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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-09-12 13:01:15 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-05 14:15:07 +0200
commitc494e442bcc1fab9b31c0031c517ac1375ab1625 (patch)
tree792eb0faacd0081046ee2c64513cf4790a8a52b2
parent204822ed452036f7be8e51d67f624720874abb87 (diff)
[HTML5] Refactor display/input JS library code.
-rw-r--r--platform/javascript/display_server_javascript.cpp25
-rw-r--r--platform/javascript/godot_js.h30
-rw-r--r--platform/javascript/js/libs/library_godot_display.js379
-rw-r--r--platform/javascript/js/libs/library_godot_input.js415
4 files changed, 435 insertions, 414 deletions
diff --git a/platform/javascript/display_server_javascript.cpp b/platform/javascript/display_server_javascript.cpp
index 54dce44fec..c2eb826db9 100644
--- a/platform/javascript/display_server_javascript.cpp
+++ b/platform/javascript/display_server_javascript.cpp
@@ -543,14 +543,14 @@ void DisplayServerJavaScript::gamepad_callback(int p_index, int p_connected, con
void DisplayServerJavaScript::process_joypads() {
Input *input = Input::get_singleton();
- int32_t pads = godot_js_display_gamepad_sample_count();
+ int32_t pads = godot_js_input_gamepad_sample_count();
int32_t s_btns_num = 0;
int32_t s_axes_num = 0;
int32_t s_standard = 0;
float s_btns[16];
float s_axes[10];
for (int idx = 0; idx < pads; idx++) {
- int err = godot_js_display_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
+ int err = godot_js_input_gamepad_sample_get(idx, s_btns, &s_btns_num, s_axes, &s_axes_num, &s_standard);
if (err) {
continue;
}
@@ -713,11 +713,17 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
video_driver_index = p_video_driver;
#endif
- godot_js_display_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
- godot_js_display_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
- godot_js_display_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
- godot_js_display_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
- godot_js_display_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
+ // JS Input interface (js/libs/library_godot_input.js)
+ godot_js_input_mouse_button_cb(&DisplayServerJavaScript::mouse_button_callback);
+ godot_js_input_mouse_move_cb(&DisplayServerJavaScript::mouse_move_callback);
+ godot_js_input_mouse_wheel_cb(&DisplayServerJavaScript::mouse_wheel_callback);
+ godot_js_input_touch_cb(&DisplayServerJavaScript::touch_callback, touch_event.identifier, touch_event.coords);
+ godot_js_input_key_cb(&DisplayServerJavaScript::key_callback, key_event.code, key_event.key);
+ godot_js_input_paste_cb(update_clipboard_callback);
+ godot_js_input_drop_files_cb(drop_files_js_callback);
+ godot_js_input_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
+
+ // JS Display interface (js/libs/library_godot_display.js)
godot_js_display_fullscreen_cb(&DisplayServerJavaScript::fullscreen_change_callback);
godot_js_display_window_blur_cb(&window_blur_callback);
godot_js_display_notification_cb(&send_window_event_callback,
@@ -725,9 +731,6 @@ DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_drive
WINDOW_EVENT_MOUSE_EXIT,
WINDOW_EVENT_FOCUS_IN,
WINDOW_EVENT_FOCUS_OUT);
- godot_js_display_paste_cb(update_clipboard_callback);
- godot_js_display_drop_files_cb(drop_files_js_callback);
- godot_js_display_gamepad_cb(&DisplayServerJavaScript::gamepad_callback);
godot_js_display_vk_cb(&vk_input_text_callback);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_event);
@@ -950,7 +953,7 @@ bool DisplayServerJavaScript::can_any_window_draw() const {
void DisplayServerJavaScript::process_events() {
Input::get_singleton()->flush_buffered_events();
- if (godot_js_display_gamepad_sample() == OK) {
+ if (godot_js_input_gamepad_sample() == OK) {
process_joypads();
}
}
diff --git a/platform/javascript/godot_js.h b/platform/javascript/godot_js.h
index 3e0e747b26..8051b270e6 100644
