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authorjfons <joan.fonssanchez@gmail.com>2022-04-11 12:40:17 +0200
committerjfons <joan.fonssanchez@gmail.com>2022-04-11 12:40:17 +0200
commitc4c0ef116a9653eb97f6522b9b6fdb4d732f9d62 (patch)
treee2ac16a1b0f9816af584dc8a267c6745b3a404ec
parentbf153b82c73755bf898df9de33ac2116ebe914b9 (diff)
Fix specialization constant updates in color passes
The color pass specialization constants were not being updated after splitting them to their own array.
-rw-r--r--servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
index 2acce8bab7..99a7fe6280 100644
--- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
+++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp
@@ -824,6 +824,9 @@ void SceneShaderForwardClustered::set_default_specialization_constants(const Vec
for (int k = 0; k < SHADER_VERSION_MAX; k++) {
E->self()->pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
}
+ for (int k = 0; k < PIPELINE_COLOR_PASS_FLAG_COUNT; k++) {
+ E->self()->color_pipelines[i][j][k].update_specialization_constants(default_specialization_constants);
+ }
}
}
}