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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-09 08:02:56 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-09 08:02:56 +0200 |
commit | c2eaaef1497f8ad557aea9a14e2b3e0582fcfe54 (patch) | |
tree | ea775476c1d7d82fdd5bc1826b391a79454de8c2 | |
parent | 67cc7cea4e892ca55f444cda81e3420cf3c93cac (diff) | |
parent | f8f665b03e2c2b2a10ffcaf815c511cd31a70887 (diff) |
Merge pull request #64135 from PrinceDeveloperOf/master
Added to Sprite3D Documentation
-rw-r--r-- | doc/classes/Sprite3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 22437027c5..956e646702 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -24,7 +24,7 @@ The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture"> - [Texture2D] object to draw. + [Texture2D] object to draw. If [member GeometryInstance3D.material_override] is used, this will be overridden. The size information is still used. </member> <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> The number of rows in the sprite sheet. |