--- a/platform/javascript/godot_js.h
+++ b/platform/javascript/godot_js.h
@@ -50,12 +50,28 @@ extern int godot_js_os_execute(const char *p_json);
extern void godot_js_os_shell_open(const char *p_uri);
extern int godot_js_os_hw_concurrency_get();
+// Input
+extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
+extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
+extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
+extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
+extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
+
+// Input gamepad
+extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
+extern int godot_js_input_gamepad_sample();
+extern int godot_js_input_gamepad_sample_count();
+extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
+extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
+extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
+
// Display
extern int godot_js_display_screen_dpi_get();
extern double godot_js_display_pixel_ratio_get();
extern void godot_js_display_alert(const char *p_text);
extern int godot_js_display_touchscreen_is_available();
extern int godot_js_display_is_swap_ok_cancel();
+extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display canvas
extern void godot_js_display_canvas_focus();
@@ -84,24 +100,10 @@ extern void godot_js_display_cursor_set_visible(int p_visible);
extern void godot_js_display_cursor_lock_set(int p_lock);
extern int godot_js_display_cursor_is_locked();
-// Display gamepad
-extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
-extern int godot_js_display_gamepad_sample();
-extern int godot_js_display_gamepad_sample_count();
-extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
-
// Display listeners
-extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
-extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
-extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
-extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
-extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
extern void godot_js_display_window_blur_cb(void (*p_callback)());
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
-extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
-extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
-extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
// Display Virtual Keyboard
extern int godot_js_display_vk_available();
diff --git a/platform/javascript/js/libs/library_godot_display.js b/platform/javascript/js/libs/library_godot_display.js
index fa129f0e56..17d65b5906 100644
--- a/platform/javascript/js/libs/library_godot_display.js
+++ b/platform/javascript/js/libs/library_godot_display.js
@@ -68,181 +68,6 @@ const GodotDisplayListeners = {
};
mergeInto(LibraryManager.library, GodotDisplayListeners);
-/*
- * Drag and drop handler.
- * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
- * process them one by one (recursively for directories), and copies them to
- * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
- * event (that requires a string array of paths).
- *
- * NOTE: The temporary files are removed after the callback. This means that
- * deferred callbacks won't be able to access the files.
- */
-const GodotDisplayDragDrop = {
- $GodotDisplayDragDrop__deps: ['$FS', '$GodotFS'],
- $GodotDisplayDragDrop: {
- promises: [],
- pending_files: [],
-
- add_entry: function (entry) {
- if (entry.isDirectory) {
- GodotDisplayDragDrop.add_dir(entry);
- } else if (entry.isFile) {
- GodotDisplayDragDrop.add_file(entry);
- } else {
- GodotRuntime.error('Unrecognized entry...', entry);
- }
- },
-
- add_dir: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- const reader = entry.createReader();
- reader.readEntries(function (entries) {
- for (let i = 0; i < entries.length; i++) {
- GodotDisplayDragDrop.add_entry(entries[i]);
- }
- resolve();
- });
- }));
- },
-
- add_file: function (entry) {
