn.name=itos(i);
+ cn.node=blend_points[i].node;
+ r_child_nodes->push_back(cn);
+ }
+}
+
void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->get_parent().is_valid());
+
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
@@ -75,10 +89,12 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->set_parent(this);
- blend_points[p_at_index].node->set_tree(get_tree());
+ blend_points[p_at_index].node->connect("tree_changed",this,"_tree_changed",varray(),CONNECT_REFERENCE_COUNTED);
blend_points_used++;
+ emit_signal("tree_changed");
+
+
}
void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) {
@@ -92,13 +108,14 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
- blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_tree(NULL);
+ blend_points[p_point].node->disconnect("tree_changed",this,"_tree_changed");
}
blend_points[p_point].node = p_node;
- blend_points[p_point].node->set_parent(this);
- blend_points[p_point].node->set_tree(get_tree());
+ blend_points[p_point].node->connect("tree_changed",this,"_tree_changed",varray(),CONNECT_REFERENCE_COUNTED);
+
+ emit_signal("tree_changed");
+
}
float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const {
@@ -114,14 +131,16 @@ Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_poi
void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
- blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_tree(NULL);
+ blend_points[p_point].node->disconnect("tree_changed",this,"_tree_changed");
for (int i = p_point; i < blend_points_used - 1; i++) {
blend_points[i] = blend_points[i + 1];
}
+
blend_points_used--;
+ emit_signal("tree_changed");
+
}
int AnimationNodeBlendSpace1D::get_blend_point_count() const {
@@ -161,13 +180,6 @@ float AnimationNodeBlendSpace1D::get_snap() const {
return snap;
}
-void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) {
- blend_pos = p_pos;
-}
-
-float AnimationNodeBlendSpace1D::get_blend_pos() const {
- return blend_pos;
-}
void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) {
value_label = p_label;
@@ -191,11 +203,14 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
return 0.0;
}
+
if (blend_points_used == 1) {
// only one point available, just play that animation
- return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ return blend_node(blend_points[0].name,blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false);
}
+ float blend_pos = get_parameter(blend_position);
+
float weights[MAX_BLEND_POINTS] = {};
int point_lower = -1;
@@ -262,7 +277,7 @@ float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) {
float max_time_remaining = 0.0;
for (int i = 0; i < blend_points_used; i++) {
- float remaining = blend_node(blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
+ float remaining = blend_node(blend_points[i].name,blend_points[i].node, p_time, p_seek, weights[i], FILTER_IGNORE, false);
max_time_remaining = MAX(max_time_remaining, remaining);
}
@@ -276,18 +291,19 @@ String AnimationNodeBlendSpace1D::get_caption() const {
AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() {
+ for(int i=0;i<MAX_BLEND_POINTS;i++) {
+ blend_points[i].name=itos(i);
+ }
blend_points_used = 0;
max_space = 1;
min_space = -1;
snap = 0.1;
value_label = "value";
+
+ blend_position="blend_position";
}
AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() {
- for (int i = 0; i < blend_points_used; i++) {
- blend_points[i].node->set_parent(this);
- blend_points[i].node->set_tree(get_tree());
- }
}
diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h
index d1ed4c6a1f..b47accf973 100644
--- a/scene/animation/animation_blend_space_1d.h
+++ b/scene/animation/animation_blend_space_1d.h
@@ -11,6 +11,7 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
};
struct BlendPoint {
+ StringName name;
Ref<AnimationRootNode> node;
float position;
};
@@ -18,8 +19,6 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
BlendPoint blend_points[MAX_BLEND_POINTS];
int blend_points_used;
- float blend_pos;
-
float max_space;
float min_space;
@@ -29,12 +28,21 @@ class AnimationNodeBlendSpace1D : public AnimationRootNode {
void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
+ void _tree_changed();
+
+ StringName blend_position;
+
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
- virtual void set_tree(AnimationTree *p_player);
+
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
+
void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, float p_position);
@@ -54,15 +62,14 @@ public:
void set_snap(float p_snap);
float get_snap() const;
- void set_blend_pos(float p_pos);
- float get_blend_pos() const;
-
void set_value_label(const String &p_label);
String get_value_label() const;
float process(float p_time, bool p_seek);
String get_caption() const;
+ Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+
AnimationNodeBlendSpace1D();
~AnimationNodeBlendSpace1D();
};
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 3c93a0c8ec..bce1477d4e 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -1,18 +1,27 @@
#include "animation_blend_space_2d.h"
#include "math/delaunay.h"
-void AnimationNodeBlendSpace2D::set_tree(AnimationTree *p_player) {
- AnimationRootNode::set_tree(p_player);
- for (int i = 0; i < blend_points_used; i++) {
- blend_points[i].node->set_tree(p_player);
+void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::VECTOR2,blend_position));
+}
+Variant AnimationNodeBlendSpace2D::get_parameter_default_value(const StringName &p_parameter) const {
+ return Vector2();
+}
+
+
+void AnimationNodeBlendSpace2D::get_child_nodes(List<ChildNode> *r_child_nodes) {
+ for(int i=0;i<blend_points_used;i++) {
+ ChildNode cn;
+ cn.name=itos(i);
+ cn.node=blend_points[i].node;
+ r_child_nodes->push_back(cn);
}
}
void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) {
ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS);
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->get_parent().is_valid());
ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used);
if (p_at_index == -1 || p_at_index == blend_points_used) {
@@ -32,13 +41,15 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
blend_points[p_at_index].node = p_node;
blend_points[p_at_index].position = p_position;
- blend_points[p_at_index].node->set_parent(this);
- blend_points[p_at_index].node->set_tree(get_tree());
+ blend_points[p_at_index].node->connect("tree_changed",this,"_tree_changed",varray(),CONNECT_REFERENCE_COUNTED);
blend_points_used++;
+
if (auto_triangles) {
trianges_dirty = true;
}
+ emit_signal("tree_changed");
+
}
void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) {
@@ -53,12 +64,13 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim
ERR_FAIL_COND(p_node.is_null());
if (blend_points[p_point].node.is_valid()) {
- blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_tree(NULL);
+ blend_points[p_point].node->disconnect("tree_changed",this,"_tree_changed");
}
blend_points[p_point].node = p_node;
- blend_points[p_point].node->set_parent(this);
- blend_points[p_point].node->set_tree(get_tree());
+ blend_points[p_point].node->connect("tree_changed",this,"_tree_changed",varray(),CONNECT_REFERENCE_COUNTED);
+
+ emit_signal("tree_changed");
+
}
Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const {
ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2());
@@ -71,8 +83,7 @@ Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_poi
void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
ERR_FAIL_INDEX(p_point, blend_points_used);
- blend_points[p_point].node->set_parent(NULL);
- blend_points[p_point].node->set_tree(NULL);
+ blend_points[p_point].node->disconnect("tree_changed",this,"_tree_changed");
for (int i = 0; i < triangles.size(); i++) {
bool erase = false;
@@ -95,6 +106,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
blend_points[i] = blend_points[i + 1];
}
blend_points_used--;
+ emit_signal("tree_changed");
+
}
int AnimationNodeBlendSpace2D::get_blend_point_count() const {
@@ -217,13 +230,6 @@ Vector2 AnimationNodeBlendSpace2D::get_snap() const {
return snap;
}
-void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) {
- blend_pos = p_pos;
-}
-Vector2 AnimationNodeBlendSpace2D::get_blend_position() const {
- return blend_pos;
-}
-
void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) {
x_label = p_label;
}
@@ -381,6 +387,8 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
_update_triangles();
+ Vector2 blend_pos = get_parameter(blend_position);
+
if (triangles.size() == 0)
return 0;
@@ -443,7 +451,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
for (int j = 0; j < 3; j++) {
if (i == triangle_points[j]) {
//blend with the given weight
- float t = blend_node(blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
+ float t = blend_node(blend_points[i].name,blend_points[i].node, p_time, p_seek, blend_weights[j], FILTER_IGNORE, false);
if (first || t < mind) {
mind = t;
first = false;
@@ -455,7 +463,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
if (!found) {
//ignore
- blend_node(blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
+ blend_node(blend_points[i].name,blend_points[i].node, p_time, p_seek, 0, FILTER_IGNORE, false);
}
}
return mind;
@@ -483,10 +491,19 @@ void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) {
}
}
+
bool AnimationNodeBlendSpace2D::get_auto_triangles() const {
return auto_triangles;
}
+Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName &p_name) {
+ return get_blend_point_node(p_name.operator String().to_int());
+}
+
+void AnimationNodeBlendSpace2D::_tree_changed() {
+ emit_signal("tree_changed");
+}
+
void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
@@ -511,9 +528,6 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap);
ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap);
- ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position);
- ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position);
-
ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label);
ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label);
@@ -528,10 +542,12 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles);
ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles);
+ ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendSpace2D::_tree_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles");
for (int i = 0; i < MAX_BLEND_POINTS; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i);
ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i);
}
@@ -540,13 +556,15 @@ void AnimationNodeBlendSpace2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "blend_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_position", "get_blend_position");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label");
}
AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
+ for(int i=0;i<MAX_BLEND_POINTS;i++) {
+ blend_points[i].name=itos(i);
+ }
auto_triangles = true;
blend_points_used = 0;
max_space = Vector2(1, 1);
@@ -555,12 +573,10 @@ AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() {
x_label = "x";
y_label = "y";
trianges_dirty = false;
+ blend_position = "blend_position";
}
AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() {
- for (int i = 0; i < blend_points_used; i++) {
- blend_points[i].node->set_parent(this);
- blend_points[i].node->set_tree(get_tree());
- }
+
}
diff --git a/scene/animation/animation_blend_space_2d.h b/scene/animation/animation_blend_space_2d.h
index 74d20b6013..342909531b 100644
--- a/scene/animation/animation_blend_space_2d.h
+++ b/scene/animation/animation_blend_space_2d.h
@@ -11,6 +11,7 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode {
};
struct BlendPoint {
+ StringName name;
Ref<AnimationRootNode> node;
Vector2 position;
};
@@ -24,7 +25,7 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode {
Vector<BlendTriangle> triangles;
- Vector2 blend_pos;
+ StringName blend_position;
Vector2 max_space;
Vector2 min_space;
Vector2 snap;
@@ -42,12 +43,19 @@ class AnimationNodeBlendSpace2D : public AnimationRootNode {
void _update_triangles();
+ void _tree_changed();
+
+
protected:
virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
public:
- virtual void set_tree(AnimationTree *p_player);
+
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
void add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index = -1);
void set_blend_point_position(int p_point, const Vector2 &p_position);
@@ -72,9 +80,6 @@ public:
void set_snap(const Vector2 &p_snap);
Vector2 get_snap() const;
- void set_blend_position(const Vector2 &p_pos);
- Vector2 get_blend_position() const;
-
void set_x_label(const String &p_label);
String get_x_label() const;
@@ -89,6 +94,8 @@ public:
void set_auto_triangles(bool p_enable);
bool get_auto_triangles() const;
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+
AnimationNodeBlendSpace2D();
~AnimationNodeBlendSpace2D();
};
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 65904410d3..31ee31745a 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -3,6 +3,7 @@
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
animation = p_name;
+ _change_notify("animation");
}
StringName AnimationNodeAnimation::get_animation() const {
@@ -13,43 +14,36 @@ float AnimationNodeAnimation::get_playback_time() const {
return time;
}
+Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL;
+
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
- if (property.name == "animation") {
- AnimationTree *gp = get_tree();
- if (gp && gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
- if (ap) {
- List<StringName> names;
- ap->get_animation_list(&names);
- String anims;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E != names.front()) {
- anims += ",";
- }
- anims += String(E->get());
- }
- if (anims != String()) {
- property.hint = PROPERTY_HINT_ENUM;
- property.hint_string = anims;
- }
+ if (property.name == "animation" && get_editable_animation_list) {
+ Vector<String> names = get_editable_animation_list();
+ String anims;
+ for (int i = 0; i < names.size(); i++) {
+
+ if (i > 0) {
+ anims += ",";
}
+ anims += String(names[i]);
+ }
+ if (anims != String()) {
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = anims;
}
}
-
- AnimationRootNode::_validate_property(property);
}
float AnimationNodeAnimation::process(float p_time, bool p_seek) {
- AnimationPlayer *ap = get_player();
+ AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
- Ref<Animation> anim = ap->get_animation(animation);
- if (!anim.is_valid()) {
+ if (!ap->has_animation(animation)) {
- Ref<AnimationNodeBlendTree> tree = get_parent();
- if (tree.is_valid()) {
+ AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
+ if (tree) {
String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
@@ -60,6 +54,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
return 0;
}
+ Ref<Animation> anim = ap->get_animation(animation);
+
if (p_seek) {
time = p_time;
step = 0;
@@ -108,6 +104,20 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
////////////////////////////////////////////////////////
+void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::BOOL, active));
+ r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
+}
+Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
+ if (p_parameter == active || p_parameter == prev_active) {
+ return false;
+ } else {
+ return 0.0;
+ }
+}
+
void AnimationNodeOneShot::set_fadein_time(float p_time) {
fade_in = p_time;
@@ -162,18 +172,6 @@ AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
return mix;
}
-void AnimationNodeOneShot::start() {
- active = true;
- do_start = true;
-}
-void AnimationNodeOneShot::stop() {
- active = false;
-}
-bool AnimationNodeOneShot::is_active() const {
-
- return active;
-}
-
String AnimationNodeOneShot::get_caption() const {
return "OneShot";
}
@@ -184,8 +182,16 @@ bool AnimationNodeOneShot::has_filter() const {
float AnimationNodeOneShot::process(float p_time, bool p_seek) {
+ bool active = get_parameter(this->active);
+ bool prev_active = get_parameter(this->prev_active);
+ float time = get_parameter(this->time);
+ float remaining = get_parameter(this->remaining);
+
if (!active) {
//make it as if this node doesn't exist, pass input 0 by.
