summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2022-08-31 09:12:31 +0200
committerGitHub <noreply@github.com>2022-08-31 09:12:31 +0200
commitc40855f8189e603bdadca8d32fa7988a249ed96b (patch)
tree8208d48aa25b7ff2ac4958237cfc28055530f971
parentc80ea41e3bb49d9198c69e297c67ad0f9d38bb86 (diff)
parent708222bb9a185606e71de2d68d558001b9a32132 (diff)
Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent
Fix vector type for signed tangent in mobile shader
-rw-r--r--servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
index 0960533917..0ffc72f78f 100644
--- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
+++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl
@@ -240,7 +240,7 @@ void main() {
#endif
#if defined(TANGENT_USED) || defined(NORMAL_MAP_USED) || defined(LIGHT_ANISOTROPY_USED)
- vec3 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
+ vec2 signed_tangent_attrib = tangent_attrib * 2.0 - 1.0;
vec3 tangent = oct_to_vec3(vec2(signed_tangent_attrib.x, abs(signed_tangent_attrib.y) * 2.0 - 1.0));
float binormalf = sign(signed_tangent_attrib.y);
vec3 binormal = normalize(cross(normal, tangent) * binormalf);