- GodotDisplayDragDrop.promises.push(new Promise(function (resolve, reject) {
- entry.file(function (file) {
- const reader = new FileReader();
- reader.onload = function () {
- const f = {
- 'path': file.relativePath || file.webkitRelativePath,
- 'name': file.name,
- 'type': file.type,
- 'size': file.size,
- 'data': reader.result,
- };
- if (!f['path']) {
- f['path'] = f['name'];
- }
- GodotDisplayDragDrop.pending_files.push(f);
- resolve();
- };
- reader.onerror = function () {
- GodotRuntime.print('Error reading file');
- reject();
- };
- reader.readAsArrayBuffer(file);
- }, function (err) {
- GodotRuntime.print('Error!');
- reject();
- });
- }));
- },
-
- process: function (resolve, reject) {
- if (GodotDisplayDragDrop.promises.length === 0) {
- resolve();
- return;
- }
- GodotDisplayDragDrop.promises.pop().then(function () {
- setTimeout(function () {
- GodotDisplayDragDrop.process(resolve, reject);
- }, 0);
- });
- },
-
- _process_event: function (ev, callback) {
- ev.preventDefault();
- if (ev.dataTransfer.items) {
- // Use DataTransferItemList interface to access the file(s)
- for (let i = 0; i < ev.dataTransfer.items.length; i++) {
- const item = ev.dataTransfer.items[i];
- let entry = null;
- if ('getAsEntry' in item) {
- entry = item.getAsEntry();
- } else if ('webkitGetAsEntry' in item) {
- entry = item.webkitGetAsEntry();
- }
- if (entry) {
- GodotDisplayDragDrop.add_entry(entry);
- }
- }
- } else {
- GodotRuntime.error('File upload not supported');
- }
- new Promise(GodotDisplayDragDrop.process).then(function () {
- const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
- const drops = [];
- const files = [];
- FS.mkdir(DROP);
- GodotDisplayDragDrop.pending_files.forEach((elem) => {
- const path = elem['path'];
- GodotFS.copy_to_fs(DROP + path, elem['data']);
- let idx = path.indexOf('/');
- if (idx === -1) {
- // Root file
- drops.push(DROP + path);
- } else {
- // Subdir
- const sub = path.substr(0, idx);
- idx = sub.indexOf('/');
- if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
- drops.push(DROP + sub);
- }
- }
- files.push(DROP + path);
- });
- GodotDisplayDragDrop.promises = [];
- GodotDisplayDragDrop.pending_files = [];
- callback(drops);
- if (GodotConfig.persistent_drops) {
- // Delay removal at exit.
- GodotOS.atexit(function (resolve, reject) {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- resolve();
- });
- } else {
- GodotDisplayDragDrop.remove_drop(files, DROP);
- }
- });
- },
-
- remove_drop: function (files, drop_path) {
- const dirs = [drop_path.substr(0, drop_path.length - 1)];
- // Remove temporary files
- files.forEach(function (file) {
- FS.unlink(file);
- let dir = file.replace(drop_path, '');
- let idx = dir.lastIndexOf('/');
- while (idx > 0) {
- dir = dir.substr(0, idx);
- if (dirs.indexOf(drop_path + dir) === -1) {
- dirs.push(drop_path + dir);
- }
- idx = dir.lastIndexOf('/');
- }
- });
- // Remove dirs.
- dirs.sort(function (a, b) {
- const al = (a.match(/\//g) || []).length;
- const bl = (b.match(/\//g) || []).length;
- if (al > bl) {
- return -1;
- } else if (al < bl) {
- return 1;
- }
- return 0;
- }).forEach(function (dir) {
- FS.rmdir(dir);
- });
- },
-
- handler: function (callback) {
- return function (ev) {
- GodotDisplayDragDrop._process_event(ev, callback);
- };
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayDragDrop);
-
const GodotDisplayVK = {
$GodotDisplayVK__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
@@ -394,133 +219,6 @@ const GodotDisplayCursor = {
};
mergeInto(LibraryManager.library, GodotDisplayCursor);
-/*
- * Display Gamepad API helper.
- */
-const GodotDisplayGamepads = {
- $GodotDisplayGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
- $GodotDisplayGamepads: {
- samples: [],
-
- get_pads: function () {
- try {
- // Will throw in iframe when permission is denied.
- // Will throw/warn in the future for insecure contexts.