+ if (prev_active) {
+ set_parameter(this->prev_active, false);
+ }
return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
}
@@ -193,9 +199,12 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (p_seek)
time = p_time;
+ bool do_start = !prev_active;
+
if (do_start) {
time = 0;
os_seek = true;
+ set_parameter(this->prev_active, true);
}
float blend;
@@ -233,10 +242,15 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
if (!p_seek) {
time += p_time;
remaining = os_rem;
- if (remaining <= 0)
- active = false;
+ if (remaining <= 0) {
+ set_parameter(this->active, false);
+ set_parameter(this->prev_active, false);
+ }
}
+ set_parameter(this->time, time);
+ set_parameter(this->remaining, remaining);
+
return MAX(main_rem, remaining);
}
void AnimationNodeOneShot::set_use_sync(bool p_sync) {
@@ -269,10 +283,6 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mix_mode", "mode"), &AnimationNodeOneShot::set_mix_mode);
ClassDB::bind_method(D_METHOD("get_mix_mode"), &AnimationNodeOneShot::get_mix_mode);
- ClassDB::bind_method(D_METHOD("start"), &AnimationNodeOneShot::start);
- ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeOneShot::stop);
- ClassDB::bind_method(D_METHOD("is_active"), &AnimationNodeOneShot::is_active);
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
@@ -297,26 +307,22 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
add_input("in");
add_input("shot");
- time = 0;
fade_in = 0.1;
fade_out = 0.1;
autorestart = false;
autorestart_delay = 1;
- autorestart_remaining = 0;
+
mix = MIX_MODE_BLEND;
- active = false;
- do_start = false;
sync = false;
}
////////////////////////////////////////////////
-void AnimationNodeAdd2::set_amount(float p_amount) {
- amount = p_amount;
+void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
}
-
-float AnimationNodeAdd2::get_amount() const {
- return amount;
+Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
+ return 0;
}
String AnimationNodeAdd2::get_caption() const {
@@ -339,6 +345,7 @@ bool AnimationNodeAdd2::has_filter() const {
float AnimationNodeAdd2::process(float p_time, bool p_seek) {
+ float amount = get_parameter(add_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -347,32 +354,27 @@ float AnimationNodeAdd2::process(float p_time, bool p_seek) {
void AnimationNodeAdd2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount);
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd2::AnimationNodeAdd2() {
+ add_amount = "add_amount";
add_input("in");
add_input("add");
- amount = 0;
sync = false;
}
////////////////////////////////////////////////
-void AnimationNodeAdd3::set_amount(float p_amount) {
- amount = p_amount;
+void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
}
-
-float AnimationNodeAdd3::get_amount() const {
- return amount;
+Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
+ return 0;
}
String AnimationNodeAdd3::get_caption() const {
@@ -395,6 +397,7 @@ bool AnimationNodeAdd3::has_filter() const {
float AnimationNodeAdd3::process(float p_time, bool p_seek) {
+ float amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
@@ -404,39 +407,37 @@ float AnimationNodeAdd3::process(float p_time, bool p_seek) {
void AnimationNodeAdd3::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount);
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeAdd3::AnimationNodeAdd3() {
+ add_amount = "add_amount";
add_input("-add");
add_input("in");
add_input("+add");
- amount = 0;
sync = false;
}
/////////////////////////////////////////////
-void AnimationNodeBlend2::set_amount(float p_amount) {
- amount = p_amount;
+void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
}
-
-float AnimationNodeBlend2::get_amount() const {
- return amount;
+Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
+ return 0; //for blend amount
}
+
String AnimationNodeBlend2::get_caption() const {
return "Blend2";
}
float AnimationNodeBlend2::process(float p_time, bool p_seek) {
+ float amount = get_parameter(blend_amount);
+
float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -459,31 +460,25 @@ bool AnimationNodeBlend2::has_filter() const {
}
void AnimationNodeBlend2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend2::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend2::get_amount);
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend2::AnimationNodeBlend2() {
+ blend_amount = "blend_amount";
add_input("in");
add_input("blend");
sync = false;
-
- amount = 0;
}
//////////////////////////////////////
-void AnimationNodeBlend3::set_amount(float p_amount) {
- amount = p_amount;
+void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
}
-
-float AnimationNodeBlend3::get_amount() const {
- return amount;
+Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
+ return 0; //for blend amount
}
String AnimationNodeBlend3::get_caption() const {
@@ -502,6 +497,7 @@ bool AnimationNodeBlend3::is_using_sync() const {
float AnimationNodeBlend3::process(float p_time, bool p_seek) {
+ float amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync);
@@ -511,31 +507,26 @@ float AnimationNodeBlend3::process(float p_time, bool p_seek) {
void AnimationNodeBlend3::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeBlend3::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeBlend3::get_amount);
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
AnimationNodeBlend3::AnimationNodeBlend3() {
+ blend_amount = "blend_amount";
add_input("-blend");
add_input("in");
add_input("+blend");
sync = false;
- amount = 0;
}
/////////////////////////////////
-void AnimationNodeTimeScale::set_scale(float p_scale) {
- scale = p_scale;
+void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
}
-
-float AnimationNodeTimeScale::get_scale() const {
- return scale;
+Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
+ return 1.0; //initial timescale
}
String AnimationNodeTimeScale::get_caption() const {
@@ -544,6 +535,7 @@ String AnimationNodeTimeScale::get_caption() const {
float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
+ float scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else {
@@ -552,25 +544,19 @@ float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
}
void AnimationNodeTimeScale::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_scale", "scale"), &AnimationNodeTimeScale::set_scale);
- ClassDB::bind_method(D_METHOD("get_scale"), &AnimationNodeTimeScale::get_scale);
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"), "set_scale", "get_scale");
}
AnimationNodeTimeScale::AnimationNodeTimeScale() {
+ scale = "scale";
add_input("in");
- scale = 1.0;
}
////////////////////////////////////
-void AnimationNodeTimeSeek::set_seek_pos(float p_seek_pos) {
- seek_pos = p_seek_pos;
+void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::REAL, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"));
}
-
-float AnimationNodeTimeSeek::get_seek_pos() const {
- return seek_pos;
+Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
+ return 1.0; //initial timescale
}
String AnimationNodeTimeSeek::get_caption() const {
@@ -579,11 +565,12 @@ String AnimationNodeTimeSeek::get_caption() const {
float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
+ float seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
} else if (seek_pos >= 0) {
float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false);
- seek_pos = -1;
+ set_parameter(this->seek_pos, -1.0); //reset
_change_notify("seek_pos");
return ret;
} else {
@@ -592,19 +579,41 @@ float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
}
void AnimationNodeTimeSeek::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_seek_pos", "seek_pos"), &AnimationNodeTimeSeek::set_seek_pos);
- ClassDB::bind_method(D_METHOD("get_seek_pos"), &AnimationNodeTimeSeek::get_seek_pos);
-
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "seek_pos", PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"), "set_seek_pos", "get_seek_pos");
}
+
AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
add_input("in");
- seek_pos = -1;
+ seek_pos = "seek_position";
}
/////////////////////////////////////////////////
+void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
+
+ String anims;
+ for (int i = 0; i < enabled_inputs; i++) {
+ if (i > 0) {
+ anims += ",";
+ }
+ anims += inputs[i].name;
+ }
+
+ r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
+ r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::REAL, prev_xfading, PROPERTY_HINT_NONE, "", 0));
+}
+Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
+ if (p_parameter == time || p_parameter == prev_xfading) {
+ return 0.0;
+ } else if (p_parameter == prev || p_parameter == prev_current) {
+ return -1;
+ } else {
+ return 0;
+ }
+}
+
String AnimationNodeTransition::get_caption() const {
return "Transition";
}
@@ -650,18 +659,12 @@ String AnimationNodeTransition::get_input_caption(int p_input) const {
return inputs[p_input].name;
}
-void AnimationNodeTransition::set_current(int p_current) {
-
- if (current == p_current)
- return;
- ERR_FAIL_INDEX(p_current, enabled_inputs);
-
+#if 0
Ref<AnimationNodeBlendTree> tree = get_parent();
if (tree.is_valid() && current >= 0) {
prev = current;
- prev_xfading = xfade;
- prev_time = time;
+ prev_xfading = xfade;
time = 0;
current = p_current;
switched = true;
@@ -669,11 +672,8 @@ void AnimationNodeTransition::set_current(int p_current) {
} else {
current = p_current;
}
-}
+#endif
-int AnimationNodeTransition::get_current() const {
- return current;
-}
void AnimationNodeTransition::set_cross_fade_time(float p_fade) {
xfade = p_fade;
}
@@ -684,9 +684,34 @@ float AnimationNodeTransition::get_cross_fade_time() const {
float AnimationNodeTransition::process(float p_time, bool p_seek) {
+ int current = get_parameter(this->current);
+ int prev = get_parameter(this->prev);
+ int prev_current = get_parameter(this->prev_current);
+
+ float time = get_parameter(this->time);
+ float prev_xfading = get_parameter(this->prev_xfading);
+
+ bool switched = current != prev_current;
+
+ if (switched) {
+ set_parameter(this->prev_current, current);
+ set_parameter(this->prev, prev_current);
+
+ prev = prev_current;
+ prev_xfading = xfade;
+ time = 0;
+ switched = true;
+ }
+
+ if (current < 0 || current >= enabled_inputs || prev >= enabled_inputs) {
+ return 0;
+ }
+
+ float rem = 0;
+
if (prev < 0) { // process current animation, check for transition
- float rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
+ rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
if (p_seek)
time = p_time;
@@ -695,16 +720,13 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
if (inputs[current].auto_advance && rem <= xfade) {
- set_current((current + 1) % enabled_inputs);
+ set_parameter(this->current, (current + 1) % enabled_inputs);
}
- return rem;
} else { // cross-fading from prev to current
float blend = xfade ? (prev_xfading / xfade) : 1;
- float rem;
-
if (!p_seek && switched) { //just switched, seek to start of current
rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
@@ -723,28 +745,19 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
time += p_time;
prev_xfading -= p_time;
if (prev_xfading < 0) {
- prev = -1;
+ set_parameter(this->prev, -1);
}
}
-
- return rem;
}
+
+ set_parameter(this->time, time);
+ set_parameter(this->prev_xfading, prev_xfading);
+
+ return rem;
}
void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
- if (property.name == "current" && enabled_inputs > 0) {
- property.hint = PROPERTY_HINT_ENUM;
- String anims;
- for (int i = 0; i < enabled_inputs; i++) {
- if (i > 0) {
- anims += ",";
- }
- anims += inputs[i].name;
- }
- property.hint_string = anims;
- }
-
if (property.name.begins_with("input_")) {
String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
if (n != "count") {
@@ -769,14 +782,10 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption);
ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption);
- ClassDB::bind_method(D_METHOD("set_current", "index"), &AnimationNodeTransition::set_current);
- ClassDB::bind_method(D_METHOD("get_current"), &AnimationNodeTransition::get_current);
-
ClassDB::bind_method(D_METHOD("set_cross_fade_time", "time"), &AnimationNodeTransition::set_cross_fade_time);
ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "current", PROPERTY_HINT_RANGE, "0,64,1"), "set_current", "get_current");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
for (int i = 0; i < MAX_INPUTS; i++) {
@@ -786,13 +795,15 @@ void AnimationNodeTransition::_bind_methods() {
}
AnimationNodeTransition::AnimationNodeTransition() {
+
+ prev_xfading = "prev_xfading";
+ prev = "prev";
+ time = "time";
+ current = "current";
