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authorLakshay Angrish <angrishlakshay@gmail.com>2019-12-26 11:12:02 +0530
committerLakshay Angrish <angrishlakshay@gmail.com>2019-12-26 11:12:02 +0530
commitc37429b281a2f95569a1096e84fb21ef7a6f4edb (patch)
tree03148da0f8b7563e056c7d4dedcba01e6798c138
parent318c69351624f7794c51b5385d252af397c0404a (diff)
add AngelCode format in BitmapFont doc's description
-rw-r--r--doc/classes/BitmapFont.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 16a28978d5..5b7c3def63 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -1,7 +1,8 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="BitmapFont" inherits="Font" category="Core" version="3.2">
<brief_description>
- Renders text using [code]*.fnt[/code] fonts.
+ Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format.
+ Handles files with the [code].fnt[/code] extension
</brief_description>
<description>
Renders text using [code]*.fnt[/code] fonts containing texture atlases. Supports distance fields. For using vector font files like TTF directly, see [DynamicFont].