- // See https://github.com/w3c/gamepad/pull/120
- const pads = navigator.getGamepads();
- if (pads) {
- return pads;
- }
- return [];
- } catch (e) {
- return [];
- }
- },
-
- get_samples: function () {
- return GodotDisplayGamepads.samples;
- },
-
- get_sample: function (index) {
- const samples = GodotDisplayGamepads.samples;
- return index < samples.length ? samples[index] : null;
- },
-
- sample: function () {
- const pads = GodotDisplayGamepads.get_pads();
- const samples = [];
- for (let i = 0; i < pads.length; i++) {
- const pad = pads[i];
- if (!pad) {
- samples.push(null);
- continue;
- }
- const s = {
- standard: pad.mapping === 'standard',
- buttons: [],
- axes: [],
- connected: pad.connected,
- };
- for (let b = 0; b < pad.buttons.length; b++) {
- s.buttons.push(pad.buttons[b].value);
- }
- for (let a = 0; a < pad.axes.length; a++) {
- s.axes.push(pad.axes[a]);
- }
- samples.push(s);
- }
- GodotDisplayGamepads.samples = samples;
- },
-
- init: function (onchange) {
- GodotDisplayListeners.samples = [];
- function add(pad) {
- const guid = GodotDisplayGamepads.get_guid(pad);
- const c_id = GodotRuntime.allocString(pad.id);
- const c_guid = GodotRuntime.allocString(guid);
- onchange(pad.index, 1, c_id, c_guid);
- GodotRuntime.free(c_id);
- GodotRuntime.free(c_guid);
- }
- const pads = GodotDisplayGamepads.get_pads();
- for (let i = 0; i < pads.length; i++) {
- // Might be reserved space.
- if (pads[i]) {
- add(pads[i]);
- }
- }
- GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
- add(evt.gamepad);
- }, false);
- GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
- onchange(evt.gamepad.index, 0);
- }, false);
- },
-
- get_guid: function (pad) {
- if (pad.mapping) {
- return pad.mapping;
- }
- const ua = navigator.userAgent;
- let os = 'Unknown';
- if (ua.indexOf('Android') >= 0) {
- os = 'Android';
- } else if (ua.indexOf('Linux') >= 0) {
- os = 'Linux';
- } else if (ua.indexOf('iPhone') >= 0) {
- os = 'iOS';
- } else if (ua.indexOf('Macintosh') >= 0) {
- // Updated iPads will fall into this category.
- os = 'MacOSX';
- } else if (ua.indexOf('Windows') >= 0) {
- os = 'Windows';
- }
-
- const id = pad.id;
- // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
- const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
- // Firefox/Safari style (safari may remove leading zeores)
- const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
- let vendor = '';
- let product = '';
- if (exp1.test(id)) {
- const match = exp1.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- } else if (exp2.test(id)) {
- const match = exp2.exec(id);
- vendor = match[1].padStart(4, '0');
- product = match[2].padStart(4, '0');
- }
- if (!vendor || !product) {
- return `${os}Unknown`;
- }
- return os + vendor + product;
- },
- },
-};
-mergeInto(LibraryManager.library, GodotDisplayGamepads);
-
const GodotDisplayScreen = {
$GodotDisplayScreen__deps: ['$GodotConfig', '$GodotOS', '$GL', 'emscripten_webgl_get_current_context'],
$GodotDisplayScreen: {
@@ -636,7 +334,7 @@ mergeInto(LibraryManager.library, GodotDisplayScreen);
* Exposes all the functions needed by DisplayServer implementation.
*/
const GodotDisplay = {
- $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayDragDrop', '$GodotDisplayGamepads', '$GodotDisplayScreen', '$GodotDisplayVK'],
+ $GodotDisplay__deps: ['$GodotConfig', '$GodotRuntime', '$GodotDisplayCursor', '$GodotDisplayListeners', '$GodotDisplayScreen', '$GodotDisplayVK'],
$GodotDisplay: {
window_icon: '',
findDPI: function () {
@@ -915,38 +613,6 @@ const GodotDisplay = {
});
},
- godot_js_display_paste_cb__sig: 'vi',
- godot_js_display_paste_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- GodotDisplayListeners.add(window, 'paste', function (evt) {
- const text = evt.clipboardData.getData('text');
- const ptr = GodotRuntime.allocString(text);
- func(ptr);
- GodotRuntime.free(ptr);
- }, false);
- },
-
- godot_js_display_drop_files_cb__sig: 'vi',
- godot_js_display_drop_files_cb: function (callback) {
- const func = GodotRuntime.get_func(callback);
- const dropFiles = function (files) {
- const args = files || [];
- if (!args.length) {
- return;
- }
- const argc = args.length;