+ prev_current = "prev_current";
+ ;
+
enabled_inputs = 0;
- xfade = 0;
- current = -1;
- prev = -1;
- prev_time = 0;
- prev_xfading = 0;
- switched = false;
for (int i = 0; i < MAX_INPUTS; i++) {
inputs[i].auto_advance = false;
inputs[i].name = itos(i + 1);
@@ -814,69 +825,102 @@ AnimationNodeOutput::AnimationNodeOutput() {
}
///////////////////////////////////////////////////////
-void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
+void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->get_parent().is_valid());
- ERR_FAIL_COND(p_node->get_tree() != NULL);
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).find("/") != -1);
- nodes[p_name] = p_node;
- p_node->set_parent(this);
- p_node->set_tree(get_tree());
+ Node n;
+ n.node = p_node;
+ n.position = p_position;
+ n.connections.resize(n.node->get_input_count());
+ nodes[p_name] = n;
emit_changed();
+ emit_signal("tree_changed");
+
+ p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("changed", this, "_node_changed", varray(p_name), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
- return nodes[p_name];
+ return nodes[p_name].node;
}
StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- if (E->get() == p_node) {
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+ if (E->get().node == p_node) {
return E->key();
}
}
ERR_FAIL_V(StringName());
}
+
+void AnimationNodeBlendTree::set_node_position(const StringName &p_node, const Vector2 &p_position) {
+ ERR_FAIL_COND(!nodes.has(p_node));
+ nodes[p_node].position = p_position;
+}
+
+Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) const {
+ ERR_FAIL_COND_V(!nodes.has(p_node), Vector2());
+ return nodes[p_node].position;
+}
+
+void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
+ Vector<StringName> ns;
+
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+ ns.push_back(E->key());
+ }
+
+ ns.sort_custom<StringName::AlphCompare>();
+
+ for (int i = 0; i < ns.size(); i++) {
+ ChildNode cn;
+ cn.name = ns[i];
+ cn.node = nodes[cn.name].node;
+ r_child_nodes->push_back(cn);
+ }
+}
+
bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
return nodes.has(p_name);
}
+Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
+ return nodes[p_name].connections;
+}
void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
ERR_FAIL_COND(!nodes.has(p_name));
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
{
- //erase node connections
- Ref<AnimationNode> node = nodes[p_name];
- for (int i = 0; i < node->get_input_count(); i++) {
- node->set_input_connection(i, StringName());
- }
- node->set_parent(NULL);
- node->set_tree(NULL);
+ Ref<AnimationNode> node = nodes[p_name].node;
+ node->disconnect("tree_changed", this, "_tree_changed");
+ node->disconnect("changed", this, "_node_changed");
}
nodes.erase(p_name);
//erase connections to name
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- Ref<AnimationNode> node = E->get();
- for (int i = 0; i < node->get_input_count(); i++) {
- if (node->get_input_connection(i) == p_name) {
- node->set_input_connection(i, StringName());
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().connections.size(); i++) {
+ if (E->get().connections[i] == p_name) {
+ E->get().connections.write[i] = StringName();
}
}
}
emit_changed();
+ emit_signal("tree_changed");
}
void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
@@ -886,18 +930,24 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
+ nodes[p_name].node->disconnect("changed", this, "_node_changed");
+
nodes[p_new_name] = nodes[p_name];
nodes.erase(p_name);
//rename connections
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- Ref<AnimationNode> node = E->get();
- for (int i = 0; i < node->get_input_count(); i++) {
- if (node->get_input_connection(i) == p_name) {
- node->set_input_connection(i, p_new_name);
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+
+ for (int i = 0; i < E->get().connections.size(); i++) {
+ if (E->get().connections[i] == p_name) {
+ E->get().connections.write[i] = p_new_name;
}
}
}
+ //connection must be done with new name
+ nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFERENCE_COUNTED);
+
+ emit_signal("tree_changed");
}
void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
@@ -907,18 +957,18 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_
ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_input_node == p_output_node);
- Ref<AnimationNode> input = nodes[p_input_node];
- ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+ Ref<AnimationNode> input = nodes[p_input_node].node;
+ ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- Ref<AnimationNode> node = E->get();
- for (int i = 0; i < node->get_input_count(); i++) {
- StringName output = node->get_input_connection(i);
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().connections.size(); i++) {
+ StringName output = E->get().connections[i];
ERR_FAIL_COND(output == p_output_node);
}
}
- input->set_input_connection(p_input_index, p_output_node);
+ nodes[p_input_node].connections.write[p_input_index] = p_output_node;
+
emit_changed();
}
@@ -926,20 +976,21 @@ void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_inp
ERR_FAIL_COND(!nodes.has(p_node));
- Ref<AnimationNode> input = nodes[p_node];
- ERR_FAIL_INDEX(p_input_index, input->get_input_count());
+ Ref<AnimationNode> input = nodes[p_node].node;
+ ERR_FAIL_INDEX(p_input_index, nodes[p_node].connections.size());
- input->set_input_connection(p_input_index, StringName());
+ nodes[p_node].connections.write[p_input_index] = StringName();
}
float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
- Ref<AnimationNode> input = nodes[p_input_node];
- ERR_FAIL_INDEX_V(p_input_index, input->get_input_count(), 0);
+ Ref<AnimationNode> input = nodes[p_input_node].node;
+ ERR_FAIL_INDEX_V(p_input_index, nodes[p_input_node].connections.size(), 0);
- return input->get_input_activity(p_input_index);
+ //return input->get_input_activity(p_input_index);
+ return 0;
}
AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
@@ -956,20 +1007,19 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
return CONNECTION_ERROR_SAME_NODE;
}
- Ref<AnimationNode> input = nodes[p_input_node];
+ Ref<AnimationNode> input = nodes[p_input_node].node;
- if (p_input_index < 0 || p_input_index >= input->get_input_count()) {
+ if (p_input_index < 0 || p_input_index >= nodes[p_input_node].connections.size()) {
return CONNECTION_ERROR_NO_INPUT_INDEX;
}
- if (input->get_input_connection(p_input_index) != StringName()) {
+ if (nodes[p_input_node].connections[p_input_index] != StringName()) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- Ref<AnimationNode> node = E->get();
- for (int i = 0; i < node->get_input_count(); i++) {
- StringName output = node->get_input_connection(i);
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().connections.size(); i++) {
+ StringName output = E->get().connections[i];
if (output == p_output_node) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
@@ -980,10 +1030,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- Ref<AnimationNode> node = E->get();
- for (int i = 0; i < node->get_input_count(); i++) {
- StringName output = node->get_input_connection(i);
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
+ for (int i = 0; i < E->get().connections.size(); i++) {
+ StringName output = E->get().connections[i];
if (output != StringName()) {
NodeConnection nc;
nc.input_node = E->key();
@@ -1001,13 +1050,13 @@ String AnimationNodeBlendTree::get_caption() const {
float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
- Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output];
- return blend_node(output, p_time, p_seek, 1.0);
+ Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
+ return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
r_list->push_back(E->key());
}
}
@@ -1022,14 +1071,8 @@ Vector2 AnimationNodeBlendTree::get_graph_offset() const {
return graph_offset;
}
-void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
-
- AnimationNode::set_tree(p_player);
-
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- Ref<AnimationNode> node = E->get();
- node->set_tree(p_player);
- }
+Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p_name) {
+ return get_node(p_name);
}
bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
@@ -1051,7 +1094,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
if (what == "position") {
if (nodes.has(node_name)) {
- nodes[node_name]->set_position(p_value);
+ nodes[node_name].position = p_value;
}
return true;
}
@@ -1078,7 +1121,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "node") {
if (nodes.has(node_name)) {
- r_ret = nodes[node_name];
+ r_ret = nodes[node_name].node;
return true;
}
}
@@ -1086,7 +1129,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
if (what == "position") {
if (nodes.has(node_name)) {
- r_ret = nodes[node_name]->get_position();
+ r_ret = nodes[node_name].position;
return true;
}
}
@@ -1113,7 +1156,7 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
+ for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
names.push_back(E->key());
}
names.sort_custom<StringName::AlphCompare>();
@@ -1121,7 +1164,7 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
String name = E->get();
if (name != "output") {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -1129,9 +1172,19 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
+void AnimationNodeBlendTree::_tree_changed() {
+ emit_signal("tree_changed");
+}
+
+void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
+
+ ERR_FAIL_COND(!nodes.has(p_node));
+ nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
+}
+
void AnimationNodeBlendTree::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeBlendTree::add_node);
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeBlendTree::rename_node);
@@ -1139,9 +1192,15 @@ void AnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_node", "input_node", "input_index", "output_node"), &AnimationNodeBlendTree::connect_node);
ClassDB::bind_method(D_METHOD("disconnect_node", "input_node", "input_index"), &AnimationNodeBlendTree::disconnect_node);
+ ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeBlendTree::set_node_position);
+ ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeBlendTree::get_node_position);
+
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
+ ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendTree::_tree_changed);
+ ClassDB::bind_method(D_METHOD("_node_changed", "node"), &AnimationNodeBlendTree::_node_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
BIND_CONSTANT(CONNECTION_OK);
@@ -1156,15 +1215,12 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() {
Ref<AnimationNodeOutput> output;
output.instance();
- output->set_position(Vector2(300, 150));
- output->set_parent(this);
- nodes["output"] = output;
+ Node n;
+ n.node = output;
+ n.position = Vector2(300, 150);
+ n.connections.resize(1);
+ nodes["output"] = n;
}
AnimationNodeBlendTree::~AnimationNodeBlendTree() {
-
- for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- E->get()->set_parent(NULL);
- E->get()->set_tree(NULL);
- }
}
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index e86cc2e823..37bd45c74a 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -20,6 +20,8 @@ protected:
static void _bind_methods();
public:
+ static Vector<String> (*get_editable_animation_list)();
+
virtual String get_caption() const;
virtual float process(float p_time, bool p_seek);
@@ -41,8 +43,6 @@ public:
};
private:
- bool active;
- bool do_start;
float fade_in;
float fade_out;
@@ -51,15 +51,25 @@ private:
float autorestart_random_delay;
MixMode mix;
- float time;
- float remaining;
- float autorestart_remaining;
bool sync;
+ /* bool active;
+ bool do_start;
+ float time;
+ float remaining;*/
+
+ StringName active;
+ StringName prev_active;
+ StringName time;
+ StringName remaining;
+
protected:
static void _bind_methods();
public:
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
virtual String get_caption() const;
void set_fadein_time(float p_time);
@@ -79,10 +89,6 @@ public:
void set_mix_mode(MixMode p_mix);
MixMode get_mix_mode() const;
- void start();
- void stop();
- bool is_active() const;
-
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -97,17 +103,17 @@ VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
class AnimationNodeAdd2 : public AnimationNode {
GDCLASS(AnimationNodeAdd2, AnimationNode);
- float amount;
+ StringName add_amount;
bool sync;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- void set_amount(float p_amount);
- float get_amount() const;
