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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-12 09:46:56 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-05-12 09:46:56 +0200 |
commit | c6afb9f6ead56c5d74a27bf2b0cef40670349918 (patch) | |
tree | b68eed3d9fc4546101f5f8d1fb4fcedcbd999dd7 | |
parent | 66b0b0c153aa6b811c4ea3c0e5edddd7f2cb8062 (diff) |
Update the editor icons README to remove outdated information
This closes #38684.
-rw-r--r-- | editor/icons/README.md | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/editor/icons/README.md b/editor/icons/README.md index 5f652e47ab..3159565180 100644 --- a/editor/icons/README.md +++ b/editor/icons/README.md @@ -1,12 +1,7 @@ -The icons here are optimized SVGs, because the editor renders the svgs at runtime, they need -to be small in size, so they can be efficiently parsed. +# Editor icons -The original icons can be found at: -https://github.com/godotengine/godot-design/tree/master/engine/icons +This folder contains all the icons used by Godot editor (except for platform +icons which are located in their respective platform folder). -There you can find the optimizer script. - -If you add a new icon, please make a pull request to this repo: -https://github.com/godotengine/godot-design/ - -and store the optimized SVG version here. +See [Editor icons](https://docs.godotengine.org/en/latest/development/editor/creating_icons.html) +in the documentation for details on creating icons for the Godot editor. |