- const argv = GodotRuntime.allocStringArray(args);
- func(argv, argc);
- GodotRuntime.freeStringArray(argv, argc);
- };
- const canvas = GodotConfig.canvas;
- GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
- // Prevent default behavior (which would try to open the file(s))
- ev.preventDefault();
- }, false);
- GodotDisplayListeners.add(canvas, 'drop', GodotDisplayDragDrop.handler(dropFiles));
- },
-
godot_js_display_setup_canvas__sig: 'viiii',
godot_js_display_setup_canvas: function (p_width, p_height, p_fullscreen, p_hidpi) {
const canvas = GodotConfig.canvas;
@@ -1006,49 +672,6 @@ const GodotDisplay = {
GodotDisplayVK.init(input_cb);
}
},
-
- /*
- * Gamepads
- */
- godot_js_display_gamepad_cb__sig: 'vi',
- godot_js_display_gamepad_cb: function (change_cb) {
- const onchange = GodotRuntime.get_func(change_cb);
- GodotDisplayGamepads.init(onchange);
- },
-
- godot_js_display_gamepad_sample_count__sig: 'i',
- godot_js_display_gamepad_sample_count: function () {
- return GodotDisplayGamepads.get_samples().length;
- },
-
- godot_js_display_gamepad_sample__sig: 'i',
- godot_js_display_gamepad_sample: function () {
- GodotDisplayGamepads.sample();
- return 0;
- },
-
- godot_js_display_gamepad_sample_get__sig: 'iiiiiii',
- godot_js_display_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
- const sample = GodotDisplayGamepads.get_sample(p_index);
- if (!sample || !sample.connected) {
- return 1;
- }
- const btns = sample.buttons;
- const btns_len = btns.length < 16 ? btns.length : 16;
- for (let i = 0; i < btns_len; i++) {
- GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
- }
- GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
- const axes = sample.axes;
- const axes_len = axes.length < 10 ? axes.length : 10;
- for (let i = 0; i < axes_len; i++) {
- GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
- }
- GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
- const is_standard = sample.standard ? 1 : 0;
- GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
- return 0;
- },
};
autoAddDeps(GodotDisplay, '$GodotDisplay');
diff --git a/platform/javascript/js/libs/library_godot_input.js b/platform/javascript/js/libs/library_godot_input.js
index 279aa8f012..6cd8106917 100644
--- a/platform/javascript/js/libs/library_godot_input.js
+++ b/platform/javascript/js/libs/library_godot_input.js
@@ -28,8 +28,313 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+/*
+ * Gamepad API helper.
+ */
+const GodotInputGamepads = {
+ $GodotInputGamepads__deps: ['$GodotRuntime', '$GodotDisplayListeners'],
+ $GodotInputGamepads: {
+ samples: [],
+
+ get_pads: function () {
+ try {
+ // Will throw in iframe when permission is denied.
+ // Will throw/warn in the future for insecure contexts.
+ // See https://github.com/w3c/gamepad/pull/120
+ const pads = navigator.getGamepads();
+ if (pads) {
+ return pads;
+ }
+ return [];
+ } catch (e) {
+ return [];
+ }
+ },
+
+ get_samples: function () {
+ return GodotInputGamepads.samples;
+ },
+
+ get_sample: function (index) {
+ const samples = GodotInputGamepads.samples;
+ return index < samples.length ? samples[index] : null;
+ },
+
+ sample: function () {
+ const pads = GodotInputGamepads.get_pads();
+ const samples = [];
+ for (let i = 0; i < pads.length; i++) {
+ const pad = pads[i];
+ if (!pad) {
+ samples.push(null);
+ continue;
+ }
+ const s = {
+ standard: pad.mapping === 'standard',
+ buttons: [],
+ axes: [],
+ connected: pad.connected,
+ };
+ for (let b = 0; b < pad.buttons.length; b++) {
+ s.buttons.push(pad.buttons[b].value);
+ }
+ for (let a = 0; a < pad.axes.length; a++) {
+ s.axes.push(pad.axes[a]);
+ }
+ samples.push(s);
+ }
+ GodotInputGamepads.samples = samples;
+ },
+
+ init: function (onchange) {
+ GodotDisplayListeners.samples = [];
+ function add(pad) {
+ const guid = GodotInputGamepads.get_guid(pad);
+ const c_id = GodotRuntime.allocString(pad.id);
+ const c_guid = GodotRuntime.allocString(guid);
+ onchange(pad.index, 1, c_id, c_guid);
+ GodotRuntime.free(c_id);
+ GodotRuntime.free(c_guid);
+ }
+ const pads = GodotInputGamepads.get_pads();
+ for (let i = 0; i < pads.length; i++) {
+ // Might be reserved space.
