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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-10 17:10:37 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-10 17:10:37 +0100 |
commit | c5908d7ece0895b5cc3ebf3524e38e9661cf0c64 (patch) | |
tree | a46f7c804386e5c0bd56b76e399c8282589a6d27 | |
parent | 8f8c3f4b4c9c8f9e42eb64d4af464f920d827dda (diff) | |
parent | 4f9365dedf92d5f059237eb95f42d1e332240c2b (diff) |
Merge pull request #56631 from zacryol/expand-is-on-X-description
-rw-r--r-- | doc/classes/CharacterBody2D.xml | 12 | ||||
-rw-r--r-- | doc/classes/CharacterBody3D.xml | 12 |
2 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 47ee5d5487..28a9107db6 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -95,37 +95,37 @@ <method name="is_on_ceiling" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not. </description> </method> <method name="is_on_ceiling_only" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not. </description> </method> <method name="is_on_floor" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not. </description> </method> <method name="is_on_floor_only" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not. </description> </method> <method name="is_on_wall" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not. </description> </method> <method name="is_on_wall_only" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not. </description> </method> <method name="move_and_slide"> diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml index e35471b4f6..819190fd69 100644 --- a/doc/classes/CharacterBody3D.xml +++ b/doc/classes/CharacterBody3D.xml @@ -81,37 +81,37 @@ <method name="is_on_ceiling" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not. </description> </method> <method name="is_on_ceiling_only" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided only with the ceiling on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "ceiling" or not. </description> </method> <method name="is_on_floor" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not. </description> </method> <method name="is_on_floor_only" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided only with the floor on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "floor" or not. </description> </method> <method name="is_on_wall" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not. </description> </method> <method name="is_on_wall_only" qualifiers="const"> <return type="bool" /> <description> - Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. + Returns [code]true[/code] if the body collided only with a wall on the last call of [method move_and_slide]. Otherwise, returns [code]false[/code]. The [member up_direction] and [member floor_max_angle] are used to determine whether a surface is "wall" or not. </description> </method> <method name="move_and_slide"> |