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authorRindbee <idleman@yeah.net>2022-06-18 18:52:30 +0800
committerRindbee <idleman@yeah.net>2023-02-07 21:28:26 +0800
commitc73844f1171861c9ff694c8253356047321e65b4 (patch)
tree9995d1d1b42d31c5adc54f8ae94d9bbe17f5f1b3
parentcd0f1e9b102fe899d37921c1155df08966549363 (diff)
Use min_size/max_size to limit the window size and the position while popup center
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/main/viewport.cpp14
-rw-r--r--scene/main/window.cpp100
-rw-r--r--scene/main/window.h6
4 files changed, 72 insertions, 52 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index dfe9ea3b08..760c86b2cc 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -276,10 +276,6 @@ Size2 AcceptDialog::_get_contents_minimum_size() const {
// Plus there is a separation size added on top.
content_minsize.y += theme_cache.buttons_separation;
- // Last, we make sure that we aren't below the minimum window size.
- Size2 window_minsize = get_min_size();
- content_minsize.x = MAX(window_minsize.x, content_minsize.x);
- content_minsize.y = MAX(window_minsize.y, content_minsize.y);
return content_minsize;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index cbb34a480b..fefdb7a692 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2556,20 +2556,14 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_RESIZE) {
Vector2i diff = mm->get_position() - gui.subwindow_drag_from;
Size2i min_size = gui.subwindow_focused->get_min_size();
+ Size2i min_size_clamped = gui.subwindow_focused->get_clamped_minimum_size();
- Size2i min_size_adjusted = min_size;
- if (gui.subwindow_focused->is_wrapping_controls()) {
- Size2i cms = gui.subwindow_focused->get_contents_minimum_size();
- min_size_adjusted.x = MAX(cms.x, min_size.x);
- min_size_adjusted.y = MAX(cms.y, min_size.y);
- }
-
- min_size_adjusted.x = MAX(min_size_adjusted.x, 1);
- min_size_adjusted.y = MAX(min_size_adjusted.y, 1);
+ min_size_clamped.x = MAX(min_size_clamped.x, 1);
+ min_size_clamped.y = MAX(min_size_clamped.y, 1);
Rect2i r = gui.subwindow_resize_from_rect;
- Size2i limit = r.size - min_size_adjusted;
+ Size2i limit = r.size - min_size_clamped;
switch (gui.subwindow_resize_mode) {
case SUB_WINDOW_RESIZE_TOP_LEFT: {
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 9fcfb29ef7..4c624d6758 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -349,8 +349,30 @@ Size2i Window::get_size_with_decorations() const {
return size;
}
+Size2i Window::_clamp_limit_size(const Size2i &p_limit_size) {
+ // Force window limits to respect size limitations of rendering server.
+ Size2i max_window_size = RS::get_singleton()->get_maximum_viewport_size();
+ if (max_window_size != Size2i()) {
+ return p_limit_size.clamp(Vector2i(), max_window_size);
+ } else {
+ return p_limit_size.max(Vector2i());
+ }
+}
+
+void Window::_validate_limit_size() {
+ // When max_size is invalid, max_size_used falls back to respect size limitations of rendering server.
+ bool max_size_valid = (max_size.x > 0 || max_size.y > 0) && max_size.x >= min_size.x && max_size.y >= min_size.y;
+ max_size_used = max_size_valid ? max_size : RS::get_singleton()->get_maximum_viewport_size();
+}
+
void Window::set_max_size(const Size2i &p_max_size) {
- max_size = p_max_size;
+ Size2i max_size_clamped = _clamp_limit_size(p_max_size);
+ if (max_size == max_size_clamped) {
+ return;
+ }
+ max_size = max_size_clamped;
+
+ _validate_limit_size();
_update_window_size();
}
@@ -359,7 +381,13 @@ Size2i Window::get_max_size() const {
}
void Window::set_min_size(const Size2i &p_min_size) {
- min_size = p_min_size;
+ Size2i min_size_clamped = _clamp_limit_size(p_min_size);
+ if (min_size == min_size_clamped) {
+ return;
+ }
+ min_size = min_size_clamped;
+
+ _validate_limit_size();
_update_window_size();
}
@@ -833,49 +861,35 @@ bool Window::is_visible() const {
return visible;
}
-void Window::_update_window_size() {
- // Force window to respect size limitations of rendering server.