+ if (pads[i]) {
+ add(pads[i]);
+ }
+ }
+ GodotDisplayListeners.add(window, 'gamepadconnected', function (evt) {
+ add(evt.gamepad);
+ }, false);
+ GodotDisplayListeners.add(window, 'gamepaddisconnected', function (evt) {
+ onchange(evt.gamepad.index, 0);
+ }, false);
+ },
+
+ get_guid: function (pad) {
+ if (pad.mapping) {
+ return pad.mapping;
+ }
+ const ua = navigator.userAgent;
+ let os = 'Unknown';
+ if (ua.indexOf('Android') >= 0) {
+ os = 'Android';
+ } else if (ua.indexOf('Linux') >= 0) {
+ os = 'Linux';
+ } else if (ua.indexOf('iPhone') >= 0) {
+ os = 'iOS';
+ } else if (ua.indexOf('Macintosh') >= 0) {
+ // Updated iPads will fall into this category.
+ os = 'MacOSX';
+ } else if (ua.indexOf('Windows') >= 0) {
+ os = 'Windows';
+ }
+
+ const id = pad.id;
+ // Chrom* style: NAME (Vendor: xxxx Product: xxxx)
+ const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
+ // Firefox/Safari style (safari may remove leading zeores)
+ const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
+ let vendor = '';
+ let product = '';
+ if (exp1.test(id)) {
+ const match = exp1.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ } else if (exp2.test(id)) {
+ const match = exp2.exec(id);
+ vendor = match[1].padStart(4, '0');
+ product = match[2].padStart(4, '0');
+ }
+ if (!vendor || !product) {
+ return `${os}Unknown`;
+ }
+ return os + vendor + product;
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputGamepads);
+
+/*
+ * Drag and drop helper.
+ * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
+ * process them one by one (recursively for directories), and copies them to
+ * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
+ * event (that requires a string array of paths).
+ *
+ * NOTE: The temporary files are removed after the callback. This means that
+ * deferred callbacks won't be able to access the files.
+ */
+const GodotInputDragDrop = {
+ $GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
+ $GodotInputDragDrop: {
+ promises: [],
+ pending_files: [],
+
+ add_entry: function (entry) {
+ if (entry.isDirectory) {
+ GodotInputDragDrop.add_dir(entry);
+ } else if (entry.isFile) {
+ GodotInputDragDrop.add_file(entry);
+ } else {
+ GodotRuntime.error('Unrecognized entry...', entry);
+ }
+ },
+
+ add_dir: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ const reader = entry.createReader();
+ reader.readEntries(function (entries) {
+ for (let i = 0; i < entries.length; i++) {
+ GodotInputDragDrop.add_entry(entries[i]);
+ }
+ resolve();
+ });
+ }));
+ },
+
+ add_file: function (entry) {
+ GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
+ entry.file(function (file) {
+ const reader = new FileReader();
+ reader.onload = function () {
+ const f = {
+ 'path': file.relativePath || file.webkitRelativePath,
+ 'name': file.name,
+ 'type': file.type,
+ 'size': file.size,
+ 'data': reader.result,
+ };
+ if (!f['path']) {
+ f['path'] = f['name'];
+ }
+ GodotInputDragDrop.pending_files.push(f);
