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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-16 08:05:17 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-16 08:05:17 +0100 |
commit | c39aa2b2002337f8ffc07d7606c18dfa534cd8c5 (patch) | |
tree | 9cea4302fc3eb700dc6f01d3d67d1341def997e5 | |
parent | c87e6fa36f0742963ada8820703e852b2fabd79e (diff) | |
parent | 2a694a44cb8ceb9f333625dab3a14309a2bc14aa (diff) |
Merge pull request #34367 from clayjohn/GLES2-shadow_color
Fix shadow color in GLES2 by making sRGB
-rw-r--r-- | drivers/gles2/rasterizer_scene_gles2.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp index 06608c658d..4e85fc93dd 100644 --- a/drivers/gles2/rasterizer_scene_gles2.cpp +++ b/drivers/gles2/rasterizer_scene_gles2.cpp @@ -1954,8 +1954,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado Color color = light_ptr->color * sign * energy * Math_PI; state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color); - Color shadow_color = light_ptr->shadow_color.to_linear(); - state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, shadow_color); + state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, light_ptr->shadow_color); //specific parameters |