- RenderingServer *rendering_server = RenderingServer::get_singleton();
- if (rendering_server) {
- Size2i max_window_size = rendering_server->get_maximum_viewport_size();
+Size2i Window::_clamp_window_size(const Size2i &p_size) {
+ Size2i window_size_clamped = p_size;
+ Size2 minsize = get_clamped_minimum_size();
+ window_size_clamped = window_size_clamped.max(minsize);
- if (max_window_size != Size2i()) {
- size = size.min(max_window_size);
- min_size = min_size.min(max_window_size);
- max_size = max_size.min(max_window_size);
- }
+ if (max_size_used != Size2i()) {
+ window_size_clamped = window_size_clamped.min(max_size_used);
}
- Size2i size_limit;
- if (wrap_controls) {
- size_limit = get_contents_minimum_size();
- }
+ return window_size_clamped;
+}
- size_limit.x = MAX(size_limit.x, min_size.x);
- size_limit.y = MAX(size_limit.y, min_size.y);
+void Window::_update_window_size() {
+ Size2i size_limit = get_clamped_minimum_size();
- size.x = MAX(size_limit.x, size.x);
- size.y = MAX(size_limit.y, size.y);
+ size = size.max(size_limit);
bool reset_min_first = false;
- bool max_size_valid = false;
- if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
- max_size_valid = true;
+ if (max_size_used != Size2i()) {
+ // Force window size to respect size limitations of max_size_used.
+ size = size.min(max_size_used);
- if (size.x > max_size.x) {
- size.x = max_size.x;
- }
- if (size_limit.x > max_size.x) {
- size_limit.x = max_size.x;
+ if (size_limit.x > max_size_used.x) {
+ size_limit.x = max_size_used.x;
reset_min_first = true;
}
-
- if (size.y > max_size.y) {
- size.y = max_size.y;
- }
- if (size_limit.y > max_size.y) {
- size_limit.y = max_size.y;
+ if (size_limit.y > max_size_used.y) {
+ size_limit.y = max_size_used.y;
reset_min_first = true;
}
}
@@ -891,7 +905,7 @@ void Window::_update_window_size() {
DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
}
- DisplayServer::get_singleton()->window_set_max_size(max_size_valid ? max_size : Size2i(), window_id);
+ DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
DisplayServer::get_singleton()->window_set_size(size, window_id);
}
@@ -1423,6 +1437,8 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2i popup_rect;
popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
+ popup_rect.size = _clamp_window_size(popup_rect.size);
+
if (parent_rect != Rect2()) {
popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
}
@@ -1446,9 +1462,7 @@ void Window::popup_centered(const Size2i &p_minsize) {
}
Rect2i popup_rect;
- Size2 contents_minsize = _get_contents_minimum_size();
- popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
- popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
+ popup_rect.size = _clamp_window_size(p_minsize);
if (parent_rect != Rect2()) {
popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
@@ -1476,6 +1490,7 @@ void Window::popup_centered_ratio(float p_ratio) {
Rect2i popup_rect;
if (parent_rect != Rect2()) {
popup_rect.size = parent_rect.size * p_ratio;
+ popup_rect.size = _clamp_window_size(popup_rect.size);
popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
}
@@ -1539,6 +1554,14 @@ Size2 Window::get_contents_minimum_size() const {
return _get_contents_minimum_size();
}
+Size2 Window::get_clamped_minimum_size() const {
+ if (!wrap_controls) {
+ return min_size;
+ }
+
+ return min_size.max(get_contents_minimum_size());
+}
+
void Window::grab_focus() {
if (embedder) {
embedder->_sub_window_grab_focus(this);
@@ -2389,6 +2412,7 @@ Window::Window() {
RenderingServer *rendering_server = RenderingServer::get_singleton();
if (rendering_server) {
max_size = rendering_server->get_maximum_viewport_size();
+ max_size_used = max_size; // Update max_size_used.
}
theme_owner = memnew(ThemeOwner);
diff --git a/scene/main/window.h b/scene/main/window.h
index 9861fefc68..57b7ba3cb0 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -135,6 +135,11 @@ private:
void _clear_window();
void _update_from_window();
+ Size2i max_size_used;
+
+ Size2i _clamp_limit_size(const Size2i &p_limit_size);
+ Size2i _clamp_window_size(const Size2i &p_size);
+ void _validate_limit_size();
void _update_viewport_size();
void _update_window_size();
@@ -306,6 +311,7 @@ public:
void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75);
Size2 get_contents_minimum_size() const;
+ Size2 get_clamped_minimum_size() const;
void grab_focus();
bool has_focus() const;