+ resolve();
+ };
+ reader.onerror = function () {
+ GodotRuntime.print('Error reading file');
+ reject();
+ };
+ reader.readAsArrayBuffer(file);
+ }, function (err) {
+ GodotRuntime.print('Error!');
+ reject();
+ });
+ }));
+ },
+
+ process: function (resolve, reject) {
+ if (GodotInputDragDrop.promises.length === 0) {
+ resolve();
+ return;
+ }
+ GodotInputDragDrop.promises.pop().then(function () {
+ setTimeout(function () {
+ GodotInputDragDrop.process(resolve, reject);
+ }, 0);
+ });
+ },
+
+ _process_event: function (ev, callback) {
+ ev.preventDefault();
+ if (ev.dataTransfer.items) {
+ // Use DataTransferItemList interface to access the file(s)
+ for (let i = 0; i < ev.dataTransfer.items.length; i++) {
+ const item = ev.dataTransfer.items[i];
+ let entry = null;
+ if ('getAsEntry' in item) {
+ entry = item.getAsEntry();
+ } else if ('webkitGetAsEntry' in item) {
+ entry = item.webkitGetAsEntry();
+ }
+ if (entry) {
+ GodotInputDragDrop.add_entry(entry);
+ }
+ }
+ } else {
+ GodotRuntime.error('File upload not supported');
+ }
+ new Promise(GodotInputDragDrop.process).then(function () {
+ const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
+ const drops = [];
+ const files = [];
+ FS.mkdir(DROP);
+ GodotInputDragDrop.pending_files.forEach((elem) => {
+ const path = elem['path'];
+ GodotFS.copy_to_fs(DROP + path, elem['data']);
+ let idx = path.indexOf('/');
+ if (idx === -1) {
+ // Root file
+ drops.push(DROP + path);
+ } else {
+ // Subdir
+ const sub = path.substr(0, idx);
+ idx = sub.indexOf('/');
+ if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
+ drops.push(DROP + sub);
+ }
+ }
+ files.push(DROP + path);
+ });
+ GodotInputDragDrop.promises = [];
+ GodotInputDragDrop.pending_files = [];
+ callback(drops);
+ if (GodotConfig.persistent_drops) {
+ // Delay removal at exit.
+ GodotOS.atexit(function (resolve, reject) {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ resolve();
+ });
+ } else {
+ GodotInputDragDrop.remove_drop(files, DROP);
+ }
+ });
+ },
+
+ remove_drop: function (files, drop_path) {
+ const dirs = [drop_path.substr(0, drop_path.length - 1)];
+ // Remove temporary files
+ files.forEach(function (file) {
+ FS.unlink(file);
+ let dir = file.replace(drop_path, '');
+ let idx = dir.lastIndexOf('/');
+ while (idx > 0) {
+ dir = dir.substr(0, idx);
+ if (dirs.indexOf(drop_path + dir) === -1) {
+ dirs.push(drop_path + dir);
+ }
+ idx = dir.lastIndexOf('/');
+ }
+ });
+ // Remove dirs.
+ dirs.sort(function (a, b) {
+ const al = (a.match(/\//g) || []).length;
+ const bl = (b.match(/\//g) || []).length;
+ if (al > bl) {
+ return -1;
+ } else if (al < bl) {
+ return 1;
+ }
+ return 0;
+ }).forEach(function (dir) {
+ FS.rmdir(dir);
+ });
+ },
+
+ handler: function (callback) {
+ return function (ev) {
+ GodotInputDragDrop._process_event(ev, callback);
+ };
+ },
+ },
+};
+mergeInto(LibraryManager.library, GodotInputDragDrop);
+
+/*
+ * Godot exposed input functions.
