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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-20 17:41:11 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-20 17:41:11 +0200 |
commit | c36807994d06d812053f469c4189c81439f69231 (patch) | |
tree | 1cc49bdc02b513d2006eb52d53313159564ff683 | |
parent | fdf041a466b5ecbdd2294ecfeab598fcc3dc5cda (diff) | |
parent | 806a1a6646d194493dc2eb283a2e4e9a59083bc0 (diff) |
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
Draw triangles for HeightMapShape debug collision
-rw-r--r-- | scene/resources/height_map_shape_3d.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 6bb0faf098..de5da944bc 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -44,7 +44,7 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { const float *r = map_data.ptr(); // reserve some memory for our points.. - points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2)); + points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2)); // now set our points int r_offset = 0; @@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); } + if ((w != map_width - 1) && (d != map_depth - 1)) { + points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z); + points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0); + } + height.x += 1.0; } |