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authorDavid R <robb_david@outlook.com>2022-06-21 00:28:50 -0400
committerRĂ©mi Verschelde <remi@verschelde.fr>2022-07-18 00:45:42 +0200
commitc2b0a873c24d74798b19a2636546b5a26be165bf (patch)
treeb0692c395ade643af6144ee55cf43e45bce42b33
parentecc86afc00c6ace07bfc05ea6ebe8a971d40934b (diff)
added usage_defines for SPECULAR_SHININESS
added usage defines for opengl3 renderer
-rw-r--r--drivers/gles3/storage/material_storage.cpp1
-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/storage/material_storage.cpp b/drivers/gles3/storage/material_storage.cpp
index aa19826953..8a8d79b3f7 100644
--- a/drivers/gles3/storage/material_storage.cpp
+++ b/drivers/gles3/storage/material_storage.cpp
@@ -1378,6 +1378,7 @@ MaterialStorage::MaterialStorage() {
actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
+ actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
index b87b189d53..4b8debd40a 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp
@@ -2431,6 +2431,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n";
actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
+ actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";