+ virtual String get_caption() const;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -121,17 +127,17 @@ public:
class AnimationNodeAdd3 : public AnimationNode {
GDCLASS(AnimationNodeAdd3, AnimationNode);
- float amount;
+ StringName add_amount;
bool sync;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- void set_amount(float p_amount);
- float get_amount() const;
+ virtual String get_caption() const;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -145,19 +151,19 @@ public:
class AnimationNodeBlend2 : public AnimationNode {
GDCLASS(AnimationNodeBlend2, AnimationNode);
- float amount;
+ StringName blend_amount;
bool sync;
protected:
static void _bind_methods();
public:
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
virtual String get_caption() const;
virtual float process(float p_time, bool p_seek);
- void set_amount(float p_amount);
- float get_amount() const;
-
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -168,17 +174,17 @@ public:
class AnimationNodeBlend3 : public AnimationNode {
GDCLASS(AnimationNodeBlend3, AnimationNode);
- float amount;
+ StringName blend_amount;
bool sync;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- void set_amount(float p_amount);
- float get_amount() const;
+ virtual String get_caption() const;
void set_use_sync(bool p_sync);
bool is_using_sync() const;
@@ -190,16 +196,16 @@ public:
class AnimationNodeTimeScale : public AnimationNode {
GDCLASS(AnimationNodeTimeScale, AnimationNode);
- float scale;
+ StringName scale;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- void set_scale(float p_scale);
- float get_scale() const;
+ virtual String get_caption() const;
float process(float p_time, bool p_seek);
@@ -209,16 +215,16 @@ public:
class AnimationNodeTimeSeek : public AnimationNode {
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
- float seek_pos;
+ StringName seek_pos;
protected:
static void _bind_methods();
public:
- virtual String get_caption() const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
- void set_seek_pos(float p_sec);
- float get_seek_pos() const;
+ virtual String get_caption() const;
float process(float p_time, bool p_seek);
@@ -241,13 +247,18 @@ class AnimationNodeTransition : public AnimationNode {
InputData inputs[MAX_INPUTS];
int enabled_inputs;
- float prev_time;
+ /*
float prev_xfading;
int prev;
- bool switched;
-
float time;
int current;
+ int prev_current; */
+
+ StringName prev_xfading;
+ StringName prev;
+ StringName time;
+ StringName current;
+ StringName prev_current;
float xfade;
@@ -258,6 +269,9 @@ protected:
void _validate_property(PropertyInfo &property) const;
public:
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
virtual String get_caption() const;
void set_enabled_inputs(int p_inputs);
@@ -269,9 +283,6 @@ public:
void set_input_caption(int p_input, const String &p_name);
String get_input_caption(int p_input) const;
- void set_current(int p_current);
- int get_current() const;
-
void set_cross_fade_time(float p_fade);
float get_cross_fade_time() const;
@@ -293,10 +304,19 @@ public:
class AnimationNodeBlendTree : public AnimationRootNode {
GDCLASS(AnimationNodeBlendTree, AnimationRootNode)
- Map<StringName, Ref<AnimationNode> > nodes;
+ struct Node {
+ Ref<AnimationNode> node;
+ Vector2 position;
+ Vector<StringName> connections;
+ };
+
+ Map<StringName, Node> nodes;
Vector2 graph_offset;
+ void _tree_changed();
+ void _node_changed(const StringName &p_node);
+
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value);
@@ -314,12 +334,18 @@ public:
//no need to check for cycles due to tree topology
};
- void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
Ref<AnimationNode> get_node(const StringName &p_name) const;
void remove_node(const StringName &p_name);
void rename_node(const StringName &p_name, const StringName &p_new_name);
bool has_node(const StringName &p_name) const;
StringName get_node_name(const Ref<AnimationNode> &p_node) const;
+ Vector<StringName> get_node_connection_array(const StringName &p_name) const;
+
+ void set_node_position(const StringName &p_node, const Vector2 &p_position);
+ Vector2 get_node_position(const StringName &p_node) const;
+
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
void disconnect_node(const StringName &p_node, int p_input_index);
@@ -342,7 +368,8 @@ public:
void set_graph_offset(const Vector2 &p_graph_offset);
Vector2 get_graph_offset() const;
- virtual void set_tree(AnimationTree *p_player);
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
+
AnimationNodeBlendTree();
~AnimationNodeBlendTree();
};
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index f478112a36..cbbed2efcc 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -20,6 +20,26 @@ bool AnimationNodeStateMachineTransition::has_auto_advance() const {
return auto_advance;
}
+void AnimationNodeStateMachineTransition::set_advance_condition(const StringName &p_condition) {
+ String cs = p_condition;
+ ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1);
+ advance_condition = p_condition;
+ if (cs != String()) {
+ advance_condition_name = "conditions/" + cs;
+ } else {
+ advance_condition_name = StringName();
+ }
+ emit_signal("advance_condition_changed");
+}
+
+StringName AnimationNodeStateMachineTransition::get_advance_condition() const {
+ return advance_condition;
+}
+
+StringName AnimationNodeStateMachineTransition::get_advance_condition_name() const {
+ return advance_condition_name;
+}
+
void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
ERR_FAIL_COND(p_xfade < 0);
@@ -56,6 +76,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance);
ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance);
+ ClassDB::bind_method(D_METHOD("set_advance_condition", "name"), &AnimationNodeStateMachineTransition::set_advance_condition);
+ ClassDB::bind_method(D_METHOD("get_advance_condition"), &AnimationNodeStateMachineTransition::get_advance_condition);
+
ClassDB::bind_method(D_METHOD("set_xfade_time", "secs"), &AnimationNodeStateMachineTransition::set_xfade_time);
ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeStateMachineTransition::get_xfade_time);
@@ -67,6 +90,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_condition"), "set_advance_condition", "get_advance_condition");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
@@ -74,6 +98,8 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE);
BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC);
BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END);
+
+ ADD_SIGNAL(MethodInfo("advance_condition_changed"));
}
AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
@@ -85,277 +111,241 @@ AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
priority = 1;
}
-///////////////////////////////////////////////////////
-void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node) {
-
- ERR_FAIL_COND(states.has(p_name));
- ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->get_parent().is_valid());
- ERR_FAIL_COND(p_node->get_tree() != NULL);
- ERR_FAIL_COND(String(p_name).find("/") != -1);
- states[p_name] = p_node;
+////////////////////////////////////////////////////////
- p_node->set_parent(this);
- p_node->set_tree(get_tree());
+void AnimationNodeStateMachinePlayback::travel(const StringName &p_state) {
- emit_changed();
+ start_request_travel = true;
+ start_request = p_state;
+ stop_request = false;
}
-Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
-
- ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
-
- return states[p_name];
+void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
+ start_request_travel = false;
+ start_request = p_state;
+ stop_request = false;
+ print_line("wants start");
}
+void AnimationNodeStateMachinePlayback::stop() {
-StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
- if (E->get() == p_node) {
- return E->key();
- }
- }
-
- ERR_FAIL_V(StringName());
+ stop_request = true;
}
-
-bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
- return states.has(p_name);
+bool AnimationNodeStateMachinePlayback::is_playing() const {
+ return playing;
+}
+StringName AnimationNodeStateMachinePlayback::get_current_node() const {
+ return current;
+}
+StringName AnimationNodeStateMachinePlayback::get_blend_from_node() const {
+ return fading_from;
+}
+Vector<StringName> AnimationNodeStateMachinePlayback::get_travel_path() const {
+ return path;
+}
+float AnimationNodeStateMachinePlayback::get_current_play_pos() const {
+ return pos_current;
+}
+float AnimationNodeStateMachinePlayback::get_current_length() const {
+ return len_current;
}
-void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
-
- ERR_FAIL_COND(!states.has(p_name));
-
- {
- //erase node connections
- Ref<AnimationNode> node = states[p_name];
- for (int i = 0; i < node->get_input_count(); i++) {
- node->set_input_connection(i, StringName());
- }
- node->set_parent(NULL);
- node->set_tree(NULL);
- }
- states.erase(p_name);
- path.erase(p_name);
+bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *sm, const StringName &p_travel) {
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_name || transitions[i].to == p_name) {
- transitions.remove(i);
- i--;
- }
- }
+ ERR_FAIL_COND_V(!playing, false);
+ ERR_FAIL_COND_V(!sm->states.has(p_travel), false);
+ ERR_FAIL_COND_V(!sm->states.has(current), false);
- if (start_node == p_name) {
- start_node = StringName();
- }
+ path.clear(); //a new one will be needed
- if (end_node == p_name) {
- end_node = StringName();
- }
+ if (current == p_travel)
+ return true; //nothing to do
- if (playing && current == p_name) {
- stop();
- }
- emit_changed();
-}
+ loops_current = 0; // reset loops, so fade does not happen immediately
-void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
+ Vector2 current_pos = sm->states[current].position;
+ Vector2 target_pos = sm->states[p_travel].position;
- ERR_FAIL_COND(!states.has(p_name));
- ERR_FAIL_COND(states.has(p_new_name));
+ Map<StringName, AStarCost> cost_map;
- states[p_new_name] = states[p_name];
- states.erase(p_name);
+ List<int> open_list;
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_name) {
- transitions.write[i].from = p_new_name;
- }
+ //build open list
+ for (int i = 0; i < sm->transitions.size(); i++) {
+ if (sm->transitions[i].from == current) {
+ open_list.push_back(i);
+ float cost = sm->states[sm->transitions[i].to].position.distance_to(current_pos);
+ cost *= sm->transitions[i].transition->get_priority();
+ AStarCost ap;
+ ap.prev = current;
+ ap.distance = cost;
+ cost_map[sm->transitions[i].to] = ap;
- if (transitions[i].to == p_name) {
- transitions.write[i].to = p_new_name;
+ if (sm->transitions[i].to == p_travel) { //prematurely found it! :D
+ path.push_back(p_travel);
+ return true;
+ }
}
}
- if (start_node == p_name) {
- start_node = p_new_name;
- }
+ //begin astar
+ bool found_route = false;
+ while (!found_route) {
- if (end_node == p_name) {
- end_node = p_new_name;
- }
+ if (open_list.size() == 0) {
+ return false; //no path found
+ }
- if (playing && current == p_name) {
- current = p_new_name;
- }
+ //find the last cost transition
+ List<int>::Element *least_cost_transition = NULL;
+ float least_cost = 1e20;
- path.clear(); //clear path
-}
+ for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
-void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
+ float cost = cost_map[sm->transitions[E->get()].to].distance;
+ cost += sm->states[sm->transitions[E->get()].to].position.distance_to(target_pos);
- List<StringName> nodes;
- for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
- nodes.push_back(E->key());
- }
- nodes.sort_custom<StringName::AlphCompare>();
+ if (cost < least_cost) {
+ least_cost_transition = E;
+ }
+ }
- for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
- r_nodes->push_back(E->get());
- }
-}
+ StringName transition_prev = sm->transitions[least_cost_transition->get()].from;
+ StringName transition = sm->transitions[least_cost_transition->get()].to;
-bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
+ for (int i = 0; i < sm->transitions.size(); i++) {
+ if (sm->transitions[i].from != transition || sm->transitions[i].to == transition_prev) {
+ continue; //not interested on those
+ }
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to)
- return true;
- }
- return false;
-}
+ float distance = sm->states[sm->transitions[i].from].position.distance_to(sm->states[sm->transitions[i].to].position);
+ distance *= sm->transitions[i].transition->get_priority();
+ distance += cost_map[sm->transitions[i].from].distance;
-int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
+ if (cost_map.has(sm->transitions[i].to)) {
+ //oh this was visited already, can we win the cost?
