diff options
author | Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com> | 2017-09-14 07:42:21 +0200 |
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committer | Przemysław Gołąb (n-pigeon) <golab.przemyslaw@gmail.com> | 2017-09-15 09:16:30 +0200 |
commit | c32d857480400f1a503ef146916b8df6d4cb8315 (patch) | |
tree | 691dbae2bc53c5f4de1790935a0fdbfd4d39ce3c | |
parent | 9ac940677c9febc5f1c52782a717df61b0224344 (diff) |
Spatial, Transform and Transform2D documentation tweaks
-rw-r--r-- | doc/classes/Spatial.xml | 72 | ||||
-rw-r--r-- | doc/classes/Transform.xml | 22 | ||||
-rw-r--r-- | doc/classes/Transform2D.xml | 18 |
3 files changed, 56 insertions, 56 deletions
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 076d0b9bc3..e43e4dcc1b 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -4,7 +4,7 @@ Most basic 3D game object, parent of all 3D related nodes. </brief_description> <description> - Most basic 3D game object, with a 3D [Transform] and visibility settings. All 3D physics nodes and sprites inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project. + Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project. </description> <tutorials> </tutorials> @@ -15,35 +15,35 @@ <return type="SpatialGizmo"> </return> <description> - Return the SpatialGizmo for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor. + Returns the SpatialGizmo for this node. Used for example in [EditorSpatialGizmo] as custom visualization and editing handles in Editor. </description> </method> <method name="get_global_transform" qualifiers="const"> <return type="Transform"> </return> <description> - Return the global transform, relative to worldspace. + Returns the global transform, relative to worldspace. </description> </method> <method name="get_parent_spatial" qualifiers="const"> <return type="Spatial"> </return> <description> - Return the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]. + Returns the parent [Spatial], or an empty [Object] if no parent exists or parent is not of type [Spatial]. </description> </method> <method name="get_rotation" qualifiers="const"> <return type="Vector3"> </return> <description> - Return the rotation (in radians). + Returns the rotation (in radians). </description> </method> <method name="get_rotation_deg" qualifiers="const"> <return type="Vector3"> </return> <description> - Return the rotation (in degrees). + Returns the rotation (in degrees). </description> </method> <method name="get_scale" qualifiers="const"> @@ -56,7 +56,7 @@ <return type="Transform"> </return> <description> - Return the local transform, relative to the bone parent. + Returns the local transform, relative to the bone parent. </description> </method> <method name="get_translation" qualifiers="const"> @@ -69,7 +69,7 @@ <return type="World"> </return> <description> - Return current [World] resource this Spatial node is registered to. + Returns the current [World] resource this Spatial node is registered to. </description> </method> <method name="global_rotate"> @@ -80,7 +80,7 @@ <argument index="1" name="radians" type="float"> </argument> <description> - Rotate current node along normal [Vector3] by angle in radians in Global space. + Rotates the current node along normal [Vector3] by angle in radians in Global space. </description> </method> <method name="global_translate"> @@ -89,49 +89,49 @@ <argument index="0" name="offset" type="Vector3"> </argument> <description> - Move current node by [Vector3] offset in Global space. + Moves the node by [Vector3] offset in Global space. </description> </method> <method name="hide"> <return type="void"> </return> <description> - Disable rendering of this node. Change Spatial Visible property to false. + Disables rendering of this node. Change Spatial Visible property to false. </description> </method> <method name="is_local_transform_notification_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Returns whether node sends notification that its local transformation changed. Spatial will not propagate this by default. + Returns whether node notifies about its local transformation changes. Spatial will not propagate this by default. </description> </method> <method name="is_set_as_toplevel" qualifiers="const"> <return type="bool"> </return> <description> - Returns whether this node is set as Toplevel, ignoring its parent node transformations. + Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations. </description> </method> <method name="is_transform_notification_enabled" qualifiers="const"> <return type="bool"> </return> <description> - Returns whether node sends notification that its transformation changed. Spatial will not propagate this by default. + Returns whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default. </description> </method> <method name="is_visible" qualifiers="const"> <return type="bool"> </return> <description> - Returns whether this node is set to be visible. + Returns whether the node is set to be visible. </description> </method> <method name="is_visible_in_tree" qualifiers="const"> <return type="bool"> </return> <description> - Returns whether this node is visible, taking into consideration that its parents visibility. + Returns whether the node is visible, taking into consideration that its parents visibility. </description> </method> <method name="look_at"> @@ -155,14 +155,14 @@ <argument index="2" name="up" type="Vector3"> </argument> <description> - Moves