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authorJoseph Catrambone <jo.jcat@gmail.com>2019-07-27 14:34:54 -0700
committerJoseph Catrambone <jo.jcat@gmail.com>2019-07-27 14:34:54 -0700
commitc2e91005ef7abcbc4b0d4339a398572467b082ee (patch)
tree798c262fd5d213b29e75380db4e798faa3412c60
parent6c9ccf18f87a662e1994c870088a6beaaeeb0384 (diff)
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 8246e74814..c9c5b3818f 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -986,7 +986,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
Ref<SurfaceTool> st;
st.instance();
st->create_from_triangle_arrays(array);
- if (p.has("targets")) {
+ if (!p.has("targets")) {
//morph targets should not be reindexed, as array size might differ
//removing indices is the best bet here
st->deindex();