+ if (distance < cost_map[sm->transitions[i].to].distance) {
+ cost_map[sm->transitions[i].to].distance = distance;
+ cost_map[sm->transitions[i].to].prev = sm->transitions[i].from;
+ }
+ } else {
+ //add to open list
+ AStarCost ac;
+ ac.prev = sm->transitions[i].from;
+ ac.distance = distance;
+ cost_map[sm->transitions[i].to] = ac;
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to)
- return i;
- }
- return -1;
-}
+ open_list.push_back(i);
-void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
+ if (sm->transitions[i].to == p_travel) {
+ found_route = true;
+ break;
+ }
+ }
+ }
- ERR_FAIL_COND(p_from == p_to);
- ERR_FAIL_COND(!states.has(p_from));
- ERR_FAIL_COND(!states.has(p_to));
- ERR_FAIL_COND(p_transition.is_null());
+ if (found_route) {
+ break;
+ }
- for (int i = 0; i < transitions.size(); i++) {
- ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
+ open_list.erase(least_cost_transition);
}
- Transition tr;
- tr.from = p_from;
- tr.to = p_to;
- tr.transition = p_transition;
-
- transitions.push_back(tr);
-}
-
-Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
- ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>());
- return transitions[p_transition].transition;
-}
-StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const {
+ //make path
+ StringName at = p_travel;
+ while (at != current) {
+ path.push_back(at);
+ at = cost_map[at].prev;
+ }
- ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
- return transitions[p_transition].from;
-}
-StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const {
+ path.invert();
- ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
- return transitions[p_transition].to;
+ return true;
}
-int AnimationNodeStateMachine::get_transition_count() const {
-
- return transitions.size();
-}
-void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
+float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, float p_time, bool p_seek) {
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to) {
- transitions.remove(i);
- return;
+ //if not playing and it can restart, then restart
+ if (!playing && start_request == StringName()) {
+ if (!stop_request && sm->start_node) {
+ start(sm->start_node);
+ } else {
+ return 0;
}
}
- if (playing) {
- path.clear();
- }
-}
-
-void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
-
- transitions.remove(p_transition);
- if (playing) {
- path.clear();
+ if (playing && stop_request) {
+ stop_request = false;
+ playing = false;
+ return 0;
}
-}
-
-void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
-
- ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
- start_node = p_node;
-}
-
-String AnimationNodeStateMachine::get_start_node() const {
-
- return start_node;
-}
-
-void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
-
- ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
- end_node = p_node;
-}
-
-String AnimationNodeStateMachine::get_end_node() const {
-
- return end_node;
-}
-void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
- graph_offset = p_offset;
-}
+ bool play_start = false;
-Vector2 AnimationNodeStateMachine::get_graph_offset() const {
- return graph_offset;
-}
+ if (start_request != StringName()) {
-float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+ if (start_request_travel) {
+ if (!playing) {
+ start_request = StringName();
+ ERR_EXPLAIN("Can't travel to '" + String(start_request) + "' if state machine is not active.");
+ ERR_FAIL_V(0);
+ }
- //if not playing and it can restart, then restart
- if (!playing) {
- if (start_node) {
- start(start_node);
+ if (!_travel(sm, start_request)) {
+ //cant travel, then teleport
+ path.clear();
+ current = start_request;
+ }
} else {
- return 0;
+ path.clear();
+ current = start_request;
+ playing = true;
+ play_start = true;
}
+
+ start_request = StringName(); //clear start request
}
bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
if (do_start) {
- if (start_node != StringName() && p_seek && p_time == 0) {
- current = start_node;
+ if (sm->start_node != StringName() && p_seek && p_time == 0) {
+ current = sm->start_node;
}
- len_current = blend_node(states[current], 0, true, 1.0, FILTER_IGNORE, false);
+ len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
loops_current = 0;
play_start = false;
}
+ if (!sm->states.has(current)) {
+ playing = false; //current does not exist
+ current = StringName();
+ return 0;
+ }
float fade_blend = 1.0;
if (fading_from != StringName()) {
- if (!p_seek) {
- fading_pos += p_time;
- }
- fade_blend = MIN(1.0, fading_pos / fading_time);
- if (fade_blend >= 1.0) {
+ if (!sm->states.has(fading_from)) {
fading_from = StringName();
+ } else {
+ if (!p_seek) {
+ fading_pos += p_time;
+ }
+ fade_blend = MIN(1.0, fading_pos / fading_time);
+ if (fade_blend >= 1.0) {
+ fading_from = StringName();
+ }
}
}
- float rem = blend_node(states[current], p_time, p_seek, fade_blend, FILTER_IGNORE, false);
+ float rem = sm->blend_node(current, sm->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false);
if (fading_from != StringName()) {
- blend_node(states[fading_from], p_time, p_seek, 1.0 - fade_blend, FILTER_IGNORE, false);
+ sm->blend_node(current, sm->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false);
}
//guess playback position
@@ -380,29 +370,39 @@ float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
if (path.size()) {
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == current && transitions[i].to == path[0]) {
- next_xfade = transitions[i].transition->get_xfade_time();
- switch_mode = transitions[i].transition->get_switch_mode();
+ for (int i = 0; i < sm->transitions.size(); i++) {
+ if (sm->transitions[i].from == current && sm->transitions[i].to == path[0]) {
+ next_xfade = sm->transitions[i].transition->get_xfade_time();
+ switch_mode = sm->transitions[i].transition->get_switch_mode();
next = path[0];
}
}
} else {
float priority_best = 1e20;
int auto_advance_to = -1;
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == current && transitions[i].transition->has_auto_advance()) {
+ for (int i = 0; i < sm->transitions.size(); i++) {
+
+ bool auto_advance = false;
+ if (sm->transitions[i].transition->has_auto_advance()) {
+ auto_advance = true;
+ }
+ StringName advance_condition_name = sm->transitions[i].transition->get_advance_condition_name();
+ if (advance_condition_name != StringName() && bool(sm->get_parameter(advance_condition_name))) {
+ auto_advance = true;
+ }
+
+ if (sm->transitions[i].from == current && sm->transitions[i].transition->has_auto_advance()) {
- if (transitions[i].transition->get_priority() < priority_best) {
+ if (sm->transitions[i].transition->get_priority() < priority_best) {
auto_advance_to = i;
}
}
}
if (auto_advance_to != -1) {
- next = transitions[auto_advance_to].to;
- next_xfade = transitions[auto_advance_to].transition->get_xfade_time();
- switch_mode = transitions[auto_advance_to].transition->get_switch_mode();
+ next = sm->transitions[auto_advance_to].to;
+ next_xfade = sm->transitions[auto_advance_to].transition->get_xfade_time();
+ switch_mode = sm->transitions[auto_advance_to].transition->get_switch_mode();
}
}
@@ -437,12 +437,12 @@ float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
}
current = next;
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
- len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ len_current = sm->blend_node(current, sm->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
pos_current = MIN(pos_current, len_current);
- blend_node(states[current], pos_current, true, 0, FILTER_IGNORE, false);
+ sm->blend_node(current, sm->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false);
} else {
- len_current = blend_node(states[current], 0, true, 0, FILTER_IGNORE, false);
+ len_current = sm->blend_node(current, sm->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
}
@@ -453,169 +453,321 @@ float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
//compute time left for transitions by using the end node
- if (end_node != StringName() && end_node != current) {
+ if (sm->end_node != StringName() && sm->end_node != current) {
- rem = blend_node(states[end_node], 0, true, 0, FILTER_IGNORE, false);
+ rem = sm->blend_node(current, sm->states[sm->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
}
return rem;
}
-bool AnimationNodeStateMachine::travel(const StringName &p_state) {
- ERR_FAIL_COND_V(!playing, false);
- ERR_FAIL_COND_V(!states.has(p_state), false);
- ERR_FAIL_COND_V(!states.has(current), false);
+void AnimationNodeStateMachinePlayback::_bind_methods() {
- path.clear(); //a new one will be needed
+ ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel);
+ ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
+ ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
+ ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
+}
- if (current == p_state)
- return true; //nothing to do
+AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
+ set_local_to_scene(true); //only one per instanced scene
- loops_current = 0; // reset loops, so fade does not happen immediately
+ playing = false;
+ len_current = 0;
+ fading_time = 0;
+ stop_request = false;
+}
- Vector2 current_pos = states[current]->get_position();
- Vector2 target_pos = states[p_state]->get_position();
+///////////////////////////////////////////////////////
- Map<StringName, AStarCost> cost_map;
+void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
+ r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ List<StringName> advance_conditions;
+ for (int i = 0; i < transitions.size(); i++) {
+ StringName ac = transitions[i].transition->get_advance_condition_name();
+ if (ac != StringName() && advance_conditions.find(ac) == NULL) {
+ advance_conditions.push_back(ac);
+ }
+ }
- List<int> open_list;
+ advance_conditions.sort_custom<StringName::AlphCompare>();
+ for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) {
+ r_list->push_back(PropertyInfo(Variant::BOOL, E->get()));
+ }
+}
- //build open list
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == current) {
- open_list.push_back(i);
- float cost = states[transitions[i].to]->get_position().distance_to(current_pos);
- cost *= transitions[i].transition->get_priority();
- AStarCost ap;
- ap.prev = current;
- ap.distance = cost;
- cost_map[transitions[i].to] = ap;
+Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
- if (transitions[i].to == p_state) { //prematurely found it! :D
- path.push_back(p_state);
- return true;
- }
- }
+ if (p_parameter == playback) {
+ Ref<AnimationNodeStateMachinePlayback> p;
+ p.instance();
+ return p;
+ } else {
+ return false; //advance condition
}
+}
- //begin astar
- bool found_route = false;
- while (!found_route) {
+void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
- if (open_list.size() == 0) {
- return false; //no path found
+ ERR_FAIL_COND(states.has(p_name));
+ ERR_FAIL_COND(p_node.is_null());
+ ERR_FAIL_COND(String(p_name).find("/") != -1);
+
+ State state;
+ state.node = p_node;
+ state.position = p_position;
+
+ states[p_name] = state;
+
+ emit_changed();
+ emit_signal("tree_changed");
+
+ p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+}
+
+Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
+
+ return states[p_name].node;
+}
+
+StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
+ for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
+ if (E->get().node == p_node) {
+ return E->key();
}
+ }
- //find the last cost transition
- List<int>::Element *least_cost_transition = NULL;
- float least_cost = 1e20;
+ ERR_FAIL_V(StringName());
+}
- for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
+void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) {
+ Vector<StringName> nodes;
- float cost = cost_map[transitions[E->get()].to].distance;
- cost += states[transitions[E->get()].to]->get_position().distance_to(target_pos);
+ for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
+ nodes.push_back(E->key());
+ }
- if (cost < least_cost) {
- least_cost_transition = E;
- }
+ nodes.sort_custom<StringName::AlphCompare>();
+
+ for (int i = 0; i < nodes.size(); i++) {
+ ChildNode cn;
+ cn.name = nodes[i];
+ cn.node = states[cn.name].node;
+ r_child_nodes->push_back(cn);
+ }
+}
+
+bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
+ return states.has(p_name);
+}
+void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
+
+ ERR_FAIL_COND(!states.has(p_name));
+
+ {
+ Ref<AnimationNode> node = states[p_name].node;
+ node->disconnect("tree_changed", this, "_tree_changed");
+ }
+
+ states.erase(p_name);
+ //path.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name || transitions[i].to == p_name) {
+ transitions.write[i].transition->disconnect("advance_condition_changed", this, "_tree_changed");
+ transitions.remove(i);
+ i--;
}
+ }
- StringName transition_prev = transitions[least_cost_transition->get()].from;
- StringName transition = transitions[least_cost_transition->get()].to;
+ if (start_node == p_name) {
+ start_node = StringName();
+ }
- for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from != transition || transitions[i].to == transition_prev) {
- continue; //not interested on those
- }
+ if (end_node == p_name) {
+ end_node = StringName();
+ }
- float distance = states[transitions[i].from]->get_position().distance_to(states[transitions[i].to]->get_position());
- distance *= transitions[i].transition->get_priority();
- distance += cost_map[transitions[i].from].distance;
+ /*if (playing && current == p_name) {
+ stop();
+ }*/
- if (cost_map.has(transitions[i].to)) {
- //oh this was visited already, can we win the cost?
