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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-12-16 08:05:17 +0100
committerGitHub <noreply@github.com>2019-12-16 08:05:17 +0100
commitc39aa2b2002337f8ffc07d7606c18dfa534cd8c5 (patch)
tree9cea4302fc3eb700dc6f01d3d67d1341def997e5
parentc87e6fa36f0742963ada8820703e852b2fabd79e (diff)
parent2a694a44cb8ceb9f333625dab3a14309a2bc14aa (diff)
Merge pull request #34367 from clayjohn/GLES2-shadow_color
Fix shadow color in GLES2 by making sRGB
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 06608c658d..4e85fc93dd 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -1954,8 +1954,7 @@ void RasterizerSceneGLES2::_setup_light(LightInstance *light, ShadowAtlas *shado
Color color = light_ptr->color * sign * energy * Math_PI;
state.scene_shader.set_uniform(SceneShaderGLES2::LIGHT_COLOR, color);
- Color shadow_color = light_ptr->shadow_color.to_linear();
- state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, shadow_color);
+ state.scene_shader.set_uniform(SceneShaderGLES2::SHADOW_COLOR, light_ptr->shadow_color);
//specific parameters