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author | asheraryam <asheraryam@gmail.com> | 2021-03-02 18:36:28 +0300 |
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committer | asheraryam <asheraryam@gmail.com> | 2021-03-02 18:36:28 +0300 |
commit | c3d8538bb42f58aed598e361aa23fb1f6fd3d01a (patch) | |
tree | 1b9b2319d4cd29001dd9c7f0e100211c50b8358f | |
parent | 8faecd6a470aeef41084a32d74f4a131a5ef42b6 (diff) |
Fix rounding error in Clip Content
Rounds the position and size of the final clip rect to avoid flickering issues.
Fixes https://github.com/godotengine/godot/issues/46493
-rw-r--r-- | servers/rendering/renderer_canvas_cull.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_canvas_cull.cpp b/servers/rendering/renderer_canvas_cull.cpp index e34bc9acb8..081154aa1d 100644 --- a/servers/rendering/renderer_canvas_cull.cpp +++ b/servers/rendering/renderer_canvas_cull.cpp @@ -148,6 +148,8 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2 } else { ci->final_clip_rect = global_rect; } + ci->final_clip_rect.position = ci->final_clip_rect.position.round(); + ci->final_clip_rect.size = ci->final_clip_rect.size.round(); ci->final_clip_owner = ci; } else { |