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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-05-16 22:50:58 +0200
committerGitHub <noreply@github.com>2018-05-16 22:50:58 +0200
commitc31456b82173a7b0daff55237266466cd386eecc (patch)
tree12a72831936e44269a03b5e2879248821f781201
parent82042bdd03a0bd3d11c2c3a814374a2f2f26148d (diff)
parent0021df3da3832a7fe3053004b0983e52bbd919bb (diff)
Merge pull request #18891 from groud/fix_bone_selection
Bring back 2D bone selection
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp128
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
2 files changed, 92 insertions, 38 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index f27796db5e..488f687515 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -539,6 +539,88 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
}
}
+void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
+ Point2 screen_pos = transform.xform(p_pos);
+
+ for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
+ Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
+ Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to));
+
+ Vector<Vector2> bone_shape;
+ if (!_get_bone_shape(&bone_shape, NULL, E))
+ continue;
+
+ // Check if the point is inside the Polygon2D
+ if (Geometry::is_point_in_polygon(screen_pos, bone_shape)) {
+ // Check if the item is already in the list
+ bool duplicate = false;
+ for (int i = 0; i < r_items.size(); i++) {
+ if (r_items[i].item == from_node) {
+ duplicate = true;
+ break;
+ }
+ }
+ if (duplicate)
+ continue;
+
+ // Else, add it
+ _SelectResult res;
+ res.item = from_node;
+ res.z_index = from_node ? from_node->get_z_index() : 0;
+ res.has_z = from_node;
+ r_items.push_back(res);
+ }
+ }
+}
+
+bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) {
+ int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
+ int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+
+ Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
+ Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
+
+ if (!from_node->is_inside_tree())
+ return false; //may have been removed
+ if (!from_node)
+ return false;
+
+ if (!to_node && bone->get().length == 0)
+ return false;
+
+ Vector2 from = transform.xform(from_node->get_global_position());
+ Vector2 to;
+
+ if (to_node)
+ to = transform.xform(to_node->get_global_position());
+ else
+ to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0)));
+
+ Vector2 rel = to - from;
+ Vector2 relt = rel.tangent().normalized() * bone_width;
+ Vector2 reln = rel.normalized();
+ Vector2 reltn = relt.normalized();
+
+ if (shape) {
+ shape->clear();
+ shape->push_back(from);
+ shape->push_back(from + rel * 0.2 + relt);
+ shape->push_back(to);
+ shape->push_back(from + rel * 0.2 - relt);
+ }
+
+ if (outline_shape) {
+ outline_shape->clear();
+ outline_shape->push_back(from + (-reln - reltn) * bone_outline_width);
+ outline_shape->push_back(from + (-reln + reltn) * bone_outline_width);
+ outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width);
+ outline_shape->push_back(to + (reln + reltn) * bone_outline_width);
+ outline_shape->push_back(to + (reln - reltn) * bone_outline_width);
+ outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width);
+ }
+ return true;
+}
+
void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
@@ -1796,8 +1878,13 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
Vector<_SelectResult> selection;
+
+ // Retrieve the items
_get_canvas_items_at_pos(click, selection, editor_selection->get_selection().empty() ? 1 : 0);
+ // Retrieve the bones
+ _get_bones_at_pos(click, selection);
+
for (int i = 0; i < selection.size(); i++) {
if (editor_selection->is_selected(selection[i].item)) {
// Drag the node(s) if requested
@@ -2588,57 +2675,22 @@ void CanvasItemEditor::_draw_bones() {
RID ci = viewport->get_canvas_item();
if (skeleton_show_bones) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
- int bone_outline_size = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
- Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().to));
-
- if (!from_node->is_inside_tree())
- continue; //may have been removed
- if (!from_node)
- continue;
-
- if (!to_node && E->get().length == 0)
- continue;
-
- Vector2 from = transform.xform(from_node->get_global_position());
- Vector2 to;
-
- if (to_node)
- to = transform.xform(to_node->get_global_position());
- else
- to = transform.xform(from_node->get_global_transform().xform(Vector2(E->get().length, 0)));
-
- Vector2 rel = to - from;
- Vector2 relt = rel.tangent().normalized() * bone_width;
- Vector2 reln = rel.normalized();
- Vector2 reltn = relt.normalized();
-
Vector<Vector2> bone_shape;
- bone_shape.push_back(from);
- bone_shape.push_back(from + rel * 0.2 + relt);
- bone_shape.push_back(to);
- bone_shape.push_back(from + rel * 0.2 - relt);
-
Vector<Vector2> bone_shape_outline;
- bone_shape_outline.push_back(from + (-reln - reltn) * bone_outline_size);
- bone_shape_outline.push_back(from + (-reln + reltn) * bone_outline_size);
- bone_shape_outline.push_back(from + rel * 0.2 + relt + reltn * bone_outline_size);
- bone_shape_outline.push_back(to + (reln + reltn) * bone_outline_size);
- bone_shape_outline.push_back(to + (reln - reltn) * bone_outline_size);
- bone_shape_outline.push_back(from + rel * 0.2 - relt - reltn * bone_outline_size);
+ if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E))
+ continue;
+ Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
Vector<Color> colors;
if (from_node->has_meta("_edit_ik_")) {
-
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
colors.push_back(bone_ik_color);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index a1957b892e..4d2af11303 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -351,6 +351,7 @@ class CanvasItemEditor : public VBoxContainer {
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit = 0);
+ void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
@@ -379,6 +380,7 @@ class CanvasItemEditor : public VBoxContainer {
UndoRedo *undo_redo;
bool _build_bones_list(Node *p_node);
+ bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone);
List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);