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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-03-30 16:49:54 +0200 |
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committer | GitHub <noreply@github.com> | 2018-03-30 16:49:54 +0200 |
commit | c2c82a6ea27baf4faa3cb21f460a3f7814073d0d (patch) | |
tree | 1ea1a0c101bffba4d00fae6b19c1d41d9cb222b0 | |
parent | b61021d34fd453799e278eaeee8346d0587516ac (diff) | |
parent | 41da1228754c97d458a45653dbcea68a3b22fff9 (diff) |
Merge pull request #17866 from mhilbrunner/docs-collisionshape
[DOCS] Typo fix for CollisionShape[2D]
-rw-r--r-- | doc/classes/CollisionShape.xml | 2 | ||||
-rw-r--r-- | doc/classes/CollisionShape2D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 9910de494e..95fa1175c3 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 3D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 6d62a0ba62..3136f132bf 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -4,7 +4,7 @@ Node that represents collision shape data in 2D space. </brief_description> <description> - Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. + Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html |