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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-09-14 15:02:23 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-14 15:02:23 +0200 |
commit | c52a3646f1055f30b11b0c3fe5d2233a693bd498 (patch) | |
tree | f6555e8ed3ff3b7188b3a2a79f163e5690ccf24a | |
parent | ebc07ad5a2ae771497db28082600729859694f28 (diff) | |
parent | c522fe05e043057c2232afb6a3385fbc2dd39933 (diff) |
Merge pull request #21502 from Web-eWorks/atlasfixes
AtlasTexture fixes, part 2.
-rw-r--r-- | scene/3d/sprite_3d.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 36c0dfc18a..774ee49af2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -431,7 +431,7 @@ void Sprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -441,10 +441,10 @@ void Sprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { @@ -731,7 +731,7 @@ void AnimatedSprite3D::_draw() { }; - Vector2 src_tsize = Vector2(texture->get_width(), texture->get_height()); + Vector2 src_tsize = tsize; // Properly setup UVs for impostor textures (AtlasTexture). Ref<AtlasTexture> atlas_tex = texture; @@ -741,10 +741,10 @@ void AnimatedSprite3D::_draw() { } Vector2 uvs[4] = { - final_src_rect.position / tsize, - (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / tsize, - (final_src_rect.position + final_src_rect.size) / tsize, - (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / tsize, + final_src_rect.position / src_tsize, + (final_src_rect.position + Vector2(final_src_rect.size.x, 0)) / src_tsize, + (final_src_rect.position + final_src_rect.size) / src_tsize, + (final_src_rect.position + Vector2(0, final_src_rect.size.y)) / src_tsize, }; if (is_flipped_h()) { |