- if (distance < cost_map[transitions[i].to].distance) {
- cost_map[transitions[i].to].distance = distance;
- cost_map[transitions[i].to].prev = transitions[i].from;
- }
- } else {
- //add to open list
- AStarCost ac;
- ac.prev = transitions[i].from;
- ac.distance = distance;
- cost_map[transitions[i].to] = ac;
+ emit_changed();
+ emit_signal("tree_changed");
+}
- open_list.push_back(i);
+void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
- if (transitions[i].to == p_state) {
- found_route = true;
- break;
- }
- }
+ ERR_FAIL_COND(!states.has(p_name));
+ ERR_FAIL_COND(states.has(p_new_name));
+
+ states[p_new_name] = states[p_name];
+ states.erase(p_name);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name) {
+ transitions.write[i].from = p_new_name;
}
- if (found_route) {
- break;
+ if (transitions[i].to == p_name) {
+ transitions.write[i].to = p_new_name;
}
+ }
- open_list.erase(least_cost_transition);
+ if (start_node == p_name) {
+ start_node = p_new_name;
}
- //make path
- StringName at = p_state;
- while (at != current) {
- path.push_back(at);
- at = cost_map[at].prev;
+ if (end_node == p_name) {
+ end_node = p_new_name;
}
- path.invert();
+ /*if (playing && current == p_name) {
+ current = p_new_name;
+ }*/
- return true;
+ //path.clear(); //clear path
+ emit_signal("tree_changed");
}
-void AnimationNodeStateMachine::start(const StringName &p_state) {
+void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
- ERR_FAIL_COND(!states.has(p_state));
- path.clear();
- current = p_state;
- playing = true;
- play_start = true;
+ List<StringName> nodes;
+ for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
+ nodes.push_back(E->key());
+ }
+ nodes.sort_custom<StringName::AlphCompare>();
+
+ for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
+ r_nodes->push_back(E->get());
+ }
}
-void AnimationNodeStateMachine::stop() {
- playing = false;
- play_start = false;
- current = StringName();
+
+bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return true;
+ }
+ return false;
}
-bool AnimationNodeStateMachine::is_playing() const {
- return playing;
+int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to)
+ return i;
+ }
+ return -1;
}
-StringName AnimationNodeStateMachine::get_current_node() const {
- if (!playing) {
- return StringName();
+
+void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
+
+ ERR_FAIL_COND(p_from == p_to);
+ ERR_FAIL_COND(!states.has(p_from));
+ ERR_FAIL_COND(!states.has(p_to));
+ ERR_FAIL_COND(p_transition.is_null());
+
+ for (int i = 0; i < transitions.size(); i++) {
+ ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
}
- return current;
+ Transition tr;
+ tr.from = p_from;
+ tr.to = p_to;
+ tr.transition = p_transition;
+
+ tr.transition->connect("advance_condition_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
+
+ transitions.push_back(tr);
+}
+
+Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), Ref<AnimationNodeStateMachineTransition>());
+ return transitions[p_transition].transition;
}
+StringName AnimationNodeStateMachine::get_transition_from(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].from;
+}
+StringName AnimationNodeStateMachine::get_transition_to(int p_transition) const {
+
+ ERR_FAIL_INDEX_V(p_transition, transitions.size(), StringName());
+ return transitions[p_transition].to;
+}
+
+int AnimationNodeStateMachine::get_transition_count() const {
+
+ return transitions.size();
+}
+void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
-StringName AnimationNodeStateMachine::get_blend_from_node() const {
- if (!playing) {
- return StringName();
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_from && transitions[i].to == p_to) {
+ transitions.write[i].transition->disconnect("advance_condition_changed", this, "_tree_changed");
+ transitions.remove(i);
+ return;
+ }
}
- return fading_from;
+ /*if (playing) {
+ path.clear();
+ }*/
}
-float AnimationNodeStateMachine::get_current_play_pos() const {
- return pos_current;
+void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
+
+ ERR_FAIL_INDEX(p_transition, transitions.size());
+ transitions.write[p_transition].transition->disconnect("advance_condition_changed", this, "_tree_changed");
+ transitions.remove(p_transition);
+ /*if (playing) {
+ path.clear();
+ }*/
}
-float AnimationNodeStateMachine::get_current_length() const {
- return len_current;
+
+void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ start_node = p_node;
}
-Vector<StringName> AnimationNodeStateMachine::get_travel_path() const {
- return path;
+String AnimationNodeStateMachine::get_start_node() const {
+
+ return start_node;
+}
+
+void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
+
+ ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
+ end_node = p_node;
+}
+
+String AnimationNodeStateMachine::get_end_node() const {
+
+ return end_node;
+}
+
+void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
+ graph_offset = p_offset;
+}
+
+Vector2 AnimationNodeStateMachine::get_graph_offset() const {
+ return graph_offset;
+}
+
+float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+
+ Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback);
+ ERR_FAIL_COND_V(playback.is_null(), 0.0);
+
+ return playback->process(this, p_time, p_seek);
}
+
String AnimationNodeStateMachine::get_caption() const {
return "StateMachine";
}
@@ -623,14 +775,8 @@ String AnimationNodeStateMachine::get_caption() const {
void AnimationNodeStateMachine::_notification(int p_what) {
}
-void AnimationNodeStateMachine::set_tree(AnimationTree *p_player) {
-
- AnimationNode::set_tree(p_player);
-
- for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
- Ref<AnimationRootNode> node = E->get();
- node->set_tree(p_player);
- }
+Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) {
+ return get_node(p_name);
}
bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_value) {
@@ -651,7 +797,7 @@ bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_
if (what == "position") {
if (states.has(node_name)) {
- states[node_name]->set_position(p_value);
+ states[node_name].position = p_value;
}
return true;
}
@@ -687,7 +833,7 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
if (what == "node") {
if (states.has(node_name)) {
- r_ret = states[node_name];
+ r_ret = states[node_name].node;
return true;
}
}
@@ -695,7 +841,7 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
if (what == "position") {
if (states.has(node_name)) {
- r_ret = states[node_name]->get_position();
+ r_ret = states[node_name].position;
return true;
}
}
@@ -727,14 +873,14 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
- for (Map<StringName, Ref<AnimationRootNode> >::Element *E = states.front(); E; E = E->next()) {
+ for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
names.push_back(E->key());
}
names.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
String name = E->get();
- p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
@@ -744,15 +890,33 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c
p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
+void AnimationNodeStateMachine::set_node_position(const StringName &p_name, const Vector2 &p_position) {
+ ERR_FAIL_COND(!states.has(p_name));
+ states[p_name].position = p_position;
+}
+
+Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) const {
+
+ ERR_FAIL_COND_V(!states.has(p_name), Vector2());
+ return states[p_name].position;
+}
+
+void AnimationNodeStateMachine::_tree_changed() {
+ emit_signal("tree_changed");
+}
+
void AnimationNodeStateMachine::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_node", "name", "node"), &AnimationNodeStateMachine::add_node);
+ ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeStateMachine::add_node, DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeStateMachine::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeStateMachine::remove_node);
ClassDB::bind_method(D_METHOD("rename_node", "name", "new_name"), &AnimationNodeStateMachine::rename_node);
ClassDB::bind_method(D_METHOD("has_node", "name"), &AnimationNodeStateMachine::has_node);
ClassDB::bind_method(D_METHOD("get_node_name", "node"), &AnimationNodeStateMachine::get_node_name);
+ ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeStateMachine::set_node_position);
+ ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeStateMachine::get_node_position);
+
ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition);
ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition);
ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition);
@@ -771,20 +935,10 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "name"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
- ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachine::travel);
- ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachine::start);
- ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachine::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachine::is_playing);
- ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachine::get_current_node);
- ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachine::get_travel_path);
+ ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeStateMachine::_tree_changed);
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {
- play_start = false;
-
- playing = false;
- len_current = 0;
-
- fading_time = 0;
+ playback = "playback";
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index e7357e09ea..5d633d6334 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -15,6 +15,8 @@ public:
private:
SwitchMode switch_mode;
bool auto_advance;
+ StringName advance_condition;
+ StringName advance_condition_name;
float xfade;
bool disabled;
int priority;
@@ -29,6 +31,11 @@ public:
void set_auto_advance(bool p_enable);
bool has_auto_advance() const;
+ void set_advance_condition(const StringName &p_condition);
+ StringName get_advance_condition() const;
+
+ StringName get_advance_condition_name() const;
+
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
@@ -43,39 +50,24 @@ public:
VARIANT_ENUM_CAST(AnimationNodeStateMachineTransition::SwitchMode)
-class AnimationNodeStateMachine : public AnimationRootNode {
-
- GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
+class AnimationNodeStateMachine;
-private:
- Map<StringName, Ref<AnimationRootNode> > states;
+class AnimationNodeStateMachinePlayback : public Resource {
+ GDCLASS(AnimationNodeStateMachinePlayback, Resource);
- struct Transition {
-
- StringName from;
- StringName to;
- Ref<AnimationNodeStateMachineTransition> transition;
- };
+ friend class AnimationNodeStateMachine;
struct AStarCost {
float distance;
StringName prev;
};
- Vector<Transition> transitions;
-
float len_total;
float len_current;
float pos_current;
int loops_current;
- bool play_start;
- StringName start_node;
- StringName end_node;
-
- Vector2 graph_offset;
-
StringName current;
StringName fading_from;
@@ -85,6 +77,63 @@ private:
Vector<StringName> path;
bool playing;
+ StringName start_request;
+ bool start_request_travel;
+ bool stop_request;
+
+ bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
+
+ float process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void travel(const StringName &p_state);
+ void start(const StringName &p_state);
+ void stop();
+ bool is_playing() const;
+ StringName get_current_node() const;
+ StringName get_blend_from_node() const;
+ Vector<StringName> get_travel_path() const;
+ float get_current_play_pos() const;
+ float get_current_length() const;
+
+ AnimationNodeStateMachinePlayback();
+};
+
+class AnimationNodeStateMachine : public AnimationRootNode {
+
+ GDCLASS(AnimationNodeStateMachine, AnimationRootNode);
+
+private:
+ friend class AnimationNodeStateMachinePlayback;
+
+ struct State {
+ Ref<AnimationRootNode> node;
