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authorunknown <numaanzaheerahmed@yahoo.com>2019-06-23 21:36:47 +0530
committerunknown <numaanzaheerahmed@yahoo.com>2019-06-23 22:26:24 +0530
commitc58b7ab09468bbf17e19b252dee0caf4b427ab5b (patch)
tree7ef042a07d34a84471d91b0301255f72c9ceaccf
parent4d6ad16ac4e07ab0e65a75262b2d7ccd1913c844 (diff)
Fixed script and visibility icons's highlight height in tree
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 54370d02ba..5493879e55 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1128,6 +1128,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
Ref<Texture> b = p_item->cells[i].buttons[j].texture;
Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
+ if (s.height < label_h)
+ s.height = label_h;
Point2i o = Point2i(ofs + w - s.width, p_pos.y) - cache.offset + p_draw_ofs;