+ */
const GodotInput = {
- $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners'],
+ $GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotDisplayListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
$GodotInput: {
getModifiers: function (evt) {
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
@@ -44,8 +349,11 @@ const GodotInput = {
},
},
- godot_js_display_mouse_move_cb__sig: 'vi',
- godot_js_display_mouse_move_cb: function (callback) {
+ /*
+ * Mouse API
+ */
+ godot_js_input_mouse_move_cb__sig: 'vi',
+ godot_js_input_mouse_move_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function move_cb(evt) {
@@ -62,8 +370,8 @@ const GodotInput = {
GodotDisplayListeners.add(window, 'mousemove', move_cb, false);
},
- godot_js_display_mouse_wheel_cb__sig: 'vi',
- godot_js_display_mouse_wheel_cb: function (callback) {
+ godot_js_input_mouse_wheel_cb__sig: 'vi',
+ godot_js_input_mouse_wheel_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
function wheel_cb(evt) {
if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
@@ -73,8 +381,8 @@ const GodotInput = {
GodotDisplayListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
},
- godot_js_display_mouse_button_cb__sig: 'vi',
- godot_js_display_mouse_button_cb: function (callback) {
+ godot_js_input_mouse_button_cb__sig: 'vi',
+ godot_js_input_mouse_button_cb: function (callback) {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function button_cb(p_pressed, evt) {
@@ -89,8 +397,11 @@ const GodotInput = {
GodotDisplayListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
},
- godot_js_display_touch_cb__sig: 'viii',
- godot_js_display_touch_cb: function (callback, ids, coords) {
+ /*
+ * Touch API
+ */
+ godot_js_input_touch_cb__sig: 'viii',
+ godot_js_input_touch_cb: function (callback, ids, coords) {
const func = GodotRuntime.get_func(callback);
const canvas = GodotConfig.canvas;
function touch_cb(type, evt) {
@@ -114,8 +425,11 @@ const GodotInput = {
GodotDisplayListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
},
- godot_js_display_key_cb__sig: 'viii',
- godot_js_display_key_cb: function (callback, code, key) {
+ /*
+ * Key API
+ */
+ godot_js_input_key_cb__sig: 'viii',
+ godot_js_input_key_cb: function (callback, code, key) {
const func = GodotRuntime.get_func(callback);
function key_cb(pressed, evt) {
const modifiers = GodotInput.getModifiers(evt);
@@ -127,6 +441,85 @@ const GodotInput = {
GodotDisplayListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
GodotDisplayListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
},
+
+ /*
+ * Gamepad API
+ */
+ godot_js_input_gamepad_cb__sig: 'vi',
+ godot_js_input_gamepad_cb: function (change_cb) {
+ const onchange = GodotRuntime.get_func(change_cb);
+ GodotInputGamepads.init(onchange);
+ },
+
+ godot_js_input_gamepad_sample_count__sig: 'i',
+ godot_js_input_gamepad_sample_count: function () {
+ return GodotInputGamepads.get_samples().length;
+ },
+
+ godot_js_input_gamepad_sample__sig: 'i',
+ godot_js_input_gamepad_sample: function () {
+ GodotInputGamepads.sample();
+ return 0;
+ },
+
+ godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
+ godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
+ const sample = GodotInputGamepads.get_sample(p_index);
+ if (!sample || !sample.connected) {
+ return 1;
+ }
+ const btns = sample.buttons;
+ const btns_len = btns.length < 16 ? btns.length : 16;
+ for (let i = 0; i < btns_len; i++) {
+ GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
+ const axes = sample.axes;
+ const axes_len = axes.length < 10 ? axes.length : 10;
+ for (let i = 0; i < axes_len; i++) {
+ GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
+ }
+ GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
+ const is_standard = sample.standard ? 1 : 0;
+ GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
+ return 0;
+ },
+
+ /*
+ * Drag/Drop API
+ */
+ godot_js_input_drop_files_cb__sig: 'vi',
+ godot_js_input_drop_files_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ const dropFiles = function (files) {
+ const args = files || [];
+ if (!args.length) {
+ return;
+ }
+ const argc = args.length;
+ const argv = GodotRuntime.allocStringArray(args);
+ func(argv, argc);
+ GodotRuntime.freeStringArray(argv, argc);
+ };
+ const canvas = GodotConfig.canvas;
+ GodotDisplayListeners.add(canvas, 'dragover', function (ev) {
+ // Prevent default behavior (which would try to open the file(s))
+ ev.preventDefault();
+ }, false);
+ GodotDisplayListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
+ },
+
+ /* Paste API */
+ godot_js_input_paste_cb__sig: 'vi',
+ godot_js_input_paste_cb: function (callback) {
+ const func = GodotRuntime.get_func(callback);
+ GodotDisplayListeners.add(window, 'paste', function (evt) {
+ const text = evt.clipboardData.getData('text');
+ const ptr = GodotRuntime.allocString(text);
+ func(ptr);
+ GodotRuntime.free(ptr);
+ }, false);
+ },
};
autoAddDeps(GodotInput, '$GodotInput');