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authorThomas Herzog <karroffel@users.noreply.github.com>2017-06-23 02:19:40 +0200
committerGitHub <noreply@github.com>2017-06-23 02:19:40 +0200
commitc5e0c6a3365bede09079a84eae164233a566b177 (patch)
tree37b0e574a8fc0bbdf849721d1a401d5071b6104b
parent3f2cd75c6f4c199389ad4d9766b5895be414a5f6 (diff)
parentbe2f7f4172258001fc557b9e4a0257e3539aca26 (diff)
Merge pull request #9307 from nunodonato/shadererrorline
highlight the correct error line in shader editor
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 7c8ee97f22..bad88979ac 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -188,7 +188,7 @@ void ShaderTextEditor::_validate_script() {
if (err != OK) {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
- get_text_edit()->set_line_as_marked(sl.get_error_line(), true);
+ get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
} else {
for (int i = 0; i < get_text_edit()->get_line_count(); i++)