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authorRĂ©mi Verschelde <remi@verschelde.fr>2023-02-21 07:16:00 +0100
committerGitHub <noreply@github.com>2023-02-21 07:16:00 +0100
commitc71fea446746889c123c5abc280c551b9f383133 (patch)
tree4448f8fdcad9272085a88bcd2972e8154f3913bb
parent62d4d8bfc63506fe382ae21cfe040fe4f03df8c8 (diff)
parent67cb660532171e701b3a3cce2d5a6d90fc674e4f (diff)
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
Fix issue with clearing screen after part has been drawn
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp16
-rw-r--r--drivers/gles3/rasterizer_gles3.h2
2 files changed, 10 insertions, 8 deletions
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index 600aa908cc..a9ec48fcd5 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -281,7 +281,7 @@ void RasterizerGLES3::prepare_for_blitting_render_targets() {
utils->capture_timestamps_end();
}
-void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer) {
+void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first) {
GLES3::RenderTarget *rt = GLES3::TextureStorage::get_singleton()->get_render_target(p_render_target);
ERR_FAIL_COND(!rt);
@@ -307,12 +307,14 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
- if (p_screen_rect.position != Vector2()) {
- // Viewport doesn't cover entire window so clear window to black before blitting.
+ if (p_first) {
Size2i win_size = DisplayServer::get_singleton()->window_get_size();
- glViewport(0, 0, win_size.width, win_size.height);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
+ if (p_screen_rect.position != Vector2() || p_screen_rect.size != rt->size) {
+ // Viewport doesn't cover entire window so clear window to black before blitting.
+ glViewport(0, 0, win_size.width, win_size.height);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
}
Vector2i screen_rect_end = p_screen_rect.get_end();
@@ -334,7 +336,7 @@ void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_sc
RID rid_rt = blit.render_target;
Rect2 dst_rect = blit.dst_rect;
- _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0);
+ _blit_render_target_to_screen(rid_rt, p_screen, dst_rect, blit.multi_view.use_layer ? blit.multi_view.layer : 0, i == 0);
}
}
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 446c6af338..0ba84ce412 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -68,7 +68,7 @@ protected:
RasterizerCanvasGLES3 *canvas = nullptr;
RasterizerSceneGLES3 *scene = nullptr;
- void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer);
+ void _blit_render_target_to_screen(RID p_render_target, DisplayServer::WindowID p_screen, const Rect2 &p_screen_rect, uint32_t p_layer, bool p_first = true);
public:
RendererUtilities *get_utilities() { return utilities; }