itself to specified position and then rotates itself to point into direction of target position. Operations take place in global space. + Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space. </description> </method> <method name="orthonormalize"> <return type="void"> </return> <description> - Reset this node transformations (like scale, skew and taper) preserving its rotation and translation. Performs orthonormalization on this node [Transform3D]. + Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation. Performs orthonormalization on this node [Transform3D]. </description> </method> <method name="rotate"> @@ -173,7 +173,7 @@ <argument index="1" name="radians" type="float"> </argument> <description> - Rotates node in local space on given normal [Vector3] by angle in radians. + Rotates the node in local space on given normal [Vector3] by angle in radians. </description> </method> <method name="rotate_x"> @@ -182,7 +182,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Rotates node in local space on X axis by angle in radians. + Rotates the node in local space on X axis by angle in radians. </description> </method> <method name="rotate_y"> @@ -191,7 +191,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Rotates node in local space on Y axis by angle in radians. + Rotates the node in local space on Y axis by angle in radians. </description> </method> <method name="rotate_z"> @@ -200,7 +200,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Rotates node in local space on Z axis by angle in radians. + Rotates the node in local space on Z axis by angle in radians. </description> </method> <method name="set_as_toplevel"> @@ -209,7 +209,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Makes this node ignore its parents tranformations. Node tranformations are only in global space. + Makes the node ignore its parents tranformations. Node tranformations are only in global space. </description> </method> <method name="set_gizmo"> @@ -243,7 +243,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - Set whether this node ignores notification that its transformation changed. + Set whether the node ignores notification that its transformation (global or local) changed. </description> </method> <method name="set_notify_local_transform"> @@ -252,7 +252,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether this node sends notification that its local transformation changed. Spatial will not propagate this by default. + Set whether the node notifies about its local transformation changes. Spatial will not propagate this by default. </description> </method> <method name="set_notify_transform"> @@ -261,7 +261,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether this node sends notification that its transformation changed. Spatial will not propagate this by default. + Set whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default. </description> </method> <method name="set_rotation"> @@ -320,7 +320,7 @@ <return type="void"> </return> <description> - Enable rendering of this node. Change Spatial Visible property to false. + Enables rendering of this node. Change Spatial Visible property to "True". </description> </method> <method name="to_global" qualifiers="const"> @@ -329,7 +329,7 @@ <argument index="0" name="local_point" type="Vector3"> </argument> <description> - Tranform [Vector3] from this node local space to world space. + Tranforms [Vector3] "local_point" from this node's local space to world space. </description> </method> <method name="to_local" qualifiers="const"> @@ -338,7 +338,7 @@ <argument index="0" name="global_point" type="Vector3"> </argument> <description> - Tranform [Vector3] from world space to this node local space. + Tranforms [Vector3] "global_point" from world space to this node's local space. </description> </method> <method name="translate"> @@ -347,14 +347,14 @@ <argument index="0" name="offset" type="Vector3"> </argument> <description> - Change node position by given offset [Vector3]. + Changes the node's position by given offset [Vector3]. </description> </method> <method name="update_gizmo"> <return type="void"> </return> <description> - Update [SpatialGizmo] of this node. + Updates the [SpatialGizmo] of this node. </description> </method> </methods> @@ -384,23 +384,23 @@ <signals> <signal name="visibility_changed"> <description> - Emitted when node visibility changed. + Emitted when node visibility changes. </description> </signal> </signals> <constants> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="29" enum=""> - Spatial nodes receive this notification when their global transform changes. This means that either the current or a parent node changed its transform. + Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform. In order for NOTIFICATION_TRANSFORM_CHANGED to work user first needs to ask for it, with set_notify_transform(true). </constant> <constant name="NOTIFICATION_ENTER_WORLD" value="41" enum=""> - Spatial nodes receive this notification when they are registered to new [World] resource. + Spatial nodes receives this notification when they are registered to new [World] resource. </constant> <constant name="NOTIFICATION_EXIT_WORLD" value="42" enum=""> - Spatial nodes receive this notification when they are unregistered from current [World] resource. + Spatial nodes receives this notification when they are unregistered from