diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-05-16 22:50:58 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-16 22:50:58 +0200 |
commit | c31456b82173a7b0daff55237266466cd386eecc (patch) | |
tree | 12a72831936e44269a03b5e2879248821f781201 | |
parent | 82042bdd03a0bd3d11c2c3a814374a2f2f26148d (diff) | |
parent | 0021df3da3832a7fe3053004b0983e52bbd919bb (diff) |
Merge pull request #18891 from groud/fix_bone_selection
Bring back 2D bone selection
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 128 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 2 |
2 files changed, 92 insertions, 38 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index f27796db5e..488f687515 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -539,6 +539,88 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel } } +void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) { + Point2 screen_pos = transform.xform(p_pos); + + for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { + Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from)); + Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to)); + + Vector<Vector2> bone_shape; + if (!_get_bone_shape(&bone_shape, NULL, E)) + continue; + + // Check if the point is inside the Polygon2D + if (Geometry::is_point_in_polygon(screen_pos, bone_shape)) { + // Check if the item is already in the list + bool duplicate = false; + for (int i = 0; i < r_items.size(); i++) { + if (r_items[i].item == from_node) { + duplicate = true; + break; + } + } + if (duplicate) + continue; + + // Else, add it + _SelectResult res; + res.item = from_node; + res.z_index = from_node ? from_node->get_z_index() : 0; + res.has_z = from_node; + r_items.push_back(res); + } + } +} + +bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) { + int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); + int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size"); + + Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from)); + Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to)); + + if (!from_node->is_inside_tree()) + return false; //may have been removed + if (!from_node) + return false; + + if (!to_node && bone->get().length == 0) + return false; + + Vector2 from = transform.xform(from_node->get_global_position()); + Vector2 to; + + if (to_node) + to = transform.xform(to_node->get_global_position()); + else + to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0))); + + Vector2 rel = to - from; + Vector2 relt = rel.tangent().normalized() * bone_width; + Vector2 reln = rel.normalized(); + Vector2 reltn = relt.normalized(); + + if (shape) { + shape->clear(); + shape->push_back(from); + shape->push_back(from + rel * 0.2 + relt); + shape->push_back(to); + shape->push_back(from + rel * 0.2 - relt); + } + + if (outline_shape) { + outline_shape->clear(); + outline_shape->push_back(from + (-reln - reltn) * bone_outline_width); + outline_shape->push_back(from + (-reln + reltn) * bone_outline_width); + outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width); + outline_shape->push_back(to + (reln + reltn) * bone_outline_width); + outline_shape->push_back(to + (reln - reltn) * bone_outline_width); + outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width); + } + return true; +} + void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) { if (!p_node) return; @@ -1796,8 +1878,13 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { // Find the item to select CanvasItem *canvas_item = NULL; Vector<_SelectResult> selection; + + // Retrieve the items _get_canvas_items_at_pos(click, selection, editor_selection->get_selection().empty() ? 1 : 0); + // Retrieve the bones + _get_bones_at_pos(click, selection); + for (int i = 0; i < selection.size(); i++) { if (editor_selection->is_selected(selection[i].item)) { // Drag the node(s) if requested @@ -2588,57 +2675,22 @@ void CanvasItemEditor::_draw_bones() { RID ci = viewport->get_canvas_item(); if (skeleton_show_bones) { - int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width"); Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1"); Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2"); Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color"); Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color"); - int bone_outline_size = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size"); for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) { - Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from)); - Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to)); - - if (!from_node->is_inside_tree()) - continue; //may have been removed - if (!from_node) - continue; - - if (!to_node && E->get().length == 0) - continue; - - Vector2 from = transform.xform(from_node->get_global_position()); - Vector2 to; - - if (to_node) - to = transform.xform(to_node->get_global_position()); - else - to = transform.xform(from_node->get_global_transform().xform(Vector2(E->get().length, 0))); - - Vector2 rel = to - from; - Vector2 relt = rel.tangent().normalized() * bone_width; - Vector2 reln = rel.normalized(); - Vector2 reltn = relt.normalized(); - Vector<Vector2> bone_shape; - bone_shape.push_back(from); - bone_shape.push_back(from + rel * 0.2 + relt); - bone_shape.push_back(to); - bone_shape.push_back(from + rel * 0.2 - relt); - Vector<Vector2> bone_shape_outline; - bone_shape_outline.push_back(from + (-reln - reltn) * bone_outline_size); - bone_shape_outline.push_back(from + (-reln + reltn) * bone_outline_size); - bone_shape_outline.push_back(from + rel * 0.2 + relt + reltn * bone_outline_size); - bone_shape_outline.push_back(to + (reln + reltn) * bone_outline_size); - bone_shape_outline.push_back(to + (reln - reltn) * bone_outline_size); - bone_shape_outline.push_back(from + rel * 0.2 - relt - reltn * bone_outline_size); + if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E)) + continue; + Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from)); Vector<Color> colors; if (from_node->has_meta("_edit_ik_")) { - colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); colors.push_back(bone_ik_color); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index a1957b892e..4d2af11303 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -351,6 +351,7 @@ class CanvasItemEditor : public VBoxContainer { void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit = 0); + void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items); void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D()); bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append); @@ -379,6 +380,7 @@ class CanvasItemEditor : public VBoxContainer { UndoRedo *undo_redo; bool _build_bones_list(Node *p_node); + bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone); List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true); Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list); |