+ Vector2 position;
+ };
+
+ Map<StringName, State> states;
+
+ struct Transition {
+
+ StringName from;
+ StringName to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
+ Vector<Transition> transitions;
+
+ StringName playback;
+
+ StringName start_node;
+ StringName end_node;
+
+ Vector2 graph_offset;
+
+ void _tree_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -94,7 +143,10 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- void add_node(const StringName &p_name, Ref<AnimationNode> p_node);
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
+ void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
Ref<AnimationNode> get_node(const StringName &p_name) const;
void remove_node(const StringName &p_name);
void rename_node(const StringName &p_name, const StringName &p_new_name);
@@ -102,6 +154,11 @@ public:
StringName get_node_name(const Ref<AnimationNode> &p_node) const;
void get_node_list(List<StringName> *r_nodes) const;
+ void set_node_position(const StringName &p_name, const Vector2 &p_position);
+ Vector2 get_node_position(const StringName &p_name) const;
+
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
+
bool has_transition(const StringName &p_from, const StringName &p_to) const;
int find_transition(const StringName &p_from, const StringName &p_to) const;
void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition);
@@ -124,17 +181,7 @@ public:
virtual float process(float p_time, bool p_seek);
virtual String get_caption() const;
- bool travel(const StringName &p_state);
- void start(const StringName &p_state);
- void stop();
- bool is_playing() const;
- StringName get_current_node() const;
- StringName get_blend_from_node() const;
- Vector<StringName> get_travel_path() const;
- float get_current_play_pos() const;
- float get_current_length() const;
-
- virtual void set_tree(AnimationTree *p_player);
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
AnimationNodeStateMachine();
};
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 8bbc05eed3..68b0602c67 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,6 +5,38 @@
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
+
+
+void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
+
+}
+
+Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
+ return Variant();
+}
+
+void AnimationNode::set_parameter(const StringName& p_name, const Variant& p_value) {
+ ERR_FAIL_COND(!state);
+ ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path));
+ ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name));
+ StringName path = state->tree->property_parent_map[base_path][p_name];
+
+ state->tree->property_map[path]=p_value;
+}
+
+Variant AnimationNode::get_parameter(const StringName& p_name) const {
+ ERR_FAIL_COND_V(!state,Variant());
+ ERR_FAIL_COND_V(!state->tree->property_parent_map.has(base_path),Variant());
+ ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name),Variant());
+
+ StringName path = state->tree->property_parent_map[base_path][p_name];
+ return state->tree->property_map[path];
+}
+
+void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
+
+}
+
void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) {
ERR_FAIL_COND(!state);
@@ -14,8 +46,8 @@ void AnimationNode::blend_animation(const StringName &p_animation, float p_time,
if (animation.is_null()) {
- Ref<AnimationNodeBlendTree> btree = get_parent();
- if (btree.is_valid()) {
+ AnimationNodeBlendTree* btree = Object::cast_to<AnimationNodeBlendTree>(parent);
+ if (btree) {
String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation));
} else {
@@ -37,10 +69,20 @@ void AnimationNode::blend_animation(const StringName &p_animation, float p_time,
state->animation_states.push_back(anim_state);
}
-float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) {
+float AnimationNode::_pre_process(const StringName& p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName>& p_connections) {
+
+ base_path = p_base_path;
+ parent = p_parent;
+ connections=p_connections;
state = p_state;
+
float t = process(p_time, p_seek);
+
state = NULL;
+ parent = NULL;
+ base_path = StringName();
+ connections.clear();
+
return t;
}
@@ -56,39 +98,31 @@ void AnimationNode::make_invalid(const String &p_reason) {
float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
- ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs
-
- Ref<AnimationNodeBlendTree> tree = get_parent();
-
- if (!tree.is_valid() && get_tree()->get_tree_root().ptr() != this) {
- make_invalid(RTR("Can't blend input because node is not in a tree"));
- return 0;
- }
- ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen
+ AnimationNodeBlendTree* blend_tree = Object::cast_to<AnimationNodeBlendTree>(parent);
+ ERR_FAIL_COND_V(!blend_tree,0);
- StringName anim_name = inputs[p_input].connected_to;
+ StringName node_name = connections[p_input];
- Ref<AnimationNode> node = tree->get_node(anim_name);
-
- if (node.is_null()) {
-
- String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
+ if (!blend_tree->has_node(node_name)) {
+ String name = blend_tree->get_node_name(Ref<AnimationNode>(this));
make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name));
return 0;
}
- inputs.write[p_input].last_pass = state->last_pass;
+ Ref<AnimationNode> node = blend_tree->get_node(node_name);
- return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs.write[p_input].activity);
+ //inputs.write[p_input].last_pass = state->last_pass;
+ float activity;
+ return _blend_node(node_name,blend_tree->get_node_connection_array(node_name),NULL,node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
}
-float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
+float AnimationNode::blend_node(const StringName& p_sub_path,Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+ return _blend_node(p_sub_path,Vector<StringName>(),this,p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
}
-float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
+float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName>& p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -189,7 +223,19 @@ float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p
if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero
return 0;
- return p_node->_pre_process(state, p_time, p_seek);
+ String new_path;
+ AnimationNode *new_parent;
+
+ //this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
+ if (p_new_parent) {
+ new_parent = p_new_parent;
+ new_path = String(base_path)+String(p_subpath)+"/";
+ } else {
+ ERR_FAIL_COND_V(!parent,0);
+ new_parent = parent;
+ new_path = String(parent->base_path) + String(p_subpath)+"/";
+ }
+ return p_node->_pre_process(new_path,new_parent,state, p_time, p_seek, p_connections);
}
int AnimationNode::get_input_count() const {
@@ -201,28 +247,6 @@ String AnimationNode::get_input_name(int p_input) {
return inputs[p_input].name;
}
-float AnimationNode::get_input_activity(int p_input) const {
-
- ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
- if (!get_tree())
- return 0;
-
- if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) {
- return 0;
- }
- return inputs[p_input].activity;
-}
-StringName AnimationNode::get_input_connection(int p_input) {
-
- ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName());
- return inputs[p_input].connected_to;
-}
-
-void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
-
- ERR_FAIL_INDEX(p_input, inputs.size());
- inputs.write[p_input].connected_to = p_connection;
-}
String AnimationNode::get_caption() const {
@@ -239,8 +263,6 @@ void AnimationNode::add_input(const String &p_name) {
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
input.name = p_name;
- input.activity = 0;
- input.last_pass = 0;
inputs.push_back(input);
emit_changed();
}
@@ -258,35 +280,6 @@ void AnimationNode::remove_input(int p_index) {
emit_changed();
}
-void AnimationNode::_set_parent(Object *p_parent) {
- set_parent(Object::cast_to<AnimationNode>(p_parent));
-}
-
-void AnimationNode::set_parent(AnimationNode *p_parent) {
- parent = p_parent; //do not use ref because parent contains children
- if (get_script_instance()) {
- get_script_instance()->call("_parent_set", p_parent);
- }
-}
-
-Ref<AnimationNode> AnimationNode::get_parent() const {
- if (parent) {
- return Ref<AnimationNode>(parent);
- }
-
- return Ref<AnimationNode>();
-}
-
-AnimationTree *AnimationNode::get_tree() const {
-
- return player;
-}
-
-AnimationPlayer *AnimationNode::get_player() const {
- ERR_FAIL_COND_V(!state, NULL);
- return state->player;
-}
-
float AnimationNode::process(float p_time, bool p_seek) {
if (get_script_instance()) {
@@ -320,21 +313,7 @@ bool AnimationNode::has_filter() const {
return false;
}
-void AnimationNode::set_position(const Vector2 &p_position) {
- position = p_position;
-}
-
-Vector2 AnimationNode::get_position() const {
- return position;
-}
-
-void AnimationNode::set_tree(AnimationTree *p_player) {
- if (player != NULL && p_player == NULL) {
- emit_signal("removed_from_graph");
- }
- player = p_player;
-}
Array AnimationNode::_get_filters() const {
@@ -361,12 +340,14 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
}
}
+Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
+ return Ref<AnimationNode>();
+}
+
void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count);
ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name);
- ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection);
- ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity);
ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input);
ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input);
@@ -377,19 +358,16 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled);
ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled);
- ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position);
- ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position);
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
- ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_node", "name","node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("set_parent", "parent"), &AnimationNode::_set_parent);
- ClassDB::bind_method(D_METHOD("get_parent"), &AnimationNode::get_parent);
- ClassDB::bind_method(D_METHOD("get_tree"), &AnimationNode::get_tree);
+ ClassDB::bind_method(D_METHOD("set_parameter","name","value"), &AnimationNode::set_parameter);
+ ClassDB::bind_method(D_METHOD("get_parameter","name"), &AnimationNode::get_parameter);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
@@ -397,9 +375,11 @@ void AnimationNode::_bind_methods() {
BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek")));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption"));
BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter"));
- BIND_VMETHOD(MethodInfo("_parent_set", PropertyInfo(Variant::OBJECT, "parent")));
ADD_SIGNAL(MethodInfo("removed_from_graph"));
+
+ ADD_SIGNAL(MethodInfo("tree_changed"));
+
BIND_ENUM_CONSTANT(FILTER_IGNORE);
BIND_ENUM_CONSTANT(FILTER_PASS);
BIND_ENUM_CONSTANT(FILTER_STOP);
@@ -410,8 +390,6 @@ AnimationNode::AnimationNode() {
state = NULL;
parent = NULL;
- player = NULL;
- set_local_to_scene(true);
filter_enabled = false;
}
@@ -420,18 +398,17 @@ AnimationNode::AnimationNode() {
void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
if (root.is_valid()) {
- root->set_tree(NULL);
- }
- if (p_root.is_valid()) {
- ERR_EXPLAIN("root node already set to another player");
- ERR_FAIL_COND(p_root->player);
+ root->disconnect("tree_changed",this,"_tree_changed");
}
+
root = p_root;
if (root.is_valid()) {
- root->set_tree(this);
+ root->connect("tree_changed",this,"_tree_changed");
}
+ properties_dirty=true;
+
update_configuration_warning();
}
@@ -699,7 +676,10 @@ void AnimationTree::_clear_caches() {