current [World] resource. </constant> <constant name="NOTIFICATION_VISIBILITY_CHANGED" value="43" enum=""> - Spatial nodes receive this notification when their visibility changes. + Spatial nodes receives this notification when their visibility changes. </constant> </constants> </class> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index d632eee70a..6780de1943 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -23,7 +23,7 @@ <argument index="3" name="origin" type="Vector3"> </argument> <description> - Construct the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled). + Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled). </description> </method> <method name="Transform"> @@ -34,7 +34,7 @@ <argument index="1" name="origin" type="Vector3"> </argument> <description> - Construct the Transform from a [Basis] and [Vector3]. + Constructs the Transform from a [Basis] and [Vector3]. </description> </method> <method name="Transform"> @@ -43,7 +43,7 @@ <argument index="0" name="from" type="Transform2D"> </argument> <description> - Construct the Transform from a [Transform2D]. + Constructs the Transform from a [Transform2D]. </description> </method> <method name="Transform"> @@ -52,7 +52,7 @@ <argument index="0" name="from" type="Quat"> </argument> <description> - Construct the Transform from a [Quat]. The origin will be Vector3(0, 0, 0). + Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0). </description> </method> <method name="Transform"> @@ -61,7 +61,7 @@ <argument index="0" name="from" type="Basis"> </argument> <description> - Construct the Transform from a [Basis]. The origin will be Vector3(0, 0, 0). + Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0). </description> </method> <method name="affine_inverse"> @@ -79,7 +79,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Interpolate to other Transform by weight amount (0-1). + Interpolates the transform to other Transform by weight amount (0-1). </description> </method> <method name="inverse"> @@ -104,7 +104,7 @@ <return type="Transform"> </return> <description> - Returns a transfrom with the basis orthogonal (90 degrees), and normalized axis vectors. + Returns the transfrom with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> <method name="rotated"> @@ -115,7 +115,7 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Rotate the transform around given axis by phi. The axis must be a normalized vector. + Rotates the transform around given axis by phi. The axis must be a normalized vector. </description> </method> <method name="scaled"> @@ -124,7 +124,7 @@ <argument index="0" name="scale" type="Vector3"> </argument> <description> - Scale the transform by the specified 3D scaling factors. + Scales the transform by the specified 3D scaling factors. </description> </method> <method name="translated"> @@ -133,7 +133,7 @@ <argument index="0" name="ofs" type="Vector3"> </argument> <description> - Translate the transform by the specified offset. + Translates the transform by the specified offset. </description> </method> <method name="xform"> @@ -151,7 +151,7 @@ <argument index="0" name="v" type="var"> </argument> <description> - Inverse-transforms vector "v" by this transform. + Inverse-transforms the given vector "v" by this transform. </description> </method> </methods> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index b3b752c1da..4cbe9123f1 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -66,28 +66,28 @@ <argument index="0" name="v" type="var"> </argument> <description> - Inverse-transforms vector "v" by this transform basis (no translation). + Inverse-transforms the given vector "v" by this transform basis (no translation). </description> </method> <method name="get_origin"> <return type="Vector2"> </return> <description> - Return the origin [Vector2] (translation). + Returns the origin [Vector2] (translation). </description> </method> <method name="get_rotation"> <return type="float"> </return> <description> - Return the rotation (in radians). + Returns the rotation (in radians). </description> </method> <method name="get_scale"> <return type="Vector2"> </return> <description> - Return the scale. + Returns the scale. </description> </method> <method name="interpolate_with"> @@ -98,7 +98,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Interpolate to other Transform2D by weight amount (0-1). + Interpolates the transform to other Transform2D by weight amount (0-1). </description> </method> <method name="inverse"> @@ -112,7 +112,7 @@ <return type="Transform2D"> </return> <description> - Returns a transfrom with the basis orthogonal (90 degrees), and normalized axis vectors. + Returns the transfrom with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> <method name="rotated"> @@ -121,7 +121,7 @@ <argument index="0" name="phi" type="float"> </argument> <description> - Rotate the transform by phi. + Rotates the transform by phi. </description> </method> <method name="scaled"> @@ -130,7 +130,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Scale the transform by the specified 2D scaling factors. + Scales the transform by the specified 2D scaling factors. </description> </method> <method name="translated"> @@ -139,7 +139,7 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Translate the transform by the specified offset. + Translates the transform by the specified offset. </description> </method> <method name="xform"> |