void AnimationTree::_process_graph(float p_delta) {
+ _update_properties(); //if properties need updating, update them
+
//check all tracks, see if they need modification
+
root_motion_transform = Transform();
if (!root.is_valid()) {
@@ -741,6 +721,7 @@ void AnimationTree::_process_graph(float p_delta) {
state.valid = true;
state.player = player;
state.last_pass = process_pass;
+ state.tree = this;
// root source blends
@@ -757,11 +738,11 @@ void AnimationTree::_process_graph(float p_delta) {
if (started) {
//if started, seek
- root->_pre_process(&state, 0, true);
+ root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path,NULL,&state, 0, true,Vector<StringName>());
started = false;
}
- root->_pre_process(&state, p_delta, false);
+ root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path,NULL,&state, p_delta, false,Vector<StringName>());
}
if (!state.valid) {
@@ -1297,6 +1278,117 @@ Transform AnimationTree::get_root_motion_transform() const {
return root_motion_transform;
}
+void AnimationTree::_tree_changed() {
+ if (properties_dirty) {
+ return;
+ }
+
+ call_deferred("_update_properties");
+ properties_dirty=true;
+}
+
+void AnimationTree::_update_properties_for_node(const String& p_base_path,Ref<AnimationNode> node) {
+
+ if (!property_parent_map.has(p_base_path)) {
+ property_parent_map[p_base_path]=HashMap<StringName, StringName>();
+ }
+
+ List<PropertyInfo> plist;
+ node->get_parameter_list(&plist);
+ for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+ PropertyInfo pinfo = E->get();
+
+ StringName key = pinfo.name;
+
+ if (!property_map.has(p_base_path +key)) {
+ property_map[p_base_path + key] = node->get_parameter_default_value(key);
+ }
+
+ property_parent_map[p_base_path][key]=p_base_path+key;
+
+ pinfo.name = p_base_path + key;
+ properties.push_back(pinfo);
+ }
+
+ List<AnimationNode::ChildNode> children;
+ node->get_child_nodes(&children);
+
+ for (List<AnimationNode::ChildNode>::Element *E=children.front();E;E=E->next()) {
+ _update_properties_for_node(p_base_path+E->get().name+"/",E->get().node);
+ }
+}
+
+void AnimationTree::_update_properties() {
+ if (!properties_dirty) {
+ return;
+ }
+
+ properties.clear();
+ property_parent_map.clear();
+
+ if (root.is_valid()) {
+ _update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path,root);
+ }
+
+ properties_dirty = false;
+
+ _change_notify();
+}
+
+bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) {
+ if (properties_dirty) {
+ _update_properties();
+ }
+
+ if (property_map.has(p_name)) {
+ property_map[p_name]=p_value;
+#ifdef TOOLS_ENABLED
+ _change_notify(p_name.operator String().utf8().get_data());
+#endif
+ return true;
+ }
+
+ return false;
+}
+
+bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const {
+ if (properties_dirty) {
+ const_cast<AnimationTree*>(this)->_update_properties();
+ }
+
+ if (property_map.has(p_name)) {
+ r_ret=property_map[p_name];
+ return true;
+ }
+
+ return false;
+
+}
+void AnimationTree::_get_property_list(List<PropertyInfo> *p_list) const {
+ if (properties_dirty) {
+ const_cast<AnimationTree*>(this)->_update_properties();
+ }
+
+ for (const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+void AnimationTree::rename_parameter(const String& p_base,const String& p_new_base) {
+
+ //rename values first
+ for (const List<PropertyInfo>::Element *E=properties.front();E;E=E->next()) {
+ if (E->get().name.begins_with(p_base)) {
+ String new_name = E->get().name.replace_first(p_base,p_new_base);
+ property_map[new_name]=property_map[E->get().name];
+ }
+ }
+
+ //update tree second
+ properties_dirty=true;
+ _update_properties();
+}
+
void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
@@ -1315,11 +1407,17 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
+ ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationTree::_tree_changed);
+ ClassDB::bind_method(D_METHOD("_update_properties"), &AnimationTree::_update_properties);
+
+ ClassDB::bind_method(D_METHOD("rename_parameter","old_name","new_name"), &AnimationTree::rename_parameter);
+
+
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_mode", "get_process_mode");
@@ -1338,10 +1436,9 @@ AnimationTree::AnimationTree() {
cache_valid = false;
setup_pass = 1;
started = true;
+ properties_dirty = true;
}
AnimationTree::~AnimationTree() {
- if (root.is_valid()) {
- root->player = NULL;
- }
+
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 87092a4a0e..3c615b2f92 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -23,9 +23,6 @@ public:
struct Input {
String name;
- StringName connected_to;
- float activity;
- uint64_t last_pass;
};
Vector<Input> inputs;
@@ -51,30 +48,33 @@ public:
List<AnimationState> animation_states;
bool valid;
AnimationPlayer *player;
+ AnimationTree *tree;
String invalid_reasons;
uint64_t last_pass;
};
Vector<float> blends;
State *state;
- float _pre_process(State *p_state, float p_time, bool p_seek);
+ String path;
+ float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
void _pre_update_animations(HashMap<NodePath, int> *track_map);
- Vector2 position;
+ //all this is temporary
+ StringName base_path;
+ Vector<StringName> connections;
AnimationNode *parent;
- AnimationTree *player;
-
- float _blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
HashMap<NodePath, bool> filter;
bool filter_enabled;
Array _get_filters() const;
void _set_filters(const Array &p_filters);
+ friend class AnimationNodeBlendTree;
+ float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
protected:
void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
- float blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+ float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
@@ -85,20 +85,24 @@ protected:
void _set_parent(Object *p_parent);
public:
- void set_parent(AnimationNode *p_parent);
- Ref<AnimationNode> get_parent() const;
- virtual void set_tree(AnimationTree *p_player);
- AnimationTree *get_tree() const;
- AnimationPlayer *get_player() const;
+ virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
+ virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
+
+ void set_parameter(const StringName &p_name, const Variant &p_value);
+ Variant get_parameter(const StringName &p_name) const;
+
+ struct ChildNode {
+ StringName name;
+ Ref<AnimationNode> node;
+ };
+
+ virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
virtual float process(float p_time, bool p_seek);
virtual String get_caption() const;
int get_input_count() const;
String get_input_name(int p_input);
- StringName get_input_connection(int p_input);
- void set_input_connection(int p_input, const StringName &p_connection);
- float get_input_activity(int p_input) const;
void add_input(const String &p_name);
void set_input_name(int p_input, const String &p_name);
@@ -112,8 +116,7 @@ public:
virtual bool has_filter() const;
- void set_position(const Vector2 &p_position);
- Vector2 get_position() const;
+ virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
AnimationNode();
};
@@ -245,7 +248,21 @@ private:
NodePath root_motion_track;
Transform root_motion_transform;
+ friend class AnimationNode;
+ bool properties_dirty;
+ void _tree_changed();
+ void _update_properties();
+ List<PropertyInfo> properties;
+ HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
+ HashMap<StringName, Variant> property_map;
+
+ void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
+
protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
void _notification(int p_what);
static void _bind_methods();
@@ -274,6 +291,8 @@ public:
void advance(float p_time);
+ void rename_parameter(const String &p_base, const String &p_new_base);
+
uint64_t get_last_process_pass() const;
AnimationTree();
~AnimationTree();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d95ec9e495..a7163adbe6 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -356,14 +356,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(p_point))
+ if (is_in_hot_zone(pos, p_point))
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(p_point)) {
+ if (is_in_hot_zone(pos, p_point)) {
return true;
}
}
@@ -388,7 +388,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(mpos)) {
+ if (is_in_hot_zone(pos, mpos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
@@ -435,7 +435,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(mpos)) {
+ if (is_in_hot_zone(pos, mpos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
@@ -502,7 +502,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
connecting_target = true;
connecting_to = pos;
@@ -517,7 +517,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -557,8 +557,55 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
-Rect2 GraphEdit::create_hot_zone(const Vector2 &pos) {
- return Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2);
+bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) {
+
+ if (p_control->is_set_as_toplevel() || !p_control->is_visible())
+ return false;
+
+ if (!p_control->has_point(pos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
+ //test children
+ for (int i = 0; i < p_control->get_child_count(); i++) {
+ Control *subchild = Object::cast_to<Control>(p_control->get_child(i));
+ if (!subchild)
+ continue;
+ if (_check_clickable_control(subchild, pos - subchild->get_position())) {
+ return true;
+ }
+ }
+
+ return false;
+ } else {
+ return true;
+ }
+}
+
+bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
+ if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos))
+ return false;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *child = Object::cast_to<Control>(get_child(i));
+ if (!child)
+ continue;
+ Rect2 rect = child->get_rect();
+ if (rect.has_point(p_mouse_pos)) {
+
+ //check sub-controls
+ Vector2 subpos = p_mouse_pos - rect.position;
+
+ for (int j = 0; j < child->get_child_count(); j++) {
+ Control *subchild = Object::cast_to<Control>(child->get_child(j));
+ if (!subchild)
+ continue;
+
+ if (_check_clickable_control(subchild, subpos - subchild->get_position())) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
}
template <class Vector2>
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 64ba18681e..31a449eb59 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -131,7 +131,7 @@ private:
GraphEditFilter *top_layer;
void _top_layer_input(const Ref<InputEvent> &p_ev);
- Rect2 create_hot_zone(const Vector2 &pos);
+ bool is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos);
void _top_layer_draw();
void _connections_layer_draw();
@@ -172,6 +172,8 @@ private:
void _snap_toggled();
void _snap_value_changed(double);
+ bool _check_clickable_control(Control *p_control, const Vector2 &pos);
+
protected:
static void _bind_methods();
virtual void add_child_notify(Node *p_child);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d066814069..a3400a32f7 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -412,6 +412,8 @@ void register_scene_types() {
ClassDB::register_class<AnimationNodeBlendSpace1D>();
ClassDB::register_class<AnimationNodeBlendSpace2D>();
ClassDB::register_class<AnimationNodeStateMachine>();
+ ClassDB::register_class<AnimationNodeStateMachinePlayback>();
+
ClassDB::register_class<AnimationNodeStateMachineTransition>();
ClassDB::register_class<AnimationNodeOutput>();
ClassDB::register_class<AnimationNodeOneShot>();
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 661606c7ef..e468b3dab4 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -201,4 +201,6 @@ SceneStringNames::SceneStringNames() {
}
_mesh_changed = StaticCString::create("_mesh_changed");
+
+ parameters_base_path = "parameters/";
}
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 817158f9f3..dbbcf79b9f 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -203,6 +203,8 @@ public:
StringName output;
+ StringName parameters_base_path;
+
enum {
MAX_MATERIALS = 32
};